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Traps really need to scale with gearFollow

#27 Feb 05 2008 at 2:05 PM Rating: Good
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Damn... I've been PWNED...
#28 Feb 05 2008 at 2:21 PM Rating: Decent
OP I'd agree with the traps getting better with gear. I mean honestly why not? Our pets do.

Maybe not the duration, just the resist rate.

I always tell our Hunters in KZ, that if the trap is resisted, that he should run to me I'll Taunt it. Not to mention I slowly start walking to the ramp (or where ever the trap is) so I can get there before the break.

So just run to your tank. I tanked the crawlers heading up to Prince with no off tank, I'm sure a extra ghost for a few seconds (until trap CD is rdy again) won't kill me. Then just set it under the mob, next to the Warrior.

Now the Moroes fight is a tough one... since the MT will have Moroes and prolly a off tanked mob. So if you have another hunter double trap him =)

Not quite sure why you are getting so many negitive posts. I think it's not a bad idea.
#29 Feb 05 2008 at 3:09 PM Rating: Decent
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Hunters are the only class in the game that can CC EVERY kind of mob in the game if it's not totally immune in the first place. That fact makes Hunters a CC class same as mages, locks and rogues... problem is we are the only ones who when having a bad day can wipe an ENTIRE RAID. If a mage or rogue or warlock gets a resist or their CC gets brokwn it takes what 5 seconds or less to cast the spell again?

Kiting should be synonymous with Hunter, we're ranged fighters that have many tools to make it easy for us to do so, and therefore when traps resist or are broken or whatever, we should do whatever we can to keep that mob occupied until someone else can take care of it or we can try and trap it again. This however becomes a problem in some situations where the Hunter is the primary source of DPS...

I like the way things are, but there is room for improvement.... change traps in some way that makes all specs viable trappers and add something else to SV that makes it worthwhile... rogues, locks and mages don't have to SPEC into their CC why should Hunters have to?

#30 Feb 05 2008 at 6:04 PM Rating: Decent
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Herbnosis wrote:
To the jerks, pt. 2: BM with SV on the side is not a real answer, as this isn't a build that will get you a lot of raid invites.
I love bold, sweeping, false generalities. With my "won't get many raid invites" BM/sv spec I'm the second best performing Hunter in my Guild, and I get any raid spot I want. And just in case it matters, I'm about the 3rd best geared Hunter in the Guild and still hold my own very well. If I wasn't the second best performing Hunter, I'd respec. But until the point where I can't hold up my end of the DPS I see no need to fret about Mortal Shots.
#31 Feb 05 2008 at 8:07 PM Rating: Default
While my first response was definatly rude and i dont regret it because hunters who **** and whine about trapping after they have been given so much in this game really are not hunters at all. They are just players looking for an easy time.

Now although im sure there is a great guide about trapping somewhere i will try to cover some small points of trapping. I dont claim to be a great trapper. but i have played all three specs of bm/mm mm/sv and sv/mm. My most current and ironicly my most favorite is the sv/mm

First and foremost the reasons our traps get resisted more than all other classes is because of two main reasons. The first reason is because we are allowed to trap two mobs at once no matter the spec for a very nice duration.

Now as sv we can trap even three mobs at once. That is HUGE because most groups only take about 10-15 seconds to kill a high level elite mob. This means that your traps will give a good amount of time for the group to catch up to your cc.

Also If that first point was not enough. We are a class that just screams kite and avoid damage. I really dont want to list all the skills we have for this type of play because i have done it far to many times in the past. but no matter what spec you are. You have a decent array of abilities to help you.

Of course some skills from some trees are better than others. But hey thats life. You can still get the job done regardless.

Now when i see a bm/mm hunter i see two possible scenarios. They either raid a bunch and are very good damage dealers, or they are solo questers who played bm to 70 and now have decided to try to get the cool purple stuff.

And you know what? either way is fine with me because im more than happy to help a person who is uninformed learn to trap.

One thing stands firm regardless, No matter what gear or what skills this person has, A bm hunter will ALWAYS have a harder time trapping than a sv hunter would. This of course assumes the players are of equal skill level.

Thats just the way things are.


