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Considering a RogueFollow

#1 Feb 05 2008 at 6:21 PM Rating: Good
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133 posts
I'm coming back after a 2-year break and trying to decide which class I want to roll. The game's installing as we speak (yay!)

I played a Hunter as my main before, but am looking for a different play-style this time around. I'm a damage-dealer at heart though, so I'm debating between Rogue, Lock, or a Mage.

Pleas put your bias towards Rogues aside just because you are one, I'm not looking to hear about how "OMG ROGUES RULE!" or "DUDE ROGUES ARE SO OP'D" or any of that nonsense. I'm just looking for some information to help me make a more educated decision.


As a Rogue, does using swords mean I don't have to worry about position? (i.e. being behind the mob)?

Is Rogue's CC (stuns and such) as useful in Raids as it is in PvP?

Player skill aside, is a Rogue going to be able to stay on top of Mage and Locks in the DPS meter in a Raid? I ask because Mages and Locks have great CC and utility, so if they can top a Rogue in DPS as well, I'd lean towards them.

How's Rogue downtime when grinding up to 70? If I'm leveling First Aid, am I going to have a lot of downtime?



Any other things you think I should consider when choosing between the three classes would be greatly appreciated! Thanks in advance
#2 Feb 05 2008 at 6:37 PM Rating: Excellent
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340 posts
RivenKito wrote:



As a Rogue, does using swords mean I don't have to worry about position? (i.e. being behind the mob)?


swords no position. spam sinister strike until you get arthritis.

RivenKito wrote:

How's Rogue downtime when grinding up to 70? If I'm leveling First Aid, am I going to have a lot of downtime?


Very little down time. Bandage liberally. Humanoid mobs drop more than enough. I could keep 50-100 bandages on me just from mob drops. If you roll undead, the addition of cannibalize is huge. its a free bandage every 2 minutes.

RivenKito wrote:

Any other things you think I should consider when choosing between the three classes would be greatly appreciated! Thanks in advance


Don't read the O-boards much. Rogues recently took the nerfbat to the head and neck. Everyone is QQ'ing up a storm a month later.

I can't speak to your raiding questions, I've never raided.
#3 Feb 05 2008 at 8:15 PM Rating: Excellent
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459 posts
DrMayhem wrote:
swords no position. spam sinister strike until you get arthritis.


I believe you mean carpeltunnel.

Rogues are fun (period). Stealth will be your most used ability no matter what anybody says. Not necessarily your most spammed, but the one you will be spending the most collective time using.


Now on to your actual questions.

1. No positioning is required for swords unless you are trying to use garrote.

2. I havnt raided either, but I would ***-u-me that CC would be helpful for big pulls in raids. Not necessarily stuns though unless your MT is hurting (which shouldn't happen)

3. Rogues are built for DPS, and so in equal level gear, they should out dmg every other class (that has been my experience in 5-mans and such)

4. Downtime is minimal with cooking and/or first aid skill and as stated above grinding a few humanoids should keep you in a good supply of bandages.


I would like to suggest you level up daggers to at least 20 so you have a hang of both sides of the class, but that's optional.


Edit: I would like to point out that RivenKito has 69 posts (hehe)

Edited, Feb 5th 2008 10:19pm by Untoucheable
#4 Feb 05 2008 at 11:16 PM Rating: Decent
http://www.youtube.com/watch?v=c577KOCwf9g

PERIOD

(watch the whole vid for a great laugh) =D
#5 Feb 06 2008 at 1:26 AM Rating: Good
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802 posts
Quote:
Is Rogue's CC (stuns and such) as useful in Raids as it is in PvP?

Player skill aside, is a Rogue going to be able to stay on top of Mage and Locks in the DPS meter in a Raid? I ask because Mages and Locks have great CC and utility, so if they can top a Rogue in DPS as well, I'd lean towards them.


Stuns are somewhat usefull in raids. Mind you i only have Kara and Gruul experience atm. The only time i stun is before Attumen (the horses have an annoying charge ability, so i usually stun the stable hands / other humanoids for better CC. Usually one rogue is put on each stable hand for a long as possible stunlock. It isn't neccessary to survive but it makes it all a little more secure.

Further in kara with the ghost dancers (near Moroes going through to Maiden) i sometimes am asked to stun one that attacks healers. It all depends on who is coming to the raid; the newbies or the experienced crowd.

