The RuenBahamut of Doom wrote:
i wouldnt go that far. from what i understand, after TBC, the entire weapon class of Daggers have become useless (both in part from HPs rising too fast, and resilience) rendering the entire consepts of a rogue unusable. leaving only combat specs.
Retadins dont have it THAT bad.
This is a little tricky to explain.
From my understanding, dagger rogues aren't really dead. You still need daggers for a mutilate build, which is really all that Rogues have going for them at the moment. The main advantages of Subtlety is the utility of ShS, because hemo was nerfed very recently (a 15% loss in damage) Combat Swords still destroys any dagger build, but there are still muti rogues around, and they still work.
The real problem is that the introduction of Resilience kills the reliability of a rogue's critical hits after level 60, so that sustained, reliable damage (SS to the face over and over) became more desirable than one-shotting clothies with Ambush. Although this is still possible.
Chood wrote:
aren't daggers viable in pve?
The real thing that kills daggers in PvE is their combo point generation. Your main move is Backstab, not Sinister Strike, and to pull off a Backstab (which already costs more than imp. SS) you need to Gouge. So the energy efficiency is horrible compared to Combat, and combo points build up slowly. Compare this to a typical Combat/swords build, which can literally walk up to a mob, spam 3 SS's in a couple of seconds, then keep Slice and Dice and Rupture up for the duration of the fight. You don't even
need to stealth to kill effectively. What's more, Blade Flurry means you can kill two mobs at once, and Adrenaline Rush means your Sinister Strike spamming just became twice as fast.
I haven't got an end-game rogue, so anyone who does can feel free to correct me (politely) but this is what I've gathered so far.
Sh*t, why am I chatting about Rogue builds I don't have experience with on a topic about Retadins...erm...uhh...lawl ret?
XD