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all i wanna see outta 2.4 is...Follow

#27 Feb 08 2008 at 1:16 PM Rating: Decent
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207 posts
I really don't see a problem except for the ongoing issue with stealth/vanish not working properly, which they have explained is a latency / bandwidth delay issue.

The new cheat death and shadowstep really improved my overall experience with my rogue in pvp. Not every class can dominate all 3 brackets of arena, druids are still low in turnout on 5's, but they own in 2's.
#28 Feb 08 2008 at 1:21 PM Rating: Default
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3,011 posts
Quote:
The new cheat death and shadowstep really improved my overall experience with my rogue in pvp. Not every class can dominate all 3 brackets of arena, druids are still low in turnout on 5's, but they own in 2's.


And rogues suck in all three. Compare your moves to that of a warrior and you can't help but make that conclusion.
#29 Feb 08 2008 at 1:23 PM Rating: Good
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207 posts
No, Shao, rogues don't suck in all 3. They do fine in 2's and 3's.

EDIT: Also i'm not in the business of comparing my abilities with other classes. it's an apples-to-oranges comparison.

Edited, Feb 8th 2008 4:27pm by modusTollens
#30 Feb 08 2008 at 2:42 PM Rating: Good
Quote:
And rogues suck in all three. Compare your moves to that of a warrior and you can't help but make that conclusion.


Yeah, no. Stop spouting Warrior >>>> Rogue stuff. RMP in 3s ring a bell?
#31 Feb 08 2008 at 3:51 PM Rating: Decent
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92 posts
Make crippling stack to five, but not increase speed reduced.

-Make Master Poisoner give crippling a chance to immobilize.

-Imo about druids, this is just imo, i know the druids would QQ out the asz but make it so switching to travel form doesn't remove movement impairing effects and make cyclone dispellable.

As for shadowstep, it needs to get a change.
Or combat needs to become pvp viable.
#32 Feb 08 2008 at 6:32 PM Rating: Decent
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3,011 posts
Quote:
No, Shao, rogues don't suck in all 3. They do fine in 2's and 3's.

EDIT: Also i'm not in the business of comparing my abilities with other classes. it's an apples-to-oranges comparison.


It'd be apples to oranges if warriors weren't a melee class. Since they are you're comparing one of those super bad *** steaks you get in a pricey steak house to the ones you get occasionally at your University cafeteria. Sure they both taste good but one is definitely better.

And Rogues outnumbered warriors by less than a percent in 3's during season 2 last I looked, whereas Wars almost doubled rogues in the other two. And this is season 2, I believe if you did a comparison again of season 3 you'd see the wars finally taking over in 3's as well.

The gist of it is warriors and rogues do the exact same thing, but warriors didit significantly better than rogues in two of the brackets and just as well in the other last season. And now that season 3 is in its peak, I believe you'll see the wars take over the rogues in there as well. Does this mean wars are OP? No. It does mean they are the best melee combat class however, and they greatly outperform rogues across the map.

Anyone who denies this is either living in a dream world and choosing not to look at simple statistics/mechanics, or they have about as much of an understanding of said stats/mechanics as a retarded five year old. The warrior has all the tools for forced group combat whereas the rogue just kind of sits on the side and hopes nobody sees him.


Edited, Feb 8th 2008 8:34pm by Shaolinz

Edited, Feb 8th 2008 8:34pm by Shaolinz
#33 Feb 08 2008 at 6:41 PM Rating: Good
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340 posts
Shaolinz wrote:


you're comparing one of those super bad *** steaks you get in a pricey steak house to the ones you get occasionally at your University cafeteria.

Sure they both taste good but one is definitely better.




LIAR! THAT IS NOT STEAK! IT'S NOT EVEN BEEF!



It only tastes good because you are half starved, and anything will taste good after 7 hours of vomiting Patrone.
#34 Feb 08 2008 at 7:58 PM Rating: Decent
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3,011 posts
Quote:
LIAR! THAT IS NOT STEAK! IT'S NOT EVEN BEEF!


Ok, maybe I am a bit starved.
#35 Feb 08 2008 at 8:14 PM Rating: Good
Just going to throw this out there, but people who still play the game tend to have a better understanding of the realities than people who don't.
#36 Feb 08 2008 at 11:06 PM Rating: Decent
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207 posts
Just because you see more does not mean we are inferior. Correlation does not equal causation.
#37 Feb 08 2008 at 11:37 PM Rating: Decent
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1,875 posts
the pools we talk of are all high rank teams... not just 'total for all ratings'

so in this case, more numbers > better for the bracket

warriors better completely? nah

warriors got a advantage on rogues in most situations? in arena id say yeaa..

warriors better then rogues in certain brackets entirely? yea
#38 Feb 09 2008 at 12:40 AM Rating: Default
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13,048 posts
Shao, how high did you get in arena?

Just wondering, because you really don't know what you're talking about.

The only bracket that rogues need work is in 5s. We don't see the true power of rogues in 2s because of the retardedly OP warrior/druid combo (which is mainly OP because of resto druids, don't even start Shao); if you've ever 2v2d with a good partner you'd understand that.

Hell, even as feral druid/rogue I'll be seeing near 1900 by the end of S3. We're not a weak class in 2s.
#39 Feb 11 2008 at 7:15 AM Rating: Decent
mongoosexcore wrote:

1: a 5 man heroic worth doing
6: wound poison does 13% a stack (65% total, bam we have a reason why its easier to dispel then @#%^ing mortal strike)
7: make imp backstab reduce energy cost by 1/3/5 as well as current effect
9: master of subtlely change: 3/3 talent -> attacks from stealth (only from, no time after) do 5/10/15% more damage, and your stuns have a 10/20/30% less chance to be resisted or dodged
11: make blade twisting 5/10% chance to immobilize target and interrupt spellcasting (no school silence) on ss/bs/hemo/shiv (gouge is redundant)
12: deadened nerves change : 3/3 talent -> reduces all non-periodic damage by 2/4/6%



These plz :>
#40 Feb 11 2008 at 12:08 PM Rating: Decent
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207 posts
In 2's

Rogue / Shadowpriest
Rogue / Frostmage
Rogue / Resto druid

All viable and all can rank high. The war/druid combo is prevalent because of many other factors that blend well with the class. Rogue / shadowpriest teams destroy war/druid teams.
#41 Feb 11 2008 at 2:48 PM Rating: Default
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13,048 posts
You forgot rogue/disc priest.
#42 Feb 11 2008 at 3:07 PM Rating: Decent
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1,875 posts
rogue / lock is better for every setup then rogue /spri OTHER then warr/druid... at least i think?

Edited, Feb 11th 2008 6:07pm by mongoosexcore
#43 Feb 11 2008 at 8:29 PM Rating: Decent
Quote:
Danteter wrote:
Wait, what? Your hemo hits harder than ghostly strike since when?

5% weapon damage isn't 42 damage.




Oh. I thought you weren't specced for ShS ><
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