As for DPS in raids, i was always specced HARP for raiding, i was around 5th-6th in damage, surpassed by our rogue officer (who always leads damage), 1 hunter , 2 mages and a lock i think.

I have respecced now, working with the not so spectacular cookie cutter mace build. I now am second on the damage output, pretty far behind on the number one rogue but at 2nd place at a distance from the rest.

I never believed all the talk that rogues do great damage untill i respecced properly (i should still switch to swords for maximum output). Only thing is i want my maces for PVP :P
#6 Feb 06 2008 at 7:54 AM Rating: Good
As far as CC...you probably wont ever use sap in 25mans(or blind for that matter). There are some instances where you'll use KS, priests in gruuls, mages in ZA, healers in SSC and some of the adds that need to stay stunned in TK(tempest smiths I believe).

As far as dps goes, it's all relative on the fights and how well geared the other classes are. VR you should be in the top 3, but Al'ar or Solarian you probably wont be so high due to add control and AoE.

Tbh, there's no other class I'd rather play than my rogue.

Edit: Regardless of what spec you are, you should always be behind your target anyways if possible, to eliminate parries(and blocks if applicable). It just raises your dps.

Edited, Feb 6th 2008 9:56am by Salwrathis
#7 Feb 06 2008 at 9:41 AM Rating: Decent
23 posts
RivenKito wrote:

As a Rogue, does using swords mean I don't have to worry about position? (i.e. being behind the mob)?


Sure

Quote:
Is Rogue's CC (stuns and such) as useful in Raids as it is in PvP?


No, but it's sometimes useful. I usually sap in SSC and TK, so is useful but less powerful than CC made by hunter or mage. Also you can CC far less times than a mage or a hunter (SAP only at the beginnin of a fight, only humanoids). Sometimes also blind is useful.

Quote:
Player skill aside, is a Rogue going to be able to stay on top of Mage and Locks in the DPS meter in a Raid?


If you are in a proper melee group and have the same level of equip of mage, locks and have the proper spec (i.e. combat swords) you are goin to top the meters. I'm NOT in a proper melee group and I have NOT the proper spec (no good sword still dropped, no BG made) :-/

Quote:
Any other things you think I should consider when choosing between the three classes would be greatly appreciated! Thanks in advance


Rogues are damn, damn fun to play. And in 25 men or also 10 men are very easy to play compared to ranged dps classes (I'm thinkin about bosses like Lurker Below, Hydross, Void Reaver, Akil'Zon, Shade of Aran and such).
#8 Feb 06 2008 at 9:49 AM Rating: Decent
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62 posts
My two cents,
I have a rogue and a mage.. which one do i like better? my rogue haha. The mage was fun to lvl though! But for raids/5man my rogue by far.. Its nice to top the damage meter with either. but when I on my rogue I know im on top because of skill/gear. When im on top with my mage i know its because everyone else sucks! haha I wouldnt expect to be on top of the damage meter too much on your mage. Rogue its a given.
#9 Feb 06 2008 at 9:58 AM Rating: Decent
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62 posts
Quote:
No, but it's sometimes useful. I usually sap in SSC and TK, so is useful but less powerful than CC made by hunter or mage. Also you can CC far less times than a mage or a hunter (SAP only at the beginnin of a fight, only humanoids). Sometimes also blind is useful.


Sap really in SSC or TK? What no mages? There are alot of big pulls but I cant see a need for Sap in any thing kara and beyond. unless there are no locks or mages or priest in it. 5 man yea all the time cc rocks in 5 man if you have enough dps to down the mob before sap breaks


Quote:
Rogues are damn, damn fun to play. And in 25 men or also 10 men are very easy to play compared to ranged dps classes (I'm thinkin about bosses like Lurker Below, Hydross, Void Reaver, Akil'Zon, Shade of Aran and such).


Haha sorry, There is no way a rogue vice ranged would be easier on any of those fights!! Lurker.. range stands on the edge and never gets knocked back. void all that ranged has to worry about the arcane bombs going at you, but they are easily avoided. As a rogue on void you have keep running away from him ever 15 seconds. unless your fully arcane resist. Shade isnt hard for a rogue but we have alot longer of a run then the casters do! I mean Rogues are fun but dont think they are easy to play end game raids. I would want a sucky mage before a sucky rogue. but a great rogue over a great mage!

my 2 cents



Edited, Feb 6th 2008 10:06am by XpReSSdaPiMp
#10 Feb 06 2008 at 10:10 AM Rating: Good
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142 posts
My husband rolled a warlock and he has WAY too much fun. I enjoy my rogue but I think I'd enjoy warlock a whole lot too. The warlock quests are a real P.I.T.A. though.

