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2.4 info - dispel resistFollow

#1 Feb 01 2008 at 12:25 PM Rating: Excellent
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1,233 posts
Looks like there's gonna be some Shaman dispel resistance now, was just released as part of the 2.4 patch info.

30% after 3 points in the Healing Grace talent (the one that reduces your healing threat).

Strange that they add a much needed pvp buff to a never used in pvp talent.

Can't complain I guess.

http://forums.worldofwarcraft.com/thread.html?topicId=4311202681&sid=1

thoughts?
#2 Feb 01 2008 at 12:32 PM Rating: Excellent
Needs to be higher.
#3 Feb 01 2008 at 12:43 PM Rating: Excellent
RPZip wrote:
Needs to be much higher.


fixed
#4 Feb 01 2008 at 1:00 PM Rating: Decent
21 posts
"One thing that will help is that in patch 2.4, healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%."

So, lets get this straight.

Earth Shield
Water Shield
Lightning Shield
................ O wait thats it.




Yeah, i'm gonna have to rate this one down.
#5 Feb 01 2008 at 1:36 PM Rating: Good
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1,245 posts
Tobiasmm wrote:
"One thing that will help is that in patch 2.4, healing grace will reduce the chance that all of your spells will be dispelled by 10/20/30%."

So, lets get this straight.

Earth Shield
Water Shield
Lightning Shield
................ O wait thats it.




Yeah, i'm gonna have to rate this one down.


Shamanistic Rage.

Also, Earth Shield seriously needs dispel resistance. Lightning Shield and Water Shield are often treated like other buffs-- Earth Shield is regarded more as an active ability.
#6 Feb 01 2008 at 2:22 PM Rating: Good
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2,396 posts
I've heard that in preperation for this buff the tooltip for Healing Grace is also going to be changed to look like a hand giving the player the middle finger.
#7 Feb 01 2008 at 8:52 PM Rating: Good
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1,233 posts
tobiasmm wrote:
Earth Shield
Water Shield
Lightning Shield
................ O wait thats it.


Healing Way
Heroism/Bloodlust
Gift of the Naaru ? (fat chance but maybe)

And on the reverse, maybe it also means dispelling some of our offensive spells like

Frost Shock
Flame Shock
Earthbind


Guess we'll find out what happens
#8 Feb 01 2008 at 11:32 PM Rating: Excellent
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8,779 posts
its just getting the treatment priest/druid aggro reduction talents have gotten; subtlety and silent resolve both have the same mechanic attached to em.

needed change imo.
#9 Feb 02 2008 at 12:54 AM Rating: Decent
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2,396 posts
Quor wrote:
its just getting the treatment priest/druid aggro reduction talents have gotten; subtlety and silent resolve both have the same mechanic attached to em.

needed change imo.

There could not have been a more pointless buff to Shaman. We don't need general dispell resistance. I mean, honestly... Healing Way? Who dispells healing way? The only spells we have that people purposefully target to dispell are Shamanistic Rage, Earth Shield, and Heroism. Most people don't even care if you throw up Water or Lightning Shield.

This "buff" is ridiculous. 30% dispell resistance doesn't solve anything, and even if it was applicable on a general scale, it's abysmal in terms of effectiveness.

Earth Shield and Shamanistic Rage both deserve at least 50% dispell resistance, something closer to 66% is what I would call fair. Heroism doesn't need any dispell resistance... it's an incredibly powerful tool, and thus should be able to be stolen or dispelled as a manner of dealing with it and keeping it balanced.

EDIT: If they want to give us general dispell resistance, then let's get really general with it. Make the talent also give our totems a 30% chance to completely ignore damage (and thus survive) when attacked. That's where most of our real buffs are anyways and where we suffer the vast majority of our "dispells".

Edited, Feb 2nd 2008 3:56am by Gaudion
#10 Feb 02 2008 at 2:14 AM Rating: Good
Blizzard is acting like they care about buffing shaman with these "buffs".

really the only "buff" we have gotten in a while was the water shield buff.

Quote:
Needs to be much much higher.


fixed
#11 Feb 02 2008 at 5:05 AM Rating: Good
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8,779 posts
think of it like this gaudion; its a 30% chance that a vital talent wont get dispelled as part of some braindead hunters shot rotation macro.

did i mention that the arcane shot change REALLY didnt need to happen?
#12 Feb 02 2008 at 10:17 AM Rating: Decent
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2,396 posts
Quor wrote:
think of it like this gaudion; its a 30% chance that a vital talent wont get dispelled as part of some braindead hunters shot rotation macro.

