Forum Settings
       
Reply To Thread

PvP specc?Follow

#1 Feb 05 2008 at 9:07 AM Rating: Decent
Dear fellow mages, I have been grinding some relatively good PvP gear over some period of time and am now sitting at 9.8k unbuffed HP, 369 resil and 779 spelldamage (still lacking gloves and ring-enchants) I do PvP as a frost mage and am now experiencing, that I cannot down any decent geared healer.

10k+ unbuffed HP and somewhere around 400 resil just make them too tough for me to bite through before some of their buddys come or I go oom and die. I cannot stop resto druids from running, even if I want to. And their shapeshifting doesn't seem to cost too much mana compared to their resto-manapool. I feel, that this somewhat lowers my usefulness to arena teams a lot, if I cannot even take out the healer. I have even seen that we went for the healer with 2 frostmages, and didn't manage to get him down, and I can tell you the other mage was A LOT better geared than I myself am (and I'm full epic).

I don't know, probably I just need better gear and more skill, but I cannot see why any really serious team should take me, when there are some classes, that will dps more in their PvP- specc and even do it as long as the healers mana can keep them alive.

Also I have some trouble to find a good arena setup for me in 2v2 (the easiest one to find and maintain), after seeing some video about 2.2k rated all-mage-team for 2v2, I even tried out that, but we usually die before we can nuke those f'ing uber healers because that BM hunter Is just pumping arrows up our asses while we chase some unrootable healer through the arena.

It might all be different when I hit 400 resil+ and can find some 3v3 team of the same quality, but I also don't see why they should take me, when I can be outdamaged by many of the classes in their PvP-gear and speccs, while some of them are even useful to drain the enemy healers mana...

All in all I'm so far not too convinced of the frost specc as some other mages seem to be for PvP. Has anyone tried fire in serious PvP out since IB became available from trainer, and is it worth it, or is frost really the only option we got?

I could imagine, that Dragon's breath;scorch; Fireblast; blastwave; silence;2x scorch; freeze and IL spam could seriously harm some of those annoying classes, but thats just theory to me and I'm also afraight that all those nice firespells have a quite low spelldamge coefficient (.13 for the aoe and .45 or so for scorch)

So what would you recommend to a mage who will soon hit 400 resil and 800+ SD? -stay frost and get better team and skills, or try fire or some other specc?
#2 Feb 05 2008 at 11:28 AM Rating: Decent
*
51 posts
I personally don't care for the predominantly frost PvP builds such as 17/0/44 and 2/0/59, so I can completely understand your interest in alternative arena builds. To be honest, though, frost is probably the most effective arena build in the majority of situations. It offers the best survivability, excellent mana consistency, and plenty of tricks that an intelligent/skilled player can use to create favorable situations in battle. That said, I do believe there are other viable arena builds that are not limited to frost. This may not have been the case with the previous patch, but the addition of ice block as a trainable spell has given more momentum to alternative approaches. I currently am using an elemental build (linked below post) that seems to be pretty effective. At the highest levels of play, it may not perform at the same level as 17/0/44, but prior to that it works fantastically. The build is based around making yourself as mobile as possible while outputting high amounts of damage via fire blast, frost nova+ice lance, and scorch spamming. Combining this with well-timed blast waves, the second frost nova/icy veins/ice block from cold snap, the often saving grace of blazing speed, and about 30 hotkeyed abilities should put you on par with nearly anyone below a 1900 rating. IMO it is a more difficult strategy to win with, but once mastered the effects are worth the effort. Also, make sure you use ice veins in conjunction with frostbolt because the global cooldown makes it unusable with scorch. I hope this helps.

http://www.worldofwarcraft.com/info/classes/mage/talents.html?0000000000000000000000005513201230003125312000505320010005010000000

#3 Feb 05 2008 at 11:44 AM Rating: Decent
Thank you, I appreciate every qualified anwer I get, because they are all useful in a way.

Question is: will this build perform good versus the classes I have most problems with? I hope it will, because I'm afraight to sacrifice the stuff thats really performing good against some classes (Frost for rogues, shammys, warriors)and not really getting anything better for the classes that I have problems with as frostmage.

