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Hemo Rogue AdviceFollow

#27 Feb 07 2008 at 9:44 AM Rating: Good

Thanks to the last 2 posters, some useful/interesting info there :) If i could rate up i would.

One thing that i've heard and i was conserned about was long fights/elite mobs... from what i can see, hemo/ghostly strike build seems to be the best way to go for those, the added damage from Hemo would easy be used up, especially in instance bosses etc...

If i'm killing a mob in 10 secs, i don't really care about the details, so grinding isnt my main consern as when leveling i'm usually doing instances/quests rather than all out grinding... I can accept that combat may always be the best way to go... but i want somthing fun to play as well as useful and impressive.

I think i'll probably go full Sub/Assasin now that i think about it.. Sub seems to be a good way to get that High AP for Hemo with the Deep Talents like Sinister Calling and (the 10% AP one).
#28 Feb 08 2008 at 1:13 AM Rating: Good
mahlerite wrote:

Regarding hemo buff for soloing/grinding, if i kill a mob in 10sec, figure i open with cs, then hemox3 and evis. That's aprox 11 hits on the hemobuff, thats a total of 462 extra dam, any special or mh crit would more than make up for that dam. In short fights its a very negligible increase in dam. Maybe not worthless but something i wouldn't miss if it wasn't there.

It really boggles my mind when I see dismissive statements like that.
Do you realize that mongoose enchats on both your weapons will not give you more DPS as that hemo debuff? And a cost of 2xmongoose is about 1000g.
So would you pay 1000g for something and call it worthless/negligible gain? I mean, think again.

Or imagine a trinket that says: +42 weapon damage on equip. How much people would pay for that? They would sell their families for it.

And it does not matter if you use all 10 debuffs or not. That is not the point.
Btw, the recent change in hemo debuff (from 30 to 42) made it more attractive for soloing.

Edited, Feb 8th 2008 10:18am by Wytryszek
#29 Feb 08 2008 at 4:11 PM Rating: Decent
24 posts
Oh, and one more thing; it's a personal rant of mine. Stop using weapon speed as a criteria for the main hand! You want a high base damage in the main hand and while a high base damage is usually associated with a slower weapon speed, the speed is not the crucial or primary factor. You get no bonus for a slow weapon.

Thank you for bearing with me, we now return to our regularly scheduled program.
#30 Feb 09 2008 at 10:25 AM Rating: Good


Just another random Q... Concerning SS compared to Hemo... Due to the lower energy cost, against hard/long raid bosses can hemo bring in more damage over the long haul than SS? Especially going Full Sub for the High AP.

(Using a slow weapon)
#31 Feb 09 2008 at 12:51 PM Rating: Decent
Quote:
It really boggles my mind when I see dismissive statements like that.
Do you realize that mongoose enchats on both your weapons will not give you more DPS as that hemo debuff? And a cost of 2xmongoose is about 1000g.
So would you pay 1000g for something and call it worthless/negligible gain? I mean, think again.

Or imagine a trinket that says: +42 weapon damage on equip. How much people would pay for that? They would sell their families for it.

And it does not matter if you use all 10 debuffs or not. That is not the point.
Btw, the recent change in hemo debuff (from 30 to 42) made it more attractive for soloing.


Trust me, when the mob still requires an extra hit to kill, chances are that mob would still require an extra hit to kill regardless of the presence of the Hemo debuff. Its not that big of a increase considering SS adds a flat 98 damage every time. Hemo doesn't shine on short fights, still a low increase considering the first 3 tiers of Sub doesn't add much to DPS.
#32 Feb 09 2008 at 1:34 PM Rating: Good


But end tier Sub adds alot of dps......
#33 Feb 09 2008 at 1:39 PM Rating: Decent
So does the end tier of Combat and Assassination for that matter. The point is that for solo play, specs outside of daggers (excluding Mut) is irrelevant to effectiveness.

There is a threshold before Hemo overtakes SS, I'll defer to mahlerite for what exactly that is as he has more experience with the spec than I do.
#34 Feb 09 2008 at 2:48 PM Rating: Good

Yeah i know, but Hemo is surely better is all the charges are used up....

You can say what you want about it, but 420 damage added onto 110% weapon damage > SS

Also note that its 10 (or 5) less energy.... meaning you can go

500 energy = 14.2 Hemo's or 11.1 SS's (12.5 for Imp SS)

Thats ~2 more combo points (which can translate into 3 second stun, or about 400 damage) on top of that you have 220% Weapon damage and 840 debuff damage.

Now if you can safetly say your ~12 SS's can rack up over ~14 Hemo damage (including Hemo debuff - as the question was about long raid boss fights)

Then ... Wow...

Sure SS is faster for taking down trash mobs that you can kill with ease... but then, thats just it... they're trash...


Hemo is the Turtle, SS is the rabbit...
#35 Feb 10 2008 at 1:58 AM Rating: Decent
**
591 posts
The problem with hemo is not that it isn't efficient, dpe wise, it's that a SS build(read full combat) will have combat potency. And while your 14 hemos may outdam the 12 SS, the SS build will have generated enough energy to, well, SS 4-5 more times. So while at 1st glance you may think you'll generate more cps than combat, it's actually the other way around(by a large margin). This is why combat outdamages hemo builds by 10-15%, now in a raid situation, trispec hemo can make up that dps and maybe a little bit more with the hemo buff, but the margin is fairly small.

#36 Feb 10 2008 at 2:46 PM Rating: Decent
*
207 posts
Combat anything (except daggers) will be better dps than hemo. Combat is just *that* well suited for raiding.

Like i said, last patch Hemo swords/fists could compete with other top combat builds but since the hemo was nerfed, that is not the case. While that is true, the damage your hemo debuff will add to the raid will bring the raids dps up as a whole.

However I wouldn't go that route unless I had an undergeared rogue in my raid that would be doing less dps anyway. I would make him/her the hemo mule much like some locks spec Malediction for the raid to benefit. Personally, having hemo do less damage than a white dmg crit turns me off to it, but for PvP it is my spec of choice with ShS.
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