Forum Settings
       
Reply To Thread

Logical Fallacy - Appeal to AuthorityFollow

#52bodhisattva, Posted: Feb 03 2008 at 1:02 PM, Rating: Sub-Default, (Expand Post) The fact that you don't understand why is the important part.
#53 Feb 03 2008 at 2:44 PM Rating: Decent
What kind of idiot designates a single person or class as the MT for every fight in a raid?

A pally MTs Leo, a Druid does Morogrim, a pair of druids do Hydross while the warriors OT the adds, a warrior does Lurker, but 2 druids pick up the inner elites. Druids to VR, Druid/Warrior combo on A'lar with Pally picking up adds, no one tanks Solarian. Karathress is ideally 2 warriors, a druid and a prot pally, prot pally picks up the adds on Morogrim. There are a bunch of great uses for every style of tank.



As to Ret, no it does not min-max like other classes do (2-handers suck in raids, face it). Being "raid viable" and being "ideal" are two entirely different things, though. Ideally my raids wouldn't include rogues because their DPS can be replaced with comparable DPS and increased utility. More than 1 or 2 hunters I find to be superfluous. Mages tend to be walking sheep bots and water tables. However, all of these classes are still "raid viable." A Ret pally is rarely the optimal use of a raid spot, but it is even more rare that it would be an entire waste of one.
#54 Feb 03 2008 at 3:21 PM Rating: Default
Drama Nerdvana
******
20,674 posts
Loki wrote:
Ideally my raids wouldn't include rogues because their DPS can be replaced with comparable DPS and increased utility.


What would you do without a rogue on second fight of Hyjal where the boss heals himself for a percentage of the damage he does? Bring a MS war or rely on Aimed shot /ew. Also first phase Alar cloak of shadow rotations on birds is pretty nice. Not to mention when played right with Combat Swords they are toe to toe with BM hunters and Locks on the damage meters.

Course having a balanced melee group is key, so I am not saying "bring nothing but rogues" but having 1-2 per raid is very nice.

Edit - but I am just being contrary, the most important thing to note is the first line of your post.

Edited, Feb 3rd 2008 6:23pm by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#55 Feb 03 2008 at 3:31 PM Rating: Good
tommyguns wrote:
im also compelled to address the min/max of Holy pally(THE arena build) in high end arena. i would argue, all things equal, that a Disc priest is a better class for arena. though, many Holy pallies have progressed to high ratings my sig quote has alot to say about it.


In which arena is the Holyadin on top of the pile these days? 5v5? Maybe, but you bring multiple healers there anyway. It's certainly not 2v2 or 3v3.

Quote:


As to Ret, no it does not min-max like other classes do (2-handers suck in raids, face it). Being "raid viable" and being "ideal" are two entirely different things, though. Ideally my raids wouldn't include rogues because their DPS can be replaced with comparable DPS and increased utility.


If your other classes are doing comparable or superior DPS, something is seriously wrong with your Rogues (or they're not properly supported, which is possible). Hunters too - our BM hunters outdamage nearly everyone but Rogues (well... and me) but it's depressing close.
#56 Feb 03 2008 at 4:01 PM Rating: Decent
Lol, you mocked a crit chicken.

I guess the guild in the top 100 guilds of Europe (They got ****** by server transferring, but it WAS The Alterac Deviants of Genjuros)with a Moonkin owning the damage meters sucks. I guess the rest of his guld suck to let him get #1. I guess you and your guild that just managed to kill Vashj is better, eh?

I assume the narcicism is 100% fake. I mean, let's face it, your guild has **** all progression Bodhi.

---

But of course, that is what you want me to post. You are demonstrating a logical fallacy by using it yourself. And, of course, trolling for the lulz.

Well, no dice here Bodhi. I detect this. I decided to write a trolled post anyway, because it amuses me.

Soo, yeah...

+1
#57bodhisattva, Posted: Feb 03 2008 at 4:26 PM, Rating: Sub-Default, (Expand Post) And there is your first mistake, in assuming that I wanted you to post.
#58 Feb 03 2008 at 4:37 PM Rating: Decent
I can see why you wouldn't want me to post, actually. I do kind of steal the glory from anyone else in the thread.

It's a trial, being as awesome as I am.
#59 Feb 03 2008 at 6:06 PM Rating: Good
**
648 posts
bodhisattva wrote:
Using argumentum ad verecundiam to make ad hominem attacks on people is no bueno.


