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Pain Suppression in raids... my experience.Follow

#1 Jan 24 2008 at 4:21 PM Rating: Excellent
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Preface: I am a deep-Discipline priest in a Black Temple guild. I've been using a 40/21 Discipline/Holy build for raiding and it has worked to my satisfaction. Around New Year's, I respecced to pick up Pain Suppression and see how it fared in a raiding environment.

I've been raiding with PS for a few weeks now. Here are my thoughts.

It's too hard to cast under many circumstances. The circumstances under which it would be best used move too quickly to get a PS off. Most times someone pulls, he is killed (or taunted off of) before PS arrives. So the damage mitigation is much more situational than I'd hoped.

There *are* uses for this spell in two sorts of situations: aggro-limiting, and aggro-independent.

1) In aggro-limiting situations (i.e. those where everyone is running against the tank's aggro generation the whole fight), PS can be successfully used to help someone shed aggro. Hybrids in particular benefit from this, i.e. boomkin druids, enhancement shaman, DPS warriors, etc.

Unfortunately, using it in this way means taking our eyes off the health bars and onto our Omen displays. It also doesn't prevent the DPSer in question from pulling aggro anyway. (I cast TWO PSs on a certain Enhancement shaman during our last Loot Reaver kill and he _still_ pulled.)

Furthermore, aggro-limited fights preclude using PS on the tank. Unfortunately, experience has shown that our DPSers track the tanks' threat extremely closely. That is to say that almost every fight without some sort of Fixate mechanic is aggro-limiting. Because DPSers track so closely, in many situations a PS on the tank would guarantee a wipe.

The only way to avoid this scenario would be to monitor Omen closely enough to know that a PS wouldn't cause a pull. Experience has shown it's easier and faster to try and get a heal off. The fact is, I don't have the reflexes or the discipline to see an emergency, glance at Omen, guage if the tank is in the clear, and get back to the tank with PS before a) he's safe or b) he's dead.

2) Aggro-independent scenarios. These are fights in which only a tank (or designated person) can possibly have aggro due to a boss' mechanics, i.e. ranged cannot pull Al'ar phase 1, Netherspite only attacks the red-beam guy, and so on. PS can be very handy for use on tanks in those situations because the anti-aggro aspect of the spell is irrelevant. Unfortunately, these fights are few and far between; plus PS, as a reactive spell, has trouble enough in emergencies.

There are two Black Temple fights that use this sort of mechanic. PS looks like it could really shine there. The first is Gurtogg Bloodboil, where Fel Rage overrides second-stage aggro concerns and the damage output gets absurd. The second is Reliquary of Souls, where Fixate governs phase-one behavior and healing is impossible. (Plus, RoS also has an aggro-limited fight with AoE damage, where PS could allow one DPSer to shine like the sun.)

Therefore, in anticipation of facing these fights again, I'll keep PS for now. But I've been sorely disappointed by it. Intellectually I knew the downsides to taking it, but I thought the upsides would be enough to justify giving up Improved Death. So far, that hasn't been the case. Most of the time I just give PS to whomever I PI... which is nice, but not worth giving up Holy Form and 50-odd Spirit.

In fact, the talent that has been intriguing me more and more is.... Circle of Healing. I know its HPS isn't the best, but have you seen how many of these fights involve AoE damage? Have you seen shaman dominating the charts doing nothing but Chain Heal? A mana-friendly out-of-group heal would be a significant upgrade over trying to Flash it all.
#2 Jan 24 2008 at 4:31 PM Rating: Decent
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Quote:
In fact, the talent that has been intriguing me more and more is.... Circle of Healing. I know its HPS isn't the best, but have you seen how many of these fights involve AoE damage? Have you seen shaman dominating the charts doing nothing but Chain Heal? A mana-friendly out-of-group heal would be a significant upgrade over trying to Flash it all.


Yeah I think this is the real future of our class seeing that Pallys tend to dominate single target heals. Even in lower instance fights like Gruuls or Mag you can use a CoH healer to deal with the cave-ins and having that CoH priest can make the fight so much easier.
#3 Jan 26 2008 at 10:37 AM Rating: Decent
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Out of curiosity, how do you fare against the other healers being that deep into Disc? I remember at once point you said you were on flash-heal Inspiration duty.