Think of it like this, Quor; it's a 70% chance that Priests, Hunters, Mages, other Shaman, and their partners won't even notice that Shaman have been buffed at all. It's a 70% chance that two of our 41-point talents will still be rendered completely useless at the cost of one GCD. It's a 70% chance that this buff will change nothing, or that it will change nothing 70% of the time, depending on how you want to look at it.

Again. We do not need general dispell resistance. We only have three spells that need dispell resistance at all, and they deserve at least a 50-50 shot of resisting.

Definitely agree with you about Arcane Shot though.
#13 Feb 02 2008 at 4:24 PM Rating: Good
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8,779 posts
that line was meant as a joke, because the very idea that a main damage ability that every member of a class uses as often as possible has a dispel attached to it is just stupid. i had no problem with the deadzone change or the aimed shot change, but the arcane shot change just makes me /boggle.

purge and dispel may be spammable, but they dont crit for over 1k, and while spell steal can be a ***** at times, it at least costs the mage a pretty significant hunk of mana.
#15 Feb 02 2008 at 6:06 PM Rating: Decent
Draeneipally wrote:
Blizzard is acting like they care about buffing shaman with these "buffs".

really the only "buff" we have gotten in a while was the water shield buff.

[quote]Needs to be much much higher.


Agreed...

Blizzard keeps acting like they are doing the shaman class a big favour by buffing non-essential spells. Remember when the big shaman fix was to lower the cost of lightning shield by a whopping 90 mana? Wow, that turned us into the ultimate OP PvP class did it not :P

Now a 30% reduction to dispel? What a joke, it should be 20%/40%/60% if they are going to make it a talent point investment. At least that way they would have to spam purge or dispel more than a few times, which would buy a shaman at least a bit of time.
#16 Feb 02 2008 at 7:58 PM Rating: Decent
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286 posts
As far as I'm concerned, even worse than 30% being all but worthless, is the fact that it's attached to a talent that no one except a PvE healer would even consider taking. Seriously, I don't have the points as enhancement to dump into some talent that's going to lower my healing threat, even if it is going to give me a whopping 30% dispel resist.
#17 Feb 02 2008 at 11:29 PM Rating: Decent
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1,188 posts
30% is worthless, ESPECIALLY if it replaces the already existing talent instead of tacking onto it.

Edit: Reread it, most PvP healers don't even spec into that, 30% is definitely not enough incentive for those PvP Resto shams to waste 3 points in an otherwise worthless talent for PvP.

Edited, Feb 2nd 2008 11:31pm by TheYardstick
#18 Feb 03 2008 at 2:20 AM Rating: Excellent
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8,779 posts
following precedent, itll tack onto it.

and for the record, 30% is more than it seems. rogues have a talented 30% resistance to poison dispel, and while that is "only" a 3 in 10 chance of resisting dispel, each resist puts the dispeller in a tighter and tighter situation.

adapted to shaman, sure, another shaman can purge spam until your earth shield is gone, but how much mana did he just dump to blow it? 400+? 600+? more than that, how many GCD's did he just waste purging it that could have been spent healing or dpsing or dropping totems?

it doesnt seem like a lot, but every little bit helps. i was talking to a friend of mine on vent the day he hit 2000+ with his warrior and got shoulders. his druid partner in 2v2 stacked every gem slot with +12 stamina. i listened in on their last fight before they hit 2k, and there was more than one instance where his druid partner survived with less than 1% hp left, and less than 120 hp on one occasion. people often say "will another 120 life REALLY make that much of a difference?" and the answer is, yeah, it will.

just like 30% will make that much of a difference. when you force the enemy priest to waste dispel on you three times because your shield just doesnt go down, youve wasted precious time and mana that could have been spent mana burning or healing or dpsing. that may be enough to give your team an edge.

arcane shot, however, is still bs.

Edited, Feb 3rd 2008 2:21am by Quor
#19 Feb 03 2008 at 10:50 AM Rating: Decent
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2,396 posts
Quor wrote:
and for the record, 30% is more than it seems. rogues have a talented 30% resistance to poison dispel, and while that is "only" a 3 in 10 chance of resisting dispel, each resist puts the dispeller in a tighter and tighter situation.

The problem with that comparison is that Rogue poison stacks, and each dispell only removes one layer of poison. Even without resistance you still have to spam the dispell button to get rid of it, and even if you do, the Rogue can re-apply so fast that removing it is a full-time job.