IMO whats missing most of the time is some additional lockdown ability, to prevent that saving heal from my enemy, like rogues who stunlock **** down. Thats why I thought DB was gonna help, but the additional damage output I could gain from your build is also appealing.... Well, Probably I'll just get some more enchants, a nice MH-OH combo (since they are giving more SD then a staff) and try out some builds for myself.

I was mainly asking, because I thought I was probably out of touch with whats going on, and some of the highest rated mages suddenly use Fire or deep arcane or something else, just because some classes have become a real pain to fight. Just making sure Not everyone is like: "didn't you know that O.o this build is now muuuuch better..." ^^
#4 Feb 05 2008 at 11:58 AM Rating: Decent
***
3,761 posts
Who do you PVP with? 2v2 is a rough bracket for mages, but with teamwork and communication you can do well with a rogue or warlock.

I'm sorry but the above spec is just terrible ^

Bad advice telling anyone to go fire who wants to do well in arena. Especially 2v2.

For druids, rank 1 frostbolt can keep the fairly close but they'll keep gaining distance, but you gotta stay on them till they're OOM.

Tell me who you PVP with because you really can't give advice without knowing that.

And we're much more effective in 5v5, and we were in 3v3 (priest/mage/rogue) but rogue nerfs and synergy sort of took a downhill after AR/prep nerf. Now most rogues are subt, they have no mace stuns.

So basically say who you PVP with and who you have trouble against.


edit- BM hunter/resto druid is like the most direct counter you can get to mage/mage in 2s lol. I recommend you form your own arena team (5v5) and get a disc priest, holy pally, then preferably MS warrior and ele shaman, but theres lots of combos that can work-- just make sure you have some sort of MS effect (preferably warrior), 2 healers (preferably paladin/priest).

Quote:
Question is: will this build perform good versus the classes I have most problems with? I hope it will, because I'm afraight to sacrifice the stuff thats really performing good against some classes (Frost for rogues, shammys, warriors)and not really getting anything better for the classes that I have problems with as frostmage.


Seriously don't go fire if you want to PVP seriously, it's terrible. Especially that spec, no dragons breath? Cold snap over DB? Ew..

You also NEED imp counterspell if you want to 2v2 or you have 0 counter to druid teams, which are all over the place.

The 2 main mage specs are 17/0/44 (ice armor) and 0/5/56 (molten armor stuns).

Quote:
10k+ unbuffed HP and somewhere around 400 resil just make them too tough for me to bite through before some of their buddys come or I go oom and die. I cannot stop resto druids from running, even if I want to. And their shapeshifting doesn't seem to cost too much mana compared to their resto-manapool. I feel, that this somewhat lowers my usefulness to arena teams a lot, if I cannot even take out the healer. I have even seen that we went for the healer with 2 frostmages, and didn't manage to get him down, and I can tell you the other mage was A LOT better geared than I myself am (and I'm full epic).


Theres your problem, rookie arena mistake 101, going for healer first ^^

Why wouldn't you chain sheep the priest and burst down the crappy geared mage? Sometimes depending on your setup you'll have to go for the druid first, but thats only because you can't chain sheep him.

Edited, Feb 5th 2008 3:03pm by mikelolol
#5 Feb 05 2008 at 1:25 PM Rating: Decent
Well first off: I'm not saying we lost EVERY fight we ran into, but it was never enough wins with any setup I tried to actually constantly rate up over the 1.6k rating.

Reason why I do not try to burst down That "sucky geared mage"? Well probably beacause my burstdamge is looserlike in arena situations where its too hard to use shattercombos with frostbolt, so with pain supression and the 1.6k priestshield I might end up getting owned. On top of that I must say, that I rarely meet ANY really sucky geared team in the past.... many seem to consist of s2/s3 geared guys who wanna get some record-rating in like one week, and those ruin our rating...

Well I tried 2v2 with disc priest, shadow priest and mage +me. Also a hunter, but he kinda sucked. 3v3 with mage, shammy and me; and also 2x Rogue + me; and also holy pally, rogue +me

As I said I might very well grap the PvP trinket for 400+ resil and search for some non- 2v2 team that has 400 resil+, this might make a nice difference to my previous 250 resil+ partners in the past(The other mage had 2 s3 and 3 s2 pieces and kinda 430 resil or something like that). But all in all I do not think that all my partners sucked, since the s-priest had some nice damage gear also...