...... ok, in reply to a post from a guy who just told you he was a MARINE, you put this? quick refresher.... marine grunts (like myself) aren't usually english majors..... best at killing - not at big words... now i need to get a dictionary.... at least i know what no bueno is.... and ad hominem.... that first phrase lost me though.. haha.

Quote:
People just have a hard time understanding the scope of your genius Bodh.


haha, what he said.... i say we just fight this out like people used to..... what happened to the good old days when it was fists not brains that solved so many disputes.... ;)

on that note, you didn't convince me of anything except you have a better vocabulary.... i'm stubborn, and like i've said, it works for me so far. and i've seen rets in heroics that have topped charts there...

oh, and does kara count as a raid? if so ret would be raid viable and be able to do well in at least raids at that lvl and possibly a little farther. and in patch 2.4 we're supposed to get even more of a dps buff as far as gear itemization goes. i'll look forward to seeing what that does for us.

maybe you putting ret down so much has made bliz realize ret needed a little help end game :-D if that's the case thankyou for calling me an idiot so many times ;)
#60 Feb 03 2008 at 6:39 PM Rating: Decent
Drama Nerdvana
******
20,674 posts
Kara is a tutorial.

An introduction and ramp up of the basic elements TBC raiding. It has simple gear checks, and tends to throw only 1-2 simplistic obstacles at you per fight. All while providing the necessary gear during the time of the average learning curve to allow guilds to move into 25 man content.

Gruul is the DPS litmus test to see if guilds are ready to progress. HK being only a simple vamp up of Moroes.

Magtheridon is a fight where it all comes together with transitions, adds, multi tanking, CC, etc. Which is why a lot of the guilds that couldnt down Mag but rather skipped ahead to try the easy content of Void Reaver and Lurker/Hydross tend to stumble. Because they were never able to pull it all together, which is what Mag is there to teach you.

Basically all of T4 is a ramp up to the meat and potatoes of t5 and the sweetness of t6. That is not to negate its difficulty when trying to work through it but rather an honest evaluation of it in retrospect.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#61 Feb 03 2008 at 7:10 PM Rating: Decent
lol <3 Bodhi. I got kicked from my raiding guild because the class lead was ret and one day he and I went on and on in g-chat about why he wasnt qualified to be a raid lead for several of the reasons stated here.

Pretty sure hes still ret and pretty sure they havnt made it past kara. :P
#62 Feb 03 2008 at 7:45 PM Rating: Default
***
1,503 posts
Quote:
What kind of idiot designates a single person or class as the MT for every fight in a raid?


i did not say 'every fight in the raid'. i said MT of the raid, the guy generally on top of the threat list during most of the raid. my question is again...in raids, who do you take: warrior or paladin?

i would argue you take the warrior as MT and use the pally and/or druid only for specific fights. if you use a Prot pally as your primary MT, you are probably making someone else work that much harder, but still getting the job done. is this assumption not correct?
#63 Feb 03 2008 at 7:54 PM Rating: Default
Drama Nerdvana
******
20,674 posts
tommyguns wrote:
Quote:
What kind of idiot designates a single person or class as the MT for every fight in a raid?
my question is again...in raids, who do you take: warrior or paladin?


My question again is why don't you see why this shows a very large ignorance in terms of the mechanics of 25 man raiding? Worse why do you not see that, aside from being completely irrelevant and ignorant, is nothing more than a loaded question merely manufactured to support the inherently wrong and unexperienced view of a person upset about the realities of his spec?

Of course my question is entirely rhetorical and infact answers itself, but that is beside the point.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#64 Feb 03 2008 at 8:55 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
tommyguns wrote:
in raids, who do you take: warrior or paladin?



Bodh's right. That's a dumb question. When talking tanks, you really should optimally have both.
#65 Feb 04 2008 at 12:13 AM Rating: Decent
tommyguns wrote:
Quote:
What kind of idiot designates a single person or class as the MT for every fight in a raid?


i did not say 'every fight in the raid'. i said MT of the raid, the guy generally on top of the threat list during most of the raid. my question is again...in raids, who do you take: warrior or paladin?

i would argue you take the warrior as MT and use the pally and/or druid only for specific fights. if you use a Prot pally as your primary MT, you are probably making someone else work that much harder, but still getting the job done. is this assumption not correct?


