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#1 Jan 25 2008 at 3:40 PM Rating: Decent
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I just wondered what you all thought of this spec:

My Build

As you can see it's 14/0/47, I just wondered if anyone has an opinion on it and any advice where needed.
#2 Jan 25 2008 at 3:48 PM Rating: Decent
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632 posts
You need to grab cruelty... this one is pretty much the main thing. Every warrior build at 70 (and I mean EVERY) should have cruelty.

I would drop everything past imp. TC (including iron will) because AM does not give you much rage at all, especially when you consider you're getting beat on the whole fight.

Putting a few points into imp. HS might be a decent idea for rage dumping as well.
#3REDACTED, Posted: Jan 25 2008 at 4:10 PM, Rating: Sub-Default, (Expand Post) it all depends where you wanna go with this build.. there are some general improvements.
#4 Jan 25 2008 at 5:51 PM Rating: Default
cruelty doesn't help in tanking. if you rely on crits for any threat than you are wasting your time as well as the raids. find a way to get some attack power while maintaining your 490 defense and 12k life entry for kara and you should be fine without it.
#5 Jan 25 2008 at 8:12 PM Rating: Decent
I wouldn't listen to Phobea. Considering His tank Denlor only has 2 items that improve block value, both of which aren't the Auto-Blocker, I'd stay away from advice that doesn't realize the ultimate formulas out there.

Slow 1 hander + Devastate + Crit = Big Threat
Large Block Value + Shield Slam + Crit = Rediculously overpowered threat.
#6 Jan 25 2008 at 8:35 PM Rating: Decent
Phobealock wrote:
cruelty doesn't help in tanking. if you rely on crits for any threat than you are wasting your time as well as the raids. find a way to get some attack power while maintaining your 490 defense and 12k life entry for kara and you should be fine without it.

I'd have to somewhat disagree. Since Prot warriors don't do a lot of DPS, having 5% crit will help aggro. In Kara not every fight is a boss fight. I'm basically done with gear from there, except for that elusive King's Defender... exaulted with them, and still never seen it once. Anyway.. I'm actually starting to get rage starved on trash fights, I'm more than happy to see the +rage from crits. Since my crit% is like 6% lol I'm sure it has a lot to do with cruelty. I like it... but a 'must have' not really, but IMO it's very nice.
#7 Jan 25 2008 at 9:03 PM Rating: Decent
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501 posts
Cruelty is no good for tanking? Coming from the guy with 2/2 imp. taunt, 3/3 imp. revenge, and 2/2 imp shield bash, yet stopped at 2/3 shield mastery, instead of going 3/3? What, you just decided you didn't want 10% more damage to your shield slams to purposely create less threat? Be quiet while the big kids are talking about tanking, and go back to your lock.


Edited, Jan 26th 2008 12:04am by FletusSanguine
#8 Jan 25 2008 at 9:07 PM Rating: Decent
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501 posts
Oh, and as for the original build. I'd drop imp. defensive stance and imp taunt and plunk those 5 freed up points right into cruelty, because it's one of the best talents a warrior has, prot or otherwise.
#9 Jan 25 2008 at 9:11 PM Rating: Decent
Quote:
Coming from the guy with 2/2 imp. taunt, 3/3 imp. revenge, and 2/2 imp shield bash,
Lol... hey wait... I got 2/2 on Imp Taunt Smiley: cry. That's a personal choice for those crazy no CC Heroics. I like it... but _/3 on Imp Revenge sucks bad. Why would you want to stun the mob and slow your rage generation? Not to mention all bosses are immune to stuns period. I picked it up a loooooong time ago, and /cheer'd, when I hearthed back in mid-instance to respec... I hated it soooo much.
#10 Jan 25 2008 at 9:12 PM Rating: Good
Firstly, I am going to assume that you are main tank, not off-tank...

Starting with the arms tree - You should be putting 5 points in deflection for obvious avoidance reasons, and 3 points in imp. thunerclap. Thunderclap is the warriors only way of doing AOE damage as well as half-decent threat. For those situations in which you are tanking 2+ mobs, you definitely want to have this talent. As the main tank, you should not be getting anything past those two talents. You will always be getting hit, therefore generating rage, so Anger Management is unnecessary. Also, do not get Iron Will. It is a waste of 5 points. Mobs that charm or stun the main aggro holder is pretty rare, and in the few cases in which it happens, your off-tank will pick up the target.

Fury tree - Take those 5 points from Iron Will and drop them in cruelty. Not many people realize how vital Cruelty is to a tank. In my tanking gear without this talent, I have a measely 3% chance to crit. A critical strike is double damage done, basically double rage. The average tank strikes 500-1000 times in the average ZA boss fight. This means that if you strike the max amount, your total crits (extra rage) goes from a measely 30-80. Of course, this number will be raised do to buffs, flasks, etc.

Prot tree - Your build here looks very good. Take that one point from the arms tree and stick it in either imp. bloodrage or imp. shield wall. Improved bloodrage is nice for those fights when you are either not getting hit that much, or when you have heavy dps and you want to start off a fight with enough rage to get a few devastates or shield slams in. While imp. bloodrage is my personal choice (I actually go 2/2 and take one out of imp. sunder armor), many tanks like putting this point in improved shield wall. While it is a 30 minute cooldown, I cannot count the number of times I have heard of a tank dying when if the healer had just .5 or even 1 second left, the raid would have survived. While it doesn't sound like much, the extra 3 seconds from this talent may actually make a huge difference.

Hope this helps!
#11 Jan 25 2008 at 11:41 PM Rating: Decent
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501 posts
I know some people like it gyff, but I view it in this light. That's 2 talent points that could be better spent elsewhere. I spent 2 whole talents points to reduce taunt to an 8s cooldown, from a 10s one. I've said before, and will say again, if I'm losing agro often enough that it matters, I am doing something wrong. I'd rather have those 2 talent points to use in talents ensuring that I just don't lose agro in the first place.

This isn't to say that you do lose agro all the time, or that you're a bad tank. I'm just saying I feel that it's wasted points, and most tanks that have it in their builds...probably wouldn't notice that much of a difference without it. I only use taunt probably a grand total of 10 times on the majority of runs though.
#12 Jan 28 2008 at 1:19 PM Rating: Good
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3,202 posts
I still have 2/2 in imp taunt but it's not because I lose aggro a lot but more for those situations where I Taunt to grab the next mob from CC to go down and it resists. I think if I can stack some more +hit then my Taunts will get resisted less and I will feel more free to put those points somewhere else. I still do a lot of heroics and we tend to CC all that we can in there as the guild isn't quite geared enough to blow through them yet.
#13 Jan 28 2008 at 1:26 PM Rating: Decent
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1,395 posts
Phobealock wrote:
cruelty doesn't help in tanking.

Cru...

Feh...

Ss?

Pf...

Gnh...

K...

Shut up.
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