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2.4 Warrior suggestion.Follow

#27 Jan 27 2008 at 10:42 AM Rating: Excellent
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2,396 posts
Careful, RP. The last time I disagreed with Tyrandor on the Rogue forums his flunkies rose as one against me, rated down every post I made in the thread, and he deleted my post.

Why can't we rate down administrators again?
#28 Jan 27 2008 at 11:14 AM Rating: Excellent
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*sigh* Fine. You want to play?

The argument made is never really "Warriors are overpowered". The argument is always, always, always "Warriors are better than I am and therefore I am mad". Usually followed by some variant of "I wish I was a Warrior; please help me", mixed with "These are the ways in which they whoop me in a 1v1 and are horribly unfair, QQ".


Well, of course it is frustrating to be countered by your anti-class. I don't like Warlocks when I play my Mage either.

That being said, this complaint isn't about this.

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In the words of Penn and Teller, bullsh*t.

Skimming through SK-Gaming's stats (and admittedly, I'm using the default view since I don't know a good way to make it give me more detailed information)....


http://www.sk-gaming.com/arena/player -> Druid are higher. But this is inflated by the fact that about 70% of top 2v2 teams have druid in them. The number is skewed. A small side note however, Druid/Warrior is the top combo. Where druid to be nerfed, it's pretty easy to assume that war/pld would go back to number #1 like the last 2 season.

http://www.realmhistory.net/arena-statistics/class-breakdown.html ->
In the 'duelist' Range, Warriors are 2/8, 1/8, 1/8
In the 'Gladiator' Range, Warriors 2/8, 3/8, 3/8

You want the game to be balanced? Nerf the strong, buff the weak. Warrior happens to be one of the strong. This isn't some secret 'zomg, I'ma rogue and i wantz warrior nurfed' post... it's looking at data and drawing a conclusion.

Then again, it is much easier to just say 'MY class isn't overpowered'. I can understand that.

I also believe Paladin/Shaman needs some more defense against spell lock effect, druids need some more balancing to be more effective in 5 and less in 2s, that mana burn need a serious re-examination, etc. But this post is massive enough without including everything.

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Well, god knows that it's important to synergize. "Warrior plus healer" (more accurately, Dispels) is easy to understand. "Rogue plus more damage" is also pretty easy to understand, though, so I'm not sure what the understanding synergy issue is.


Must be why the most powerful 2 combo right now is War/Druid, a team no dispel (beside poisons), right?

Warrior's ability to lock down a target, the cheap snares they have, the great burst damange they do, various shouts, their awesome mobility, ability to disarms, etc. It allows them to fill many roles, change target on a whim and to be the perfect ally for so many classes.

Heck, my whole 3v3 is based off the synergy of Rogues and Warriors >_>.

The warrior class from the get go was designed to be a group class. Not so much for many other classes. Blizzard has even said so. What I'm implying in that point, is that every class needs to be redesign with the 'group' mentality, like Warriors have been.

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*Stuff about Druid imbalancing the 2v2 bracket, making Rogues lose viability, etc*

It's gone beyond Smiley: deadhorse . It's gone beyond "Revenge of the Living Zombie Horses who want your BRAAAAAAAAAINS" levels. This is "Planet of the Dead Horses", where at the end of the QQ thread we see the Statue of Liberty buried in sand and realize that it's 'been Earth all along!'.


Oh, I agree you're arguing a dead horse issue.

When you're actually want to talk about what this thread is about thought, maybe we can have a discussion.
#29 Jan 27 2008 at 11:17 AM Rating: Excellent
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Careful, RP. The last time I disagreed with Tyrandor on the Rogue forums his flunkies rose as one against me, rated down every post I made in the thread, and he deleted my post.

Why can't we rate down administrators again?


While I can't control what other people do with their ability to rate, I certainly have never nuked a post simply because it disagreed with my point of view.

Beside, while me and Rpzip might not agree on pvp matters, I respect his experience in pve and his knowledge of the mechanism of the game. I might argue with him, but that doesn't mean I mean him ill or for his post to get sub-defaulted or anything like that. He's a fun person to spare with on the forums anyway :P.

But I've been thinking about building a sock for a long time now, since it's getting pretty annoying to have the fact that I'm an admin thrown in my face. Thanks for convincing me there.

Beside, I wouldn't worry about Rp's karma, he's getting some pretty good rate up love in this thread ;).

Edited, Jan 27th 2008 2:23pm by Tyrandor
#30 Jan 27 2008 at 11:46 AM Rating: Good
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Well, of course it is frustrating to be countered by your anti-class. I don't like Warlocks when I play my Mage either.

That being said, this complaint isn't about this.


Sure it's not, Tyr. Sure it's not.

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http://www.sk-gaming.com/arena/player -> Druid are higher. But this is inflated by the fact that about 70% of top 2v2 teams have druid in them. The number is skewed.


It's 'inflated' because 70% of all the good 2v2 teams have a Druid? If 70% representation in a 2-man format isn't that point at which 'inflated because of X' become 'my god, they're overpowered', then what the hell is?

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A small side note however, Druid/Warrior is the top combo. Where druid to be nerfed, it's pretty easy to assume that war/pld would go back to number #1 like the last 2 season.

