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Traps really need to scale with gearFollow

#1 Feb 04 2008 at 7:21 PM Rating: Good
Honestly, I've come to the point in Heroics and Kara where I ask not to trap anymore; so many resists, and traps breaking in only a few seconds. And even in all Mail, it only takes heroic mobs 3 hits to kill me. So, trap breaks early in a fight? Me=dying, and probably the party.

I'm in t4 gear, so the trap CD set bonus from BM set is a little under for me. And I'm BM, no trap talents.

But does anyone else agree with me? And, what do you do try and manage that? Kiting, of course would be the 1st answer you'd all say, but what percentage of heroic/kara mobs aren't immunte to Frost Trap and Concussive shot?
#2REDACTED, Posted: Feb 04 2008 at 7:51 PM, Rating: Sub-Default, (Expand Post) if u want to get better traps either petition blizz for it (trap imp gear) or spec surv and go suck (unless u know wut ur doing) lol
#3 Feb 04 2008 at 7:54 PM Rating: Decent
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It's not really that hard to get imp-trap resist
#4 Feb 04 2008 at 7:54 PM Rating: Decent
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No, I don't agree with you. You have Talents you chose not to purchase which would improve your Trap functionality. If you made that decision you need to live with the consequences or respec.

And, I very much do not understand why you are stating how many hits it takes for a Kara mob to kill you. Isn't that a subject for another post? Unless you think there is some link between a Trap resist or early break and you being hit? In which case you and/or your raid are not playing as smart as you could be.

Say you're assigned to trap the Paladin at Moroes. Drop the trap, take a few steps back, and target the Paladin. The raid is aware of your CC limitations, and gives you 30 seconds of cool down (this can be shortened by timing the pull based on your familiarity with your raid group). On the pull you shoot the Paladin, and it heads for you, running across your trap. "Oh, noes! A Trap resist!" You lay another Trap. Two back to back resists are rare, but can happen. If it does not happen, you've done your job. If it's "Oh, noes! Two resists!", you FD.

Note that in none of the branches of this chain of events are you being hit. To be hit would require two back to back Trap resists and a FD resist. It could happen, but if it does it's just your unlucky day, and not a case for requesting any changes to the way Traps work now.

Edited, Feb 4th 2008 10:58pm by Kompera
#5REDACTED, Posted: Feb 04 2008 at 8:43 PM, Rating: Sub-Default, (Expand Post) LOL i honestly did not want to even touch this one but i will because of this dumbass statement.
#6 Feb 04 2008 at 9:31 PM Rating: Excellent
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lol. why do you people have to be so rude? honestly. If i were him i would rather have you not post anything at all then call me a dumbass and tell me im a failure. He asked a question about whether or not you think traps should scale with gear, he did not ask what you people thought of him.

He obviously mentioned he has decent gear because he still dies when they fail to work effectively, that is directly connected to the issue at hand in the fact that if his traps do not function he dies very easily.

All you really had to tell him was how he can work his traps more efficiently.
#7 Feb 04 2008 at 11:27 PM Rating: Good
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...Or he can suck it up and respec SV.

Was it not enough that Blizzard changed it so we can use traps in combat? I don't know about you guys, but I was around when we had to be out of combat to lay traps. If we got into trouble mid-fight, we had to set our pet to passive, FD and set the trap before getting back into combat... And that was really only possible out in the World. It was REALLY hard to retrap a mob in an instance without killing the healer.

Traps are the easiest thing in the world now. If you're really not happy with the amount of resists you get, take a look at the Survival tree.

Edited, Feb 5th 2008 2:30am by ProjectMidnight
#8 Feb 04 2008 at 11:57 PM Rating: Good
geez, usually these forums are limited on asses...Must be a bad night.

You're basically saying BM sucks in other words, you coulda just said that and I'd get the point.

Edited, Feb 5th 2008 2:59am by Fanoran
#9 Feb 05 2008 at 1:44 AM Rating: Decent
I don't agree with you nor should you expect much pity for your sob story. If you don't spec SV for better traps, you're traps won't be top-of-the-line. But you shouldn't die whenever you're traps are resisted either. You have other tools to use. Just learn your class and start thinking when you play instead of "Oh no... my trap was resisted...*die*"

When mine get resisted, I pop Intimidation, WC and run. If my pet takes aggro, I continue mission. If not, FD. If THAT gets resisted, I kite til my CD is up and trap it again. Now if THAT gets resisted, I'm boned.