Disc Priests are the same way. Sure, they may only have 20% general dispell resist, but they start with and generate so many buffs on a regular basis that, again, if you want to keep them completely purged it's a full-time job. Furthermore, Pain Suppression, their 41-point talent which is roughly comparable to Earth Shield, has 65% dispell resistance, bringing that particular buff up to 85% dispell resistance.

Quote:
adapted to shaman, sure, another shaman can purge spam until your earth shield is gone, but how much mana did he just dump to blow it? 400+? 600+? more than that, how many GCD's did he just waste purging it that could have been spent healing or dpsing or dropping totems?

it doesnt seem like a lot, but every little bit helps. i was talking to a friend of mine on vent the day he hit 2000+ with his warrior and got shoulders. his druid partner in 2v2 stacked every gem slot with +12 stamina. i listened in on their last fight before they hit 2k, and there was more than one instance where his druid partner survived with less than 1% hp left, and less than 120 hp on one occasion. people often say "will another 120 life REALLY make that much of a difference?" and the answer is, yeah, it will.

just like 30% will make that much of a difference. when you force the enemy priest to waste dispel on you three times because your shield just doesnt go down, youve wasted precious time and mana that could have been spent mana burning or healing or dpsing. that may be enough to give your team an edge.

It's just a matter of numbers. 30%. One out of three. On average, your opponent can Purge Earth Shield, Shamanistic Rage, or Heroism twice--causing you to waste far more mana recasting it than any dispell cost in the game--before you can expect to see a resist. You're not likely to see Heroism more than once a fight, and SR has a two-minute cooldown, so you'll only see a resist there once every six minutes on average.

If Shaman had a lot of buffs, a low, general resistance would work find. But we don't. We have three major buffs, and they need a high enough resistance to make people think about not dispelling them. Even with this buff, there's still no reason not to spam dispells on those three abilities.
#20 Feb 03 2008 at 1:18 PM Rating: Excellent
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8,779 posts
thats the whole point tho; they dont want people to think about NOT dispelling them. the whole point of dispel is to rob your opponent of buffs (or remove negative ones from yourself in some cases). the dispel resistance is no different from the iron will talent that gives another 15% resistance to stun/charm for warriors, or the stun/fear resist talent for feral druids, or the root/snare resist talent for hunters. all three talents are a low chance to resist a specific effect or effects, and for good reason; anything higher would start to create some pretty whacky situations (see also: orc wars with iron will + stun resist meta gem).

its a straight up buff, and shaman are getting for 3 points what other classes dont even get for 5, and its pretty high up in the tree too.

as for SR, i think the weakness lies less in its dispellability and more in the fact that its just not conducive towards a pvp environment. SR is best served while dual wielding, and it gets the greatest benefit from being next to your opponent as often as possible (and we all know enh shaman are real easy to kite). more than that, getting SR indicates you havent gotten NS, which is a primo pvp talent, and definetely more valuable for a pvping enh shaman than SR is.

besides, if it turns out to be that big of a deal, blizz could always just do for SR what they did for pain suppression, but at the same time i dont know if blizz wants to take enh down that path. with the exception of rogues, dual wielding in pvp is discouraged for melee classes due to its reliance on steady, less bursty damage, and i think SR is like rampage in the sense that it's just not designed for the pvp environment.
#21 Feb 03 2008 at 1:25 PM Rating: Decent
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569 posts
Nobody else thinks its irritating to go to Purge a priest's shield or a druid's HOTs and get "Resist", and have to waste another global cooldown purging again? And those classes have to use 5 points into a talent to get 20% and 30% respectively, while we'll only need 3 points (albeit in a talent that is useless for PVP and remains a bit questionable in PVE.)

Those two classes certainly have more dispellable spells to worry about losing, but the reason I quit PVPing as Resto was there were just too many classes out there capable of dispelling it without batting an eye.

I'd still consider the talent a bit questionable for PVE, but if I ever switch back to Resto PVP I'd probably take it just so earthshield doesn't get insta-dispelled all the time. It won't be a super amazing talent, but it'll probably be better than alternatives.

The dispel resist is hardly a major buff to shamans, but it's still pretty good.

