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Mongoose vs ExecutionerFollow

#27 Feb 08 2008 at 1:32 PM Rating: Decent
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Gaudion wrote:
chood wrote:
Gaudion wrote:
That's also from a Warrior's point of view, so I don't think the math could be directly translated to Paladin DPS and percentages. What do I know though, I'm terrible with math.



True. but the author doesn't factor in warrior talents so it could be your mom's POV for all I care

Does his calculation figure in the use of Whirlwind and Mortal Strike or Bloodthirst? Or Overpower? Talents or no talents, aside from bleeds and Thunderclap Warrior damage is all physical damage. And Warriors don't proc Vengeance when they crit.

SoC and JoC are spells so they get zero benefit from armor penetration. Your smart-*** reply doesn't really help us figure this out one way or the other now does it?
I would take Mongoose hands-down. For PvP, I would actually probably go for a weapon chain myself





I apologize I didn't realize you were so sensitive my response was more of a joke than anything. I'm sorry I hurt you...

I think he mentioned that his math wasn't factoring in talents/skills so I thought it would be applicabale and I agree SoC is a spell but if I'm not mistaken JoC is treated as physical so shouldn't it benefit from armor penetration?


Gaudion wrote:
Quote:
I like the chain myself but Executioner looks better at increasing DPS in both arenas imo.

... What?


Executioner looks better at increasing DPS in both a PVE and PVP setting



Edited, Feb 8th 2008 4:38pm by chood
#28 Feb 08 2008 at 2:02 PM Rating: Good
Terrorfiend
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12,905 posts
In defense of the quoted info, he says 5.7% more damage, and on a 5k armored target executioner will cause your physical attacks to do 5.7% more damage. DPS is a whole other animal and can depend on cycles and all sorts of things, whereas with mongoose a crit % increase and 2% haste is something that is much easier to calculate.

His POV is definitely from a PvP perspective with taking into account burst and resilience and ignoring haste (i think haste is a bit less important for warriors in PvP with their slow 2h).

But the fact still is executioner on a 5k target causes 5.7% more damage for each physical attack, which iirc, is only autoattack and CS for a pally.

The last time i looked at mongoose just a couple days ago it put up much larger numbers in PvE. I would be happier if somebody like RPzip would agree though, since i totally f-d up the executioner math when i did it the first time today.
#29 Feb 08 2008 at 2:14 PM Rating: Good
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648 posts
KTurner wrote:

edit:

Wow after doing more math i think im retarded.

Edited, Feb 8th 2008 9:50am by KTurner


lol, i feel that way more often than i like...
#30 Feb 08 2008 at 2:20 PM Rating: Decent
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2,396 posts
chood wrote:
I think he mentioned that his math wasn't factoring in talents/skills so I thought it would be applicabale...

Right, but that's why you can't just accept that math at face value. Skills and talents happen, quite frequently I believe, so you can't just take some numbers and make a base assumption either way.

Quote:
... and I agree SoC is a spell but if I'm not mistaken JoC is treated as physical so shouldn't it benefit from armor penetration?

SoC and JoC work off of some physical modifiers like crit, but they are still considered spells for all intents and purposes. If they were physical damage and mitigated by physical armor as such, Retribution Paladins would be in a state ten times worse than they are right now.


Quote:
Executioner looks better at increasing DPS in both a PVE and PVP setting.

Ah. Ok. When someone says "arena" I tend to think of... well... you know... arenas.

But if we are talking about "arena" arenas then I would definitely go with the weapon chain. Getting disarmed by a Warrior or Rogue--two classes you're likely to see at least one of in nearly every single match--is far more devestating than the loss of a couple DPS or armor penetration. But that's personal preference.
#31 Feb 08 2008 at 3:22 PM Rating: Good
Dathur wrote:
Mongoose.


Props for keeping things simple. I don't need the national debt calculated just to decide an enchant.
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