I really wish Blizz made Disc as a whole stand up more to Holy. It really just doesn't seem worth it to me. Our CoH priests are borderline overpowered, they can main heal or group heal when needed and then break out the super-efficient CoH spam when needed. It's rare when they place lower than first and second on effective healing for a boss, using PoM + Renew + Max rank Gheal cancel-cast + CoH.
#4 Jan 26 2008 at 8:48 PM Rating: Good
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Deep Discipline is not, actually, a viable PvE raiding build. I just pretend it is out of a need to be different. I usually place between third and fifth in terms of output (I have been higher on nights I'm really on the ball, but there's a paladin and a resto druid who pretty much own the top two spots), but really my ability to get some sort of heal on tanks before the big ones arrive is the value of how I operate. Since we've gone into Hyjal and BT, our resto shaman have been really ascendent in terms of output. Chain Heal is so, so strong when you have the gear to chain-cast it.

And Mookus... no, CoH really *isn't* that good at first. Cave-ins? It's rare that a group is actually grouped-up enough in the Gruul's fight that CoH is useful. Magtheridon? No way, not even close. Kara? Maybe good for Curator, depending on how the groups are, but in general not so much.

Even most of the early SSC fights don't reward CoH. Lurker maybe, but not Hydross, not Leo. Tidewalker and Fathom-lord are probably the first fights where CoH really starts to pay off. (On our first Fathom-lord kill ALL of our rogues were dead from the freeze attack.) TK trash starts to really make it effective, and in BT it becomes very powerful.
#5 Jan 27 2008 at 7:50 AM Rating: Good
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I highly appreciate this information, ChahDresh. It's very helpful as there's little floating around about this.
#6 Jan 27 2008 at 12:31 PM Rating: Decent
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Yeah thats one of the changes I think need to be made to CoH is to allow it to heal across groups. It also needs to be lower in the talent tree seeing how Shammys get aoe healing by default while we have to spec into it :/

Edited, Jan 27th 2008 3:32pm by MookusOU
#7 Jan 27 2008 at 2:53 PM Rating: Good
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Pain Suppression and Circle of Healing both find their uses in Trash pulls, from my experience, but fall short on many boss fights.
#8 Jan 27 2008 at 6:37 PM Rating: Good
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MookusOU wrote:
Yeah thats one of the changes I think need to be made to CoH is to allow it to heal across groups. It also needs to be lower in the talent tree seeing how Shammys get aoe healing by default while we have to spec into it :/

Edited, Jan 27th 2008 3:32pm by MookusOU


Healing across groups would enable a potential 39 people healed for a single spell. 80000 healing, 500 mana?

Unless you mean that it will heal people in your target's group, which might be a good idea.

And priests have Prayer of Healing as their AoE heal, not to mention that Prayer of Mending heals several people from one spellcast (potentially). Shaman get only 1 AoE heal, and that's their premier healing specialization (two if you count Healing Stream totem, but who counts Healing Stream totem?).

Druid = HoT
Paladin = Single-target
Shaman = AoE
Priest = A little bit o' everything.
#9 Jan 27 2008 at 7:47 PM Rating: Decent
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Quote:
Unless you mean that it will heal people in your target's group, which might be a good idea.


It already does.

Quote:
Healing across groups would enable a potential 39 people healed for a single spell. 80000 healing, 500 mana?


Yeah thats true there would have to be a way to limit it to like 5 players or so.

Quote:
And priests have Prayer of Healing as their AoE heal


Yeah but it only heals your party and generally the healers aren't the ones taking damage.

Quote:
that Prayer of Mending heals several people from one spellcast (potentially)


Yeah but the key word is potentially. Most the time you can use CC to limit pulls to one mob who is hitting your tank meaning PoM will only bounce once per pull. If the pull has a MT/OT it can work very well but the rest of the group has to know to stand back out of range so PoM doesn't bounce to a DPS'er in the back.


Edited, Jan 27th 2008 10:50pm by MookusOU

Edited, Jan 27th 2008 10:50pm by MookusOU
#10 Jan 28 2008 at 1:48 PM Rating: Good
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I forgot to mention that priests also come with Binding Heal and can get Holy Nova (which, yes, you spec into, but at 11 points).