I guess I'm just failing to see the point.

In mutli-tank fights, in almost every case it's pretty clear that one tank is better than another at a certain job. Paladin or Druids on Karathress Shaman (can punch through Shield Block on Warriors, which is Bad.com), Warrior on Karathress Priest (interrupts), Paladin on Hunter (can tank pet as well). Paladin on Morogrim and/or Morogrim adds (higher TPS through debuff, immune to CBs, etc). Warrior on Hydross MT (no Holy Shield/Armor but Def Stance is ++, Paladins poor at picking up on transitions), Druid/Paladin on Hydross adds.

I guess on pure single-tank fights (of which there are, in Tier 5 instances... one, and Leotheras is extremely debatable - it's usually much safer to have multiple tanks fighting for aggro after Whirlwinds) the question may be "who is your default tank", and the answer is probably 'Warrior'. But on nearly everything a variety of tanks brings a ton to the table, and a variety of OT's (who can MT on quite a few fights) is better than three Prot Warriors.

Single Tank-itis is much more prevalent in Tier 6 instances, but that's another story.
#66 Feb 04 2008 at 12:22 AM Rating: Decent
Quote:

i would argue you take the warrior as MT and use the pally and/or druid only for specific fights. if you use a Prot pally as your primary MT, you are probably making someone else work that much harder, but still getting the job done. is this assumption not correct?


No. It is absolutely not correct. The idea of an "MT" went out the window when fights stopped being about simple tank and spank mechanics.


Here's what you don't understand, I'll see if I can explain it to you. In SSC there are exactly 10 trash pulls in which only 1 thing needs to be tanked. These pulls are all tanked by which ever tank decides they want to do it, you just pick up the mob or a hunter MDs it to you. The choice is based on puller's preference. On all other pulls, the tanks are assigned targets and tank them individually, moving on to CC'd targets as their designated target dies, thus there is never an "MT" for trash. That is how trash works in 25 man content, unlike Kara, where the 1 tank picks up each individual mob through out the instance.

For boss fights, the MT is whomever is best suited to tank each boss, but it is done on a fight by fight basis. For Lurker (a slow attacking mob with an easily manipulated threat mechanic) a warrior tanks him. Morogrim's tidal wave eats shield block charges and he hits like a mack truck, so Druids actually tank him best, followed by Pallies, although they will normally be occupied by the murlocs. Leo attacks quickly and can eat charges fast, but the kind of reflected damage he takes from a prot pally, along with Avenger's Shield makes a prot pally ideal to tank him. Feral druids tend to DPS in Cat form, then switch to Bear when he whirl-winds so that they can stay in the entire time, giving you extra time on the enrage timer. Karathress is a funny fight. A druid on Tidalvess means he can soak the dreaded Windfury/Frost Shock combo. You can put your worst tank on Karathress because he doesn't hit very hard (even with Beastial Wrath and at that point you have extra healing anyway) and that tank will have an eternity to build threat. Hydross is best tanked by druids, since he doesn't have a crush mechanic and his attacks can't be blocked. His damage is entirely elemental and unmitigated by armor so the high HP total means you can take longer between phase changes. A prot pally can pick up the adds most efficiently between phases.

That makes 3 fights where a prot pally is the best choice for some aspect of the fight, 4 where druids are and warriors on another 2 (Charybdis and Lurker). No one is MTing anything. People are just tanking.

Edit: Forgot Vashj: Our 2 ferals put up like 1200 DPS, so the warriors get stuck on Vashj and the coilfang elites. I'm the resident prot pally, I actually switch to my main for this fight (warlock). Even then, the pally is better at picking up the adds before they do any damage. I just want my 4pc on my lock first.

Edited, Feb 4th 2008 3:26am by Loki
#67 Feb 04 2008 at 2:28 AM Rating: Decent
Paladin tanks are by far the least common, though (Until, at least, Hyjal). Apart from a weakness to silence and dispel I don't see them as weaker than Warriors at anything (I should do the math about which can take more punsihment calculating AD).

