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Imp Devo Aura, Toughness, AnticipationFollow

#1 Feb 05 2008 at 9:33 AM Rating: Good
I have a build, finally, for my paladin, and I'm liking it a lot, so far, for how I play with my group. But there's only one more part to my talent build I'm not too sure on. Which one of the following do I pick?

5/5 Improved Devotion Aura
5/5 Toughness
5/5 Anticipation

I scanned through the FAQ but I didn't really see anything about it.
So I checked a few pre-made builds to see what other people went for in their prot builds, come to find, some people go imp devo, some toughness, some anticipation, and others a variation of 2 of them.

I'd say I saw less of Improved Devotion, is it not as well off compared to the other two? I'm kinda leaning towards it because one of the two people I'm leveling with is a mage and he loves it. The other person I play with is a hunter, so I figure the aura would help her if she pulls aggro and her pet? At 5/5 on imp devo it takes my devotion aura from,

Rank 5 - 505 to 707
Rank 6 - 620 to 868
Rank 7 - 735 to 1029
Rank 8 - 861 to 1205
(My calculations could be wrong, just woke up, and I didn't double check them, but they look right.)

That's an additional 202-344 armor for my devotion aura. Mind you, that's the aura I use most of the time, unless I have too much aggro and have to heal either myself or a friend, then I switch to concentration and pop a heal or two.

Sorry for the long topic, I just wanted to put my thoughts in so I could see other peoples' opinions on it. Is the +40% to devo the choice for me? How does it pair up to a +10% armor value, or +20 Defense Skill?

I'm not quite sure how +20 Defense plays into combat, could I get some insight on that too?



Thanks a lot

Edited, Feb 5th 2008 12:33pm by poisonlyjynxed
#2 Feb 05 2008 at 9:37 AM Rating: Good
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Imp. Devo is next to worthless. You won't be using it alot. I've only used it against bosses, and sometimes it's even better to have Ret aura up.

If you're sitting below 90 defense, take Anticipation. If you're at or above 490, take Toughness.

Quote:
I'm not quite sure how +20 Defense plays into combat, could I get some insight on that too?


490 defense makes you uncrittable to any current mob. Defense also adds a little bit of avoidance to each stat (Block, Parry, Dodge), but after 490 scales down more, so loses value over pure avoidance stats.

Edited, Feb 5th 2008 11:39am by Dathur
#3 Feb 05 2008 at 9:41 AM Rating: Good
Redoubt will help you way more than imp. devo aura ever will. The extra armor is really negligible at any stage in the game. It won't get you another hit, it won't save your life, it really really sucks. On the other hand, Redoubt will help out way more. The extra blocking will save your life, and it's better to grab it now then having to respec later.

Anticipation and toughness are also essential and help out way more than imp. Devo aura.

If you want to tank, grab the instance tanking build that's in the FAQ and just start moving down it.

Edit:
The 10% armor will almost always give you more armor than Imp. Devo. The 20 defense will help prevent crits and increase your miss, dodge, parry, and block chance.

Don't worry about the 490 thing, that's a long ways away, however you should grab the +20 defense now, though you can wait until after you get some other talents in that tier like BoK, Imp. RF, and Shield Specialization. None of the talents in the next tier are really necessary, so you can skip those.

Edited, Feb 5th 2008 9:46am by CapJack
#4 Feb 05 2008 at 9:41 AM Rating: Good
Terrorfiend
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12,905 posts
what level are you?

imp devo is pretty lame, i wouldnt recommend it. when tanking i have ret aura on almost all the time.

If you are leveling with a group of friends then +def isnt all that big a deal. out of your 3 options i would choose the +armor one, not the +devo aura.

Also, there is a section on builds in the FAQ.
#5 Feb 05 2008 at 9:42 AM Rating: Good
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1,117 posts
Quote:
Redoubt will help you way more than imp. devo aura ever will. The extra armor is really negligible at any stage in the game. It won't get you another hit, it won't save your life, it really really sucks. On the other hand, Redoubt will help out way more. The extra blocking will save your life, and it's better to grab it now then having to respec later.