[/quote]

Yeah, because Priests didn't get any significant buffs, almost exactly like Druids did plus a massive buff to the power of Mana Burn, in 2.3. And neither did Warriors get nerfs.

Wait a ticket... that's not right.

Drop Druid representation, and with the fairly strong buffs Priests got they'll climb to the top. Rogue/Priest > Warrior/Paladin by quite a bit. The main counter to Priests, besides Shaman, is Druids... and Shaman don't play nice with many people in 2v2.

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http://www.realmhistory.net/arena-stat...akdown.html ->
In the 'duelist' Range, Warriors are 2/8, 1/8, 1/8
In the 'Gladiator' Range, Warriors 2/8, 3/8, 3/8


So the contention is now that Warriors are mediocre in all brackets?

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You want the game to be balanced? Nerf the strong, buff the weak. Warrior happens to be one of the strong. This isn't some secret 'zomg, I'ma rogue and i wantz warrior nurfed' post... it's looking at data and drawing a conclusion.


See above for condescending dismissal of neutrality claims. I think I hit the right note there and I wouldn't want to ruin it.

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Must be why the most powerful 2 combo right now is War/Druid, a team no dispel (beside poisons), right?


A partner that can completely lock out the rest of their team plus stop them from moving for you does kind of negate the need for dispels, admittedly. Druids are the exception to the rule, though, and playing with a Shaman having no Dispels really hurts.

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Warrior's ability to lock down a target, the cheap snares they have, the great burst damange they do, various shouts, their awesome mobility, ability to disarms, etc. It allows them to fill many roles, change target on a whim and to be the perfect ally for so many classes.


True. I guess Rogues don't have the ability to lock down a target, a free snare, great burst damage, Cyclone, awesome escape tools and near-immunity to damage, etc.

Please. You can do better than that.

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Oh, I agree you're arguing a dead horse issue.

When you're actually want to talk about what this thread is about thought, maybe we can have a discussion.


Is "I'm rubber, you're glue, and whatever you say bounces off me and sticks to you" going to be the next response, Tweenador?

But sure. Let's. Even accepting on face value your premise, which I don't, and ignoring that this is a blatant "mommy, the bad man hurted me so hurted him in the same way mommy mommy pweeease", which it is...

So what? WM is fairly minor. It forces a loss of an enchant, but that's what you live with. Losing Sweeping Strikes (more importantly, TM) is the bigger deal. Dropping TM is like giving Vanish, Evasion and Cloak of Skilldows a cost in terms of combo points. Dropping Sweeping is a big hit when trying to deal with Warlocks, but it's otherwise not that big of a deal - besides pets, only rarely is it worth anything.

It's barely a nerf in 2v2. It hurts in 5v5 since you often need as much damage as possible, but even then it's not so bad.

It's still a stupid idea, but what in the world makes you think it'll change anything? It's another balancing idea from somebody who has distance second-hand experience with Warriors at best. You're the vaguely more experienced Mazra in this argument; you don't really know what it's like for the other side, but by god it's unfair and must be complained about!

Warchief Tyrandor wrote:
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Careful, RP. The last time I disagreed with Tyrandor on the Rogue forums his flunkies rose as one against me, rated down every post I made in the thread, and he deleted my post.

Why can't we rate down administrators again?


While I can't control what other people do with their ability to rate, I certainly have never nuked a post simply because it disagreed with my point of view.

But I've been thinking about building a sock for a long time now, since it's getting pretty annoying to have the fact that I'm an admin thrown in my face. Thanks for convincing me there.

Beside, I wouldn't worry about Rp's karma, he's getting some pretty good rate up love in this thread ;).[/i]


Who the hell worries about Karma? It's been an incredibly retarded system since day 1. You know, when they moved off the uBB boards?

Hmm. Maybe you don't. Oh well.
#31 Jan 27 2008 at 11:53 AM Rating: Good
More fun.

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Funny thing is, on other forums where I've posted this has been received rather positively, even from warriors. But then again, the Alla warrior crowd is pretty damn rabid about refusing to see what's directly in front of them.


Your guild forums are usually awful places to get criticism of anything you say, although Kreos was giving it a bit of a go.

Incidentally, Warrior's scaling 'better' than other classes (or 'needing gear') is misleading. Haste scales better than +Hit does as a Warrior. It's still never, ever better than STR or Crit. It just starts out awful and gets marginal.

Because of Rage normalization (and other factors), Warriors scale pretty much the same as everyone else does. You suck in greens, do okay in blues, do pretty well in epics.

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Everything


Your contention is that Warriors are the best class for everything. They're not. They're fairly strong in most brackets, but almost never the top represented class.

Excluding 5v5, if you nerf the 'strong class', who is left to take the lead?

Rogues.

Someone has to be on top. You just wish it was you. Which is, in fact, the cause of this and every other giant QQ you've produced on the subject. It's. Getting. Old.

EDIT: Okay, Warlocks too.

Edited, Jan 27th 2008 3:00pm by RPZip
#32 Jan 27 2008 at 12:33 PM Rating: Excellent
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So the contention is now that Warriors are mediocre in all brackets?


