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kara gear check Follow

#1 Feb 02 2008 at 8:07 PM Rating: Decent
Just making sure my tank's MT is geared right. http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&n=Erathor
#2 Feb 03 2008 at 1:33 AM Rating: Decent
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501 posts
Well, he's geared fine for the first half, though you should tell him to stam gem that chest piece up. 150 more HP if he switches away from those STR/Stam gems.

What I'd be more concerned about is his spec. Tell him that 0/0/61 is NOT a prot tanking spec, it's a ****** spec. Direct him to either these boards, or ciderhelm's sticky on the O-boards for a real tanking spec. What he has right now will actually HURT your raid for tanking, not help it. Lol.
#3 Feb 03 2008 at 6:03 AM Rating: Decent
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1,395 posts
There's a sticky so you shouldn't have to make these posts...
#4 Feb 03 2008 at 12:58 PM Rating: Default
LOL thanks for the info, that was exactly what I was hoping someone would say. As far as the sticky goes, I looked at it and really couldn't find what I was looking for. Like the basic stats for entering kara like how much stamina, armor, defense rating, avoidance, stuff like that. All I saw there and maybe I wasn't looking closely enough, was just a bunch of links to armor, not really stats.
#5 Feb 03 2008 at 1:14 PM Rating: Decent
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1,331 posts
61 points prot?

you got a good amount of armor, and decent hp.

I'd say to MT the first half of kara, you'd want 12k hp and armor unbuffed. you'll want more avoidance. 15% parry/dodge.

so kara ready should be 12k-ish armor/hp, 30% combined parry/dodge, 490 defense. that's it.
#6 Feb 03 2008 at 1:17 PM Rating: Good
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842 posts
maskofdeath wrote:
LOL thanks for the info, that was exactly what I was hoping someone would say. As far as the sticky goes, I looked at it and really couldn't find what I was looking for. Like the basic stats for entering kara like how much stamina, armor, defense rating, avoidance, stuff like that. All I saw there and maybe I wasn't looking closely enough, was just a bunch of links to armor, not really stats.


quoted from the sticky:

Xordon wrote:
For heroics something like this comes to mind. And for post-kara something like this.

That being said you are very well-geared. For the hit rating: It's recommended to have 3-5% hit when raiding. If you want the optimal number however, you'll be aiming at 8.6%. That's 136 hit rating. It shouldn't be very hard to get, but it will be at the expence of your other stats. These are the stats that should be the aim for any tank pre-kara :

- Minimum of 12k HP unbuffed. Preferably 14k selfbuffed.
- 490-500 defense skill.
- 30% avoidance (Parry + dodge).
- 12-13k armour unbuffed.

These are the stats that should be the aim for any tank post-kara:

- Minimum of 14k HP unbuffed. Preferably 16k selfbuffed.
- 490-500 defense skill (Still, even with 0/5 in anticipation your gear will probably push your defense to over 500. Don't worry though, it's not a BAD stat by any means, and shouldn't be avioded. Rather, you should just aim for other stats that serve your tanking better).
- +8.6% hit (136 hit rating).
- 40% avoidance (Parry + dodge).
- 14-15k armour unbuffed.


you didn't look closely enough.

devious - to clarify, is that 30% combined dodge + parry?
#7 Feb 03 2008 at 1:24 PM Rating: Decent
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1,395 posts
Sure, it can be somewhat boring to scroll down almost the whole first page to get what you're looking for, but at least search the first bloody post throughly for links before you make retarded posts.