And even what I just said isn't the end all answer to your question. Situations vary with the group you're in, your surroundings, # of mobs, etc. Just have a rough draft of what you're going to do before you do it. And be glad you don't have to FD to set another trap.
#10 Feb 05 2008 at 4:29 AM Rating: Good
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Lowgo wrote:
All you really had to tell him was how he can work his traps more efficiently.
I would have sworn that this was exactly what I did tell him.

Fanoran wrote:
geez, usually these forums are limited on asses...Must be a bad night.

You're basically saying BM sucks in other words, you coulda just said that and I'd get the point.
No one is saying that BM sucks. I've been BM since about 40th level, and I still have Talented Traps. But there is no free ride. I chose these Talents over some excellent DPS Talents in the MM tree. You made another choice, but you can respec any time you like.

Edited, Feb 5th 2008 7:34am by Kompera
#11 Feb 05 2008 at 5:08 AM Rating: Excellent
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Fanoran wrote:
Honestly, I've come to the point in Heroics and Kara where I ask not to trap anymore...

Its elites, trapping elites is a crap shoot for a non-survival hunter. Still, I feel your pain. I personally have grown to despise trapping. I think the real issue is that while hunter cc is the most versatile in the game, its reliability is almost completely dependent on what everyone KNOWS is a less than optimal dps spec.

Mages and rogues for example can spec for their best, hardest-hitting raid dps and still have rock solid CC, whereas a hunter is forced to choose between their best dps and having reliable crowd control. Whats more, even a deep survival hunter can - and will - see trap resists and early breaks; They're just better equipped to deal with them than other specs.

Another issue is the whole 'walk over this spot' dynamic of hunter CC which is heavily dependent on the space you have available to you and the environment. Some are fine with this aspect of the class, others aren't. IMO the entire system is overly precarious, tedious and time-consuming.

What all this amounts to basically is the player being pigeonholed into a specific spec and play style if they want to be of the most use in instances where trapping is required.
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#12 Feb 05 2008 at 5:18 AM Rating: Decent
If you are Survival and you put points in the trapping skills then your traps will last longer and you will have a MUCH bigger chance for them to not be resisted. Good Luck.
#13 Feb 05 2008 at 6:33 AM Rating: Decent
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Quote:
Was it not enough that Blizzard changed it so we can use traps in combat? I don't know about you guys, but I was around when we had to be out of combat to lay traps. If we got into trouble mid-fight, we had to set our pet to passive, FD and set the trap before getting back into combat... And that was really only possible out in the World. It was REALLY hard to retrap a mob in an instance without killing the healer.


QFT! I took a year off from WoW, and came back to find the deadzone gone and the ability to lay traps in combat added. Completely changed the way I dealt with adds and rassafrazzin frost mages (absolutely hated being frost nova'd and standing there not being able to hit them with anything).

On the trap issue, if you want to stay BM, just spec SV as your secondary and grab every trap talent available. And don't forget your best CC tool is not your traps, it is your pet!
#14 Feb 05 2008 at 6:45 AM Rating: Good
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I dont know what you are all QQing about, but i never had trouble trapping, not as SV, Marks or BM.



edit: only in late karazhan there are a couple mobs that escape traps really easy, cant think of their names but it are ghosts that turn invisible half the time or so...
But its a simple matter of pulling em good and far away and making sure you have a backup trap and its all ok.


Edited, Feb 5th 2008 3:59pm by Aethien
#15 Feb 05 2008 at 8:04 AM Rating: Good
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I will agree with the OP to a point. Trapping as something other than SV specced for trap mastery is a gamble. I do think that the trap resist mechanics need to be addressed in some way, either with gear that gives trap bonuses (I don't count BM set, yes it's good for trapping but a resist is a resist no matter what your cooldown is) or making the resist less on mobs, or making the resist mechanic go up/down with your +hit but still giving SV an edge by increasing trap time and decreasing cooldown or something...