I suppose it's possible you read the value upside down, since it is a fraction. But in this case, 1/8 means 1st out of 8.

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Is "I'm rubber, you're glue, and whatever you say bounces off me and sticks to you" going to be the next response, Tweenador?


Ah, so when you do it, it's fine. When I do it, I'm being childish? Interesting view point.

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Your contention is that Warriors are the best class for everything. They're not. They're fairly strong in most brackets, but almost never the top represented class.


Not even. I've said they're the most successful class across the board. That doesn't mean they're the best at everything.

It's become pretty clear that you're having your argumentation with the points you think I have, rather then the points I am bringing forth. I'm not going to defend those points, they aren't even mine.

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Excluding 5v5, if you nerf the 'strong class', who is left to take the lead?

Rogues.

Someone has to be on top. You just wish it was you. Which is, in fact, the cause .


In an ideal situation, the class representation would be pretty even. You wouldn't have 1 class with 25% representation and one with 1%. While I understand one class has to be on top and one at the bottom, the problem is the gap between top and bottom.

Still, I love your logic! 'Let's not balance the class on top, because then some other class will be on top!' >_>

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But sure. Let's. Even accepting on face value your premise, which I don't, and ignoring that this is a blatant "mommy, the bad man hurted me so hurted him in the same way mommy mommy pweeease", which it is...

So what? WM is fairly minor. It forces a loss of an enchant, but that's what you live with. Losing Sweeping Strikes (more importantly, TM) is the bigger deal. Dropping TM is like giving Vanish, Evasion and Cloak of Skilldows a cost in terms of combo points. Dropping Sweeping is a big hit when trying to deal with Warlocks, but it's otherwise not that big of a deal - besides pets, only rarely is it worth anything.


Finally! I got what I want out of you! Smiley: cookie

I don't think WM is as minor as you make it to be. I also highly doubt any Warrior will bother using a weapon chain even if they're forced to lose WM. Every class in the game has over 4% dodge rate. WM essentially mean you get to hit your targer 4% more. That is a dps increase (by my guess, 4%) and a rage generation increase.

As for losing TM... why? Drop some point of enrage and get it. I know the idea of having to pick and choose between your pvp talents point instead of being able to grab them all is kinda scary, but everybody else does it just fine.

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It's barely a nerf in 2v2. It hurts in 5v5 since you often need as much damage as possible, but even then it's not so bad.


That's the point.

Doesn't do much in 2 (doesn't matter), hurt in 5 (good), but it's not that bad (awesome, we don't want to break the class).

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It's still a stupid idea, but what in the world makes you think it'll change anything? It's another balancing idea from somebody who has distance second-hand experience with Warriors at best. You're the vaguely more experienced Mazra in this argument; you don't really know what it's like for the other side, but by god it's unfair and must be complained about!


It might, or it might not.

That was the point of posting this. Trading ideas and discussing about it. There's a very distinct possibility that I'm totally off base and that indeed, this won't bring about any change what-so-ever. I've never claimed my change was the best solution. It's a suggestion.

The fact that this is getting such a reaction out of you is actually telling that I'm actually close to something that would nerf warriors without destroying and quite possibly bringing much more balance to the game. Then again, your stance when it comes to warrior seems to be that they are fine... which I suppose is something we'll disagree about.

In the end, your argumentation once again go back to 'It's stupid and you're wrong.' I'm a bit disappointed, you actually had a good start there. Sadly you're still fighting idea that this is a rogue who wants warriors nerfed to be worse then him, rather then a genuine balance concern.

It's sad, because in another post, I've got you to say that you didn't think the current pvp situation was balanced. This implies something needs to be done to balance it. Saddly, you've close up like clam ever since. No way to get a genuine opinion or suggestion out of you.

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Someone has to be on top. You just wish it was you. Which is, in fact, the cause of this and every other giant QQ you've produced on the subject. It's. Getting. Old.


Once again, nobody forces you to read or to respond to any of my post. I must admit that I was indeed expecting you to by posting this here, but you're free willed individual fully capable of deciding if he posts or not.

Ironically enough, had you not replied (or had you actually discussed instead of flaming), this post would have gotten maybe 10-15 replies and would have been on the 2nd page by Tuesday. It's a deadhorse, but you're hitting it just as hard as I am.





Edited, Jan 27th 2008 4:15pm by Tyrandor
#33 Jan 27 2008 at 1:16 PM Rating: Good
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Not even. I've said they're the most successful class across the board. That doesn't mean they're the best at everything.

It's become pretty clear that you're having your argumentation with the points you think I have, rather then the points I am bringing forth. I'm not going to defend those points, they aren't even mine.


*********

Besides, you're accusing me of Strawman? O Tyr of the Glass House, let us count the ways.

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2.4 promises a lot of pvp balance change and with it, comes the possibility that the warrior issue will finally be addressed.

<snip>

Or do you mean the usual argument that can basically summed up by 'Warrior players are somehow more skilled then the average player. That's why the class dominate.' thing that makes no real sense and is based on impossible to prove assumption?

Or wait, some of the following gems?

