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What do you think of this rebuild of the Rogue´s talents?Follow

#1 Feb 06 2008 at 7:14 PM Rating: Excellent
I think this could be a good change, but I worked mainly on the ***. and Sub trees. Criticism?

http://www.war-tools.com/?p=vt&i=47240&b=9zyr
#2 Feb 07 2008 at 9:16 AM Rating: Good
36 posts
Yea it has some good ideas but it's a waste of time trying to predict what Bliz is going to do for WoTLK.
#3 Feb 07 2008 at 2:08 PM Rating: Decent
Well, actually this isn´t an idea for WotLK talents, but a rebuild of the current 41 points one of TBC. I sent this link to the Suggestions Forums in the WoW Official Forums. I ask you all to criticize it and send me your ideas. Thx in advance.
#4 Feb 07 2008 at 2:30 PM Rating: Good
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2,826 posts
I'm not sure if those trees are horribly OP, or just plain horrible.

Moving some of the 41 point talents up to higher tiers is just a bad idea as some other classes with QQ about us being too strong. Imagine being able to go 31/30/0 in the trees you suggested and getting muti and still put 30 points into combat?

They just wouldn't work. The assassination tree is TOO full and the other 2 seem sparse by comparison.
#5 Feb 07 2008 at 2:48 PM Rating: Decent
Hmm. That subtlety one might be a bit overpowered.

CS>tic>Garotte>tic>Ambush>Thistle tea>Ambush...

I'm sure someone could come up with a meaner chain, but I don't think stealth moves were meant to be chained like that ability would allow :P
#6 Feb 07 2008 at 2:58 PM Rating: Decent
lol Killing blow is way too OP
#7 Feb 07 2008 at 3:06 PM Rating: Decent
Tbh, I think it's completely fubar'd. Shredding blades would be completely OP in Arena, maybe 25%, or 50% at most to keep from everyone else screaming for a nerf bat, not to mention it wouldnt be a requirement for PvE, so everyone would probably spec 25/36.

Pretty much all you did was move the lower tier talents up, got rid of Vile Poisons(dunno why). It seems completely OP imo.
#8 Feb 07 2008 at 3:32 PM Rating: Decent
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1,113 posts
Lol at ShS, "You also has immunity to snares"
#9 Feb 07 2008 at 4:16 PM Rating: Decent
Hehehe, yes I must admit it would be... well, a bit OP. Vile poison was removed ´cause I think 12 points that only improves one aspect is too much points wasted. So, I mixed the effects of Vile Poison to Master Poisoner. Some talents looks better in other trees (like Dagger Specialization in the ***. tree). Now, I think Killing Blow is a good talent, not that overpowered. Should I remove the 10% chance to kill targets below 15% health? I mean, the Monk class in EQ has a similar move... yes, this is not EQ, it´s WoW, but c´mon, below 10% health is almost dead.

Hmm... well, negating all armor for 5 seconds can really make some babys (cough...druids...cough) cry outhere. What if after you use it you cannot use any other abilities for 10 seconds?

Yeah, doing some moves with a perm-stealth for 5 seconds can kill all clothies outhere, and they won´t even know WTF happened. What if the effect lasts only 3 secs, and the ability resets all your cooldowns, including Prep.?

Thx in advance.

PS: Oh, correct my english, please. I want to improve it.
#10 Feb 08 2008 at 2:21 AM Rating: Decent
*
158 posts
I think shadowrun seems a little OP, since you can get in 3 Ambushes and a Cheapshot.

Ambush, (energy regen), Ambush, (thistle), Ambush, CS, stunlock.

Maybe instead of a 5 sec perma-stealth, you could have the the ability, when activated, allow you to use a stealthed move while unstealthed.



Edited, Feb 8th 2008 7:31am by Tugnus
#11 Feb 08 2008 at 5:34 PM Rating: Decent
Very good idea. I will implement it right now. Any other ideas? You can send whatever you want, not only the 41 points talents, but the other talents too that you think are too weak or useless or even OP (which I think very improbable).

Thx in advance.
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