I know I have gotten to the point where I tell my groups that they need another CC besides me, simply because unlucky things happen and I don't want one of those stupid double trap resists to wipe the group, and cause unnecessary bad times (Because as we all know when Hunters FD the mob goes straight for the healer). And in raids it's to the point where we have to put 2 hunters to one mob to ensure that mob doesn't get out of control. We will make due with what we have, but we wiped twice on Moroes the other day because the only CC we had was a priest and 2 Hunters, and our traps alternated resists... really unlucky.

Good days do happen more often than bad ones, but the fact still remains you can't rely 100% on a BM, MM or even SV hunter if he's not specced into trap mastery for CC, whereas you CAN rely 100% on mages, priests and warlocks for their CC, at least for the spell to hit... yeah the spell can get resisted but there isn't a 30 second cooldown on them.
#16 Feb 05 2008 at 8:38 AM Rating: Decent
Exactly. The -2 sec cooldown wont do sh*t for me the luck i'm having.

And what the hell are all of these posts about skill? This has nothing to do with skill. Countless times, I mean countless, A mob would break *both* traps before CD. I'm talking, lay one down before a fight, lay another right away, you get the picture. Then usually when I FD, it heads straight for the healer. I'm not going to give up DPS for talents when other classes can do it better. Mages and Rogues don't need talents to get the full effect of their CC, do they? If Hunters are supposed to be considered a CC class, they'd fix that as well. People rely all on hunters for CC, when in most cases they just aren't enough.

Edited, Feb 5th 2008 11:40am by Fanoran
#17 Feb 05 2008 at 8:56 AM Rating: Excellent
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Fanoran wrote:
Exactly. The -2 sec cooldown wont do sh*t for me the luck i'm having.

And what the hell are all of these posts about skill? This has nothing to do with skill.


Skill kicks in when you know how to kite the mob around until your CD comes up, rather than simply feigning death and letting the mob run for whoever is highest on the aggro list(healer).

Concussive shot, run away. Wing Clip, run away. Intimidate(obviously need to be BM speced), run away. Anything to slow the mob down until your CD is up on your trap.

With all these slowing moves at your disposal, Feign Death should be the last resort used when your traps break early or are resisted, not the first. And if worst comes to worst, sacrifise yourself for the survival of the group. If you know beyond a shadow of a doubt that you are going to die, kite the mob as far away from the group as possible, try to wing clip or concussive just before you die, to give your group as much time as possible to handle whatever they are doing.

If it's too much for the group, then it was too much, but you did your part by keeping the mob CCed for as long as possible while the group did what they could. If your trap breaks and feign death is your first response then you failed. It has nothing to do with traps resisting or not scaling with AP or any other stat, it was you failing to utilize all you have at your disposal.
#18 Feb 05 2008 at 9:06 AM Rating: Good
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A bunch of very good information here, and a bunch of useless bickering and generally assholery.

To the OP: if you're running heroics and Kara, you're not gimping yourself too badly to get 2 pieces of BL gear for trash mobs. Just put on your good stuff for boss fights. And the BL set bonus is 4 seconds, not 2, and it's very significant. It's not the answer you're looking for, but it always seems with hunter changes that the devs don't play as hunters, ever, and have no idea what we need. Another argument is if traps scaled, fewer people would play SV until 25 man raids. Either way, Bliz is likely not going to change traps anytime soon.

Whether this is skill or communication, you be the judge, but if your mob resists two traps, call it out. The MT or OT (depending on your situation) might be able to grab the mob off you. If it's the Moroes fight, kite, you have plenty of space. But more often than not, communication will avoid a total wipe in this type of situation. You might still die but you'll give your team a better chance to win.

To the jerks: I love how at least two of you said Feign Death should be used when traps resist. FD = dead healer, period. You *might* be able to get away with this in heroics, but if you FD during a Moroes fight, that's a wipe, because you're not getting that agro back before your target two or three shots the healer.

To the jerks, pt. 2: BM with SV on the side is not a real answer, as this isn't a build that will get you a lot of raid invites.
#19 Feb 05 2008 at 10:16 AM Rating: Good
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Quote:
A bunch of very good information here, and a bunch of useless bickering and generally @#%^ry.

