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feral dpsFollow

#1 Feb 07 2008 at 6:15 AM Rating: Default
hi ^^

you've proberly been asked this alot but can a feral druid do a decent amount of dps in raids (kara, gruul, ssc etc..)?
#2 Feb 07 2008 at 6:32 AM Rating: Default
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54 posts
Yes. I usually have to watch my dps so I don't pull aggro. That's what cower is for :)
#3 Feb 07 2008 at 7:50 AM Rating: Excellent
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1,764 posts
Yes, feral druids can do fine in raids, although I wouldn't waste energy on Cower unless you're sitting at 100 energy waiting for the tank to build threat. Really, after the first 10-20 seconds of a boss fight, the tank should have enough aggro that you can go all-out anyway. If not, he's either way undergeared or just bad at tanking.

General Cat DPS tips:

1) Unless it's necessary for the boss fight, always stand behind the boss. Shred should be the biggest % of your damage. Also, mobs can't parry or block attacks from behind.

2) Mangle. Keep this debuff on the mob at all times. It increases damage from Shred (and Rip if the mob bleeds) by 30%.

3) Ferocious Bite is a no-no unless you are sitting at exactly 35 energy, the mob is immune to bleeds, and you're not about to get an energy tick. Other abilities to avoid: Tiger's Fury, Rake, Claw.

4) Stats. 142 hit rating means you won't miss. After that, Agi > Str > AP > Crit. At any reasonable value for total AP and crit %, Agi is always better than Str. 1 Str is better than 2 AP because Str is increased by BoK, AP isn't.

5) Power-shifting. With 5/5 Furor, you can make a macro to cancel catform and recast it, putting you at 40 energy amost instantly. Timing is important because you don't want to shift while your GCD is up or when you have more than 20 energy.
#4 Feb 07 2008 at 7:58 AM Rating: Default
thanks alot for the answers :D
#5 Feb 07 2008 at 10:10 AM Rating: Default
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2,580 posts
Don't forget the ever popular "rogues have thistle tea, druids have catnip". God I wish they would at that even if it's just a joke item.

Or a rage pot for bears that is actually a sign thats says "out of charmin".

Edited, Feb 7th 2008 1:11pm by Jimpadan
#6 Feb 07 2008 at 1:58 PM Rating: Decent
Quote:
Really, after the first 10-20 seconds of a boss fight, the tank should have enough aggro that you can go all-out anyway. If not, he's either way undergeared or just bad at tanking.


Don't know about this. I've yet to have a warrior tank that would let me go all out on DPS for Nightbane. Even when I have Blessing of Salvation on it can still be a close thing occaisionally when I pop my trinkets. The tanks are geared to about the same level as me - full Kara geared etc.

#7 Feb 07 2008 at 4:28 PM Rating: Good
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1,260 posts
ya, with 2 piece T4 and OoC, you can sometimes get some massive threat spikes. With some crit to back it up a feral druid needs to be careful that a series of procs/crits doesn't push them too far.
#8 Feb 07 2008 at 5:54 PM Rating: Default
I don't see why people say Ferocious Bite is a no-no. If the mob is immune to bleeds, like nearly all of Karazhan, then Rip is out of the question. Ferocious Bite uses less energy than Shred and deals much more damage.

What, do you just let those combo points sit there and keep spamming Shred and Mangle?
#9 Feb 08 2008 at 12:04 AM Rating: Good
The problem is that any energy over the 35 cost of FB is wasted energy. Energy = DPS for druids, so if you can hit FB at 35-40 energy then it is definitely worth while. If you are at 57 energy, then you are better off shredding again then waiting one tick & hitting FB. Rather than wasting the rest of the excess energy.
#10 Feb 08 2008 at 1:32 AM Rating: Default
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2,717 posts
15-man raid on Omen, I pulled 4th in the damage meters as a level 66 druid. Granted, some people were lower and some people came in later, but the only people to beat me were 70's, and not even all of the 70's beat me.
#11 Feb 08 2008 at 7:48 AM Rating: Default
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1,073 posts
Feral droods do splendid DPS at first. As things progress, they fall further and further behind.