It's not strange they added a PVP buff to a PVE talent. They've done this sort of thing before and it's a great way to ensure each spec has things to offer in both PVE and PVP. I just wish the talent was a little more useful for PVE. Reminds me of the Guardian Totem change: take a PVE talent that's useless for PVE and add a moderately handy mostly-PVP benefit to it (grounding totem reduction)

Edited, Feb 3rd 2008 4:26pm by Axehilt
#22 Feb 03 2008 at 10:26 PM Rating: Decent
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2,396 posts
Axhilt, Quor... you guys are still looking at this from a general perspective. Shaman are not Priests with their half-a-dozen buffs. We're not Druids with three HoT's ticking, or Rogues with poisons being constantly applied.

We have three spells people purposefully dispell. Three. Two of which are on a cooldown that make them unlikly to show up more than once a fight anyways, and the third costs roughly three times as much as any dispell.

As bad as Shaman are sucking right now in PvP, we don't need to be held to a general scale. We need to be sat down and looked at as the unique, stand-alone class that we are, and measures need to be taken to improve our performance.

Is this buff better than nothing? Yeah, sure. But it's still a pretty pointless buff and won't solve anything or help Shaman perform any better. Honestly, you can't think that Blizzard didn't sit down and just think this up in five minutes' time.

"What's the last item on the list, Ted?"

"Uh... Buff Shaman."

"Ok, well, um... Gee, it's happy hour at Sonic in like five minutes... Just spin the Wheel of Buffs and throw a dart at it, we'll give them whatever it hits and just call it a day. Deal?"
#23 Feb 03 2008 at 11:24 PM Rating: Default
Gaudion wrote:


We have three spells people purposefully dispell. Three. Two of which are on a cooldown that make them unlikly to show up more than once a fight anyways, and the third costs roughly three times as much as any dispell.

As bad as Shaman are sucking right now in PvP, we don't need to be held to a general scale. We need to be sat down and looked at as the unique, stand-alone class that we are, and measures need to be taken to improve our performance.

Is this buff better than nothing? Yeah, sure. But it's still a pretty pointless buff and won't solve anything or help Shaman perform any better. Honestly, you can't think that Blizzard didn't sit down and just think this up in five minutes' time.


At least we got water shield... :P

I agree...will anyone even bother to take this buff? I know I won't bother to spec for it, it is not worth the 3 points. Now if it buffed to 60% I would consider it, or even 50%, but 30% is a waste of points. Healing grace is such a retarded place to put this buff...its a freaking raid PvE talent. Why don't they put this into Nature's Guidance, at least that would make sense...
#24 Feb 04 2008 at 6:52 AM Rating: Good
i would put this into focused mind, it goes along with the talent.
#25 Feb 04 2008 at 7:18 AM Rating: Decent
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1,188 posts
Axehilt wrote:
Nobody else thinks its irritating to go to Purge a priest's shield or a druid's HOTs and get "Resist", and have to waste another global cooldown purging again? And those classes have to use 5 points into a talent to get 20% and 30% respectively, while we'll only need 3 points (albeit in a talent that is useless for PVP and remains a bit questionable in PVE.)

Those two classes certainly have more dispellable spells to worry about losing, but the reason I quit PVPing as Resto was there were just too many classes out there capable of dispelling it without batting an eye.

I'd still consider the talent a bit questionable for PVE, but if I ever switch back to Resto PVP I'd probably take it just so earthshield doesn't get insta-dispelled all the time. It won't be a super amazing talent, but it'll probably be better than alternatives.

The dispel resist is hardly a major buff to shamans, but it's still pretty good.

It's not strange they added a PVP buff to a PVE talent. They've done this sort of thing before and it's a great way to ensure each spec has things to offer in both PVE and PVP. I just wish the talent was a little more useful for PVE. Reminds me of the Guardian Totem change: take a PVE talent that's useless for PVE and add a moderately handy mostly-PVP benefit to it (grounding totem reduction)

Edited, Feb 3rd 2008 4:26pm by Axehilt


You guys have Lifebloom, dispelling oftentimes hurts more than it helps.
#26 Feb 04 2008 at 8:13 AM Rating: Good
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569 posts
Quote:
i would put this into focused mind, it goes along with the talent.


Do you really want to be pigeonholed into a PVE- or PVP-only role simply because your talents are utterly inflexible?

Talents that have balanced PVE vs. PVP worth are better designed than those which focus solely on one area of play.

Another way of looking at it: Focused Mind is already worth taking. Healing Grace isn't. Which talent needs a buff more?

Criticize the value of this buff all you want - even I don't feel it's that amazing - but don't criticize where they've decided to place it.
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