Really, though, keeping the tank is pretty much easy mode in tBC - it's normally a minor part of the fight, at least compared to vanilla. We've had Druid tanks in dps gear tank Morogrim and Naj'entus when the real MT died (due to healer slack).
#68 Feb 04 2008 at 10:51 AM Rating: Excellent
***
3,801 posts
A few corrections:

Loki wrote:
For boss fights, the MT is whomever is best suited to tank each boss, but it is done on a fight by fight basis. For Lurker (a slow attacking mob with an easily manipulated threat mechanic) a warrior tanks him.


There is no ideal tank for Lurker, but that's irrelevant. You'll have 3 tanks for the guardian elite adds, so you should have 2 tanks on Lurker who can rotate and ramp up their threat through Taunts.

Loki wrote:
Morogrim's tidal wave eats shield block charges and he hits like a mack truck, so Druids actually tank him best, followed by Pallies, although they will normally be occupied by the murlocs.


Actually it's the Earthquake that eats a shield block charge. It also eats a Holy Shield charge. Due to druids complete lack of magic mitication they're actually not that great a tank on this fight, only about equal to a warrior. A Paladin will be worse because they cannot use Consecration for any threat generation.

Loki wrote:
Leo attacks quickly and can eat charges fast, but the kind of reflected damage he takes from a prot pally, along with Avenger's Shield makes a prot pally ideal to tank him. Feral druids tend to DPS in Cat form, then switch to Bear when he whirl-winds so that they can stay in the entire time, giving you extra time on the enrage timer.


Leo hits like a girl. He can be tanked by whoever has the best mitigation while still being in gear that will allow them to kill their Inner Demons. We use a Prot Warrior because their "dps" is laughable, and a prot pally can still heal.

Loki wrote:
Karathress is a funny fight. A druid on Tidalvess means he can soak the dreaded Windfury/Frost Shock combo. You can put your worst tank on Karathress because he doesn't hit very hard (even with Beastial Wrath and at that point you have extra healing anyway) and that tank will have an eternity to build threat.


There are so many ways to do Karathress that every tank can find their place, it's not a problem. Any tanking class can tank any of them, and there's no one ability that will make one better in a certain role than another.

Loki wrote:
Hydross is best tanked by druids, since he doesn't have a crush mechanic and his attacks can't be blocked. His damage is entirely elemental and unmitigated by armor so the high HP total means you can take longer between phase changes. A prot pally can pick up the adds most efficiently between phases.


I will concede that a prot pally picking up all adds is very good, I will dispute Druids being the best tank for Hydross. While he doesn't CRUSH, he still CRITS. There is no crafted resist gear for druids that reduces chance of being crit, and they're going to get smoked.

Loki wrote:
Edit: Forgot Vashj: Our 2 ferals put up like 1200 DPS, so the warriors get stuck on Vashj and the coilfang elites. I'm the resident prot pally, I actually switch to my main for this fight (warlock). Even then, the pally is better at picking up the adds before they do any damage. I just want my 4pc on my lock first.


I would absolutely love to see a Vashj-level feral doing 1200 DPS. It doesn't happen, not until they're well into Hyjal/BT.

While I love advocating a large crew of capable tanks, we don't need to have misinformation going around just to make one seem better than the other.
#69 Feb 04 2008 at 11:36 AM Rating: Decent
Quote:
Actually it's the Earthquake that eats a shield block charge. It also eats a Holy Shield charge. Due to druids complete lack of magic mitication they're actually not that great a tank on this fight, only about equal to a warrior. A Paladin will be worse because they cannot use Consecration for any threat generation.


As long as they can read the timer that says "Murlocs in 20 seconds" they can use consecration fine most of the time. They have much better threat generation than Warriors. Additionally, they will not take crushings. A Druid is, from my own experience, the better tank for Morogrim by far (his one weak magical attack really isn't major) though an avoidance geared warrior is fine too. A solely HP focused soaker warrior tank blows on Morogrim, however.
#70 Feb 04 2008 at 1:14 PM Rating: Decent
Quote:

I will concede that a prot pally picking up all adds is very good, I will dispute Druids being the best tank for Hydross. While he doesn't CRUSH, he still CRITS. There is no crafted resist gear for druids that reduces chance of being crit, and they're going to get smoked.


If your druids can't max resist and still be uncritable you need new druids. Druids can easily maintain uncritability on this fight.


Quote:

Actually it's the Earthquake that eats a shield block charge. It also eats a Holy Shield charge. Due to druids complete lack of magic mitication they're actually not that great a tank on this fight, only about equal to a warrior. A Paladin will be worse because they cannot use Consecration for any threat generation.