Now as for skill related tips for getting the most outa your traps assuming your a bm hunter:

First know that in high level instances your going to be resisted more often. This means that you will need to prepare alot more for trapping, this includes laying a trap early and waiting for the cooldown to come back up or come close to being back up before the pull. Now some people would say this will slow the group down. NO!!!! a skilled hunter can do this on the fly. The hunter really is ready before everyone else, even the tank. Because when the tank is marking and the casters are drinking.. your running forward and dropping a trap. then you can drink.

this skill in itself will always give you two good traps. If by a miracle both are resisted. as a bm you have a few options still.

First intimidate the mob and put your pet on him. try to get him to aggro and kill your pet.. he wont last long but at least your pet will buy you can extra few seconds. While this is happening your kiting away from your pet and the mob. you should have about 5 full seconds. sometimes up to 8 if your pet gets a lucky evade. Now the mob will run after you. at this point you have a few options still.

you can relay a trap if the cooldown is back. or you can feign death to buy even more time.

Lets assume you feign death. The mob is now on the second highest threat target... OH **** prolly the healer. But hopefully you bought enough time to allow the tank to pick up the mob. or by this time your trap has gotta be some kinda close to being back up and you can retrap the mob.

now this scenario assumes that neither concussive shot. or wing clip would work. that is honestly to me very rare in kara and below. Most often times you will be able to suck it up and wing clip or conc shot.


so hope that helps. i kinda got off topic but the main point here is that you need to realize that different specs are strong in different areas. and also you need to learn that this game is not to be handed to you on a silver platter.

This game is not that hard. but some aspecs can be challenging. but the good news is that if countless other players can do it.. so can you.

Now also keep in mind that if your doing kara and 5 man heroics. maybe your best spec is not the bm/mm build.. maybe you should go sv/mm or mm/sv.

if your trapping alot it may be worth a shot. because to be honest the huge damage numbers that come from the bm tree really dont become huge until 25 man content. and even then alot of players can easily keep up with that damage as a mm/sv or sv/mm build..

I guess it all comes down to you.
#32 Feb 06 2008 at 12:25 AM Rating: Decent
I have the skill to trap, I've done it before, I know my backup plans. I dont trap very much anymore, very rarely, so respeccing would be a waste. The times I do though, maybe I'm just having terrible luck?

To be honest, this post has nothing to do with skill.

I feel hunters are a legit CC class, and just like the other ones, spec shouldn't get in the way of how effective our CC can be. I feel since so many people (at least on my server) rely so much on hunters for CC, we should be fit to do so? Either by shortening the cooldown on trap, or making stats on gear make traps pretty much non resistant, or something.

That's my thought. I really dont give a damn how much extra work it is, because obviously I'm still playing the class, and even if I don't perfer it, I still do my job and I go on.

Edited, Feb 6th 2008 3:26am by Fanoran
#33 Feb 06 2008 at 8:41 AM Rating: Decent
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747 posts
Trap resists have nothing to do with skill. While trapping in general has very much to do with not necessarily skill but experience in doing so, so you know what to do when and so forth.

All I'm trying to say is that since hunter is considered a CC class, every hunter should be able to do it, with practice and experience, and not have to worry about high resist rates that could ruin a pull.

I know what my limitations are and I deal with it, so does the raid, so don't get the wrong idea, i'm not saying we're broken or that we suck at CC, i'm just saying that SV hunters are the only "reliable" hunter CC and BM and MM are gambles especially in raids and heroics (meaning this trapping problem really only becomes noticeable when you start doing raids and heroics).

Fix it, or don't, I still love my Hunter, but I wouldn't mind being a more reliable CC.
#34 Feb 06 2008 at 9:08 AM Rating: Decent
I play both a Hunter and a Mage.

IMO, the Mage CC is awesome and reliable; but there is nothing as exciting as CC'ing as a hunter. All of the "What if's" can make for some real nail biting situations.

I can't speak for BM's (personally I don't care for the spec) but as far as MM goes; we have many tools at our disposal.

Frost Trap
Feign Death + Misdirect (If a Mob is heading out of control, throw it on a Tank)
Concussive Shot
Silencing shot
Line Of Sight
Ice trap
Pet OT (even if it buys you 3 seconds for a CD to pop)


I really believe that with all of the above tools, Hunters can control almost any situation.

In short, Blizzard shouldn't give us anymore, we have plenty.
#35 Feb 06 2008 at 8:19 PM Rating: Default
Quote:
I play both a Hunter and a Mage.