Yes, Redoubt is excellent. It procs a LOT and can really be a life saver, giving you a huge boost in avoidance.
#6 Feb 05 2008 at 9:54 AM Rating: Good
Thanks, Redoubt was the very first thing I grabbed at level 10 and up
At least now I know to stay away from Imp Devo

I've been insanely cautious with putting points in now because when I first started up, after I got redoubt, I grabbed divine intellect and spiritual focus because I can't seem to convince the hunter that their pet is there for a reason. After that, I saw Pursuit for Justice, so I then went to grab that because of the speed. When traveling, the hunter can't stay off cheetah so I wanted to keep up as much as I could. Not knowing, the mage has me on follow a lot so I found myself turning around and walking backwards just so he could keep up with me, which turned out to be a pain in a group. So I rerolled for the 2nd time and am now at what I should of started at, prot, with a little holy.

Thanks a lot for the feedback, it's gonna save me that gold to reroll again if I had gone with imp devo. Cause you know... I need to save as much as I can for my first mount... 90 silver is a lot.
#7 Feb 05 2008 at 9:58 AM Rating: Good
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1,599 posts
To the OP - here are some calculations:

Let's say you have 10,000 armor at level 70 (you should have much more than that, but this is for ease of calculations).

Imp Dev Aura = 344 additional armor
Toughness = 1,000 additional armor

As you can see, Toughness is much much better than Imp Dev Aura. So scratch Imp Dev Aura off your list to choose from.

Now, you have to decide between Toughness and Anticipation.

For that, we'd need to see your setup (i.e. link to your armory) to give you advice specific to your situation.

#8 Feb 05 2008 at 10:05 AM Rating: Decent
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1,117 posts
Just in case:

As I was reading, I noticed you said that you rerolled after misplacing your talent points. You don't have to reroll your character if you did that, you merely go to your trainer and ask for a respec.

Now, if reroll is just your word for it, I apologize.

Edit: Wtf fingers!?

Edited, Feb 5th 2008 2:16pm by Dathur
#9 Feb 05 2008 at 12:11 PM Rating: Good
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Redoubt doesn't really increase your avoidance(it can make you uncrushable, but obviously doesn't increase your 'pure' avoidance). What it does is almost guarantee a block when combined with holy shield. This is important because as a prot pally this is one of your main sources of dam/threat: every block should proc Holy Shield, Blessing of Sanctuary, Retribution Aura and shield spike dam if you're using one.
#10 Feb 05 2008 at 1:04 PM Rating: Good
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While redoubt is nice while leveling and in early gearing stages, I sure wish that it wasn't linked with Shield Specialization. Once you pass into uncrushability (and especially when you reach passive uncrushability) the benefits of Redoubt shrink pretty damn fast. Improved Devo Aura, while not life changing, would at least provide SOME benefit during raid boss fights.

#11 Feb 05 2008 at 1:04 PM Rating: Good
I'd still rather have it if I need to do 5-mans and need to dumb-down my gear.
#12 Feb 05 2008 at 1:23 PM Rating: Good
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CapJack of the Seven Seas wrote:
I'd still rather have it if I need to do 5-mans and need to dumb-down my gear.


Just pull multiple packs, use block-oriented gear instead of avoidance gear, and a really strong shield spike. If you're trying to dumb down your gear, I don't see how blocking more and thus taking less damage is going to help you.
#13 Feb 05 2008 at 1:33 PM Rating: Decent
blocking = threat
also, you still take at least some damage from blocking unlike parry/dodge.
looking for block orianted gear isnt really that easy when i can talent redout and gear my armor for SD for more threat.

Edited, Feb 5th 2008 1:34pm by RuenBahamut
#14 Feb 05 2008 at 1:37 PM Rating: Decent
I'm just saying the extremely situational event of that happening and having redoubt for that is still better than the 400 armor you get from Imp. Devo aura. Cause something some of the time is better than nothing some of the time. 400 armor might as well be 0 armor, especially as your armor gets better.