The magic damage from the quake and wave are easily soaked, along with crushes if you have a half-way decent druid tank. The real issue is that the quake leaves warriors open to crushes that druids are just going to soak anyway. While it would still eat a charge off of Holy Shield, that spell has charges to spare. Morogrim is only going to make it through 4-5 charges on an 8 charge spell naturally and even that is discounting parry, dodge and miss.


Oh, and as to Lurker... Feral DPS > Warrior. Since it doesn't matter who tanks it, let the warriors do it. Let the ferals beat on him.

Edited, Feb 4th 2008 4:15pm by Loki
#71 Feb 04 2008 at 2:44 PM Rating: Good
Quote:


The magic damage from the quake and wave are easily soaked, along with crushes if you have a half-way decent druid tank. The real issue is that the quake leaves warriors open to crushes that druids are just going to soak anyway. While it would still eat a charge off of Holy Shield, that spell has charges to spare. Morogrim is only going to make it through 4-5 charges on an 8 charge spell naturally and even that is discounting parry, dodge and miss.


True, but Druids lose more TPS off an attack speed slow than Warriors do, which means you can run into threat issues on this fight if your DPS is going all out (which, after all... they should be).

Warriors can eat CBs at bad times, Druids lose a lot of TPS and Protadins are best used elsewhere on the fight, which means that unless you have two you're probably running a Warrior/Druid as the MT. I've always thought it'd be fun to have a Protadin tank the whole thing, though, and it wouldn't actually be that hard (as well as simplifying healing). Might be fun to do on an attunement run sometime.

Quote:
If your druids can't max resist and still be uncritable you need new druids. Druids can easily maintain uncritability on this fight.


They can. Just not in anything you'd describe as 'decent gear'. They end up short as hell on avoidance and Stamina in order to pull off capped resist and uncritable using largely greens, whereas Warriors or Paladins can 'cheat' off the epic NR/FrR pieces.

Warriors are far, far better Hydross MTs, Protadins are preferred OTs with Druids being a close second. Warriors should end up with as much or more HP, take between 10 and 16% less damage (Defensive->Imp. Defensive) and have better snap-aggro tools for phase shifts. It's not even a contest between the two; or not any more of a contest than "best tank to pick up Murloc adds on Tidewalker" is.
#72 Feb 04 2008 at 6:44 PM Rating: Decent
***
3,761 posts
Quote:
If your other classes are doing comparable or superior DPS, something is seriously wrong with your Rogues (or they're not properly supported, which is possible). Hunters too - our BM hunters outdamage nearly everyone but Rogues (well... and me) but it's depressing close.


How do your mages/warlocks hold up at the T6 level? And what about shadow priests for that matter?
#73 Feb 04 2008 at 8:29 PM Rating: Default
Drama Nerdvana
******
20,674 posts
And thus with a singular cathartic thread meant to intiate cyborz with Celcio, bhod did turn the forums eyes off the abomination of Ret unto the intricacies of end game tanking.

And everyone lived happily ever after, except Celcio who owed Bhod a nubhandjob.

Edited, Feb 4th 2008 11:29pm by bodhisattva

Edited, Feb 4th 2008 11:47pm by bodhisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#74 Feb 04 2008 at 8:39 PM Rating: Excellent
***
3,339 posts
bodhisattva wrote:
bhod did turn the forums eyes off the abomination of Ret unto the intricacies of end game tanking.


lawl pally tanks. Oh wait that never happens here.

Quote:
And everyone lived happily ever after, except Celcio who owed Bhod a handjob.


Look Bodhi, if I PM'd you once I PM'd you a million times. I DON'T HAVE THE THUMBS for it! The tragic threshing accident, the badgers in the corn, I explained it all.

edit: god DAMN you Bodhi and now you've made me make it public.



Edited, Feb 4th 2008 11:39pm by Celcio
#75 Feb 04 2008 at 8:48 PM Rating: Decent
Drama Nerdvana
******
20,674 posts
My previous post has been edited to reflect this shocking turn of events.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#76 Feb 04 2008 at 8:58 PM Rating: Good
***
3,339 posts
I guess the upside is that you look bigger held up against my lack of digits...

Wait, that's why you've been angling for this, isn't it.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 224 All times are in CST
Anonymous Guests (224)