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Let me refresh your memory ! (although you seem to have confused 5s with the bracket. I meant the time XD)
That makes a lot more sense.
So yeah, 1 specific spec, using an archaic trinket can kill someone in 5 seconds if it's a 1v1 scenario and the target is a cloth wearer or another rogue.
Good point. :P
I'll remind you however that the post you're quoting is pretty much out of context in this discussion. I was replying to someone who claimed rogues were overpowered because they'd kill you in less time it took for you to come out of a stunlock.
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With cooldowns up I suspect that you would agree with me. CloS, Vanish (bugs aside), Sprint and ShS make you like a slippery eel with a thick grease coating.
CloS doesn't increase our mobility, as much as it protect from a snare. When I see a rogue use CloS to get out of a Frostbite, I simply run the other way for 4 seconds. He doesn't catch me unless he uses another cooldown (which work for me, because he's wasting CD) and I start casting a rank 1 frostbolt after 3 seconds. Seriously, mage that complain about CloS are pretty sad.
You can't really say 'Vanish' bug aside. The ability is at the height of unreliability right now and probably has a failure rate over 40%. As a result, it's used more often then not as a snare breaker or to make people untarget you. Even so, Vanish makes us 'slippery', but it doesn't do much for our mobility. Assuming it works and we are stealthed, we're walking even slower now.
And lastly, if you're shadowstep, odds are good you won't have improved sprint (You have other problems if you do). Sprint is one of the most underwhelming ability in the game when it isn't improved. Seriously. You're still going slower then 100% speed if you sprint with a Snare on. You're still perfectly kitable.
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To keep you under control they either have to blow cooldowns themselves or experience pain, crippling and thus failure.
It's a good thing for them that they have shorter cooldown then us, right?
Nothing like shadowstepping into a psychic scream because even untalented, PS has a shorter cooldown then ShS. Both Blink and Frost Nova also have better cooldown (untalented, gets better).
Keeping a rogue off a target isn't hard. Even Blizzard has acknowledge mobility to be one of our issue. Heck, even Jim has :P.
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Lots of escape mechanisms, such as Blink, trinket and such are consumed getting out of your stuns, so ShSing them right after means they have no defence. certainly as a mage a ShS Rogue is infintely harder to control than a Warrior.
Harder yes, much harder? Not really. And once the other CD are done with? MUCH easier... since the ShS rogue doesn't hit anywhere as hard as your typical warrior during the few seconds where you're in contact with him.
Between Frost Nova/Blink being faster then ShS, frostbite risking a proc everytime we're hit (and rogues hit often) and the WE elemental giving a snare that can be used even if under CC as well as Ice Block giving you a 'Ok, you've outplayed me here, give me a few seconds for my CD to come back' move, this is a fight for the mage to lose.
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I'd rate your mobility over a Warrior's even over a long period of time
How can you? Once sprint/vanish is over, you can't possibly keep up. Yes, CloS allows you to drop magical snare every minute... but all your 'target' has to do is keep running.
What can you do against a warrior who Intervene (This isn't only about Intercept) his Druid, Hamstrings you, then Intercept back your healer, beats on him, and when you're back to ShS on his healer, he intercepts you.
He's zipping across the screen like he's The Flash here... I understand that Warrior/Druid beats the living hell out of Rogue/Healer, but honestly, that fight is a huge lesson in 'Mobility 101: Warriors pwn', which is why I'm bringing it up.
I will agree however that a shadowstep rogues is more mobile then a Warrior as long as he has all his cooldown. If you spam the hell out of them, there's a short period of time where you're faster then he is, but youre mobility drops sharply from that point on.
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In 5v5? Yes. But those changes also made them VERY strong in 2v2 and 3v3. While the game is not balanced around those brackets primarily they cannot be disregarded completely. Imagine if they were buffed more without careful reworking of the class? It'd destroy 2v2 and 3v3.
Priests got a large buff and shot to the top.
You're right in every aspect here... but how does that disprove my point?
Priest got a massive buff, and that helped them... had the buff been minor, i don't think much would have changed.
Were rogues to get a buff in 5 that'd somehow make stronger in 2s (or 3s), not much would change at all. Rogues already rule 3v3, and the current op 2v2 combo (war/druid) is such a hard rogue counter they'd have to be given laser gun in order to really make a difference (HARP was op, yet we still didn't take the 2v2 crown).
Edited, Jan 31st 2008 7:15pm by Tyrandor