Only thing is that some setups are just terribly hard to beat... hunter stands in the middle, shoots mana drain shot-thing at our pally, warlock dots our team up and mana-drains, we chase their Resto and get stopped by the lock who just prevents the drood from getting stunlocked by the rogue by fearing it and shooting some deathcoils.... end of story: healer oom, their healer: not even scratched because I just couldn't damage hard enough and was unable to stop him, we loose.
To stay fair it has to be said that these also were some of those geared teams trying to get their rating up fast.

When I see some team like that I'm just thinking that with my current specc I wouldn't have a place in this team, because I cannot do some cool mana-drain, and in exchange for lacking any really useful abilty I also do lame dps, because I rely on crits, who get all nerfed by resil, and also many guys are unfreezable or just outheal my attempts to nuke them down fast... Thats why I thought Frost is so weak compared to some other class- ablities that there must be a stronger specc for arena...

BE AWARE HOWEVR: I do not think frost sucks in PvP in general, in the wide spaces of BGs and 1on1 I own many guys, and I do not feel looserlike at all.
Just that you don't think I'm some stupid whiner. I'm just of the opinion, that some classes just have some really unfairly useful stuff for arena compared to me. In BGs I can beat most classes exept some of the hardest ones for mages (I'm just not uber enough for some guys), but in arena I just see my lower dps, my CC that'll break on any damage and encountered by 1 million abilities and items in the game and still only last 10 secs at best if nothing is done about it. Also my lacking ability to get enemies oom or nuke healers. But just as I said: probably its just some problems with my skill and gear+ the ones of my partners, so I think I'll try taking the whole stuff to the next level with a thought-through team and better gear.
#6 Feb 05 2008 at 1:48 PM Rating: Decent
*
51 posts
Quote:
I'm sorry but the above spec is just terrible ^


First of all, the spec I posted for arena is not terrible. I admitted before posting it that frost was more effective, but that against teams of 1900 or less rating it would be competitive. Also, dragon's breath over cold snap is a mistake if you want to survive against skilled opponents. It's not that dragon's breath isn't good, but simply that surviving is more important than another instant cast spell even if it disables your opponent momentarily. I doubt that you've even explored the other possibilities in arena. If you had, you would know that elemental is a solid arena and bg build. Again, I never said that it was better than frost...only that it was a good choice. Don't criticize other builds when you clearly haven't explored them or simply just don't know how to play them effectively.
#7 Feb 05 2008 at 2:33 PM Rating: Good
***
3,761 posts
Quote:
First of all, the spec I posted for arena is not terrible. I admitted before posting it that frost was more effective, but that against teams of 1900 or less rating it would be competitive. Also, dragon's breath over cold snap is a mistake if you want to survive against skilled opponents. It's not that dragon's breath isn't good, but simply that surviving is more important than another instant cast spell even if it disables your opponent momentarily. I doubt that you've even explored the other possibilities in arena. If you had, you would know that elemental is a solid arena and bg build. Again, I never said that it was better than frost...only that it was a good choice. Don't criticize other builds when you clearly haven't explored them or simply just don't know how to play them effectively.


I know exactly how to play it, and I'm telling you it's terrible for PVP, especially duel dps 2v2. What happens when you need to target switch? Oh that's right, you can't, you have a fire dot on the target. What happens when you need 4 seconds of silence on a druid? You can't, no imp counterspell. You have no interupts, you don't even have dragons breath.

Saying "under 1900 it might be good" has no meaning, because different battlegroups are vastly different. Come on my battlegroup, the second you form an arena team you're fighting people in season 2 and 3 gear. Last season's gladiators from my server are barely hovering around the 2k mark right now. I'm talking SL/SL locks with resto partners in full season 3 gear. Warriors with skillherald and a resto partner. Right off the bat, at 1500 you have to learn how to fight geared resto druid/hunter/warrior/warlock teams.