We are more gear dependent. (Never ming they are gearing faster, because they win more)

We need a healer. (Never mind every strong makeup has a healer)

What about under geared warriors they will be free HKs. (What is different about any other class? Try going in full green as a mage in Arena)

We suck 1v1. (Even if this is true complaining about being bad in an area of the game that doesn't even matter is no justification for being the best everywhere that counts)


Glass houses, stones? Anyone? You rather explicitly stated that this post was referencing the other threads you've made complaining about Warriors. So I went off those; kind of like how you recycled (well... they're not actually mine, they're Quor's, but even though we're nothing alike other than both being Warriors I guess it's okay) arguments.

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In an ideal situation, the class representation would be pretty even. You wouldn't have 1 class with 25% representation and one with 1%. While I understand one class has to be on top and one at the bottom, the problem is the gap between top and bottom.

Still, I love your logic! 'Let's not balance the class on top, because then some other class will be on top!' >_>


Going off 1850+ Ratings from this site;

There is a 2% difference between the #1 class (Druid) and the #5 class (Priest) in 2v2.
There is a 3% difference between the #1 class (Warrior) and the #5 class (Druid) in 3v3.
There is a 4% difference between the #1 class (Warrior) and the #5 class (Shaman) in 3v3.

There is a 9% difference between the #5 class (Priest) and the #9 class (Shaman) in 2v2.
There is a 6% difference between the #5 class (Druid) and the #9 class (Hunter) in 3v3.
There is a 5% difference between the #5 class (Shaman) and the #9 class (Hunter) in 5v5.

The difference between the top and the middle is far, far smaller than between the middle and the bottom. Nerf Warriors; remove them from the game. The immense gap will still exist, since there are close seconds ready to take their place in every slot.

Buff Shaman and Hunters in smaller arenas, buff Druids and Rogues in larger arenas. Deal with the larger problem - that massive % gap, not the smaller one.

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I don't think WM is as minor as you make it to be. I also highly doubt any Warrior will bother using a weapon chain even if they're forced to lose WM. Every class in the game has over 4% dodge rate. WM essentially mean you get to hit your targer 4% more. That is a dps increase (by my guess, 4%) and a rage generation increase.


It might help if you actually read the talents you're talking about.

No, I'm not going to give you why this is wrong. I'm pretty sure if you have half a clue you can figure it out on your own.

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It might, or it might not.

That was the point of posting this. Trading ideas and discussing about it. There's a very distinct possibility that I'm totally off base and that indeed, this won't bring about any change what-so-ever. I've never claimed my change was the best solution. It's a suggestion.

The fact that this is getting such a reaction out of you is actually telling that I'm actually close to something that would nerf warriors without destroying and quite possibly bringing much more balance to the game.


What are you, two?

I know beyond a doubt that nothing you post will have any impact. Just like the same vein of posts didn't have any impact over the past months you've been writing about the same thing.

"You're getting upset, I must be getting close to the truth?" Seriously? Do you remember this guy from the 2.3.2 patch notes thread?

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You must not have much resilence, or are a cloth class if a Hemo Rogue is dangerous for anything but stunlocking you down. Enhancement Shamans are far more dangerous, and even more so any breed of Warrior. Like I said before; Rogue is a 5-second class in a PVP battlefield where you either kill quick, or die. You're using a ability that's good over a extended period of time, but it's not gonna define Rogue as dangerous on the battlefield.

You stunlock someone down, or stun someone else down while they get picked off by someone else on your team, but Hemo outside of stunlock is about as game-breaking as Corruption is to a Warlock. You lose a minor damage increase over time. Not the end of the world for you guys.


He didn't know what he was talking about. He had peripheral knowledge of the class he was discussing at best. He was flat-out mistaken about quite a few class details, or just PvP details in general. Do you remember what you posted in response?

Ooh! Ooh! I do! I do!
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>_>

Rogues don't kill people in 5 seconds... what do you think we are, Warriors?

And with people having over 10k HP and 300+ Resilience not to mention all the stun resist items/talents now in the game, Stunlocking is nowhere as a big as it used to be.

You're literally talking as if we were still pre-TBC.

Before 2.3, the best pvp spec was combat. Combat is about sustained damage, not burst. And it has TERRIBLE combo management, making it the worse stunlocking build out there.

Yet, it was the best build, when you claim that quick kill and stunlock is what we're about - which basically goes to show that you don't really know much about rogue pvp in TBC.


What the Hemo buff did, was allow us to spec in Combat/Sub, getting much better white damage (thanks to Serrated Blade/Hemo) and without losing much yellow damage - since 125% hemo was barely less damage then a fully talented SS - but getting the combo build up that Combat was missing. So we could stunlock better and do damn near the same damage as combat anyway.

And to crown it all, we got Double Adrenaline Rush - which made the damage potential of an Hemo rogue a very scary thing.

When they announced the Hemo nerf, we grumbled, but most people wanted to stay 31/30. When they said AR was off prep, that was the end of that spec.

So yes, this is a pretty big deal.


I guess he must have been getting close to the truth. That's why you had to strike him down, but in doing so obviously you believe that the nerf was making the game more balanced.

