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I'm not an expert -
Just IMHO:
If you get jumped:
I can tell you this - against non-casters (War/Rog) your goal is always to freeze, blink - make up mind on how to fight or run. I've found success charging Locks and Spaming instants till I'm dead or he is. (this is of course if I don't get the jump on him) Hunters pretty much always win. Palidins are very hard. Cause they heal up. I have beaten them with Pots. Priests are not AS bad as Pallys because they are more squishy. Shammys are tough depending on their spec. Druids are the same...
I'm glad you put that qualifier at the beginning there, because blowing nova then blink is a real quick way to make sure you lose every single time against any mildly competent Warrior or rogue, as the War will then proceed to trink (or just wait for FN to break) intercept you, and smash your cloth wearing face into the ground, and the rogue will sprint/CoS and do the same. The moral is, SAVE BLINK for when you need it, don't blow it early and DIE.
As for pallies, I find them to be the easiest fight a mage has, you just basically will have to kill them twice.
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For pallies, you just have to time when you are going to silence them, and do it late. Don't waste your silence on them when they still have 50% more hp unless you know you can down them in 3 or 4 seconds before they can bubble themselves. if they have that on CD you should win with a silence and burst damage.
This is pretty much the clinch, I would recommend NEVER pre-silencing a pally, as they can and will just bubble out of it, you MUST hit them while they're casting, but once you do, they can do literally nothing but swing their weap while you massacre them. Also make sure not to blink until they drop hammer of justice.
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Blessing of Freedom is on a 25-sec cd But it only lasts 10 secs. So theres gonna be 15 secs during which you can kite em.
^^^ important note, if they blow BoF before they have taken much dmg, sheep em and wait 15 secs. Otherwise as soon as they blow it start running until you spell steal it, then turn around and lay on the hurt.
Now, shamans are pretty simple also, just watch for grounding to icelance, steal earthsheild if they got it, then make em hurt. Shammys are another class you can cripple with a well timed CS, as lightning is nature, as are their heals...
Druids are pretty straight forward unless they happen to be resto, in which case its gonna be a mana fight that you can't really win.
Locks are prolly my favorite fight, because you have to just zerk the **** outta them as soon as you see em, and while you likely will be using mostly instant casts, if you wait to use nova/combustion until after you cs their shadow tree, you can get some good scorch spam/ shatter crits out.
*IMPORTANT: if they are drain life spec, do your best to not let them get any benifit from it, Iceblock, CS, or even ice barrier/ mana shield will save you from having to work so hard to killem :).
Priests, easy to burn down if they are shadow, horribly tedious otherwise, I would suggest this would be a class you want to sheep first, so you can get in a few good shots at the start to keep them on the defensive.
Mages are pretty much mirror fights, just remember that a mage with Ice CS'd can't iceblock and is essentially helpless, and spell steal can steal any dmg buff you don't want them to have, as well as ice barrier and wards.
And last and least.. hunters. Used to be fun /w deadzone kiting, now basically impossible for a mage. The only advice I can give is to be moving in and out of melee range while casting instants, and try to get behind them as much as possible, like you were playing a Melee char.
This post is way too long already but i really only scratched the surface... if you ( the OP or anyone else ) want more detail on fights concerning specific classes with specific builds (your build and theirs) , ill go further into how I deal with it.
Btw, i have been playing the mage class off and on since the game came out, so I feel pretty confident in my own competence.