Forum Settings
       
Reply To Thread

Anyone find themselves using Garrote more than CS?Follow

#1 Feb 05 2008 at 12:10 AM Rating: Decent
Maybe not more, butt definitely at least as much as. In Bgs i always open up on non priests/druids with garrote. In arena's its subjective to my team/enemies team, but I found that premed>ShS>garrote>hemo>rupture makes for some heavy dps as i build up to a KS. In arena i'll drop a 1pt SND if its a warrior or a druid that goes bear form. Anyone else have interesting ways/tips on how & when to use garrote?
#2 Feb 05 2008 at 3:01 AM Rating: Decent
I've personally been using Garrote in PvE, CS/KS in PvP.
Works quite well...
#3 Feb 05 2008 at 5:46 AM Rating: Decent
Yeah, I find myself using garrote more than anything else while in stealth. This is mostly becasue I am a Combat swords rogue and most of the other stealth moves require a dagger in the main hand. I also think that garrote is very effective. Kills runners for me all the time.
#4 Feb 05 2008 at 6:39 AM Rating: Decent
**
542 posts
I used to, but I found that using CS/KS kept my downtime (eating/bandages) to a minimum while grinding. Slightly slower kills, but I can grind almost non-stop (combat/swords).
#5 Feb 05 2008 at 7:18 AM Rating: Decent
Garrote doesn't/shouldn't tick that long in solo grinding to make it worth losing the 1 CP from KShot.

PvP its situational but you still use KShot alot to make them trinket out of KShot so you can follow up with Blind.
#6 Feb 05 2008 at 8:27 AM Rating: Decent
***
3,909 posts
I would usually open with CS, but I use Garrote when fighting other rogues. Because they often try to restealth when they're losing, and Garrote/Rupture pretty much cut off that option.

So it's an option of either CS/Rupture or Garrote/KS. When fighting rogues. Everything else that isn't a warrior gets CS.
#7 Feb 05 2008 at 8:40 AM Rating: Good
***
1,006 posts
Garrote has a three second silence, which makes it the most viable opener against mages because they can blink out of stuns. The first two things you do against a mage should be to garrotte and then shiv crippling poison.

Garrotte isn't mitigated by armor, so, depending on talents and attack power, it can do greater damage against a warrior versus what you could manage during a cheap shot. The downside is that it leaves them free to demolish you or your team. The situation will dictate which opener is better to use.

Garrotte against a rogue isn't a bad idea, but I prefer to stunlock as far as I can and then close it with a rupture for the same effect with less inbound damage.

Edited, Feb 5th 2008 11:40am by EonSprinter
#8 Feb 05 2008 at 8:47 AM Rating: Good
Quote:
I would usually open with CS, but I use Garrote when fighting other rogues. Because they often try to restealth when they're losing, and Garrote/Rupture pretty much cut off that option.

So it's an option of either CS/Rupture or Garrote/KS. When fighting rogues. Everything else that isn't a warrior gets CS.


As logical as that sounds, good Rogues will just Vanish in between ticks and KShot you in return and just shake off the Garrote the rest of the way. Still open with KShot so they don't trinket the Blind and you don't lockout your Blind.

Garrote is slightly better against Mages but if you have Imp. Sprint/CloS up then you can just KShot, force the Blink and chase them down/Kick. Otherwise they can just Ice Block the Garrote right there without blowing Blink and you'll be down 1 CP.
#9 Feb 05 2008 at 9:11 AM Rating: Decent
***
1,039 posts
i use garrote in pve only. i open with garrote then use slice and dice. most mobs die in about the same amount of time as these abilities last (around 13-15 seconds). its good damage and helps my dps, and on bear type mobs the difference is noticable. usually by the time i get 4-5 combo points its not worth using rupture so i eviscerate (even though its mitigated by armor). Again this is for leveling with combat swords, and i can see it being different for other builds.
#10 Feb 05 2008 at 11:33 AM Rating: Good
***
2,680 posts
Generally speaking it's usually CS for griding, Garrote for grouping.