Man, it's nice to get to the truth through such a simple (idiotic) device, isn't it?
#34 Jan 27 2008 at 2:03 PM Rating: Excellent
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Glass houses, stones? Anyone? You rather explicitly stated that this post was referencing the other threads you've made complaining about Warriors. So I went off those; kind of like how you recycled (well... they're not actually mine, they're Quor's, but even though we're nothing alike other than both being Warriors I guess it's okay) arguments.


Actually no. The only reason why I brought up those argument was after you told me that it had been answered before. I then listed the most common reply in order to show none of them were very solid. You expect me to stop crying about an issue? Give me a valid reason to stop.

It's kind of funny how you quote 2 different post and totally ignore in your 'snip' the part where you brought up the issue.

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It might help if you actually read the talents you're talking about.

No, I'm not going to give you why this is wrong. I'm pretty sure if you have half a clue you can figure it out on your own.


Oh please, I wrote 4% instead of 2%, it's essentially Murder with a disarm resistance tacked to it.

Less dodge means more damage. More damage means more rage.

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I know beyond a doubt that nothing you post will have any impact. Just like the same vein of posts didn't have any impact over the past months you've been writing about the same thing.


Of course it never does - I don't have any weight or influence on Blizzard (luckily actually). I like arguing for arguing's sake :P. And you do as well, or you wouldn't be coming back to this. Which is the main issue and make your whole 'You've been talking about this for months!' point a total waste of space.

I can already see you coming back with 'This thread is a waste of space'. So why are you replying to it?

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I guess he must have been getting close to the truth. That's why you had to strike him down, but in doing so obviously you believe that the nerf was making the game more balanced.

Man, it's nice to get to the truth through such a simple (idiotic) device, isn't it?


Actually with hindsight, I do agree that the AR/Prep nerf was a necessary thing.

It was worthless in 5s anyway, and made us more powerful in 2 and 3s. The only reason why we didn't suddenly start to dominate 2 was because for all of HARP's 'overpoweringness', Druids are OP as well and counter us way to well.

As fun as it was pop all my CD (twice!) and go toe to toe with a warrior and kick his ***, Balance is not attained by having a class dominate it's counter class.

Not only that, but HARP was a such a brainless spec that it really lowered the skill cap of the class.

I don't quite agree with the fact that they took without really giving something back however - while HARP was a bad way to go about buffing us, we do need a buff. Nor do I quite understand why they'd nerf us based on 2s and 3s performance and let Druid go untouched. That still confuse the hell out of me.

That being said thought, at the time of the reply, the whole thing was still pretty damn raw and I was rather mad about it and it did show in the tone of my post.

You say 'I struck him down'? All I really did was explain to him why he was wrong. I didn't tell him 'you're stupid and wrong'. I'm not quite sure explaining to somebody why they're wrong can be classified as 'striking them down', but going by that, I'd rather wish you'd strike me down rather then going with the 'You've posted this forever. You play a rogue! You're wrong and stupid' circle we've got here.

And there you go and do it. Well, kinda. You don't discuss my warrior change, but you bring in question the change being necessary. Just as effective. Just took 30 threads.

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The difference between the top and the middle is far, far smaller than between the middle and the bottom. Nerf Warriors; remove them from the game. The immense gap will still exist, since there are close seconds ready to take their place in every slot.

Buff Shaman and Hunters in smaller arenas, buff Druids and Rogues in larger arenas. Deal with the larger problem - that massive % gap, not the smaller one.


That's a very good point. Interestingly enough, the number gaps widen even more between the middle spot (12-13%-ish depending on format) and the bottom spot (1% in 2s for mages!) when you move up to the 2200+ brackets.

Since Blizzard say they want the bring the game to e-sport level, then the 'professional level' what truly matters. In this case, the pro-level show the trend as the 'semi-pro' level, only much more so. I might be going about this upside down. Smiley: glare

What a lose-lose situation... I'm fairly confident that if I had made a post about my suggested buffs to rogue for 2.4, you'd have been down my throat as well :P.

Although quite frankly, this does assume that everything is a vacuum. A nerf to warrior could mean better representation by rogues in 5s and hunters in 2s, as that class falls down a few pegs and other class with similar role come in. Granted, it's also possible they'll just trade spot with the class righr behind them.

I can see why you'd rather they work with buff then nerfs however, it certainly suck less that way.


Edited, Jan 27th 2008 5:20pm by Tyrandor
#35 Jan 27 2008 at 2:56 PM Rating: Good
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Oh please, I wrote 4% instead of 2%, it's essentially Murder with a disarm resistance tacked to it.

Less dodge means more damage. More damage means more rage.


Yeah, and there's no way you'd jump on me if I told you that Seal Fate was a 50% chance for an extra combo point or Sinister Strike did 200% weapon damage when discussing Rogues. It's a revealing error.

Incidentally, it's a bit more complicated than that due to Imp. Overpower. It ensures that debuffs are kept up more easily (Hamstring, Sunder, MS) but it does also negate a nearly guaranteed crit. Think of it as a wash in terms of damage output.

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That being said thought, at the time of the reply, the whole thing was still pretty damn raw and I was rather mad about it and it did show in the tone of my post.