Theres no room for bad specs/bad gear or bad setups. You'll get walked all over down to 1100 then you'll still face the occasion team of rivals who force their ratings down on purpose, only to bring it back to 1850 to sell some scrub a season 3 rating for 1000g. This isn't season 1 anymore, arena is ruthless.
#8 Feb 05 2008 at 11:37 PM Rating: Default
Groarr wrote:
In BGs I can beat most classes exept some of the hardest ones for mages (I'm just not uber enough for some guys), but in arena I just see my lower dps, my CC that'll break on any damage and encountered by 1 million abilities and items in the game and still only last 10 secs at best if nothing is done about it.


There's your problem right there.. worring about your DPS in arena. As a frost mage your not there for DPS. Your there for CC. Take my 2v2 with a rogue. If we're fighting duel DPS then my job is to have my ele DPS one and I CC the other while tossing some FBs and ILs at our first target. If we're fighting a DPS/heals team then it's pretty much the same thing. Sick ele on DPS, toss some instants at him, then CS the healer as soon as they start to heal. If the DPS isn't down by the time the 8 sec is up then start up a poly to cancel the next heal. If I can make it where my rogue is fighting the other DPS 1 on 1, while I'm also hitting him for 1k here and 1k there then there's no problem. If my rogue can't take out somone 1 on 1 with some help from me then I need a new rogue.
#9 Feb 06 2008 at 3:02 PM Rating: Decent
Quote:
There's your problem right there.. worring about your DPS in arena. As a frost mage your not there for DPS. Your there for CC. Take my 2v2 with a rogue. If we're fighting duel DPS then my job is to have my ele DPS one and I CC the other while tossing some FBs and ILs at our first target. If we're fighting a DPS/heals team then it's pretty much the same thing. Sick ele on DPS, toss some instants at him, then CS the healer as soon as they start to heal. If the DPS isn't down by the time the 8 sec is up then start up a poly to cancel the next heal. If I can make it where my rogue is fighting the other DPS 1 on 1, while I'm also hitting him for 1k here and 1k there then there's no problem. If my rogue can't take out somone 1 on 1 with some help from me then I need a new rogue.


Look mate, I have no idea what rating you are on, or what you are exactely talking about. No offense, but I tried CCing healers several times. The tactic you are proposing sounds in theory good to me, IF: the healer is no paladin; the other dps is smart enough to attack you, meaning you won't CC the healer, he will heal->you won't get healed->you die->your rogue is 2v1; The healer is no resto drood, who is for me un-CC-able; The enemy team consists of exactely what I was mentioning: 2 good dps-ers who are survival monsters like hunters, when you will look your hp bar after 15 secs of the fight, and will be like: "how in hell did this happen", while your rogue sits in frosttrap. That are those scenarios that made me think: I'm not very much worth for arena-teams in this specc/gear, there must be something missing.

When we fight 2 hunters for example, I must say, I DO worry about my dps, when they both go all red, deal for some reason more damge than mages and are suddenly not controllable at all, not even with my "uber CCs". When I do even less dps than normal in this case beacause they remain unfreezeable, I do think that doing more DPS is an issue right at this point, just because IB won't last long enough, and healers cannot outheal them when their mana is drained....

Soloing, and BG-PvP is all fun, but when it comes down to it I just thought I was missing something ´that made mages "so strong in PvP". But it somehow seems to me, that mages can rule BGs if they are good even against every other class, and loose arena, no matter what skill and gear. THIS is what made me think some other specc might be good.

BTW, didn't players get immune to shep after 3 tries? Making it impossible to interrupt heals when CS is on cooldown? Just a thought however.

But just as I said: before I start some big whining-session, starting to review all that I do not like about other classes, I will grap myself a 400 resil+ arena team and try find some good setup for me as a frostmage and then we shall see, if noone wants me I know why :P, they just got stuff straight.

*edit* So if your rogue cannot beat some s3 warrior, who is reflecting the occasinal spells you toss him back to you (so its nearly 1on1) he sucks and needs replacement... Whats your rating again? I mean I wouldn't like to get kicked for being unable to dodge 3k overpower- crits and those goodies, while I do like 200 dps...