There's a reason he put "Informative Posts:" in the first post; So you lazy-*** bastards won't give up after looking at the odd 3 first posts. However, there seems to be no end to the stupidity of man.
#8 Feb 03 2008 at 1:28 PM Rating: Decent
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842 posts
are the retnoobs from the pally forum finding their way over here? i hear they have an epidemic of forum laziness.
#9 Feb 03 2008 at 1:33 PM Rating: Decent
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1,395 posts
Hell if I know... I'll be mentally ill before I try to play a LOLadin.
#10 Feb 04 2008 at 10:06 PM Rating: Decent
Ok so I do admit that I didn't look hard enough, sorry for making someone have to repeat what was on the stickie, I know that can be tough. One other question though, related to my original one. Now knowing only the extreme basics about a warrior, wouldn't it be a little better to not have the full 61 points into the protection tree? I mean just based on the classes that I do know, putting the full 61 points into one tree kind of gimps you as far as your utility goes, does the same thought apply? Like wouldn't you want to put around 50 points or so into protection and then the rest in another tree?
#11 Feb 05 2008 at 6:14 AM Rating: Excellent
maskofdeath wrote:
Ok so I do admit that I didn't look hard enough, sorry for making someone have to repeat what was on the stickie, I know that can be tough. One other question though, related to my original one. Now knowing only the extreme basics about a warrior, wouldn't it be a little better to not have the full 61 points into the protection tree? I mean just based on the classes that I do know, putting the full 61 points into one tree kind of gimps you as far as your utility goes, does the same thought apply? Like wouldn't you want to put around 50 points or so into protection and then the rest in another tree?


The Arms tree has two talents and the Fury tree has one talent that every MT must have.

Arms: Deflection (parry); avoiding getting hit is something our healers like and it will help him get his rating above that 12.5%. Yuck.
Improved Thunder Clap; Our only true AOE aggro-getter, it truely is useless without these 3 talent points.

Fury: Cruelty (+crit%), awesome for rage building and maintaining threat.

Now some tanks will go deeper into the Arms/Fury tree, but those are just the basic three for any respectable tanking spec.
#12 Feb 05 2008 at 12:53 PM Rating: Good
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422 posts
I agree completely with Calindc. In addition to those 3 talents I would definitely recommend taking 2 points in improved Demo Shout. This will reduce a mob's attack power to 0 (or almost), and is some nice extra mitigation for tanks that are just starting Kara and are worried that their gear might not be quite good enough.
#13 Feb 05 2008 at 8:08 PM Rating: Default
excellent, thanks for the info. Now the hard question, how do I tell this guy that he needs to respec and not do all his points into protection? He kind of has the "I'm a warrior so I'm god" complex and isn't to keen on anyone questioning his build or his play stayle. So any thoughts?
#14 Feb 06 2008 at 7:15 AM Rating: Good
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3,202 posts
LOL - Good luck on that.

I'm not really sure how I would approach a player like that but I don't think that I'd even try to suggest improvements until he seems to be having trouble with a fight. I know that I am more likely to go look for ways to improve when I feel like I'm not doing all I can to beat the encounter.

We tend to work as a team in my guild. When we are having trouble with a fight, we try to figure out which people are having the most trouble and discuss not only what they can do to improve but how the rest of us can make things easier for them as well.

As long as the guy thinks he is the perfect tank, there is very little that you can do to encourage him to improve.
#15 Feb 06 2008 at 7:58 AM Rating: Decent
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842 posts
when i talk to people about their spec, i always give them the numbers. you can't argue with numbers. those that do are obviously clueless idiots and don't deserve any more of your time, and god help you if you must dps behind their tanking.
#16 Feb 08 2008 at 11:34 AM Rating: Decent
38 posts
My guild's starting our first Kara run tonight. I'm going to be MT'ing it with a feral druid OT'ing. We've got a really good set of healers and some very nice DPS as well. Most likely we're only going to get up to Attumen on our first shot. Here's my armory link:

http://www.wowarmory.com/character-sheet.xml?r=Drenden&n=Athrogate

I'm wondering if anyone can suggest any last minute build/gear upgrades before we head in later. If there are little tweaks anyone can see that I can make to make things go more smoothly, I'd like to hear your suggestions. If anyone's got any nice tricks for Attumen, that'd help, too.