To the OP: if you're running heroics and Kara, you're not gimping yourself too badly to get 2 pieces of BL gear for trash mobs. Just put on your good stuff for boss fights. And the BL set bonus is 4 seconds, not 2, and it's very significant. It's not the answer you're looking for, but it always seems with hunter changes that the devs don't play as hunters, ever, and have no idea what we need. Another argument is if traps scaled, fewer people would play SV until 25 man raids. Either way, Bliz is likely not going to change traps anytime soon.

Whether this is skill or communication, you be the judge, but if your mob resists two traps, call it out. The MT or OT (depending on your situation) might be able to grab the mob off you. If it's the Moroes fight, kite, you have plenty of space. But more often than not, communication will avoid a total wipe in this type of situation. You might still die but you'll give your team a better chance to win.

To the jerks: I love how at least two of you said Feign Death should be used when traps resist. FD = dead healer, period. You *might* be able to get away with this in heroics, but if you FD during a Moroes fight, that's a wipe, because you're not getting that agro back before your target two or three shots the healer.

To the jerks, pt. 2: BM with SV on the side is not a real answer, as this isn't a build that will get you a lot of raid invites.

that was incase anyone happened to skip Herbnosis' post :D

and thank god, someone finally called it Beast LORD instead of BM set.


also, if a mage gets double resists, they have a higher chance of dying than hunters do. clothies with 6k hp = squishy.

BM/SV is stupid. BM is NOT a cc spec, so be careful when trapping, use your snares. When the situation allows, kiting the mob away from the group and VOCALIZING (or typing) the situation is a must. When mobs 1 shot crit you, /***** and moan like you should. I hate leaving room between me and my traps incase i need to FD on the skull, but sometimes you have to give up SOME dps for better CC.

Quote:
Kiting, of course would be the 1st answer you'd all say, but what percentage of heroic/kara mobs aren't immunte to Frost Trap and Concussive shot?

Being experienced in a zone can help a lot. I ***** to the group/raid leaders if im told to trap a ranged mob. it sucks and can sometimes lead to me pulling a 2nd group... this is avoidable, but the effort is almost never necessary. If you know the zone, you also know which mobs are immune to snares. Be extra careful with those, consider passing them off to a fearing class, and continue with the awesome dps BM provides.

If there is a mage in the group, they are always primary CC. If there is a rogue that isnt contributing CC-wise, let them sap and set a trap between that mob and the group. When sap breaks, watch to be sure he doesnt resist the trap.

Enjoy one of the most fun classes in-game!
#20 Feb 05 2008 at 10:34 AM Rating: Default
I just feel like I've tried all this before, and yet still something bad happens.

This whole thread has gotten off topic.

My question was do you feel that since Hunters are indeed a legit CC class, our traps should get buffed up to be that? Instead I get "omg u suxx0r" and no answer.

I've discovered about a week ago that pugging Heroics is a pretty stupid idea, so I just plain dont do it anymore. I can just choose to go with a guild mage at all times. Problem solved, right? Heroic mobs resist the hell out of me but I've never seemed to have problems with a Moroes add.
#21 Feb 05 2008 at 10:58 AM Rating: Decent
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I do think it's a matter of talent choice, and I see it in other classes as well. I'm SV, so I've decided to forego some DPS to ensure my cc is as solid as it can be. But I do find myself telling the group that my pet won't be a very effective offtank. I'm routinely asked to silence casters, and have to explain that I can't. But I've run with rogues who's sap are resisted because they aren't assasination spec (or whatever spec it is that boosts their sap skill).

I think part of the tradeoff for our trap versatility is a reduce reliability. I'm in demand because I can trap beasts or humanoids or undead or elementals, so I can do my thing in when the mage or lock or priest can't. But since I'm relied upon more, my traps are (seemingly) resisted more often.

So to answer the OP's question, I don't really think trap skills need to scale with level or stats. I'd like to see a trap benefit on higher level gear (especially at the expense of some of the other 'buffs'such as a mend pet boost or a FD resist reduction). But that's the way it goes.
#22 Feb 05 2008 at 10:59 AM Rating: Excellent
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PvP specs generally avoid the improved trap stuff because the 10 second limit to Freeze trap makes it a waste. So if you are intending PvP, you are probably fine without improved trapping abilities.