Restoration shaman has 5 heals total:

1 quick heal.
1 normal heal.
2 multi-target heals, one which is a group-limited, one which is for 3 people.
1 reactive healing shield.

Holy priest has 5 multi-target heals, not even considering other types:

1 short-ranged instant PBAoE.
1 long-ranged instant AoE.
1 group-limited casted PBAoE.
1 uncontrolled reactive heal that moves around.
1 multi-target heal, for 2 people.

I refute the comment that "it's not fair that shaman...", not anything else in particular. However, if CoH was cross-group but limited to 5 people, there'd have to be a random roll on who gets healed if more than 5 people are in that radius.

Edited, Jan 28th 2008 4:50pm by Raglu
#11 Feb 11 2008 at 1:17 PM Rating: Good
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Maybe I'll get a ratedown, but honestly, I think the original post in this thread deserves a bump back up. It's good information that maybe should be written into the FAQ sticky.

Edited, Feb 11th 2008 4:18pm by Raglu
#12 Feb 20 2008 at 3:38 PM Rating: Good
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Okay, it's official: I'm going back to 40/21 when the patch hits. With the buff to the spirit mechanic, that 5% extra spirit is worth SOOO much extra regen now. My i5sr mana/5 self-buffed on the test realm was in the same neighborhood as my raid-buffed i5sr mana/5 live. My outside-the-five-second-rule regen was absurd. It really looks like Improved Death >> Pain Suppression in raids now.
#13 Feb 20 2008 at 6:09 PM Rating: Decent
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403 posts
Wait go over this again for me. How is the regeneration model in a 40/21 build better than say your typical 23/38?

Or are you saying that the sheer buff to regen negates all the healing talents you need in holy and you might as well spec for survivability?

Edited, Feb 20th 2008 9:10pm by MookusOU
#14 Feb 20 2008 at 8:32 PM Rating: Good
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He's staying that a) he is and has been and will remain for the foreseeable future be Disc, and b) the Angelform is now undoubtedly better than PS due to regen changes. He's not saying anything about a build that's got more than 21 points in Holy.

Edited, Feb 20th 2008 10:32pm by lsfreak
#15 Feb 21 2008 at 3:25 AM Rating: Good
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That's correct, Is. I'm not saying that 40 disc/21 Holy is superior to deep holy healbot builds; I'm saying it's far superior to a 41 disc/20 holy build.

Although, I will say that Enlightenment becomes a pretty good regen talent in the patch, given that it boosts BOTH spirit and intellect. Still, the driving force behind this spec isn't the need for an ultimate healbot build; it's a combination of obstinance, a favoring of utility, and a desire to avoid constant respecs for PvE/PvP.
#16 Feb 21 2008 at 11:51 AM Rating: Good
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Quote:
In fact, the talent that has been intriguing me more and more is.... Circle of Healing.


CoH is simply awesome for some TK packs and Kaelthas. If youre guild has problems with Kael, take a priest with CoS and you knock yourself in the head for not doing it sooner, it helped my guild out already.
Its also good on Vash with the poison clouds.

Its also really handy for **** ups where a boss turns bc the tank loses 0.1 sec aggro or turns by accident and melee dps gets BBQ´d / cleaved.
What i want to say that its a good panic button if you see a group going down due to the million various **** ups that happen during raids.

Its very good AOE healing I dare even to say better then Chain healing bc you can "aim" it that much better, imo its better for spamming.
You dont have to spam it per se, you se a whole group on 80% due to AOE/dots whatever the said boss/pack throws around use a CoH.
It must be taken in combination with holy reach to be really effective, actually i think that so strongly that holy reach really should be a prerequisite for CoH.

They buffed 2 patches ago iirc and since then i love CoH, anything in a raid that does AOE damage it works well.

Fully raid specced it isnt an inefficient healing spell, with mental agi and spiritual healing. Its a situational spell, but if you encounter that situation it truly shines.
A CoH specced priest is the ultimate raid healer.
Yeah im biased! And due all the negativity round CoH it could use a little promotion ;)

If youre guild is in the SSC phase and learning bosses i can whole heartidly recommend it.

Edited, Feb 21st 2008 8:59pm by Sjans
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