Also, grabbing multiple groups eats all of your charges when you put up HS then redoubt procs and you get more blocks in.
#15 Feb 05 2008 at 1:53 PM Rating: Decent
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3,801 posts
CapJack of the Seven Seas wrote:
400 armor might as well be 0 armor, especially as your armor gets better.


Obviously you've never heard of the scaling of armor value. If you're sitting at 12k armor, yeah, another 400 isn't going to make a big deal. If you're sitting at 17k armor, another 400 makes a bigger deal.

CapJack of the Seven Seas wrote:
Also, grabbing multiple groups eats all of your charges when you put up HS then redoubt procs and you get more blocks in.


Again, it's a matter of gear level. Yes, redoubt is awesome while leveling. Yes, redoubt is good when going through earlier raid instances.

However, let's be honest. When your combined parry+dodge+miss+block rate is sitting at 90% BASE, redoubt is a crap talent. I'm there, I'm experiencing it. Trust me.

#16 Feb 05 2008 at 2:09 PM Rating: Decent
I have heard of it and the scaling seems to go the other way. As you increase your armor you get diminishing returns as you get more armor.

The formula for calculating armor is:
 
              Armor 
---------------------------------- 
(armor - 22167.5 + 467.5*mobLevel) 


plugging in some values for a level 70 mob which is what the tab shows you:

@12000 Armor = 53.20% DR
@12400 Armor = 54.00% DR (Increase by 0.80%)

@17000 Armor = 61.70% DR
@17400 Armor = 62.23% DR (Increase by 0.53%)
#17 Feb 05 2008 at 2:12 PM Rating: Decent
Quote:
Improved Devo Aura, while not life changing, would at least provide SOME benefit during raid boss fights.


So an extra 30% block is worthless? Huh. Redoubt can proc and keep you uncrushable even if holy shield is down. Sounds a lot more important to me than 400 more armor....

Quote:
Obviously you've never heard of the scaling of armor value. If you're sitting at 12k armor, yeah, another 400 isn't going to make a big deal. If you're sitting at 17k armor, another 400 makes a bigger deal.


What? The more armor you have base, the less mitigation 400 armor adds. If you have 17k armor, 400 extra armor adds next to nothing to your damage reduction.

Some Information from Wowwiki:
Armor 						 0	 5k	10k	15k	20k	25k	30k 
DPS taken 					1000	666	500	410	350	300	260 
DPS reduced by the last 5k armor 		0	333	166	90	60	50	40 
relative DPS reduction by the last 5k armor	0	33%	25%	18%	15%	14%	13% 

#18 Feb 05 2008 at 2:36 PM Rating: Good
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ramera wrote:
Quote:
Improved Devo Aura, while not life changing, would at least provide SOME benefit during raid boss fights.


So an extra 30% block is worthless? Huh. Redoubt can proc and keep you uncrushable even if holy shield is down. Sounds a lot more important to me than 400 more armor....


Show me one instance where it is worthwhile and I will show you a situation where it should never be a possibility.

For instance, your statement that redoubt can keep you UNCRUSHABLE? First off, you don't want a random proc-on-hit to be what keeps you above uncrushable. Second, there should never ever be a case where you are being hit with 9 or more attacks by a single boss in a 10 second time span. Having or not having redoubt should never EVER be a factor in uncrushability.

ramera wrote:
Quote:
Obviously you've never heard of the scaling of armor value. If you're sitting at 12k armor, yeah, another 400 isn't going to make a big deal. If you're sitting at 17k armor, another 400 makes a bigger deal.


What? The more armor you have base, the less mitigation 400 armor adds. If you have 17k armor, 400 extra armor adds next to nothing to your damage reduction.

Some Information from Wowwiki:
Armor 						 0	 5k	10k	15k	20k	25k	30k 
DPS taken 					1000	666	500	410	350	300	260 
DPS reduced by the last 5k armor 		0	333	166	90	60	50	40 
relative DPS reduction by the last 5k armor	0	33%	25%	18%	15%	14%	13% 



While a nice chart, let's tweak it a bit to make it more reasonable for at least raid zone trash. Bump up that base damage to 3500. Now, one more quick key change... Block. Let's give a nice round 500 block value and redo your chart! This will put the base amount to appear to be 3000, so the first column will appear to be off.

