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I know because on the harder hitting bosses like Prince and Gruul, we have 3-4 Hunters and we have 2 serpent and 2 scorpid on them.
Scorpid stings do NOT stack. I believe the most recent one will overwrite the old one. (Or they might just both show up). However, no matter what icons appear under the bosses debuff bar, they do not stack.
Why? Well if 1 scorpid sting gives a 5% chance for the boss to miss, 10 scorpid stings would give the boss a 50% chance to miss. OP a little?
As for Viper Sting, unless it's been changed recently, it does NOT stack.
Serpent Sting, however, will stack.
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I don't see the purpose just draining a healers mana and keeping him alive while attempting to kill the people he is healing.
As for this, in an Arena or even 1v1, your Viper Sting drains a lot of mana. If you have improved stings (A talent) then your Viper Still will drain about 1776 mana. This is usually about 1/10th of a healers mana pool. When you add on to the fact that the healer must spam their heals on your current target, they tend to OOM very fast
Edited, Jan 31st 2008 3:40pm by Zeromatter