Forum Settings
       
Reply To Thread

Updating Macro'sFollow

#1 Feb 02 2008 at 4:11 AM Rating: Good
******
27,272 posts
These macro's that are in the pre-raid thread arent updated yet, and sadly i am unable to update them.
So if anyone can that would be greatly appreciated.
Or just completely new macro's, anything that will do a solid 1.5:1 shotrotation is welcome.


/castsequence reset=3 Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command

and

/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot,
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()


Thanks in advance,
- Æthien

Edited, Feb 2nd 2008 8:32pm by Aethien

Edited, Feb 2nd 2008 8:34pm by Aethien
#2 Feb 02 2008 at 9:39 AM Rating: Decent
***
1,292 posts
I'm a little confused. Neither of those macros above is very useful, and both contain unnecessary lines/commands. Are you asking for help in crafting useful macros?
#3 Feb 02 2008 at 11:33 AM Rating: Decent
******
27,272 posts
ok, edited then, i need some shooting cycle macro's for 1.5:1 shooting cycles and such.
and these dont work anymore ;)
#4 Feb 02 2008 at 5:03 PM Rating: Good
*****
10,601 posts
1.5

/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi shot
/cast [exists,target=pettarget] kill command
/script UIErrorsFrame:Clear()


take out multi with CC
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#5 Feb 02 2008 at 8:34 PM Rating: Good
**
377 posts
With some testing I found Xsarus' macro to cause me to clip after multi after the patch as Survival. Arcane didn't seem to cause any problems, but I clipped almost every auto after the multi. I've just been using the new auto/steady macro and manually firing Arcane and Multi, though I haven't had much time to play lately.
#6 Feb 02 2008 at 11:34 PM Rating: Decent
******
27,272 posts
Sir Xsarus wrote:
1.5

/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi shot
/cast [exists,target=pettarget] kill command
/script UIErrorsFrame:Clear()


take out multi with CC
i´ll be putting it through some testing later today.
#7 Feb 03 2008 at 1:20 AM Rating: Good
*****
10,601 posts
I've never actually used that rotation but it's supposed to be good for 1.5

You can always just do one giant castsequence.
____________________________
01001001 00100000 01001100 01001001 01001011 01000101 00100000 01000011 01000001 01001011 01000101
You'll always be stupid, you'll just be stupid with more information in your brain
Forum FAQ
#8 Feb 03 2008 at 5:00 AM Rating: Good
***
1,502 posts
I've recently switched to this:

/castsequence reset=3 !Auto Shot, Steady Shot
/console Sound_EnableSFX 0
/castrandom Multi-shot, Arcane Shot
/castrandom [target=pettarget, exists] Kill Command, Lightning Breath
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

The sound enabling and disabling takes away the annoying sound effect you get when the macro tries to cast something that isn't ready yet. Obviously remove the Lighning Breath bit if you don't have a Wind Serpent. (although it doesn't really make any difference if you leave it in.)
#9 Feb 04 2008 at 1:14 AM Rating: Decent
******
27,272 posts
Sir Xsarus wrote:
1.5

/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi shot
/cast [exists,target=pettarget] kill command
/script UIErrorsFrame:Clear()


take out multi with CC
Doesnt work.
It never casts multi (at least for me) but it just does a 1:1 arcane priority...


Edit: found the problem, its Multi-Shot, not multi shot ><

Edited, Feb 4th 2008 2:36pm by Aethien
#10 Feb 05 2008 at 10:37 AM Rating: Good
**
830 posts
Shift clicking on the 'spell' (shot) in the spell book dumps the exact name and selected rank into the macro. This saved me a ton of time. Of course, this was recommended in this forum in another thread. Love Alla forums...

Now if I can just get my PvP macros to work right. Still working on them. Can you use a trap in a castsequence?
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 205 All times are in CST
Anonymous Guests (205)