2.4 promises a lot of pvp balance change and with it, comes the possibility that the warrior issue will finally be addressed.
This post assume that you know what the Arena situation is like. That you're able to read chart. And that you know that warriors are the most highly represented and succesful class in Arena for S1, S2 and so far, S3 as well. Those are facts, not opinions.
The way I see it, there's 3 ways to solve this issue...
Buff Everybody: Tricky and time consuming. Also prone to failure. Druids have been buffed a lot since S1 in order to make them viable in 5v5. That didn't work... it only made them monstrous in 2v2.
It's a lot of work and a very long process. Unlikely.
Rework Synergy: The main reason why warriors are so beefy is because they synergise well and almost instantly with any other class you put them with. Most class don't synergise has good with each other. Reworking the game so they do would achieve perfect balance.
However, it's even more unlikely then the first solution. This would take years and the game resulting from those change would likely have very little similarity with what we know now.
Nerf the Strong Class: By far the easiest fix. Lowering the power level of the classes that on top would allow other class to shine and catch up. Usually there's some debating about a class being too powerful or not... in the case of Warriors, you can't really make a logical stand that they aren't at the top of the food chain.
So yes, what I'm about to suggest is a nerf to Warriors.
I'm posting this in the rogue forum as a sounding board... and also because I know that tons of Warriors read this board anyway, so I'll be getting their feedback anyway.
So here's the suggestion:
Lower the Healing Debuff of Mortal Strike by 25%.
Makes the Improved Mortal Strike Talent restore 5% to the debuff per talent point.
This would effectively mean Warrior need to go 40 in Arms to be effective in pvp. 25% debuff MS would make them nowhere as effective as they used to be in pvp.
This doesn't nerf prot warriors and the ability to tank.
This doesn't nerf Fury warriors and their dps.
Hell, it doesn't even nerf the 5 warriors who use MS to dps, since the MS damage remain unchanged. Nor does it nerf Warrior leveling as MS.
The nerf isn't even that bad, since your MS does get more powerful from Imp MS, it isn't like Hemo/Sinister Calling, where even after taking the talent, Hemo is still nerfed.
Consequences:
This would be the end of the of the current MS/Flurry spec that is so popular with warriors.
While Warriors would gain a faster and slightly harder hitting MS, they would lose Flurry, Weapon Mastery (Now weaker to Disarm) and/or Sweeping Strike.
Losing Weapon Mastery in itself is a DPS nerf, since target will now dodge you more often... but the biggest thing is losing Flurry.
Beyond the dps increase (which helps of course), what Flurry does is increase rage generation. With a crit, you gain faster with attack which in turn increase your rage generation. Even 'rage starving' a warrior doesn't mean much, with a bit of luck (even more so if he's mace) he'll get plenty of Rage just by beating on you anyway.
While I don't know how much of a Rage nerf losing 3/5 Flurry (or even 5/5 as some Warrior did go 31/30) would be, it would certainly decrease the rage generation of Warriors... and all that for what? So you can go 40/21 and keep sweeping Strike?
I doubt many would go for that at all. In fact, I think many Warrior will go with Endless Rage, to counter the rage generation nerf. Some might even go crazy and try putting more then 41 point in Arms, dropping of some point from Enrage...
The end result would be a similar Rage generation gain, with nerfed damage, and Warriors using their 41 point talents.
And ultimately, isn't people using their 41 points talents what Blizzard wants?