Kavekk wrote:
Quote:
Every 3 minutes you can blow Death Coil to gain some distance on the attacker, followed by Fear, which he'll most likely break.
2 minutes cooldown. Glad you nkow your class well.
My bad. I have six characters to play and limited time. Looked up DC cooldown and must've seen wrong.
Kavekk wrote:
Seriously Mazra, you get your *** kicked on your Warlock because of two things:
a) You're a really poor player, at least when it comes to in game knowledge. Trinket cheap shot moar!
b) You've made it abundantly clear you have sh*t gear.
I'll take **** gear for 500, Alex.
I've got a lot of characters, the ones in my signature only represent the higher leveled ones. I know most weaknesses and strengths of the other classes, but I have almost zero experience in the Arena, because it's not the kind of PvP I'm after. It's multiplayer duels and the reason why fun spells get nerfed through the ground.
That's where a lot of people will claim that I suck, I'm a noob and that I need to go cry in a corner of Alterac Valley while they do "real" PvP. PvP is player vs. player and putting a definition on it is kinda like saying "I'm a ******* moron, excuse me while I hit myself with a brick."
Sure, teaming up with 9-39 random players and going against a somewhat equal amount of enemy players isn't as coordinated as a 2v2 Arena match. But that's what I like about massive PvP scenarios. You get it all. You get the true sense of battle, not the gladiator glory crap.
Therefore, all my posts regarding PvP is based around a BG scenario. I was actually around before Battlegrounds were put in the game. I was around when PvP was something you experienced out in Azeroth, out in the open, while questing. The large scale PvP scenarios took place in Hillsbrad, when Horde and Alliance players clashed in epic battles that caused the servers to fall to their bleeding knees while crying out in pain.
That's how I remember PvP. That's how PvP is supposed to be in my eyes. That's the feeling I'm looking for and the only place I get a sense of it is in Alterac Valley and the other Battlegrounds.
So, yeah, my knowledge of the game is incomplete with regards to Arena tactics. Pardon my limitations. However, my knowledge of the various classes goes beyond The Burning Crusade, beyond Patch 1.6 and back to the goddam closed US beta. So while it is obvious that I cannot remember every single detail (I don't have eidic memory) one must conclude that the more obvious reason why I get shredded to **** in PvP is because of my crap gear.
And yes, it is crap. I'm working on getting the "welfare epics," but being Alliance, BG PvP is kinda like poking red-hot needles in my eyes while laughing manically at a French comedy show, calming my nerves by pouring down one bourbon shot after another. It's a ******* mess, to be honest.
Still, it's the closest thing to PvP as I prefer it. Large scale and chaotic. Now, that's war.
As for Warlocks having more instant cast spells than the Mage, I was primarily referring to offensive spells and certain defensive spells, such as Frost Nova and Blink, not to forget the various shields. Here's a summary:
MAGE.
Instant cast core spells (offensive): Fire Blast
Arcane Explosion
Cone of Cold
Ice Lance
Instant cast core spells (defensive): Frost Nova
Ice Block
Mana Shield
Blink
Counterspell
Remove Lesser Curse
Instant cast talented spells (defense/offensive): Blast Wave
Dragon's Breath
Ice Barrier
Water Elemental
Slow
That's off the top of my head. Forgive me if I've left some out.
WARLOCK. Instant cast core spells (offensive): Curse of Agony
Lash of Pain (Succubus)
Death Coil
Instant cast core spells (defensive): Curse of Tongues
Curse of Weakness
Spell Lock (Felhunter)
Consume Magic (Felhunter)
Sacrifice (Voidwalker)
Seduction (Succubus)
Death Coil
Instant cast talented spells (defensive/offensive): Improved Corruption
Siphon Life
Conflagrate (Immolate)
Cleave (Felguard)
Intercept (Felguard)
Soul Link
Off the top of my head, again. Please do flaunt at my failure if I forgot some core offensive spell with an instant cast. I have a tendency to not know my class very well.
Maybe I'm missing something here, but since the Warlock has two (three with the right minion out) instant cast offensive spells, how does that make the Warlock's instant cast damage more powerful than the Mage's? I'm curious to know.
Improved Corruption, Siphon Life and Conflagrate are all talents, plus Conflagrate requires another spell to be active first (1.5 second cast, but still).
I fail to see how Curse of Agony and Lash of Pain, over the course of 24 seconds, combined with a Death Coil, does more damage than 24 seconds of Ice Lance, Fire Blast, Cone of Cold, Arcane Explosion spam. Sure, the Mage will go OOM faster, but that's not the topic here.
And Kavekk, I'd like you to meet a Rogue with just half a brain someday. If you think trinketing out of Cheap Shot or Kidney Shot is the bomb, have a piece of Gouge, Kick and Cloak of Shadows, will ya? Not to mention he can trinket out of your Fear. And yeah, Rogues are tough as a caster class, but how about Druids with their Maim and Bash and 1.0 second attack speed? Or Warriors with their Fear immunity and massive crits? Or Enhancement Shamans with their damn dual Windfury and Earth Shocks? Or Hunters with the goddam pet who goes into God Mode if they're spec'd Beast Mastery or Silencing Shot if they're spec'd Marksmanship? Or Discipline Priests with their bloody reflective shields and massive heals, topped off with damage reducing talents? Or Holy Paladins with their ******* bubble and efficient healing or Retribution Paladins with their cleansing and stunning and bubbling and massive crits and *headsplode*
Wall of text. And I could do the same thing about every other class. Rock, scissor and paper. No class is better than the rest, but all classes are better than the one you play. Has to do with grass being greener on the other side.
Meh, I give up. Warlocks clearly have better instant cast damage. Death Coil crits just rock my socks.