Edited, Feb 8th 2008 2:36pm by SirAthroOfGate
#17 Feb 08 2008 at 11:36 AM Rating: Decent
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286 posts
Enchant your helmet with a Glyph of the Defender from KoT quartermaster. You need at least Revered. Enchant your chest with +150 Health.

BTW, Attunemen is only about 5 pulls into the entire instance, I hope you make it farther than that :(

As for tips, just make sure your OT grabs aggro on the guy immediately when he jumps off his horse. And remember that almost everything in Kara, and DEFINITELY all bosses are immune to Taunt

Edited, Feb 8th 2008 2:38pm by duvar
#18 Feb 08 2008 at 12:24 PM Rating: Decent
38 posts
Only 5 pulls in? I must've gotten mixed up, then. lol You're right, hopefully we do get further than that. I think I'm like less than 2k away from being revered with KoT, but I might be able to grind that out this afternoon. We're not starting 'til later tonight anyway. I'm looking forward to it.
#19 Feb 08 2008 at 2:48 PM Rating: Good
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3,202 posts
A lot of the trash in Kara is tauntable. Some of the harder hitting stuff isn't. I generally toss a taunt on a mob before I break the CC on it just to make sure it doesn't run off right away and that seems to work on most of the CCable mobs.

Attumen is really easy to get to but the respawn timer on the trash is pretty quick so you have to be fairly quick with the clear if you want a few attempts at Attumen. We usually have the OT pull the horse and the MT grab Attumen and tank him while the DPS works on the horse and then the MT grabs him again after he mounts the horse. It's a fairly easy fight. Don't panic when he charges on the horse at people in the group because he should come back to you if you still have top aggro.

Once you start getting people hitting honored with Violet Eye, you will want to clear the trash group after Attumen so you can reach the vender/repair guy who will be usable once you reach honored.


The next place you go after Attumen is up the big stairs to the ballroom. Watch out for the elite patrollers as they hit hard. The non-elites are AOE pulls. There are small groups of 5 elites that require careful CC if you choose to pull them. Moroes room is to the left at the top of the stairs and requires a full clear of the room before tackling the boss.


If you feel that Moroes is a bit too tough for your group's gear level, you could always try clearing the spiders, bats and demon dogs to spawn an animal boss. These can be a bit challenging as well and the drops are random enchantment epics that could be decent upgrades to a group just starting out with no heroic or badge gear.


Good luck and let us know how it went. :)


Oh - and you will want to get your defense rating to the magic number 490. It probably won't be an issue on Attumen but as you go up into Kara, you will want to be uncrittable.

Also you should look into getting your group to run some of the easier heroics for gear upgrades and heroic badges which can buy you some really great upgrades.
#20 Feb 09 2008 at 1:24 AM Rating: Decent
38 posts
Well, that could've gone a lot better. I didn't have a chance to get that glyph, although it will be something to work on this week. I did get my Violet Signet, though.

I went in with my Def. at 395 thanks to a quick ring purchase from the AH. We did pretty well with the trash up to Attumen. I made some good precision pulls and kept the pats off of us. Tanking the trash was no problem because we had good CC from our hunters and mages. The feral druid off-tank setup worked really well, too.

We could not, however, take down Attumen, even after 4 tries. It seemed like either I couldn't grab him fast enough before he took out a healer, or he killed me. Part of the problem was the healing after I grabbed him. We had one good healer that was working on the OT while she was hitting Midnight. I got the PuG healer, though, and he would let my health drop to almost 15-20% and hit me with a big heal. He kept saying that I was losing aggro, but I think he was creating too much healing aggro by constantly dropping those big heals. I don't think he always timed them well, either, because, well... I freakin' died! Of course, when I died, "There's no excuse for that, you need to hold aggro better!" Oh well. "Blame the tank."