You say 'I struck him down'? All I really did was explain to him why he was wrong. I didn't tell him 'you're stupid and wrong'. I'm not quite sure explaining to somebody why they're wrong can be classified as 'striking them down', but going by that, I'd rather wish you'd strike me down rather then going with the 'You've posted this forever. You play a rogue! You're wrong and stupid' circle we've got here.


Well, it would hardly be polite if I made fun of you based solely on your inferior posting style alone. Not everyone can be as good at this as I am! You go about things in your own way, and I do in mine, but the feeling is similar.

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And there you go and do it. Well, kinda. You don't discuss my warrior change, but you bring in question the change being necessary. Just as effective. Just took 30 threads.


Posts, you mean

Your Warrior knowledge is lacking (see: revealing details). You don't even have the standing to suggest changes, any more than Mazra usually does when he complains about stunlocking (or that Rogue, when he suggest that the HARP nerf was fine despite not knowing the first thing about Rogues in general, much less the specificity of the nerf).

Endless Rage is somewhat underrated, but it's still fairly bad in larger arenas... and Warriors are hardly unstoppable in 2v2 and 3v3. You're denying Warriors Imp. Hamstring (lack of points), Enrage, TM and/or Sweeping Strikes with this change in order to (somewhat arbitrarily) link it to the way in which HARP was nerfed.
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But sure. Let's. Even accepting on face value your premise, which I don't, and ignoring that this is a blatant "mommy, the bad man hurted me so hurted him in the same way mommy mommy pweeease", which it is...


Get it now? But since you agree that nerf was justified, I guess that means you're over the crying phase?

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That's a very good point. Interestingly enough, the number gaps widen even more between the middle spot (12-13%-ish depending on format) and the bottom spot (1% in 2s for mages!) when you move up to the 2200+ brackets.

Since Blizzard say they want the bring the game to e-sport level, then the 'professional level' what truly matters. In this case, the pro-level show the trend as the 'semi-pro' level, only much more so. I might be going about this upside down. icon


Pretty much. I picked the 1850+ rankings since even though it illustrated my point less well it was more "open", and they seemed to be the ones you were fixated on (a la which ranking mattered, Gladiator vs. Duelist).


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Although quite frankly, this does assume that everything is a vacuum. A nerf to warrior could mean better representation by rogues in 5s and hunters in 2s, as that class falls down a few pegs and other class with similar role come in. Granted, it's also possible they'll just trade spot with the class righr behind them.


It could... it's just unlikely. The class with a similar role to Warriors is commonly known as "Rogues", hence most of the suspicion about the impetus behind the posts. Rogues are already as strong or stronger in smaller arenas; it's just 5v5 where they get destroyed, and there's other ways to fix that (nerfing Warriors won't help much, incidentally).

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What a lose-lose situation... I'm fairly confident that if I had made a post about my suggested buffs to rogue for 2.4, you'd have been down my throat as well :P.


Not in front of the kids, honey.

Edited, Jan 27th 2008 5:57pm by RPZip
#36 Jan 27 2008 at 3:26 PM Rating: Decent
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I most definitely think that Blizzard needs to up the crit chance on Execute.

It only crits like 90% of the time. Not good enough. Do you think a 2.5k Mortal Strike crit, followed by a 1.9k white crit, followed by a 2.2k Whirlwind crit and finishing off with a 6.5k Execute crit is enough to put me out of business?!

HAH! I laugh in the face of danger and metal-heads. Ptjuw. May my spit bring rust upon your plate armor.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#37 Jan 27 2008 at 4:57 PM Rating: Good
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3,909 posts
How do I get the little emoticon of a smiley eating popcorn?


Edited, Jan 27th 2008 7:58pm by zepoodle
#38 Jan 27 2008 at 5:00 PM Rating: Decent
Whats wrong with having advantages over other classes? Yeah it sucks that 9 out of 10 times a warrior will drop a rogue with no sweat but rogues can drop classes that give warriors hell with no problem. If they made it so every class had an equal chance to beat another then the game wouldn't be any fun. Why? Because then no skill would be required. Yeah it sucks that rogues get stomped by warriors but its really more of a solo class. Look up rogue in the dictionary and then have a thought as to why they don't have alot of group or pvp talents.
#39 Jan 27 2008 at 5:24 PM Rating: Good
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3,011 posts
Quote:
rogues can drop classes that give warriors hell with no problem


Name one. Go.

Warrior "Weak" classes:

Mage: Guess what, we don't have a 15 second "lol I CAUGHT YOU" ability. So no go here.

Warlock: Unless we're undead, we don't get the "LOL I'M IMMUNE TO YOUR FEAR" ability that warriors seem to have no trouble keeping up at all times.

Hunter: Again, "lol I caught you" ability that we simply don't have.

And even so, so what if the warrior class is "weak" 1 on 1 (although I HIGHLY doubt that). You guys last for ungodly long amounts of time even without healing. Then put ANYONE that can press a "flash of light" spell on you and you're just stomping everyone's face in.

You're failing to see the point: Yes warriors own rogues. Yes that's rock beating scissors, and we're not complaining about. What we are complaining about is when rock teams up with paper and somehow becomes a nuclear bomb.

Edited, Jan 27th 2008 7:28pm by Shaolinz
#40 Jan 27 2008 at 5:36 PM Rating: Excellent
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384 posts
Shaolinz wrote:

What we are complaining about is when rock teams up with paper and somehow becomes a nuclear bomb.


