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Off hand ideas for roguesFollow

#1 Feb 04 2008 at 12:30 AM Rating: Decent
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2,602 posts
What if....

Rogues had a +resilience bonus based on the amount of +crit or crit% they had?

If mutilate could be used with other weapons but at a different +damage-to-each-weapon based on the type of weapon. [swords have higher base damage than daggers so a lower +damage to each wep from muty]

If rogues had a Mirror Image ability like the lady in scholomances basement?

If expose armor was based on the total % of the targets armor rather than a fixed value?

If Rogues could make self use only poison potions that they drink for a resistance bonus but gives them a related debuff as well.

If the sprint ability worked in water? [dont nit pic, I know sprint applies to running but if you can move your legs and body real fast to run, you can move those parts to swim real quick too]

If rogues had a Fan Of Blades ability like the warden in W3x?

If agility applied to an increased parry rate for rogues?





Edited, Feb 4th 2008 8:34am by Tenjen
#2 Feb 04 2008 at 3:20 PM Rating: Decent
It'd make us almost the same as a warrior. :)

Edited, Feb 4th 2008 6:21pm by Gimax
#3 Feb 04 2008 at 4:35 PM Rating: Decent
Tenjen wrote:
If the sprint ability worked in water? [dont nit pic, I know sprint applies to running but if you can move your legs and body real fast to run, you can move those parts to swim real quick too]


I've actually tried doing that... Doesn't work. The faster you move, the more water resistance there is, so you move at around (possibly even slower?) the same speed.
#4 Feb 05 2008 at 11:26 AM Rating: Good
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112 posts
Quote:
If expose armor was based on the total % of the targets armor rather than a fixed value?


Would probably start "Rogues are OP!!!" chants that we all know and love...especially since arena is all the rave right now. Also could make it a problem if the DPS boost in PvE is too high compared to Sunder (in theory I think I'm write...but someone verify the validity of this statement please)

Quote:
If agility applied to an increased parry rate for rogues?


Seems cool, but only for grinding and PvP. Could be a great thing for agi stacking sub rogues who go toe-2-toe with warriors in 1v1, but in PvE would make hitting a rogue nearly impossible. With enough agi, the evasion-tank rogue would be too close to true I think.

Quote:
Rogues had a +resilience bonus based on the amount of +crit or crit% they had?


I don't even understand this one...
#5 Feb 06 2008 at 3:18 AM Rating: Decent
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2,602 posts
for the resilience thing i simply playing around with the idea that our crit rate or crit % could calculate into a bonus to resilience.

Just moving fast while swimming isnt good enough, you have to match your movements for proper forward pushing water resistance. But ya you do have to move faster, not flail your limbs in circles wildly like your road runner or sonic. But why shouldnt sprint work in water? its not that OP.

Plus the parry makes sense, due to a rogues agility&finesse they should be able to use two weapons to mess up someones melee strikes.

Though i did see where balance could be an issue in aspects of the game.

what do people think of my mutilate idea?

or the wild poison potion one?
#6 Feb 06 2008 at 3:33 AM Rating: Excellent
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8,779 posts
the mirror image thing sounds cool. that jives with the rogue way of doing things.

for awhile, EA was changed to a % value instead of a flat value. the rogue community as a whole disliked it, since rogues are designed to kill soft targets, and the flat value incarnation of EA helps do that. taking off 50% of 3k armor....notsomuch. sure, 50% of a warriors 10k armor is a significant hunk, but in essence, you lose cloth-killing power and gain heavy-armor killing power. the rogue community as a whole wanted to maintain their cloth-killer role at the expense of their anti-heavy capability.

makes sense when you think about it.

incidentally, wounding poison used to be a flat value instead of a % like it is now. made direct heals pretty good on a wounded target, but completely killed HoT's. i kinda wish theyd bring something like that back, perhaps as a mix with each charge of wounding reducing healing by 5% (up to 25%) and then applying a fixed -healing debuff. balance it so its weaker against direct heals and stronger against HoT's.

Edited, Feb 6th 2008 3:34am by Quor
#7 Feb 06 2008 at 7:25 AM Rating: Decent
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2,602 posts
Quote:
the rogue community as a whole wanted to maintain their cloth-killer role at the expense of their anti-heavy capability.


Yes but not everyone uses EA. We kill clothies without it too.

maybe if the % was based on armor type... hmmm iffy. very iffy.

Things have changed post tbc. The % brings much more utility. And really making us even better at killing clothies isnt as good as making us a better chance to kill a plate.

Edited, Feb 6th 2008 3:27pm by Tenjen
#8 Feb 06 2008 at 7:27 AM Rating: Decent
Quor wrote:
the mirror image thing sounds cool. that jives with the rogue way of doing things.

for awhile, EA was changed to a % value instead of a flat value. the rogue community as a whole disliked it, since rogues are designed to kill soft targets, and the flat value incarnation of EA helps do that. taking off 50% of 3k armor....notsomuch. sure, 50% of a warriors 10k armor is a significant hunk, but in essence, you lose cloth-killing power and gain heavy-armor killing power. the rogue community as a whole wanted to maintain their cloth-killer role at the expense of their anti-heavy capability.

makes sense when you think about it.

incidentally, wounding poison used to be a flat value instead of a % like it is now. made direct heals pretty good on a wounded target, but completely killed HoT's. i kinda wish theyd bring something like that back, perhaps as a mix with each charge of wounding reducing healing by 5% (up to 25%) and then applying a fixed -healing debuff. balance it so its weaker against direct heals and stronger against HoT's.

Edited, Feb 6th 2008 3:34am by Quor


I believe the EA issue would be a great counter to the druids(feral moreso), and the insane amount of armor they have. All EA does atm, is make us better at what we excel at in the first place. Killing squishies.
#9 Feb 06 2008 at 12:00 PM Rating: Good
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8,779 posts
Quote:
Things have changed post tbc. The % brings much more utility. And really making us even better at killing clothies isnt as good as making us a better chance to kill a plate.


true, but then the question becomes, is that a good thing overall? every class has to have a counter, and if the ability for rogues to kill high-armor targets suddenly shoots up by ~50% in terms of raw damage output then the rogue counter doesnt counter them as well, and overall class balance gets fubared.

more than it is now i mean.
#10 Feb 06 2008 at 12:24 PM Rating: Decent
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2,602 posts
true true

o and for the sake of sheer silliness, Dr Mcninja offers this attack for rogues.

http://img176.imageshack.us/img176/9350/knifeeyeattackax8.jpg
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