Armor 						 0	 5k	10k	15k	20k	25k	30k 
DPS taken 					3500	1810	1250	935	725	550	410 
DPS reduced by the last 5k armor 		0	1190	560	315	210	175	140 
relative DPS reduction by the last 5k armor	0	39%	31%	25%	22%	24%	25% 


What this shows is that, while there is a low point in the 20k armor range, with a 3500 base damage and 500 block value, due to the mechanics of block (blocked damage being calculated at the end of all mitigation calculations) armor scales very nicely with block. Increase your block value and you even further increase the value you get out of every point of armor that you have.

Your calculations would have worked phenomenally for a Druid, though.


EDIT: It's worth pointing out that the point where increasing armor's lowest will vary with every mob and every player. Higher damaging mobs will shift the point higher, and a higher block value will push it lower. Either way though, every 5k armor increase gave over a 20% relative reduction in damage taken. Would I like my devotion aura to drop the relative physical damage I take by around 3% Hell yes.


Edited, Feb 5th 2008 4:58pm by Ialaman
#19 Feb 05 2008 at 3:32 PM Rating: Decent
I decided to continue to crunch the numbers, and I'm still not seeing it Ialaman
here's what I found when calculate damage, including block after the mitigated damage, tell me if I messed up somewhere here:

Numbers assuming 3500 damage coming in with a 500 block value.


 
                    Damage       Damage Taken    |  Damage   |  DPS Reduced | % Reduced 
Armor |  DR%   |    Taken     |  after Blocking  |  Reduced  | by last 5k   | from prev 5k 
    0 |  0     |    3500      |      3000        |   500     |      0       |  0% 
 5000 | 32.14% |    2375.14   |      1875.14     |  1624.85  |   1124.86    | 37.50% 
10000 | 48.64% |    1797.46   |      1297.46     |  2202.54  |    577.68    | 30.80% 
15000 | 58.69% |    1445.81   |       945.81     |  2554.19  |    351.65    | 27.10% 
20000 | 65.45% |    1209.23   |       709.24     |  2790.76  |    236.57    | 25.01% 
25000 | 70.31% |    1039.20   |       539.20     |  2960.80  |    170.04    | 23.98% 
30000 | 73.97% |     911.08   |       411.08     |  3088.92  |    128.11    | 23.76% 
 


Formulas
DR: Same as I linked above.
Damage Taken = 3500(1-DR)
Damage Taken after Blocking = Damage Taken - 500
Damage Reduced = (3500 - Damage Taken after Blocking)
DPS Reduced by last 5k = (Damage Reduced - Previous Damage Reduced)
%Reduced by last 5k = (DPS Reduced by last 5k/Damage Taken from Prev 5k)

My numbers still show diminishing returns with more armor even with block figured in.

Edited, Feb 5th 2008 4:19pm by CapJack
#20 Feb 05 2008 at 3:43 PM Rating: Decent
nice numbers.

Quote:
15000 | 58.69% | 1445.81 | 945.81 | 2554.19 | 351.65 | 19.56%


Can you add the 400 armor from Imp Devo to this line right here and figure the difference?

to see what what it would actually do at this lvl.

Edit: just for the Damage Taken before and after block, i mean.

Edited, Feb 5th 2008 3:45pm by RuenBahamut
#21 Feb 05 2008 at 3:50 PM Rating: Decent
Coitenly (I did it on Excel so easy as cake) numbers are:
 
Armor    DR       Taken   Taken+B   Reduced   Reduct by last 400   %reduced 
15400 | 59.33% | 1423.53 | 923.53 | 2576.47 | 22.28 (From 15000) | 1.5% 
#22 Feb 05 2008 at 4:02 PM Rating: Good
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CapJack of the Seven Seas wrote:
I decided to continue to crunch the numbers, and I'm still not seeing it Ialaman
here's what I found when calculate damage, including block after the mitigated damage, tell me if I messed up somewhere here:

Formulas
DR: Same as I linked above.
Damage Taken = 3500(1-DR)
Damage Taken after Blocking = Damage Taken - 500
Damage Reduced = (3500 - Damage Taken after Blocking)
DPS Reduced by last 5k = (Damage Reduced - Previous Damage Reduced)
%Reduced by last 5k = (DPS Reduced by last 5k/Damage Taken from Prev 5k)

My numbers still show diminishing returns with more armor even with block figured in.