Now, my problems with the heals aside, I'm wondering if any of you has any tricks for grabbing Attumen quickly. The problem I was having was that I couldn't really see him right away when he spawned. I grabbed him real fast when I told everyone but the OT to stand back, but that wasn't always happening. If someone could offer me some hints on grabbing him before he gets a shot at anyone, I'd appreciate it.
#21 Feb 09 2008 at 6:26 AM Rating: Decent
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286 posts
Stand kinda far back, keep tabbing till you see him pop, then hit bloodrage and intercept right away. How much +healing did the pug healer have?

BTW, did you mean 495 defense, or did you really only have 395 defense?

Edited, Feb 9th 2008 9:33am by duvar
#22 Feb 09 2008 at 9:31 AM Rating: Decent
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842 posts
SirAthroOfGate wrote:
I went in with my Def. at 395 thanks to a quick ring purchase from the AH.

We could not, however, take down Attumen, even after 4 tries. It seemed like either I couldn't grab him fast enough before he took out a healer, or he killed me. Part of the problem was the healing after I grabbed him. We had one good healer that was working on the OT while she was hitting Midnight. I got the PuG healer, though, and he would let my health drop to almost 15-20% and hit me with a big heal. He kept saying that I was losing aggro, but I think he was creating too much healing aggro by constantly dropping those big heals. I don't think he always timed them well, either, because, well... I freakin' died! Of course, when I died, "There's no excuse for that, you need to hold aggro better!" Oh well. "Blame the tank."


attumen is a tank n spank. the only issue with him is the other tank picking him up before he runs through everyone and dps laying off of him so the tank can build threat.

if your defense was 395, then attumen was probably critting you left and right, and your healer was probably having a hell of a time keeping you up. even if the healer was really letting you drop down to 15-20%, at early kara levels buffed hp is frequently in the 14k range, which means your healer would have to heal roughly 11k health in one shot, which comes out to 5500 threat... which you should be able to build in ~7 seconds assuming an average 800 tps.

please clarify if you mean defense (the number you see next to defense in the window) or defense rating (what shows up on the tooltip when you mouse over defense).
#23 Feb 09 2008 at 11:17 AM Rating: Decent
38 posts
Mistype, sorry, I meant 495. If I went in there with 395 I should be kicked off this board. lol We went through a couple different healers, one with +1195 healing, and our guild healer has +1110 healing. We had a holy Pally with us, but I'm not sure what his was at the time. According to armory right now it's at +639. He kept changing gear, though. I was around 13.5-14k hp buffed up. Mostly using a shield slam/revenge/devastate type of rotation with an occasional mortal strike tossed in.
#24 Feb 09 2008 at 11:22 AM Rating: Good
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3,202 posts
He's showing at 495 defense right now so I think the 395 was a typo.

Attumen is a little tricky to pick up at first. He always spawns near the horse so if the horse is tanked at extreme range from the group it gives you a little more space to grab him. I usually just stand between the group and the horse and wait for him to appear. The DPS is under instructions not to attack him at all so I'm only competing against heal threat. I pull him well away from the group and just keep shield block up as much as possible and throw a disarm in to temporarily reduce the damage I'm taking.
#25 Feb 09 2008 at 12:55 PM Rating: Decent
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842 posts
SirAthroOfGate wrote:
Mistype, sorry, I meant 495. If I went in there with 395 I should be kicked off this board. lol We went through a couple different healers, one with +1195 healing, and our guild healer has +1110 healing. We had a holy Pally with us, but I'm not sure what his was at the time. According to armory right now it's at +639. He kept changing gear, though. I was around 13.5-14k hp buffed up. Mostly using a shield slam/revenge/devastate type of rotation with an occasional mortal strike tossed in.


your healers are just about ready for kara (not the +639 pally though).

btw, you can't spec for both shield slam and mortal strike, at least not until they raise the level cap to 80 for WotLK.
#26 Feb 09 2008 at 10:01 PM Rating: Decent
38 posts
Geez, I'm just typo'ing all over the place. I meant Heroic Strike. lol

That's it... back to the Deadmines for me.
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