That is why i'm changing my warrior's name to MacGyver.
#41 Jan 27 2008 at 6:53 PM Rating: Decent
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842 posts
i'd really love to find out how many rogues that posted here have actually leveled a warrior to 70, and PvE'd and PvP'd with him extensively... do you know how easy it is to cc and kite a warrior??? sure, i can "LOL I CAUGHT YOU" once every 20 seconds, but if you're a ranged class you have ways of getting away and kiting me... and if i don't kill you in 5 seconds, i can't exactly "LOL YOU CAN'T SEE ME" and rinse/lather/repeat as rogues can. i thought rogues were easy until i experienced my first stunlock... but then again, i'm not exactly an elite PvP warrior. then AGAIN, doesn't that step rogue beating Serennia count for anything?
#42 Jan 27 2008 at 6:54 PM Rating: Good
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169 posts
seems like a reasonable nerf.
#43 Jan 27 2008 at 7:14 PM Rating: Decent
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3,011 posts
Quote:
do you know how easy it is to cc and kite a warrior??? sure, i can "LOL I CAUGHT YOU" once every 20 seconds, but if you're a ranged class you have ways of getting away and kiting me... and if i don't kill you in 5 seconds, i can't exactly "LOL YOU CAN'T SEE ME" and rinse/lather/repeat as rogues can.


Do you realize rogues have EVERY weakness you do, but we don't have a 15 second ability that automatically lets us catch them again. And saying that you experienced a "stunlock" and died from a rogue... what the hell are you? Do you not have second wind? Or are you just now hitting 70 and pvp'n in greens? The step rogue that beat serennia not only got extremely lucky but was also a god among men. One player being able to beat another in a best of 7 once doesn't equate to the class being "balanced". And as for the "lol, you can't see me" you mentioned, I'm assuming you're speaking of vanish. Which, as I recall, failed about 85% of the time you used it, is a FIVE MINUTE cooldown, and if you get ANY form of over-time damage spell on you you're toast.

Maybe you should play a rogue at 70 before complaining. Everything you mentioned is also a rogue weakness, except we have significantly longer cooldowns we have to use to catch our opponents, whereas you have your super 20 second i-win button.

Edited, Jan 27th 2008 9:20pm by Shaolinz
#44 Jan 27 2008 at 7:36 PM Rating: Decent
I don't think warriors need to be nerfed, maybe rogues should just learn to pick their battles. Rogues have the ability to attack whoever they want and not get attacked whenever they please. Yeah warriors are frustrating for rogues but mages are frustrating for me but I'm not asking they lose their cc and massive dps so I can kill them easier.
#45 Jan 27 2008 at 7:54 PM Rating: Good
Shaolinz wrote:

Do you realize rogues have EVERY weakness you do, but we don't have a 15 second ability that automatically lets us catch them again. And saying that you experienced a "stunlock" and died from a rogue... what the hell are you? Do you not have second wind? Or are you just now hitting 70 and pvp'n in greens? The step rogue that beat serennia not only got extremely lucky but was also a god among men. One player being able to beat another in a best of 7 once doesn't equate to the class being "balanced". And as for the "lol, you can't see me" you mentioned, I'm assuming you're speaking of vanish. Which, as I recall, failed about 85% of the time you used it, is a FIVE MINUTE cooldown, and if you get ANY form of over-time damage spell on you you're toast.

Maybe you should play a rogue at 70 before complaining. Everything you mentioned is also a rogue weakness, except we have significantly longer cooldowns we have to use to catch our opponents, whereas you have your super 20 second i-win button.

Edited, Jan 27th 2008 9:20pm by Shaolinz


You don't play this game anymore. When you did you weren't exactly the best or most experienced player. Since you've stopped playing, you've become (shockingly) even more shrill, and even a bit less connected with how the game actually works... which is an impressive achievement, to be sure.

Sorry, what were you failing to contribute? I kind of lost track.
#46 Jan 27 2008 at 8:24 PM Rating: Excellent
Quote:
i'd really love to find out how many rogues that posted here have actually leveled a warrior to 70, and PvE'd and PvP'd with him extensively...do you know how easy it is to cc and kite a warrior???


I did it with a warrior at 60.

Obviously, that doesn't makes me an expert of level 70 warriors... but it did teach me to be a bit wary of what warrior players say. I got the impression from my 60 warrior that they were a very solid class and when my friend (who played a shaman) would support me, we'd cut a bloody swat in BGs. Yet at the time, many bemoaned the weakness of warriors.

I sure as hell fought my fair share of them and I currently have one in my 3v3 team.

That's my warrior resume :P

That being said, I do play a frost mage. I know exactly how easy a warrior can be to kite. :P But here's a frost mage trade secret - Rogues aren't any harder to kite.

In fact, there's nothing quite like winning a 1v2 as a mage against a rogue and a warrior in BGs for that ego boost.


Quote:
I don't think warriors need to be nerfed, maybe rogues should just learn to pick their battles.


The day they allow us to 'pick' our battle in arena, this will make sense.