IMO, the Mage CC is awesome and reliable; but there is nothing as exciting as CC'ing as a hunter. All of the "What if's" can make for some real nail biting situations.

I can't speak for BM's (personally I don't care for the spec) but as far as MM goes; we have many tools at our disposal.

Frost Trap
Feign Death + Misdirect (If a Mob is heading out of control, throw it on a Tank)
Concussive Shot
Silencing shot
Line Of Sight
Ice trap
Pet OT (even if it buys you 3 seconds for a CD to pop)


I really believe that with all of the above tools, Hunters can control almost any situation.

In short, Blizzard shouldn't give us anymore, we have plenty.



Dont forget scatter shot. that is another awsome mm skill that buys 4 more seconds.. one of my favorites and its an instant cast also with a (i think) 30 second cooldown
#36 Feb 07 2008 at 6:14 AM Rating: Good
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GYFFORD, Pie Eating Champion wrote:
Not quite sure why you are getting so many negitive posts. I think it's not a bad idea.


It's not a bad idea, but it's not needed either. We have plenty at our disposal to handle CC, scaling isn't needed.

Besides look at it another way. Remember the uproar from the other CC classes when they said they were going to bring back the ability to have multiple mobs trapped at once.

"OMG QQ more hunters, no other CC can trap more than one mob at one time, why should you."

"Hunters traps already are the most versatile CC in game, why should they be able to trap more than one mob at once."

Now take that even further and allow resist rates to scale with gear.

"Hunters are OP they have the most versatile traps and are practically resist proof since they scale"

I couldn't imagine how many OP remarks you would see if they did this, then the ultimate nerf bat would come down on us.

The fact is our traps are great. Yes they seem to get resisted more than others, but thats because we know when out traps are resisted, we don't always notice when a sheep/shackle/seduce is resisted because we are focused on what we are doing. I've seen a priest in kara casting Shackle on a mob every 10 seconds(even though it's a 30 second duration) and still have it break and cause a wipe. I've seen a mage sheep and re-sheep just to have it break early and the mob one-shot the mage. I've seen seduce break and one shot the little succubus so many times it isn't even funny. It happens to everyone, but it always seems like it happens to you the most.
#37 Feb 07 2008 at 7:27 AM Rating: Decent
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SynnTastic wrote:
The fact is our traps are great.
Again, IF specced for optimal trapping. Otherwise hunter CC is about as haphazard and random as it can possibly get.

I don't think anyone wants to completely eliminate trap resists, just don't force Hunters to choose between a spec for optimal dps and a spec for optimal CC. No other class has to do that; our traps should be as reliable as a fire mage's sheep or a combat rogue's sap. They're not - unless you put at least 12 points into survival.
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#38 Feb 07 2008 at 7:37 AM Rating: Good
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2,101 posts
Timorith wrote:
SynnTastic wrote:
The fact is our traps are great.
Again, IF specced for optimal trapping. Otherwise hunter CC is about as haphazard and random as it can possibly get.

I don't think anyone wants to completely eliminate trap resists, just don't force Hunters to choose between a spec for optimal dps and a spec for optimal CC. No other class has to do that; our traps should be as reliable as a fire mage's sheep or a combat rogue's sap. They're not - unless you put at least 12 points into survival.


That's perspective. I'm BM and I think my traps are fine and great. Sure they break, sure they get resisted. At times it seems like I'm the only CC who's being resisted, but I know from running constantly with the same mage, that his sheep gets resisted or breaks early just as often as my traps do.
#39 Feb 07 2008 at 7:55 AM Rating: Decent
1 second Sheep CD vs. 30 (26) sec Trap CD. A lot more manageable for the mage, dontcha think? Sure...CS, and WC are available to us, but how much can you rely on them??
#40 Feb 07 2008 at 8:00 AM Rating: Decent
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747 posts
It's not the breaking early, partial or full resists that I feel are the real big issue. Yes our traps are great, when they work, but the fact that no matter what, we have a 30 second (26 with BL gear) cooldown on it, and even with preparation, we can only lay 2 traps in quick succession, so if we have an unlucky day, theres no recovering from 2 resists if you're in close quarters or in an otherwise crappy situation for kiting.

I'm really not sure how to make it better without completely OP the class, I just know that being called to CC as a BM spec makes me anxious, not because I don't think I can do it, but because I have no idea how the actual trapping is going to go. I don't mind doing it at all, and everyone knows that there is a possibility that my mob might have to be picked up before it was intended to be, it's just I don't look forward to doing something where I can't control the outcome with skill.

