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Survival for hunters in arenaFollow

#1 Feb 01 2008 at 1:06 AM Rating: Default
Hi

I have played a bit of arena now with my hunter, first as BM spec, but a month ago i respeced to 0/45/16. I found that this build had a lot higher crits and perhaps a bit more overall dps. But on the other hand, I think that i have given up quite a lot of survivability.
So I wonder, in arena(and also BG for that sake) is it worth to be MM spec, cause I seem to be owned quite some times when a rogue or warr. is on me. So im thinking about respecing back to BM in like a 41/20/0 build'ish. Have any of you had any experience with a nice, or bad build in arena and in PVP in general?

So the buttom line is:
I'm have second thoughts on my MM build and Im thinkin about going back to BM to extend my survivaltime in arena. Any ideas or comments?
#2 Feb 01 2008 at 1:33 AM Rating: Decent
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0/41/20
really cool build to pvp with imo.
Scatter, silence, deterrence, +10%hp, imp. concussive and Wingclip, high damage shots, what more do you want?




(besides BW ofcourse ;) )
#3 Feb 01 2008 at 4:08 AM Rating: Decent
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I'm full survival with 10 points in mm for crit and imp. hunter's mark.

I took that spec for raiding, but I'm finding it a lot of fuin in arenas. I can wyvern sting someone before combat evens tarts, and if they trinket out of it, I can pop readiness and wyvern sting again. also deterrence makes me last a lot longer with an epic'd out rogue on me than I should - sometimes long enough to get away.

That, and better traps makes survival a lot of fun in arensa, although it took me a little while to get used to it after being BM for 30 levels or so. Just remember, you're not immune to fear/slowing effects anymore.
#4 Feb 01 2008 at 4:19 AM Rating: Good
concolor wrote:
I'm full survival with 10 points in mm for crit and imp. hunter's mark.


You are running a SV build without the key talent of 30% on crit damage? Why?
Why building up your crit rate when your crits do not hurt that much?

In my PoV a SV build has to have 20 points in MM, sounds wierd, but its true Smiley: nod
#5 Feb 01 2008 at 5:05 AM Rating: Decent
Aethien. Is this a fine build? http://www.worldofwarcraft.com/info/classes/hunter/talents.html?0000000000000000000000555001005013250125123000502500300000000000
#6 Feb 01 2008 at 5:24 AM Rating: Decent
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I havent got a clue what you want with it really....
#7 Feb 01 2008 at 6:21 AM Rating: Decent
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11/41/9

This is a great 2v2 or 3v3 build.

41/5/15

Good 5v5 build.
#8 Feb 01 2008 at 6:22 AM Rating: Decent
For what I am doing is starting Kara and my raiding career and doing some arena.
#9 Feb 01 2008 at 4:01 PM Rating: Decent
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Mulgrin wrote:
concolor wrote:
I'm full survival with 10 points in mm for crit and imp. hunter's mark.


You are running a SV build without the key talent of 30% on crit damage? Why?
Why building up your crit rate when your crits do not hurt that much?

In my PoV a SV build has to have 20 points in MM, sounds wierd, but its true Smiley: nod


Gonna think out loud here in case anyone else has the same issue.

I spec'd survival for instances mainly - I wanted to have high crit chance for expose weakness, and I also want the reduced trap cooldown for CC.

I also wanted to have survival instincts for the general AP buff and Survivalist for the extra hp.

  • http://www.wowhead.com/?talent=cZE0woVzhxstcu0hts

  • Here is a spec I can do without losing my trap buff or readiness that gives me three points into mortal shots, but if I take any more points out of survival for mortal shots, I lose a large part of why I'm in survival in the first place.

    I'd like to know what you all think of this build. also not that it takes away surefooted, which reduced my hit chance by 3% and chance to resist movement imparing effects by 15% (I traded that for more hp).

    Sorry for the long post, but I wanted to work this out. I'm tired of spending gold on fine-tuning my spec :P


    edit:forgot to include my armory link
    http://www.wowarmory.com/character-talents.xml?r=Shadow+Council&n=Concolor

    Edited, Feb 1st 2008 7:04pm by concolor
    #10 Feb 02 2008 at 2:39 AM Rating: Decent
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    With SV spec i assume that you are playing PvE.


    You should try out 0/21/40.
    This spec is also known as the '5-man hero spec', It has everything from super trapping to high survivability to good dps and great mana effeciency.

    It will make you a self sufficient life saving fast killing CC master.



    You hand in about 5% dps vs a SV raidspec with Master Tactician or Imp. AotH.
    And in return you get Wyvern sting, scatter shot and resourcefulness.

    VS your current spec you lose a small (but mostly insignificant because there are very few mobs that have more then 5% chance to resist a trap) part of trapping, readiness (wich in itself isnt really good), deflection (wich is utter crap anyway), imp mark (wich is purely a 25 man raid talent anyway) and some hp.

    You will gain a LOT of dps from the slaying talents but mostly from Mortal Shots, a LOT of mana effeciency from ToTH maxed and effeciency (with your current crit you'd go from 3.6% mana return to 20.9% mana return/reduced cost!) and scatter shot to help dealing with either multiple traps, mobs running wild etc.
    #11 Feb 02 2008 at 7:52 AM Rating: Decent
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    I honestly wish master tactician wasn't linked to readiness, because that ability has saved a couple heroic runs from a wipe, and I REALLY don't want to go without it.MT is an ok buff, but it's not often enough to make me happy, really.

    it still seems worth it to me to be able to pop two traps or two wyvern stings in a row in a tight spot.
    #12 Feb 02 2008 at 7:56 AM Rating: Decent
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    You wont miss Readiness, simply because its not that useful.
    I'll go out on a limp here and say the MT is better then readiness.

    Simply because hunters dont have long cooldowns anyway.
    Our longest is a massive 3 minutes (assuming you specced into rapid killing).
    #13 Feb 02 2008 at 3:52 PM Rating: Decent
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    Maybe I've got a wierd play style or something, but in dungeons, and in arena, readiness is something I've come to rely on, whether for emergency cc or for keeping a healer or someone on the other team out of the way. Honestly I'm surprised to hear you say it's NOT useful for a hunter.

    Maybe I'm just wierd I dunno.
    #14 Feb 02 2008 at 11:19 PM Rating: Decent
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    there are endless amounts of hunters that can trap, double trap and save healer butts without it.
    And its a bit silly to have a talent to finish a cooldown just in case something goes wrong.
    Scatter shot helps a lot with most of those situations anyway, and that has a 30 second cooldown ;)
    #15 Feb 02 2008 at 11:26 PM Rating: Decent
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    well, I spose I'll give it a try.

    no question it'll hurt my arena performance though.
    #16 Feb 02 2008 at 11:45 PM Rating: Decent
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    yeah... but you shouldnt be SV for arena ;)
    spec 0/41/20 for arena (see first post i made in this thread) that is an amazing PvP spec.
    #17 Feb 03 2008 at 8:37 AM Rating: Decent
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    Cookie cutters are nice and all, but you try 3v3 with your healer asleep for the first 24 seconds of the match ;)
    #18 Feb 03 2008 at 10:04 AM Rating: Good
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    never heard of trinket?
    #19 Feb 03 2008 at 2:23 PM Rating: Decent
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    that's why readiness is useful. they sleep for a couple seconds, trinket, and then I pop readiness and re-sleep them while the trinket's on cooldown.
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