Him: What do you have to do for your rogue quest?
Me: Oh I have to go pick some guy's pocket and then kill ten things I think. What about your lock quest?
Him: You don't want to know but you are coming with me, and call up our level 70 friends and tell them to log on. I need their help too. And I need a bunch of money.
Me: How long is this going to take?
Him: Well there's about seventy steps so probably about six to eight weeks.

I'm exaggerating. Slightly. ;)
#11 Feb 06 2008 at 10:18 AM Rating: Decent
23 posts
XpReSSdaPiMp wrote:

Lurker.. range stands on the edge and never gets knocked back.


You forget about the spit (I'm not sure if it's the right name :-PP), we can keep up the dps running on the platform, for ranged dps is damn difficult. And if you use BigWigs or DBM is easy to go the edge of the platform when needed and not a second before (usually I rupture before so my dps keep on goin).

Quote:
void all that ranged has to worry about the arcane bombs going at you, but they are easily avoided.


We have healers for rogues :-) we stay behind, nuke Void, combat done. No movement needed. Even without healers, the Void has a big melee range, so you have to go back only a few steps and then return to your position.

Quote:
Shade isnt hard for a rogue but we have alot longer of a run then the casters do!


With Shade I keep on nukin and kickin him. I worry only about the arcane explosion, and if I'm late it's easily avoided with sprint or I think even CoS (been a long time since i did it, so I don't really remember if it works).

Also the Big Bad Wolf is funny, you vanish and it's done...
#12 Feb 06 2008 at 10:31 AM Rating: Decent
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62 posts
Ok so were taking off the OP's topic. all of what you said are valid points!

But to me what your saying is you are hurting the raid group to have a healer just for a rogue? Well i guess that you can have one for that fight just on the rogue.. but what about all the other melee class's driuds shaman's? have a healer just for them too.. I dunno If it works then cool good for you guys. I have only ran it in my guild so I can only speak from what we have done and how we do it.

I personaly believe end game raids are hard for every class. But melee has it the worst. HANDS DOWN. Leo for example when he does his wirlwind. caster just get out of los your good to go.. if you targeted and your too far away he will just chose someone else.

For lurker.. you really run around the platform everytime he doees his water spout? I along with everyone else in the raid jump in the water. me i walk a few steps forward and still dps him.. I get lucky and get knocked back on the platform alot of the time. I dunno it seems alot safer to just jump in the water and take the water damage then to get hit(or might dunno never ran around the platform).

#13 Feb 06 2008 at 10:34 AM Rating: Decent
23 posts
XpReSSdaPiMp wrote:

Sap really in SSC or TK? What no mages? There are alot of big pulls but I cant see a need for Sap in any thing kara and beyond.


We usually have one mage and two rogues, so we sap two and sheep one in the bigger humanoid pulls. When the sap breaks, we blind em. When they break usually the tanks are free to take em. We are also short on priest, and usually they heal or prefer keepin mana for dps.

We sure have also hunters for traps, so we can do almost all humanoid pulls easily with two tanks.
#14 Feb 06 2008 at 10:44 AM Rating: Decent
23 posts
XpReSSdaPiMp wrote:

But to me what your saying is you are hurting the raid group to have a healer just for a rogue? Well i guess that you can have one for that fight just on the rogue.. but what about all the other melee class's driuds shaman's?


We are a bit OT here, but I answer to this. You are right, but in my guild only TWO melee are allowed in 25 man raids (now things are changin a little bit, but still no proper melee group :-(). Usually we are two rogues, so in melee space there are only the tanks. So only we need to be healed. We don't have fury warriors, feral druids or enhancements shaman :-((

Quote:
For lurker.. you really run around the platform everytime he doees his water spout? I along with everyone else in the raid jump in the water.


Sure, i keep on BS him and building CP :-)

We tried to jump in the water but I died (dunno why but I started running and never died, so I keep on runnin :-PPPP)

But sure, I was speakin about my guild. We don't have a proper melee group but many times I hear the ranting of the ranged DPS classes for fights like those I wrote. And sure, end game raids are difficult, but they are beautiful cos they are difficult :-P
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