Forum Settings
       
Reply To Thread

Agi/Crit GimpedFollow

#1 Feb 08 2008 at 4:01 AM Rating: Default
Why are hunters most heavily gimped when it comes to Agi converting to crit%? I understand that we have gear focused to giving us a lot of Agi and talent points giving us +crit... but so do warriors and rogues and (spellcasters have the same but replace Agi with Int). Does our crit% affect our pets crit% and thus factors out to be equal in some weird Blizz math? I'm not really complaining (well...not TOO much) because I am BM and have been gearing for AP since I found out our Agi/crit% was so gimped. BUT WHY???

And I realize that hunters have gotten much better and Blizz keeps classes (for the most part...damn locks) balanced so changing this would a)force a nerf on something else or b)OP hunters. But... I just can't seem to see the whole picture at once I guess...

Edited, Feb 8th 2008 6:04am by holynazzi
#2 Feb 08 2008 at 4:45 AM Rating: Excellent
***
1,519 posts
Pets don't get any crit from us. Their crit chance depends on their level. But the way that bliz decides on crit is the amount of successful hits per minute.

Rogues and DPS warriors dual wield. I know some DPS warriors use a 2H, but they can dual wield. Dual wielding shoots your miss chance up to 28% against a raid boss (versus our measly 10% miss chance). They attack much faster and have a much higher crit chance but they also get WAY more misses. A DPS warrior using a 2h weapon has a higher hit chance, but a much much much slower attack speed.

Mages and other casters have to cast their spells, and often times have a 2-4 second cast. They get in fewer hits per minute, and therefore get a higher crit chance to even things out.

If our crit scaled as well as rogues and warriors, SV hunters could probably get 70% crit chance without raid buffs, and 100% chance with. Marry that with a 100% chance to hit a raid boss every 2 seconds PLUS steady shots woven in between that, and you've got yourself an incredibly overpowered character.

I don't suggest stacking up on purely AP just because crit doesn't scale well with agi. If you're stacking on AP, you aren't getting ANY crit.


Edited, Feb 8th 2008 7:51am by ProjectMidnight
#3 Feb 08 2008 at 7:15 AM Rating: Decent
i believe is the speed.A hunter in 3 sec can shoot 3 different things..Auto-shot,steady,arcane or even multishot..that means that if we have a lot of crit in these 3 sec we can do 4000-5000 dmg..without counting our pets and kill command..but a warrior (dps warrior with dual?you must be jokking) can do 3000 dam in these 3 sec..so we will be overpowered
#4 Feb 08 2008 at 7:33 AM Rating: Excellent
**
747 posts
Also remember AP doesn't scale at all with buffs, Agility does.

And yeah the crappy crit conversion from Agility is due to how many shots we can put out in a minute.

BM can put out about 1 shot a second, which means 60 shots a minute = 600 shots in a 10 minute fight (Void Reaver). lets say 25% crit, thats 150 crits in 10 minutes, with mortal shots thats 150 shots that are doing 130% extra damage and your steady shots and normal shots can crit for like 1200-1300 or more (with mortal shots), so 150x 1250= 187500 damage just from your crits. Add in your normal shots of around 500-700... (450x600)+ 187500= 457500 total damage and you just took off about 9% of Void Reavers HP by yourself, and you're in a 25 man raid.

If they made crit scale better with Agility we'd be so overpowered it's ridiculous, especially in PvP though as an Aimed Shot crit can be about 3k and put that in your normal Aimed, Multi, Arcane opener and you just took off at least 5-7k in less than 4 seconds, if you crit on all of them almost 8k... OP much?
#5 Feb 08 2008 at 8:28 AM Rating: Excellent
*****
10,601 posts
My favorite OP change would be if Agility gave 2 AP. drool

There is a potential reason for the numbers though. Because of the way AP and crit interact, the more AP you have the more effect your crit has, and vice versa. Agility increases them both at a rate that seems to be a good balance. I'm sure this is not accidental.

Edited, Feb 8th 2008 10:30am by Xsarus
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#6 Feb 08 2008 at 11:12 AM Rating: Decent
***
2,029 posts
Quote:
spellcasters have the same but replace Agi with Int

Pretty horrible example. Intellect, once you get into raiding, hardly matters - it's all about regen, there's enough on gear by default that you ignore it. And intellect->crit ratio is twice as bad as agility->crit (80:1, for most damage casters).

Agility, beyond hit rating, is still point-for-point better than every other stat once you get into Kara-equivalent gear or so. Every point is about twice as good as AP and still a little better than crit, and it scales with Kings and the like.

And yes, warriors and shammies get better crit from agility (25:1, one agility is almost as good as one crit rating), but they get nothing else out of agility (well, dodge, which is slightly helpful if you somehow get into a cleave or something).

EDIT:
Quote:
My favorite OP change would be if Agility gave 2 AP. drool

Were you around pre-BC? :P

Edited, Feb 8th 2008 1:13pm by lsfreak
#7 Feb 08 2008 at 12:36 PM Rating: Good
Sir Xsarus wrote:
My favorite OP change would be if Agility gave 2 AP. drool

There is a potential reason for the numbers though. Because of the way AP and crit interact, the more AP you have the more effect your crit has, and vice versa. Agility increases them both at a rate that seems to be a good balance. I'm sure this is not accidental.

Edited, Feb 8th 2008 10:30am by Xsarus


Agility did give 2 AP per point, but got nerfed to 1 (wich I know realize was a needed... balance, not nerf, it was OP) per point of agi in patch 1.9-2.0, I cant remember.

With that and OP shaman, fun was flowing around PvP all the time.

Although the purge-like effect added to arcane shot was NOT needed, in ANY way.
#8 Feb 08 2008 at 1:04 PM Rating: Good
***
2,101 posts
GigglesThePig wrote:
Although the purge-like effect added to arcane shot was NOT needed, in ANY way.


They gave hunter the dispell and the mortal strike like ability, so hunters would be a viable part of Arena.

Before that last major patch Hunters were the least represented class in the higher ranks for all the brakets. Something needed to be done to make hunters more arena acceptable.

I don't know how that worked out, but something definately needed to be changed.
#9 Feb 10 2008 at 12:31 PM Rating: Good
*****
10,601 posts
lsfreak wrote:
Quote:
My favorite OP change would be if Agility gave 2 AP. drool

Were you around pre-BC? :P

I wasn't around but I was aware that it used to be that way.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#10 Feb 12 2008 at 2:35 AM Rating: Default
47 posts
Arcane shot can kinda suck in arenas against a team with a resto druid, as you may dispell their lifebloom, which instantly heals them. Also, some hunters forget that they are a ranged attacker. If you could put out the dmg of an arms warrior in half the time from 36 yards away, how is that balanced?
#11 Feb 12 2008 at 4:12 AM Rating: Default
VRTFirestarter wrote:
Also, some hunters forget that they are a ranged attacker. If you could put out the dmg of an arms warrior in half the time from 36 yards away, how is that balanced?


You're comparing apples and oranges.

I'm not forgetting that hunters are better at ranged and built for it. I just wanted to know a little bit more about the math behind it. It didn't make sense to me, but knowing the hit/miss/crit rates for the different classes brought everything into perspective.

Thanks to the first 5 or so posts. Helped a lot.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 107 All times are in CST
Anonymous Guests (107)