The extra combo point and less incoming damage in pve grinding makes CS more useful for me. It just seems to be more efficient.

It was an excellent lesson to learn that, for instances, using Garrote is almost always preferred by tanks. Both for less threat for the rogue and stuns cut down on warriors rage and threat generation. Occasionally the tank will want me to lock down a caster, but most of the time it's Garrote, SnD, Rupture, DPoison.

Some very good info in this thread for pvp. Makes me think...
#11 Feb 05 2008 at 12:05 PM Rating: Good
**
459 posts
Sorry to hijack your thread a bit, but for garrote in PvE (5-mans) I found an awesome shadowstep only macro that would just be deadly on bosses.

/castsequence Premeditation, Shadowstep, Preparation, Premeditation, Garrote, Shadowstep, Rupture

Found that on WoWWiki.
#12 Feb 05 2008 at 1:34 PM Rating: Decent
**
264 posts
Does that actually work, or have you even tried it yet? I thought you couldn't chain link moves like that, even with castsequence. Except for a pickpocket>opener move that is.

I'm not ShS so I can't try it, just curious.
#13 Feb 05 2008 at 1:44 PM Rating: Decent
**
459 posts
Yea, worked real well when I tested in in SLabs. It worked almost perfectly. The reason I say almost is because I never got to pull off the 5 point rupture because I was on the boss that MCs every 30 seconds and he MCd me behind the door to the rest of the instance...
#14 Feb 05 2008 at 2:02 PM Rating: Decent
In PvE, I find myself using Garrote against melee mobs or longer fights and use cheap shot on the squishy casters as they usually drop before or right after they come out of the stun.

Edited, Feb 5th 2008 5:04pm by Meatballsub
#15 Feb 05 2008 at 2:05 PM Rating: Good
***
2,680 posts
Quote:
I thought you couldn't chain link moves like that, even with castsequence.


/castsequence will "cast" only one ability per keypress/click then set itself to the next one in order. So every time you hit the key/button it applies only one ability/spell.

Also note that if an ability/spell does not go off for whatever reason, the macro will still go to the next step. And that could be seriously problematic. I wouldn't suggest you make a macro like this for skills that depend on the one before (coldblood=>opener) for example.

Did you notice this ever happening with the ShadowStep one?

*edit, added quote for clarity

Edited, Feb 5th 2008 5:39pm by TherionSaysWhat
#16 Feb 05 2008 at 2:23 PM Rating: Default
Don't macro...how hard is it seriously to press those keys? :\

Plus that macro blows as you blow everything for a large Rupture during which you could have put up some poisons, and got into your second CP cycle.
#17 Feb 05 2008 at 2:38 PM Rating: Decent
It's really situational. In instances, it's always garrotte. PvE soloing I usually use KS and don't think too much about strategy. CS SnD hemo hemo KS hemo hemo hemo hemo evisc if they're still alive somehow

In PvP it depends on who you're coming up against and what the situation is. Often it's garrotte against mages or warriors. Premed+CS often too, either they get stunned and beat a lot, or they trinket and get KS with a full 5 seconds. If mages blink I can ShS>kick... If I'm running into the fray it's often CS to stop whatever from hurting teammates and letting other teammates proceed with the beatdown.

I don't know yet for Arena, but I imagine again it'd be situational.
#18 Feb 05 2008 at 3:12 PM Rating: Decent
**
459 posts
TherionSaysWhat wrote:
Did you notice this ever happening with the ShadowStep one?


Not really. From my little experience with this macro you can spam it and everything will fire perfectly, except maybe if the mob moves and you cant pop garrote in the 10 seconds the shadowstep buff lasts. I guess the entire garrote could be resisted, but that still leaves you with a 4 point rupture to be had.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 232 All times are in CST
Anonymous Guests (232)