Your numbers in your final column seem to be a bit off. They should be:

37.50%
30.81%
27.10%
25.01%
23.97%
23.76%

Now I will admit that I used some poor wording when I said the scaling of armor. I had intended to say the stacking of armor, because as you can see, while there is a diminishing value per 5k armor added, it still is a very significant and worthwhile percentage.

While the amounts it adds are debatable, there is one thing that all sides have agreed on. It DOES decrease the damage you take. Keep in mind that we are comparing talents against Redoubt.

In boss tanking gear with full buffs and holy shield up I am currently at just over 106% avoidance, completely uncrushable short of a stun. No boss mob in game (that can crush) will eat through those charges before the buff duration is over. Therefore going from 106% uncrushable to 136% uncrushable by adding 30% block is going to be 0 value, because that extra 30% will never come in to play.

So if it's worthless during bosses, what else is there? Well there's raid trash, which can eat through holy shield depending on how many mobs you're tanking. Of course, trash can't crush, so uncrushability isn't as much of a factor, and as I said before, I'm at 90% miss/dodge/parry/block base, so there's only 10% of attacks that are landing as hits anyways. Redoubt, IF it's up, will only add the block value in terms of damage mitigation, as well as the shield spike damage, because if holy shield is up redoubt (as with bosses) will never have an impact due to uncrushability status. While this might sound nice, you also have to keep in mind that since I personally run with 40% block chance in my trash mob set, only 1 out of every 5 blocked attacks while redoubt is up will actually be DUE to redoubt being up. (this means that there will be times when redoubt procs and is used up without having prevented any extra attacks). Basically, per redoubt proc, it will block 0.8 extra attacks. For 5 talent points, that's not much, and the damage mitigation it would provide is actually INFERIOR to improved devotion aura.

So if it's not useless in any raid situation once you surpass a certain gear level, we come to your example of gearing down for 5-mans. I won't even bother trying to argue this point but will simply say, if you want to spend 5 points for a talent that may be useful when you to back to trivial content, by all means, go right ahead.







I said it before, but I'll repeat it again. Redoubt is great when leveling. Redoubt is good for gearing up and entering raiding. However, there is an undeniable point where redoubt will never have a noticeable impact on any group, but we are still forced to take it for Shield Specialization. At high end gear levels you are forced to spend 5 talent points on something that will never benefit you.
#23 Feb 05 2008 at 4:06 PM Rating: Good
So we'll just agree that you'd rather have Imp. Devo Aura and I'd rather have redoubt.

I think we've had this debate before....
#24 Feb 05 2008 at 4:09 PM Rating: Good
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CapJack of the Seven Seas wrote:
Coitenly (I did it on Excel so easy as cake) numbers are:
 
Armor    DR       Taken   Taken+B   Reduced   Reduct by last 400   %reduced 
15400 | 59.33% | 1423.53 | 923.53 | 2576.47 | 22.28 (From 15000) | 1.5% 


You might be referencing wrong to find out the %reduced. It should be the [damage reduction from previous armor] cell divided by the [damage taken after block] cell from that previous armor. A 1.5% reduction from the 15k armor's 945.81 damage taken would be a reduction of 14.18 damage, not 22.28
#25 Feb 05 2008 at 4:18 PM Rating: Good
Ah, yes you're absolutely correct. I'll go change that in the previous table I posted so other people don't get confused. There's still a diminishing return on armor, it just diminishes slower due to the block.
#26 Feb 05 2008 at 6:46 PM Rating: Good
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deleted for redundancy.... i answered without reading all the replies... sorry.

Edited, Feb 5th 2008 9:54pm by toolofjesus
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