Be advised, though, that DPS is a dime a dozen. The limiting factors in raids are typically tanks and healers. Thus, feral druids are typically tanks first, who switch over to a DPS role in single-tank fights.
#12 Feb 09 2008 at 2:19 AM Rating: Decent
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1,175 posts
The 2-piece T4 set bonus is such a huge jump in cat DPS that it's almost equivalent to upgrading from nearly full greens to full epics in one day. My first raid after getting my T4 helm I pulled aggro so fast I wondered how the hell I managed that. I then looked at my DPS meter and noticed I had gained 150 DPS, from 525ish to 675ish with one piece of gear.
#13 Feb 09 2008 at 1:58 PM Rating: Default
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199 posts
The 2 piece T4 set bonus along with OoC is god like. Currently when raid buffed I can get to around 42-43% crit with ~3300-3400 AP. If it is a boss fight and I am there for DPS and don't need to worry about picking up the boss if the Tank dies, I always need to watch my aggro.

Last night against VR, I had to stop attacking for like 20 secs to let threat drop (due to a string of crits), alas the ******* kicked the main tank and 1-shotted me.

I'm not sure what DPS I due in total cat gear because I don't believe in damage meters, and I dont get the opportunity to be in full cat gear too often. Usually I am in bear gear and kitty form to DPS just incase I need to take over for a dead tank/OT.
#14 Feb 11 2008 at 3:43 PM Rating: Decent
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203 posts
Looks like cat DPS is going to be getting a bit of a boost

From the test realm patch notes: Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.

now how many bosses and what not this affects in kara and up im not sure as iv never done them myself (yet) but at least to me it seems like a great change :)
#15 Feb 11 2008 at 4:47 PM Rating: Decent
Curator & Nightbane I think were bleed immune. I would imagine Moroes is well but i'm not 100% sure as I have always tanked him.

#16 Feb 11 2008 at 4:54 PM Rating: Good
Quote:

I'm not sure what DPS I due in total cat gear because I don't believe in damage meters


"I don't believe in gravity"?

Quote:

From the test realm patch notes: Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.

now how many bosses and what not this affects in kara and up im not sure as iv never done them myself (yet) but at least to me it seems like a great change :)


You missed one.

Quote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.


Stones add 12 damage per attack (and 14 Crit Rating, although it's not clear if that counts as well or not). Cats attack at 1.00 speed, which means that this is the equivalent of a ~170 AP boost - admittedly only to autoattacks, but still.
#17 Feb 11 2008 at 5:08 PM Rating: Decent
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203 posts
hmm maybe just maybe if the temp items now work perhaps the chants do as well, though whether that would be better than the +35 agi chant or not i don't have a clue
#18 Feb 13 2008 at 2:36 AM Rating: Decent
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97 posts
RPZip wrote:


Quote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.


Stones add 12 damage per attack (and 14 Crit Rating, although it's not clear if that counts as well or not). Cats attack at 1.00 speed, which means that this is the equivalent of a ~170 AP boost - admittedly only to autoattacks, but still.


Been wondering 2 things...

You sure +weapon damage doesn't affect mangle/shred?

and

Do we use sharpening stones (since we have claws :P) or go for the
weightstones since we mostly use staffs/maces (blunt weapont)?

Edited, Feb 13th 2008 5:36am by Kefas
#19 Feb 13 2008 at 7:55 AM Rating: Default
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2,580 posts
you use them on our weapons so you will be using weightstones.
#20 Feb 13 2008 at 9:52 AM Rating: Default
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2,717 posts
I'm guessing an enchant like +2 dmg to rings would work on everything except rip.

As far as if a feral druid can do plenty of DPS, level 69 in botanica I pulled >450 DPS. In Shadow Labs yesterday, I was the only non-70, and I pulled >4% more DPS than the rogue who had some epics. So yeah, I'll say druids can DPS.
#21 Feb 13 2008 at 11:05 AM Rating: Default
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422 posts
Lorimath wrote:
I don't see why people say Ferocious Bite is a no-no. If the mob is immune to bleeds, like nearly all of Karazhan, then Rip is out of the question. Ferocious Bite uses less energy than Shred and deals much more damage.

What, do you just let those combo points sit there and keep spamming Shred and Mangle?


The problem is that most of the time FB doesn't cost only 35 energy. It takes you to 0. The problem with this is that it totally screws up your combat rotation. RareBeast and Skribs had a great link to a guide in this thread. It's a great read.

His claim is that if a mob is immune to bleeds, you're better off just keeping your mangle/shred rotation than you would be using FB. The problem is that by going to 0 energy, it takes you a long time to get back into your rotation (>8 seconds). He's arguing that during this time you've done nothing but auto attack, and actually lost more damage than you've gained from your FB. I'm inclined to agree.
#22 Feb 13 2008 at 12:14 PM Rating: Good
Kefas wrote:
RPZip wrote:


Quote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.