Edited, Feb 6th 2008 6:08pm by Groarr
#10 Feb 06 2008 at 6:52 PM Rating: Decent
You have some good arguments about the 2 vs 2 . When i started wow i chose a mage . i had no idea why but i wanted a mage . now im 4/5 season s3 geared and im loving it . First of all for 2 vs 2 the best partner you can get is a rogue . Rouge/mage is the best setup for a frost specced mage. im specced 17/00/44 for the silence on counterspell. in this kind of team you have alot of cc . so with 2 skilled people 1900++ rating is no problem at all. when you are in an match . its all about picking the right target . you can sheep 1 silence on his heal and if possible the rogue can blind as well. its more then enough to kill the dps if you cc well enough . biggest problems in these kind if setups is comunication. You both need to know what the other partner is doing . if you are having troble at 1600++ rating . then you need to change your playstyle . the way i play is very simple . allways stay behind . be careful not to eger to attack . You are not the dps you are the player that controls others as well as helping ur partner with some dps on the target . I my self this week just got my 4 vengeful now im 423 resilence and 10.4 k unbuffed . my 2 vs 2 partner is a rogue with 400 ++ . thing is we sit next to eachother when we play so we act very fast cause comunication is great . if you cant get past 1600 i suggest you do alot of practice cause mages are very capable to get 2 k ++ with some work but it is possible . you just need to know what you are doing . I spendt weeks studiyng all classes dueling them to find a weakness i can use . And it works . I can take out many targets . even disc priest isnt so hard if you just time all your spells. STill bm hunters are the worst but there are ways to beat them as well .
#11 Feb 06 2008 at 6:56 PM Rating: Decent
***
3,761 posts
Quote:
BTW, didn't players get immune to shep after 3 tries? Making it impossible to interrupt heals when CS is on cooldown? Just a thought however.


You didn't study that 2v2 mage video enough, they always go for the DPS first while controlling the healer. Thats just how arena works, and it's why bad teams stay low rated and good teams can rise to the top. It takes lots of communication, teamwork, a full understanding of DR's, quick thinking, LoS and so much more.

Mage/mage isn't quite ideal but it can still work well.

Just know that sheep will go 10s / 5s / 2.5s / immune, then 15 seconds after the last sheep it will reset on a target.

Lets say you sheep a priest, he trinkets, your partner sheeps again (this one is 5 seconds, no trinket), then sheeps again when that wears off (2.5s). Thats 7.5 seconds of doing nothing, more if you count the first sheep he had to trinket. Follow this immediately with an improved counterspell, then your partners, theres another 8 seconds.

You need /focus macros, you need to dps in the right spot. You need to keep healers in your LoS and know when to use frost nova offensive for shatter combos vs. defensively to keep someone from ducking behind a pole. You need CC timers so your 3rd sheep hits the millisecond the 2nd one wears off.

Now it might be a pally who will bubble out of sheep and heal uninterupted for 10 seconds, but so what? Both of you ice block when the pally bubbles and start again. If pally blessing of freedoms the teammate, spellsteal it.

In that video theres an example of fighting pally teams and it was pretty sweet what they did. Good pallies will throw up blessing of sacrifice when they're getting chain sheeped. Any damage breaks sheep, BoSac redirects some of the target damage to the paladin. So the mages spellsteal the pallies partner to grab that BoSac, then immediately click it off themselves so when they take damage, they won't break their own sheep. It seems simple but that part made me go "OH SNAP" when I watched it.

Edited, Feb 6th 2008 9:59pm by mikelolol
#12 Feb 06 2008 at 7:07 PM Rating: Decent
IM doing very well in arena . no problems at all . if we meet pally healer team we use force bubble methode. we cc the dps nuke pally and force him to bubble . when he does i simply use iceblock and the rogue vansihes . bubble gone we kill the paladin . i have done that so may times now and it works great.


ALLthough me and my partner sit next to each other makes it al alot easier . really no problems cause we just talk and can even look on both ur screens so we see whats happening . a huge advantage really cause it gives you a good view on whats going on .


Mage is no easy class to play so timing things right is important. the rogue has plenty of dps . practice on diff players . some on the combos i had trouble with was a bm hunter and resto druid . cause hunter allways nuked me on sight . but instead i kited him gettin out of sight while rogue was on him . druid i sheeped just to force him to shift form . when he tried to heal i counterspelled . after that i resheep . by that time hunter was dead .

