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Make Cyclone dispellable!!Follow

#1 Feb 01 2008 at 7:34 AM Rating: Excellent
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And then make the one who dispelled it get stuck in the Cyclone instead! THERE! FIXED!!!
#2 Feb 01 2008 at 8:23 AM Rating: Good
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Can the rogue stuns be dispelled? Can ALL stuns from the game be dispelled? If so, Cyclone can be. If not, why would cyclone be?
#3 Feb 01 2008 at 12:06 PM Rating: Decent
Brisin wrote:
Can the rogue stuns be dispelled? Can ALL stuns from the game be dispelled? If so, Cyclone can be. If not, why would cyclone be?


Rogue stuns have decent cooldown, severe restrictions and need you to be in melee range to pull off.

EDIT: Want a real Cyclone fix? Let people get healed in Cyclone.

Edited, Feb 1st 2008 3:07pm by RPZip
#4 Feb 01 2008 at 1:50 PM Rating: Decent
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Cyclone is only 6 seconds and you can't be hurt while in cyclone, so really it's just a nuisance, like a hunter ice trap. What makes me mad is fear. That needs a longer cooldown. You lose control, and get killed while you're at it. Either it needs a longer CD or you should be immune like Cyclone. Fear is a much bigger problem than cyclone.
#5 Feb 01 2008 at 1:59 PM Rating: Good
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817 posts
ZosaOnDragonmaw wrote:
Cyclone is only 6 seconds and you can't be hurt while in cyclone, so really it's just a nuisance, like a hunter ice trap. What makes me mad is fear. That needs a longer cooldown. You lose control, and get killed while you're at it. Either it needs a longer CD or you should be immune like Cyclone. Fear is a much bigger problem than cyclone.

Hear hear!
#6 Feb 01 2008 at 2:09 PM Rating: Good
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RPZip wrote:
Brisin wrote:
Can the rogue stuns be dispelled? Can ALL stuns from the game be dispelled? If so, Cyclone can be. If not, why would cyclone be?


Rogue stuns have decent cooldown, severe restrictions and need you to be in melee range to pull off.


Rogue stuns are instant, Cyclone takes 1.5 seconds (1.4 seconds with Gladiator Gloves).
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#7 Feb 01 2008 at 2:19 PM Rating: Decent
Mazra wrote:
RPZip wrote:
Brisin wrote:
Can the rogue stuns be dispelled? Can ALL stuns from the game be dispelled? If so, Cyclone can be. If not, why would cyclone be?


Rogue stuns have decent cooldown, severe restrictions and need you to be in melee range to pull off.


Rogue stuns are instant, Cyclone takes 1.5 seconds (1.4 seconds with Gladiator Gloves).


Cyclone makes the target practically out of the game for 6 seconds, rogue stuns let them still take the beating and/or get healed.

Just make the cycloned targets healable, maybe even reduce/improve its duration, but no need for other stuff.
#8 Feb 01 2008 at 5:23 PM Rating: Decent
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ZosaOnDragonmaw wrote:
What makes me mad is fear. That needs a longer cooldown. You lose control, and get killed while you're at it. Either it needs a longer CD or you should be immune like Cyclone.


Grats, you just killed afflict locks in pvp. Rogue stuns are just as bad, except they can blind AND chain stun!

Honestly, I think the current situation, with all 3 classes, is fine. Cyclone works fine to me, lasts 6 secs, 3 secs, 1 and then useless. Might be strong in 2v2 or even 3v3 but Bliz did say that those 2 would be near impossible to make balanced.
#9 Feb 02 2008 at 6:08 PM Rating: Default
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Cyclone is fine - and if it's not broken, don't fix it. Warriors needs a fix before anyone else atm. Not a big one, but they need to be toned down a bit.
#10 Feb 02 2008 at 6:13 PM Rating: Good
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=P None of you guys have a funny bone in your bodies... =(

Imagine the possibilities of a jumping Cyclone!!!
#11 Feb 03 2008 at 2:08 AM Rating: Decent
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the big differences between fear and cyclone are:

cyclone cant be dispelled by anything except the pvp trinket. any friendly-dispel class can remove fear, and many other abilities exist within each class that can counter it, in addition to the pvp trinket.

people can be healed while feared. nothing can be healed while it is cycloned.
#12 Feb 03 2008 at 6:38 AM Rating: Decent
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3,114 posts
Quor wrote:

people can be healed while feared. nothing can be healed while it is cycloned.


People can take damage when feared. nothing can damage it while it is cycloned.

To me that makes it fair. You can't be healed, but you also cant be hurt.
#13 Feb 03 2008 at 7:08 AM Rating: Decent
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Quor wrote:
any friendly-dispel class can remove fear, and many other abilities exist within each class that can counter it, in addition to the pvp trinket.


'cept poor, poor Druids... =(
#14 Feb 03 2008 at 12:59 PM Rating: Good
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krqllebqlle wrote:
Warriors needs a fix before anyone else atm. Not a big one, but they need to be toned down a bit.


2,000 white crit.
3,000 Mortal Strike crit.
2,500 Whirlwind crit.
2,000 White crit.
6,000 Execute crit.

That's my combat log from two hours ago in Arathi Basin. He wasn't wearing the zerker buff nor was I. I was in Cat form, trying to bring down a Priest with way too much resilience and the Warrior snuck up on me.

Had about 1,500 health left when the Execute crit landed. In Cat form I have a total of about 9,500 health. He killed me in five hits, three of them being special attacks.

