Mazra wrote:
krqllebqlle wrote:
Warriors needs a fix before anyone else atm. Not a big one, but they need to be toned down a bit.
2,000 white crit.
3,000 Mortal Strike crit.
2,500 Whirlwind crit.
2,000 White crit.
6,000 Execute crit.
That's my combat log from two hours ago in Arathi Basin. He wasn't wearing the zerker buff nor was I. I was in Cat form, trying to bring down a Priest with way too much resilience and the Warrior snuck up on me.
Had about 1,500 health left when the Execute crit landed. In Cat form I have a total of about 9,500 health. He killed me in five hits, three of them being special attacks.
That's nothing, though. My Warlock has roughly 9,000 health and he got two-shotted by a Hunter. 3,999 Aimed Shot crit, I sh*t you not. No debuffs, not zerker buffs. It was in Alterac Valley during the Horde offense on Stormpike Graveyard. Roll over. Play dead. Kthx.
The fact that you're not terribly good at PvP is not something I'd be entering into a discussion about PvP balance, ever. This isn't the first time, nor will it be the last, but you're just
awful at it. It doesn't prove the strength (or lack thereof) of any class insomuch as it proves that you just blow.
Ignoring how you'd need ~3,000 AP on a target with
zero armor or Resilience to hit that hard with a 3.6 2H (and that's off the white hits - you don't do that much more damage with Whirlwind, period, even with Impale you're looking at ~50 damage more), if by some chance a [Class X] got five crits in a row on you the chance of you living is... I'm going to go with 'minimal'. Get some Resilience and try this PvP thing again, you'll find it works wonders.
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thats also what contribute to druids being so strong in 2's. pally bubbles to heal? cyclone the other guy. priest drops PS on his teammate? cyclone him.
druids are masters of control in 2's, rivaling a rogues ability to lock down a caster in that bracket, and cyclone is a big part of that. not that thats a bad thing per se, because druids have pretty much been that way since retail (sans cyclone), just its a bit disheartening to see so many druids truely underestimate what cyclone is capable of doing. 10.5s of heal immunity makes or breaks games.
Dis.
It's not so much that it's an insanely powerful defensive CC - it's incredibly good, but in that area it's not gamebreaking. What makes it so strong is that you can use it as offensive CC to prevent that person from receiving any heals for the duration as well, which essentially negates the impact of DR in smaller arenas.