Edited, Feb 7th 2008 11:00am by Katchii
#41 Feb 07 2008 at 8:06 AM Rating: Good
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2,101 posts
Timorith wrote:
just don't force Hunters to choose between a spec for optimal dps and a spec for optimal CC


Just thought I would put a little ephasis on this comment here. You do realize what spec is short for right? Specialized talents. Survival tree is a trapping specialization. Beast Mastery is a DPS specialization that focuses on the pet. Marksmanship is a DPS specialization that focuses on the hunter.

What your basically doing is trying to have your cake and eat it to. You can't do that. You have to choose, you have to specialize. This discussion is starting to cross the border from reasonable to irrational.

It's almost getting as bad as the mages fire vs frost specs. Frost mages complaining about not being a PvE spec because it doesn't have enough damage output as fire does. Fire mages simply say they are sacrifise the DPS of fire spec for survivability of frost spec. Again you can't have your cake and eat it to.

Same thing goes here. You want to go BM or MM, you are going for DPS. If you want traps to be more effective go with the traping specialist. You sacrifice DPS for more reliable traps, or you sacrifice more reliable traps for higher DPS. Basically again, you can't have your cake and eat it to.
#42 Feb 07 2008 at 8:13 AM Rating: Good
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830 posts
Fanoran:

You're comparing apples and oranges. Mages are clothies, as are priests. If their trap gets resisted, they are in instant and immediate danger of dying. Also, mages and priests have CC almost as a secondary role. They SHOULD be concentrating on something else during the fight. A Hunter has to watch the many balls in the air that they keep up there. Hunters are role jugglers. Great hunters do it all and make it look easy. (<= Not me!)

Hunters have Mail. We can usually last a couple of shots by a mob or even a lower grade boss. We also have a larger spectrum of mob (CC) control than most casters, as has beeen pointed out. In the end, we can even sic our pet on the mob, let them get some good aggro while we kite and then FD the mob onto the pet. No other class is as versatile. This versatility and the option to choose to top the DPS charts or stay CC master or burn down foes with burst damage (each of the hunter specs) makes other classes cry OP a bit much.

You really can't compare the CC functions or mechanics because the class role, class advantages/limitations, and class conception play heavily on how it's used and what the risks are.

In the end, you as the player determine your state of readiness. If your group isn't allowing your CD to come close to reset prior to a pull, then they are accepting the responsibility that if the trap is resisted, they may have a problem on your hands. If you learn to scramble well, you can actually impress your group by STILL keeping that mob on ice long enough for a second trap to drop and then letting you hop in where you were supposed to be a few seconds earlier.

I am not a great hunter, still learning to be a good one. When I do things right, especially when something goes wrong- perhaps really wrong, and my actions save the group, it makes me feel good and makes up for many of the times I ***** up and sometimes even cause a wipe. I can't complain about the CC abilities of the hunter class, I can only complain about my stupid inability to use them intelligently and efficiently all the time.

Edited, Feb 7th 2008 8:14am by sloshot
#43 Feb 07 2008 at 8:29 AM Rating: Good
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Katchii wrote:
I don't mind doing it at all, and everyone knows that there is a possibility that my mob might have to be picked up before it was intended to be, it's just I don't look forward to doing something where I can't control the outcome with skill.


Well that's more of a personal issue rather than a class mechanic. See one thing you have to realize is your not out there on your own. Your in a group with 4, 9, 24 other people. Even though trapping that one mob may be your responsability. The group should be there to help you out.

I mean we are talking fractions of seconds that could save lives. How much would it take for a mage to throw a frostbolt to help you kite, or a warrior to intervene and toss a quick taunt and move back to the main target, or a paladin to toss a stun(assuming it's stunable), hell even a shaman throw out an earthbind totem(the one that slows movement, sorry I'm not a shaman). All theses things take fractions of a second to do, and could save yours and the entire groups lives.

But then again, in your everyday run of the mill PUG you won't find this kind of group synergy. I understand everyone reasonings behind wanting traps to scale. I just don't see it as being necessary. We have to have balance, like I said in an above post you sacrifise DPS for better trapping, or you sacrifice better trapping for more DPS. We can't have our cake and eat it too.
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