Take your time cause you need to know what to do and who to cc and how.
If you learn that the rest is easy
#13 Feb 07 2008 at 3:37 PM Rating: Decent
Thanks a lot, first time I actually get really useful tips for playing, rather than getting flamed, after criticising something.

Seems like you are totally right, the part I forgot was teamplay... And probably also some wrong tactics I used here and there.

Also It might be, that we gave up after some teams that were so hard that we were nearly annihilated (the mage and me). If I recall right it was a few resto-druid teams, followed by 2 BM-hunters and a dual rogue team 2 times in a row, and the normal losses. Also some good geared pally+ warrior, where the pally just ran around the cover, and the dazing shout from warrior+ bubble+ BoF made it hard to impossible to get control over the fight. When I review it I must say we probably gave up a little early, but it was really all in one row, and I must say, I wasn't too eager to drop my rating even more.

We tried getting TS, but somehow my microphone doesn't work, so I was just able to hear my partner, but he couldn't hear me.

1on1 I actually don't really have problems, well good geared BM-hunters will kill me in like 90% of the cases, and resto druids just run away, without me being able to do anything, but apart from some classes who are really pretty hard, they need to be really good geared and skilled to be challanging for me.

But the bottomline is: teams composed of the really hard classes ( resto-druid;BM-hunter;Rogue) are usually winning us, especially druid-teams.

I will try studying those classes better, and also try finding a nice rogue, This will probably help. But does anyone have any thoughts on those really hard teams? I mean CCable teams are not the ones concerning me most.

Situation I love most: IB and cold snap on CD, trinket also. I get cheap-shotted->I think: what a noob and blink->shadowstep, backstab-> sheeping try-> kick-> 15 secs of waiting in stun for death. There are various versions of this happening, also without 3 CDs
Or: Resto-druid as healer->simply unfair... I mean just for the record: use mainly instants, unCCable for mages, don't need to mount to run away from anything, can outheal raid-bosses. Not saying unbeatable, cuz there is still the chance of their players having a stroke, or their PC crashing, but this way they might still fall on their keyboard with their head and still outheal me -.-
Or: 2BM-hunters enter the arena, traget me, cuz my gear looks worse-> stand on the spot and nukenukenukenuke-> I watch my HP-bar and think: nerf hunters...

Just a thought: Is it possible to out-dps BM-hunters by just popping elemental, pop trinket and AM+ fireblast until dead with the help of some waterbolts, and Iceblock when it gets too bad?
#14 Feb 07 2008 at 10:50 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
Groarr wrote:
Thanks a lot, first time I actually get really useful tips for playing, rather than getting flamed, after criticising something.


There was a reason for that. Last time you came in posting a half baked idea without real understanding for the class and got defensive when someone told you that it was half-baked.

This post was more of a real question and has led to interesting discussion. You also seem to be more accepting of the fact that others may be able to help you.

Keep it up. Smiley: nod
#15 Feb 08 2008 at 1:24 PM Rating: Decent
There is allways a way to beat another player . even druids ***** up . some druids think they are so good that thei burn their mana to fast. but never the less you can beat every other class if you know how , and in 2 vs 2 teamwork is the key.


Just focuse on controling a target . if it means you need to waste all cds to keep him from doing what he is suppose to then do it .

All you need is to learn by watching how other classes play and look for a weakness
#16 Feb 09 2008 at 4:56 PM Rating: Decent
Well a bit more specific wouldn't kill me right there.

Only thing I do with druids is just out-dps them.... Both on the dps, and nuke. If this plus some CS-silence is not enough to overload the druid we are phucked.

Anyone has some smarter tactics? because with the dps also smashing away, one of us cannot really unload all damage and thats whats dangerous, because we need top-dps.

Probably with a rogue-partner it'll be possible to stunlock or sap the druid, but for now its easier to go for someone who cannot shift out of anything.
#17 Feb 10 2008 at 6:26 AM Rating: Decent
WEll first of all as a mage . rogue is your best partner. so nuking the druid is allways an option. atleast for me .

Most druid teams got a warrior dps simply cc him and nuke the druid . he cant outheal and run from a mage that can slow him silence and a rogue with stun effects . no druid can escape that.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 196 All times are in CST
Anonymous Guests (196)