A few corrections:
Loki wrote:
For boss fights, the MT is whomever is best suited to tank each boss, but it is done on a fight by fight basis. For Lurker (a slow attacking mob with an easily manipulated threat mechanic) a warrior tanks him.
There is no ideal tank for Lurker, but that's irrelevant. You'll have 3 tanks for the guardian elite adds, so you should have 2 tanks on Lurker who can rotate and ramp up their threat through Taunts.
Loki wrote:
Morogrim's tidal wave eats shield block charges and he hits like a mack truck, so Druids actually tank him best, followed by Pallies, although they will normally be occupied by the murlocs.
Actually it's the Earthquake that eats a shield block charge. It also eats a Holy Shield charge. Due to druids complete lack of magic mitication they're actually not that great a tank on this fight, only about equal to a warrior. A Paladin will be worse because they cannot use Consecration for any threat generation.
Loki wrote:
Leo attacks quickly and can eat charges fast, but the kind of reflected damage he takes from a prot pally, along with Avenger's Shield makes a prot pally ideal to tank him. Feral druids tend to DPS in Cat form, then switch to Bear when he whirl-winds so that they can stay in the entire time, giving you extra time on the enrage timer.
Leo hits like a girl. He can be tanked by whoever has the best mitigation while still being in gear that will allow them to kill their Inner Demons. We use a Prot Warrior because their "dps" is laughable, and a prot pally can still heal.
Loki wrote:
Karathress is a funny fight. A druid on Tidalvess means he can soak the dreaded Windfury/Frost Shock combo. You can put your worst tank on Karathress because he doesn't hit very hard (even with Beastial Wrath and at that point you have extra healing anyway) and that tank will have an eternity to build threat.
There are so many ways to do Karathress that every tank can find their place, it's not a problem. Any tanking class can tank any of them, and there's no one ability that will make one better in a certain role than another.
Loki wrote:
Hydross is best tanked by druids, since he doesn't have a crush mechanic and his attacks can't be blocked. His damage is entirely elemental and unmitigated by armor so the high HP total means you can take longer between phase changes. A prot pally can pick up the adds most efficiently between phases.
I will concede that a prot pally picking up all adds is very good, I will dispute Druids being the best tank for Hydross. While he doesn't CRUSH, he still CRITS. There is no crafted resist gear for druids that reduces chance of being crit, and they're going to get smoked.
Loki wrote:
Edit: Forgot Vashj: Our 2 ferals put up like 1200 DPS, so the warriors get stuck on Vashj and the coilfang elites. I'm the resident prot pally, I actually switch to my main for this fight (warlock). Even then, the pally is better at picking up the adds before they do any damage. I just want my 4pc on my lock first.
I would absolutely love to see a Vashj-level feral doing 1200 DPS. It doesn't happen, not until they're well into Hyjal/BT.
While I love advocating a large crew of capable tanks, we don't need to have misinformation going around just to make one seem better than the other.