Stones add 12 damage per attack (and 14 Crit Rating, although it's not clear if that counts as well or not). Cats attack at 1.00 speed, which means that this is the equivalent of a ~170 AP boost - admittedly only to autoattacks, but still.


Been wondering 2 things...

You sure +weapon damage doesn't affect mangle/shred?

and

Do we use sharpening stones (since we have claws :P) or go for the
weightstones since we mostly use staffs/maces (blunt weapont)?

Edited, Feb 13th 2008 5:36am by Kefas


Yeah, that was my mistake. I meant that it's effectively more AP for everything but Rip. It'll effect Shred/Mangle/etc, and it'll get the multiplier from those abilities.
#23 Feb 13 2008 at 1:36 PM Rating: Default
CamelToad wrote:
Lorimath wrote:
I don't see why people say Ferocious Bite is a no-no. If the mob is immune to bleeds, like nearly all of Karazhan, then Rip is out of the question. Ferocious Bite uses less energy than Shred and deals much more damage.

What, do you just let those combo points sit there and keep spamming Shred and Mangle?


The problem is that most of the time FB doesn't cost only 35 energy. It takes you to 0. The problem with this is that it totally screws up your combat rotation. RareBeast and Skribs had a great link to a guide in this thread. It's a great read.

His claim is that if a mob is immune to bleeds, you're better off just keeping your mangle/shred rotation than you would be using FB. The problem is that by going to 0 energy, it takes you a long time to get back into your rotation (>8 seconds). He's arguing that during this time you've done nothing but auto attack, and actually lost more damage than you've gained from your FB. I'm inclined to agree.


I powershift when I FB. That's 40 energy immediately returned. I actually disagree with almost everything said in that wowhead thread, such as the first example where a player with lower damage, but closer to the threat threshold, is considered to be better than a player with higher damage, who is not as close to the threat threshold. No, the player with higher damage is better, period. End of story.
#24 Feb 13 2008 at 1:43 PM Rating: Decent
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1,888 posts
Lorimath wrote:
CamelToad wrote:
Lorimath wrote:
I don't see why people say Ferocious Bite is a no-no. If the mob is immune to bleeds, like nearly all of Karazhan, then Rip is out of the question. Ferocious Bite uses less energy than Shred and deals much more damage.

What, do you just let those combo points sit there and keep spamming Shred and Mangle?


The problem is that most of the time FB doesn't cost only 35 energy. It takes you to 0. The problem with this is that it totally screws up your combat rotation. RareBeast and Skribs had a great link to a guide in this thread. It's a great read.

His claim is that if a mob is immune to bleeds, you're better off just keeping your mangle/shred rotation than you would be using FB. The problem is that by going to 0 energy, it takes you a long time to get back into your rotation (>8 seconds). He's arguing that during this time you've done nothing but auto attack, and actually lost more damage than you've gained from your FB. I'm inclined to agree.


I powershift when I FB. That's 40 energy immediately returned. I actually disagree with almost everything said in that wowhead thread, such as the first example where a player with lower damage, but closer to the threat threshold, is considered to be better than a player with higher damage, who is not as close to the threat threshold. No, the player with higher damage is better, period. End of story.

Sorry, he is not a better player. He has a better character. Or even, a character that does more damage in a particular encounter.
If more damage done = better player, every huntard would be god mode.

Edited, Feb 13th 2008 6:44pm by Brisin
#25 Feb 13 2008 at 2:04 PM Rating: Default
Brisin wrote:

Sorry, he is not a better player. He has a better character. Or even, a character that does more damage in a particular encounter.
If more damage done = better player, every huntard would be god mode.


Better character = better player.

Let's say I make a group. We have 2 hunters. One has good gear, one doesn't. The one with good gear never comes close to the threat threshold. The one with bad gear hovers around it the whole run, never crossing it. In the end, the one with good gear did twice as much damage as him. Who do you think I'm gonna take when I'm looking to make another group? The one that stayed near the threat threshold? NO WAY. He's getting left in the dust where he belongs.

Your worth as a dpser is not in how close you make it to pulling aggro without pulling aggro. It's in how much damage you do. Period. End of story.
#26 Feb 13 2008 at 3:41 PM Rating: Good
So your saying that all druids are crap because we can't even come close to the DPS of hunters, locks, rogues & mages in BT?

I would still say that the one playing his class to the max and scraping out every bit of DPS possible is the more skilled player. That is the point that was being made.

The frost mage spamming frostbolt may or may not be worth more to the raid, but I don't think he is the better player just because his class can cast one spell and do lots of damage.

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