Trapping Specs:
BM should not be made or retained as "The Super Spec". It bugs me that it is touted as the end all of specs. It needs to have its weaknesses and if poor trapping is one of them, so be it. Choosing to be BM/MM and not BM/SV I agree that you should lose the trapping functions of SV. You are trading DPS for increased utility.

At the end of the day, each spec needs to be balanced against the others. Blizz should NOT scale trapping just so BM can do everything well. Improved or super traps should be the realm of SV, plain and simple. It makes that spec viable for end game. A good SV and an MM hunter in a RAID should be an add to the RAID along with all the cookie cutter BM hunters doing DPS only. TSA/Silencing Shot and Traps/Wyvern Sting can be useful even in RAIDing. It's up the the RAID organizer to determine how useful it actually is to them for a given RAID.

If trapping is mandatory for a given RAID or instance, bring along an SV/MM or MM/SV hunter to do that job when needed. If you choose to remain BM/MM, then understand that you are probably not the optimal trapper for a situation in which you NEED to hold that Mob in your trap. Make your group leader aware of your spec limitations if they are not already. You are DPS and fear proof. That is BM/MM's job. I'd concentrate on doing that job and let another hunter of MM/SV or SV/MM do the trapping. Leave SOMETHING for us other spec hunters to be proud of...
#23 Feb 05 2008 at 11:03 AM Rating: Good
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I think it's hard to say whether or not the Hunter class as a whole is a viable CC class.

Personally, I run with a SV/MM spec (0/21/40) and have very little problems with trapping. And if my traps do go wrong, I have tools that allow me to deal with it. As for whether or not people lack skill, that's a subjective statement which I can not make.

I don't think that our traps need to be buffed.

The point that people seem to be missing, or at least this is the way I see it, is that, for the Hunter class, your spec (not the class itself) determines your viability as a primary CC.

BM hunters have traps; their pets have intimidation... it's possible to do ok with trapping/kiting but it can't be relied on as primary CC. They do, however, put out amazing DPS.

SV hunters, on the other hand, have decided to give up potential DPS in order to become viable CC. With my spec, I have a trap CD that is equal to my trap length, plus a 5% decrease that mobs will resist my traps. I specced this way because I wanted to add that utility. Yes, my DPS isn't as good as my BM counterparts, but when a group needs reliable CC, I'm usually called upon.

EDIT: Typos

EDIT: Seems that while writing my post, sloshot explained what I was trying to much better than I did. Essentially... there's a reason that we have differing specs for each class... and there are pros/cons to each. If we could spec BM and have good traps, what's the point of the other talent trees?

Edited, Feb 5th 2008 2:25pm by Rycerz
#24 Feb 05 2008 at 11:23 AM Rating: Decent
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Look, most skilled hunters have no problem chain trapping, even with the full CD. I'm not saying you're stupid or anything, but if you come in here with a QQ post like this you should EXPECT to be flamed... heavily even.

I don't mind posts like this, but I know there are people who do. Flaming is all over this forum, so you should know too.

I personally do not believe CC traps need to scale with gear (since most damage traps already do). Do a CC run in an instance 10 or 5 levels below yourself once. CC run is 5 hunters, and only trappage and other juicy CC (yeah, no healers!).
#25 Feb 05 2008 at 11:29 AM Rating: Decent
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actodd wrote:
...But I've run with rogues who's sap are resisted because they aren't assasination spec (or whatever spec it is that boosts their sap skill).
See, this is the issue. ROgues dont HAVE an ability that boost their sap skill, they have abilities that boosts their stealth level and their sap RANGE.

Rogues will NEVER get a sap resist unless the target is immune in the first place. The variance in sap durations is very small too. You almost always get at least 20 seconds, sometimes more. Almost never less.

All this without a single point in subtlety.
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#26 Feb 05 2008 at 2:04 PM Rating: Decent
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Rycerz wrote:
If we could spec BM and have good traps, what's the point of the other talent trees?
Expose Weakness, duh
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