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Healing in PvPFollow

#1 Feb 04 2008 at 12:19 PM Rating: Decent
My druid is currently level 67, almost 68 and i was wondering how people normally spec to PvP-heal in both arena and BG situations. Does this spec have a legitimate spot in PvE healing?

Thanks
#2 Feb 04 2008 at 12:32 PM Rating: Good
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8,779 posts
i like this build:

http://www.wowhead.com/?talent=0zjZxMhoZVVIbcq0xst

standard arena healer build really. itll work in both pvp and pve, altho you wont have the efficiency of a full-on tree healer, or even an HT spammer. you will have a lot of survivability however, and thats just as important.

http://www.wowhead.com/?talent=0ZxMGoZVVIxcq0est

this second one is probably more what id do for pvp/pve hybridity. it gives you the essential pvp stuff (which consists of swiftmend, NS and feral charge) and still gives you the core stuff that lets you heal effectively as a tree druid. you have slightly less survivability on account of no natures grasp or control of nature, but you get a bit more feral power with feral swiftness (4% dodge is nothing to scoff at, and the move speed in cat is nice).

the general idea in both builds for pvp is outlast and control. you heal people, yes, but youll always get targetted, and the idea is youll be able to hunker in bear with a few HoT's on yourself and utilize feral charge, bash, cyclone, and root to disrupt the enemy while keeping alive long enough for your side to kill their side.
#3 Feb 06 2008 at 12:40 AM Rating: Decent
this is my first post on any wow forum ever..i've been playing a long while.

first ill say that i used to heal in our group with a spec of 47/0/14 and was able to do it quite well since druids are good healers naturally
anyway for my druid in arena this is he spec iuse now i do 2v2 and 3v3 w/ my brothers hunter/warlock and i think this is THE way to go for a few reasons..first ill show the spec its a long url so i had to break itup:
http://www.worldofwarcraft.com/info/classes/druid/talents.html?

50032201223313123100000000000000000000000050252300031400200000

note that this is very tweakable the main idea is to have moonkin and natures swiftness dreamstate and intensity..in the balance tree moonglow, moonfury and vengeance are interchangeable depending on yoru play style as are naturalist, natural shapeshifter, gift of nature and improved regrowth in the resto tree


first of all most of your healing inarena is gonna be your instacasts and your regrowths; your healing touch will only really be used once you get a crit from a regrowth making it then a reasonable 2.5-3 second cast. Since poeple notoriuosly pummel the healer in arena first its quite nice to be able to hop into moonkin w/ the 400% extra armor like dire bear and still contribute to dps and or cc and witht he newer patch where casting healingspells in moonkin instantly shapeshifts you, this spec is even better than before.


IMHO going full out resto is sorta a waste in 2v2/3v3 there is literally 0 dps and pretty esily killed if you are up against some burst damage or any good melee class, but thisbuild u get natures swiftness and a few other healing goodies on top of what, as i said when i was 47/0/14, is an already sufficient arena healing class w/ out talents (obv first 2 tiers excluded)
#4 Feb 06 2008 at 3:04 AM Rating: Good
35 posts
Quor wrote:
i like this build:

http://www.wowhead.com/?talent=0zjZxMhoZVVIbcq0xst

standard arena healer build really. itll work in both pvp and pve, altho you wont have the efficiency of a full-on tree healer, or even an HT spammer. you will have a lot of survivability however, and thats just as important.


Indeed, 8/11/42 is standard for PvP (especially arena) healing. The 8 and the 11 are really no brainers. The 42 resto points people have some discussions on.

As (for PvP) I hardly (get the chance to) use regrowth or tranquility (not in 2x2) other than in combination with barkskin (which protects from interupts anyway) and do not use HT (other than in combo with NS), I tend to take at least one point out of nature focus and into OOC (spend quite some time in bear and OOM tends to be useful).

I also experimented with taking more points out of nature focus and into subtlety as less dispel chance of my HoT's seemed to work nice. The added benefit of threat reduction for PvE helped too, which is to be weighed against the loss of interupt reduction on HT and regrowth in PvE. Well I am not a HT spammer, so I found it to work still reasonably well.
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