That's nothing, though. My Warlock has roughly 9,000 health and he got two-shotted by a Hunter. 3,999 Aimed Shot crit, I **** you not. No debuffs, not zerker buffs. It was in Alterac Valley during the Horde offense on Stormpike Graveyard. Roll over. Play dead. Kthx.
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#15 Feb 03 2008 at 1:01 PM Rating: Good
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Quote:
People can take damage when feared. nothing can damage it while it is cycloned.

To me that makes it fair. You can't be healed, but you also cant be hurt.


thats also what contribute to druids being so strong in 2's. pally bubbles to heal? cyclone the other guy. priest drops PS on his teammate? cyclone him.

druids are masters of control in 2's, rivaling a rogues ability to lock down a caster in that bracket, and cyclone is a big part of that. not that thats a bad thing per se, because druids have pretty much been that way since retail (sans cyclone), just its a bit disheartening to see so many druids truely underestimate what cyclone is capable of doing. 10.5s of heal immunity makes or breaks games.

and yes, fear DOES suck as a druid, but every class has its counter-CC, and fear just happens to be a druids.

Edited, Feb 3rd 2008 1:02pm by Quor
#16 Feb 03 2008 at 11:29 PM Rating: Good
Mazra wrote:
krqllebqlle wrote:
Warriors needs a fix before anyone else atm. Not a big one, but they need to be toned down a bit.


2,000 white crit.
3,000 Mortal Strike crit.
2,500 Whirlwind crit.
2,000 White crit.
6,000 Execute crit.

That's my combat log from two hours ago in Arathi Basin. He wasn't wearing the zerker buff nor was I. I was in Cat form, trying to bring down a Priest with way too much resilience and the Warrior snuck up on me.

Had about 1,500 health left when the Execute crit landed. In Cat form I have a total of about 9,500 health. He killed me in five hits, three of them being special attacks.

That's nothing, though. My Warlock has roughly 9,000 health and he got two-shotted by a Hunter. 3,999 Aimed Shot crit, I sh*t you not. No debuffs, not zerker buffs. It was in Alterac Valley during the Horde offense on Stormpike Graveyard. Roll over. Play dead. Kthx.


The fact that you're not terribly good at PvP is not something I'd be entering into a discussion about PvP balance, ever. This isn't the first time, nor will it be the last, but you're just awful at it. It doesn't prove the strength (or lack thereof) of any class insomuch as it proves that you just blow.

Ignoring how you'd need ~3,000 AP on a target with zero armor or Resilience to hit that hard with a 3.6 2H (and that's off the white hits - you don't do that much more damage with Whirlwind, period, even with Impale you're looking at ~50 damage more), if by some chance a [Class X] got five crits in a row on you the chance of you living is... I'm going to go with 'minimal'. Get some Resilience and try this PvP thing again, you'll find it works wonders.

Quote:

thats also what contribute to druids being so strong in 2's. pally bubbles to heal? cyclone the other guy. priest drops PS on his teammate? cyclone him.

druids are masters of control in 2's, rivaling a rogues ability to lock down a caster in that bracket, and cyclone is a big part of that. not that thats a bad thing per se, because druids have pretty much been that way since retail (sans cyclone), just its a bit disheartening to see so many druids truely underestimate what cyclone is capable of doing. 10.5s of heal immunity makes or breaks games.


Dis.

It's not so much that it's an insanely powerful defensive CC - it's incredibly good, but in that area it's not gamebreaking. What makes it so strong is that you can use it as offensive CC to prevent that person from receiving any heals for the duration as well, which essentially negates the impact of DR in smaller arenas.
#17 Feb 03 2008 at 11:32 PM Rating: Decent
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Quor wrote:
Quote:
People can take damage when feared. nothing can damage it while it is cycloned.

To me that makes it fair. You can't be healed, but you also cant be hurt.


thats also what contribute to druids being so strong in 2's.


Other classes are also strong in 2v2's, but as had been said by Bliz, they do not plan balancing the game on 2v2 combat. 2v2 combat is basically "use whatever the cheapest, easy to do thing and abuse it" (which to be fair, is what pvp is all about anyway) just it's balanced in 5v5s since more classes = more cc, counter cc, damage and heals.
#18 Feb 04 2008 at 12:19 AM Rating: Good
Micros wrote:
Quor wrote:
Quote:
People can take damage when feared. nothing can damage it while it is cycloned.

To me that makes it fair. You can't be healed, but you also cant be hurt.


thats also what contribute to druids being so strong in 2's.


Other classes are also strong in 2v2's, but as had been said by Bliz, they do not plan balancing the game on 2v2 combat. 2v2 combat is basically "use whatever the cheapest, easy to do thing and abuse it" (which to be fair, is what pvp is all about anyway) just it's balanced in 5v5s since more classes = more cc, counter cc, damage and heals.


HARP was nerfed almost exclusively because of its impact in 3v3 (and 2v2, to a lesser extent). Rogues still largely sucked in 5v5.

"We only balance around 5v5" was an outdated argument after Blizzard realized that despite their intentions to make WoW a serious 'e-sport' was hampered by the fact that 5v5 is almost impossible to follow for spectators. 3v3 is much, much cleaner and easier to keep track of, and has been the focus of some serious balancing efforts and attention because of that.

Druids need a boost in 5v5. Making them weaker in 2v2 and stronger in 5v5 would be on the whole a rather welcome change, but at the moment something like 70%+ of the 2v2 teams above 2000 have a Druid in them. That's evidence of some serious problems.
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