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Some ideas for 2.4Follow

#1 Feb 02 2008 at 7:07 AM Rating: Default
My wishes for shadow priests would be something like:

-Silence duration reduced to 4 secs, but the cooldown is also reduced to 25 secs.
-Shadow Resilience now reduces all damage taken by 10%/20% for 10 secswhenever you'll be affected by a Stun or Incapacitate effect.
-Shadowform now reduces all damage taken by 15%.
-Psychic Scream can proc Blackout.
-If Vampiric Touch is dispelled, it will instantly transfer 1800/2300/2600 mana from the dispeller to the caster and silence it for 3 secs.
-Improved Power Word: Shield now also reduces the chance Power Word: Shield will be dispelled by 33%/66%/100%.
-Focused Mind now also reduces the duration of interrupts and silence effects on you by 15%/25%/35%.
-Inner Fire now increases your spell resistances by an amount equal with your level(Like Mind Control level scale). Improved Inner Fire will now reduce the chance Inner Fire will be dispelled by 33%/66%/100%.
-Backlash damage from Shadow Word: Death removed.
-Mind Flay range increased to 30 yds.
-Shadow Affinity now also reduce the chance your offensive shadow spells will be dispelled by an aditional 5%/10%/15%/20%/25%. (Stacks with Silent Resolve).

What do you guys think?

#2 Feb 02 2008 at 8:02 AM Rating: Excellent
Well you have some interesting ideas, not sure they'd go down well with other classes as they'd make us somewhat overpowered.

For example:

Shadow Word:Death is intended as a finishing spell not an instant cast damage spell (Admittedly even now it is used for those purposes). I'm a holy priest, I don't have a huge amount of +damage but with that one change you effectively add 100 DPS to me, as I hit for around 1200 with SW:D (/12 second cooldown) that's just one of the talent improvements you suggest, every other class might as well give up if Blizz did all you ask. Smiley: lol


I spec shadow for farming purposes but what you propose would mean most, if any, mobs won't even get to hit me.

Cast sequence - MB, SW:D, SW:P, MF, MF.... dead

If MB or SW:D crits I'll just skip SW:P and loot the body then! :)


Quote:
-Psychic Scream can proc Blackout.


So I trade 8 seconds of my enemy running round like a headless chicken for a 10% chance of a 3 second stun? I think I'll stick with it as it is, at least then I know I have the time for a heal.

Edited, Feb 2nd 2008 11:33am by cococj
#3 Feb 02 2008 at 10:19 AM Rating: Decent
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2,029 posts
I like giving my views on things when people do this. Of course, I have nothing to compare it to beyond what the game is now, but things should be balanced all the way to 80 and not just at 80, so I think that's fairly reasonable.

Silence duration: I'll take long duration and long cooldown over short and short. It gives you more time completely shut down a healer in the two smaller arenas, and burn someone to zero while the healer is Cycloned/Polied/Silenced/CS's/whatever.
Shadow Resilience: Now that I really like, though only the Stun really matters because after Incapacitate any damage will break the effect.
Shadowform: Not a huge deal I don't think, but it would still be nice.
VT: Very overpowered. Not only give you mana, but drain it, and then silence? It would have the be in the region of giving back maybe 100/200/300 mana, tops, in order to not be grossly overpowered. It would be nice to have something like that, though our spells tend to be fairly dispel-protected anyway since we can stack so damn many debuffs so fast.
Shield: Reduced chance of dispelling would be nice, but Blizz doesn't like to have 100% dispel resistance it doesn't seem. It would be more like 25/50/75.
Focused Mind: The amount is too high, considering how required Focused Mind is anywho, and that shammies get a similar talent that is only 30% AND has no other effects.
Inner Fire: *Something* needs to be done with it. Mana regen added always seemed like one of the better ideas.
SWD: No. Removing the backlash is too good.
Mind Flay: Don't think it would just be increased, but I'd kill for a talent that boosted the range up to 30 yards base and give interrupt protection along with it.
Shadow Affinity: PvP'ers probably wouldn't like it here, they'd just prefer Silent Resolve be less useless. I'd go for that too, since getting Silent Resolve means you're not able to get both iManaBurn and a few points in Mental Agility, and still get VT.


EDIT: Woops, missed the Psychic Scream. Not a stun, then they're standing right next to me when they trinket out. It needs a 2-4sec horror effect at the beginning so that trinket is the only thing that gets them out of it, and then WotF/Fear Ward/whatever gets rid of the last 4-6sec of fear.

Edited, Feb 2nd 2008 12:21pm by lsfreak
#4 Feb 05 2008 at 2:02 PM Rating: Decent
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144 posts
Really like Isfreak's idea about mind flay. Mages can talent their Arcance Missiles to get interuption immunity on that channeled spell. Sure would be awesome to be able to do the same for Mind Flay. I'd throw some talents points at it for sure.
#5 Feb 06 2008 at 8:44 AM Rating: Decent
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1,117 posts
I think Shadowform should increase your Shadow Resist by an amount realtive to your level.
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