TBH thought, I'd select druids in 2s and 3s as my 'I don't want to play class', not warriors :P.

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It could... it's just unlikely. The class with a similar role to Warriors is commonly known as "Rogues", hence most of the suspicion about the impetus behind the posts. Rogues are already as strong or stronger in smaller arenas; it's just 5v5 where they get destroyed, and there's other ways to fix that (nerfing Warriors won't help much, incidentally).


Well, now that we've seem to reach some kind of middle ground, there's the issue of 'what the do you do to rogues to make them viable in 5?'

Making ShS trainable (and probably lowering the cooldown)? Allowing some kind of 'combo point transfer'? Possibly lowering the the dependancy on cooldown (Or make them less powerful but on a much short CD?)?

All seem somewhat viable... but all you're really doing is turning the rogue into a warrior.
#47 Jan 27 2008 at 8:42 PM Rating: Good
Leave the damage where it is and enhance the CC.

The change can and should be subtle, too. Increase the range of certain finishers and Shiv (like 10 yards - nothing massive, but a decent bit larger than it is now. Possibly attached to Dirty Tricks). And make Combo Points non-target specific.

So what does that allow? Well... build combo points on the DPS target, and then Kidney Shot someone else. Lore-wise this might require a rename ("Kidney Blow") but it'd give them a more distinct flavor. Good damage on one target plus non-dispellable CC on a second one.

It might be too much in 2v2 but it'd certainly make them more interesting in 5v5.
#48 Jan 28 2008 at 12:40 AM Rating: Default
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2,396 posts
RPZip wrote:
Warchief Tyrandor wrote:
Quote:
Careful, RP. The last time I disagreed with Tyrandor on the Rogue forums his flunkies rose as one against me, rated down every post I made in the thread, and he deleted my post.

Why can't we rate down administrators again?


While I can't control what other people do with their ability to rate, I certainly have never nuked a post simply because it disagreed with my point of view.

But I've been thinking about building a sock for a long time now, since it's getting pretty annoying to have the fact that I'm an admin thrown in my face. Thanks for convincing me there.

Beside, I wouldn't worry about Rp's karma, he's getting some pretty good rate up love in this thread ;).[/i]


Who the hell worries about Karma? It's been an incredibly retarded system since day 1. You know, when they moved off the uBB boards?

Hmm. Maybe you don't. Oh well.

I couldn't really care less about Karma... if I did I would carefully pick and choose my my posts, who I disagreed with, and where. Case in point. What I did care about was my post getting removed, which it was, whether Tyrandor is conveniently unable to remember it or not. Abuse of power isn't very amusing when you're not on the abusing end.

I suppose it's possible that someone other moderator saw my post in the thread where I argued with you and removed it... but I really can't imagine why he would have and that would be ever so coincidental, would it not?
#50 Jan 28 2008 at 3:57 AM Rating: Decent
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as soon as they have done this, say bye bye to mr warrior as he flees interror to the mighty skillcoil

...

anyway, the point is there is a way to beat these overpowered brutes we call warriors, and it involves skill and sometimes a lil thing called luck

- and a cooldown
#51 Jan 28 2008 at 4:29 AM Rating: Excellent
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169 posts
I honestly think that every class except warriors believe that warriors are OP. I also think that everyone except warriors believe that warriors need a nerf. Yes, I am a Rogue, and yes, I do get annoyed at being eaten alive by warriors. I do realize though that much of this games PvP balance is bassed off class counters and Warriors just happen to be one counter to the Rogue class. So, assume that such isn't tainting my post and that most of the players believe that warriors need a nerf.

If that is true, then the only thing that ought to be talked about here is how well this nerf, or something similar would work.

Blizzard has explicitly said that PvP is balanced around 5v5. If this is so, then Warriors are in a 3 way tie for first place in representation in 1850+ 5v5 brackets. Info from [link= this]http://www.realmhistory.net/arena-statistics/class-breakdown.html[/link] site; which was used earlier as a source on information.

This means that a nerf would be best if it had it's largest effect in the 5v5 bracket.

RPZip said:
Quote:
It's barely a nerf in 2v2. It hurts in 5v5 since you often need as much damage as possible, but even then it's not so bad.


So, something that is barely a nerf in the lowest brackets and hits fairly hard in the upper...hmm...sounds like a potentially well planned nerf.

As to the suggestion that with a nerf to warriors rogues would take the top spot, in 5v5, we have a 7% representation. That is a tie for second to last with druids, with only hunters below us and that only by 1%.

Yes, this would most likely result in an increase of rogues and hunters in those teams because (for rogues at least) Warriors are a bane and if the number of warriors went down then perhaps others could move up.

This specific nerf might be a bit to much, but it is in many ways very similar to the recent rogue nerf.

Blizzard nerfed hemo but boosted it's dmg farther down the tree compared to nerfing the MS defbuff then restoring it farther down the tree.

This coupled with the prep nerf encouraged rogues to go all the way down the tree and not spec hybrid. Since the logic given for this was that too many people were specing it and that Blizzard wanted people to be speced primarily in one tryy and take the 41 pt talent, would this nerf not fit such logic and methodology perfectly?

Edited, Jan 28th 2008 5:24am by Nocthil
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