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Tanking skill rotationFollow

#1 Feb 05 2008 at 3:23 PM Rating: Decent
23 posts
Hello, I'm currently level 51 specced feral for leveling purposes and while I would prefer an off-healing/dps role in an instance group I realize that I'm a better tank than most other noobs on their way to 70 (not trying to be conceited but I've only had one instance run so far where we had a higher level feral druid tanking who was on a whole other plateau in terms of tanking skill). Due to this even when I get invited as an off-tank I quickly take over as main tank simply because the warriors I've grouped with weren't getting the job done.

My question is now that I have mangle how important is it for generating threat? I realize once I get lacerate from what I've read on forums that it will become one of my more important skills, but until then what should I do? I normally enrage -> feral charge -> sometimes roar -> and swipe the hell out of 3-4 mobs at once. I feral charge -> taunt when I lose aggro. Normally I can keep 3-4 mobs pretty easily though and with Improved leader of the pack and my ridiculous amount of armor health isn't much of an issue and if the healer goes OOM enrage -> frenzied regeneration will keep me up for a few extra seconds. But back to the question is there a better skill rotation and is mangle worth using as a bear?
#2 Feb 05 2008 at 4:07 PM Rating: Good
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415 posts
Mangle should always be used in bear.

For me as lvl 70 tank doing heroics kara etc. Tank rotation is mangle as soon as its off cool down, spam lacerate if mangle isn't up, even if it is at 5 stack(the threat is frontloaded). If you aren't rage starved 50+ energy, maul. Swipe with 2 or more mobs
#3 Feb 05 2008 at 4:43 PM Rating: Good
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182 posts
Mangle should be used pretty much every time it's up, it's free damage.

Quote:
if the healer goes OOM enrage -> frenzied regeneration will keep me up for a few extra seconds.


I disagree, Enrage lowers your armor by 16% in Dire Bear form, thus IMO it's not really worth the extra 20 rage when you're tanking multiple mobs, assuming they are physical attackers.

It'd probably be better to just use Frenzied Regeneration alone, but don't quote me on it.
#4 Feb 05 2008 at 5:02 PM Rating: Decent
23 posts
Thanks for the responses. In truth Ashora I realize that doing enrage then frenzied regeneration probably hurts more than it heals. I have been cutting back. I really only use it in PvP now when running the flag in WSG and I need the health.

Edited, Feb 5th 2008 8:02pm by Tulzscha
#5 Feb 05 2008 at 6:18 PM Rating: Good
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1,260 posts
Enrage should be used before a fight, not during. That way you have some rage to start off with and you have less issues holding threat at the beginning. The best trick is to use it between pulls to conserve rage for the next fight. If your group isn't taking long breaks between pulls you can usually keep a fair chunk of rage and build threat much quicker.

Bt yes, use mangle whenever it's not on cooldown. It's a huge amount of threat since it has its own innate threat multiplier, making it worth roughly 3 mauls in terms of threat generated.
#6 Feb 05 2008 at 7:13 PM Rating: Good
Faeriefire a little crit keeps you in combat as well. It is just hard to stop the other members of the party from killing them all straight away.

It is possible to enrage, then FF a crit to keep you in combat until you can enrage again - and start the fight with even more rage - alhough everybody, including you, will be bored in the meantime :)

#7 Feb 06 2008 at 8:36 AM Rating: Default
Quote:
Faeriefire a little crit keeps you in combat as well.
no idea what you just said.

however faerifire can be used to pull mobs from range. .. oh you mean farie fire a level 1 wandering mob like there are in most instances. (excluding. tempest keep, parts of underbog and a few other places.)
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