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#1 Jan 24 2008 at 11:30 AM Rating: Decent
Hey guys am just wondering something. So far i have 2 macros for shooting.

They are:

#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()


and

#showtooltip
/castsequence reset=4 Arcane Shot, Multi-Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

so at the moment i am just spamming the first one and using the second whenever i can if there is no CC or just waiting for the arcane shot if there is CC. I am not having any problems with my damage and even while specced BM i am usually first on damage meters without adding in my pet damage. Should i keep doing what i am doing right now or should i consider a proper co-ordinated shot rotation? Am currently using attumen's Xbow with no haste rating gear.
#2 Jan 24 2008 at 11:41 AM Rating: Decent
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747 posts
A BM shot rotation consists only of Auto, Steady and Kill Command... and with that we can lead the damage meters, if you have a slow enough RAS you can add in Arcane Shot, but doing so is a bonus to your already ******* DPS. BM DPS is sustained DPS and adding in more shots means we can't sustain it for as long, so be cautious with your mana and remember that its ok to NOT put in anything other than Steady, Auto and Kill to keep your DPS high.

That said the macro you have is a staple to all BM Hunters (just add the ! in front of your Auto Shot now so spamming it won't turn your Auto-Shot on and off every time yuo hit the button). However, you should always know how to do the shot rotations without the macro in case of lag or other weird occurances that might make your macro unusable.
#3 Jan 24 2008 at 11:44 AM Rating: Decent
Thanks, do not have any issues with mana though because i drink after every pull if needed and have a lot of fel mana potions and super mana potions to keep me up. But with no CC around 1 multi-shot is definitely worth putting in because of 3x (or 2x) the damage of a normal shot at least not including that crit chances for each and arcane shot isn't mitigated by armor. So although my macros are ok and i may be using more than the needed amount of mana, i am ok?
#4 Jan 24 2008 at 1:04 PM Rating: Decent
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747 posts
As long as your not gimping your DPS, keeping your mana up enough to keep a standard shot rotation going and don't have any issues doing the rotations manually I say as far as that is concerned you're good.

Once thats all covered there comes the nitty gritty of when to use what aspects (Viper, Hawk, Wild, or other if the situation calls for it) which fights you need to be more aware of which shots you use, what traps to lay when (snake trap in Shade of Aran fight is awesome, more targets for him to randomly attack) etc... but with the basics of the shot rotation down, and mana conservation/ use in the clear the rest just kind of falls in to place as you play, not much skill really just acquired knowledge.
#5 Jan 25 2008 at 7:29 AM Rating: Decent
Oh yea, if you can sustain your mana using that first macro AND adding the second macro's multi-shots/arcanes wherever possible that is a definate for any rotation. Just having experience with each encounter will let you know when subbing in Arcane and Multi-Shot is a viable substitute for Steady Shot as it generally raises DPS until you get t6 gear where Steady becomes more powerful.

Running out of mana at anytime during a boss fight though will destroy your DPS and must be avoided at all costs. Including just spamming your first macro that whole 10 minutes of Loot Reaver or Prince.

If you got the mana use it, you should be under 1k at the end of any encounter and if you're not, then you are wasting DPS somewhere =) =)
#6 Jan 26 2008 at 1:25 PM Rating: Decent
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1,292 posts
HashimiAsura wrote:
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

Since the 2.3.2 patch you need to add an '!' in front of your Auto Shot in the macro, to avoid toggling it on and off with each mash of the button.

So:

#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
#7 Jan 28 2008 at 10:22 AM Rating: Decent
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747 posts
I just read something that kind of piqued my interest and has made me want to add Arcane shot (Rank 1) to the BM staple macro....I say Rank 1, because according to every website i've looked into to verify what I heard, it all says the same thing. Arcane Shot (Rank 1) is the single most mana efficient direct damage spell in the game, meaning you get mor damage for ever point of mana used to cast it. Yeah I know it won't add much DPS but any DPS increase is welcome in an already good DPS macro.

#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

Where would I have to add the cast sequence line for Arcane Shot (Rank 1) to put it into this macro?

let me know your thoughts on this as well. I want to try it out, but will discontinue it if I find my Auto/Steady macro to be hindered by the addition of the shot.
#8 Jan 28 2008 at 11:08 AM Rating: Decent
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27,272 posts
it wont fit in, BM have almost zero time between auto and steady ;)
#9 Jan 29 2008 at 8:27 AM Rating: Decent
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747 posts
BOOOOOOOOOOOOOOOOO!

Oh well, at least I know now.

But seriously, if I were to add it, where would it go in the macro? I have to try it out while farming my Scryer Rep just for ***** and giggles.
#10 Jan 30 2008 at 6:57 AM Rating: Good
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10,601 posts
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, !Auto Shot
/castrandom Arcane Shot (rank 1)
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
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#11 Jan 30 2008 at 8:47 AM Rating: Decent
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747 posts
Thanks, i'll try it out today and see how it goes.
#12 Jan 30 2008 at 2:58 PM Rating: Good
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10,601 posts
Shot Statistics			 
Shot	        Damage	DPM 
Auto Shot	1250.47	N/A 
Steady Shot	1222.38	12.35 
Multi-Shot	1530.87	6.19 
Arcane Shot	882.65	4.26


This is the reason BM hunters don't use anything but steady shot on any moderately long fight. (Note the "damage" numbers are based of my hunter who is kara geared, assuming max buffs, from cheeky's spreadsheet)

Edited, Jan 30th 2008 5:04pm by Xsarus
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#13 Jan 30 2008 at 10:22 PM Rating: Decent
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231 posts
To clarify, no shots will fit in a 1:1 BM shot rotation unless they replace steady... however, this is for the ideal ranged attack speed, meaning no time between steady and auto. If you have a slower bow/gun (not sure on the speed), then arcane may fit. Though i dont know if there are any ranged weapons slow enough for this...

anyways, just making sure you understood WHY no other shots can be added.
#14 Jan 31 2008 at 3:57 AM Rating: Decent
i did a minor modo into your cast sequence. let me know what you think?

/cast !Auto shot
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
#15 Jan 31 2008 at 9:23 AM Rating: Decent
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747 posts
So I tried out the macro with Arcane shot in the 1:1 BM shot rotation and the shot wouldn't ever even que up because Auto and Steady are so close to each other, so it's pointless to even try fitting another shot into the rotation, even if you macro it and spam it til your finger hurts the shot will never go off.
#16 Jan 31 2008 at 9:26 AM Rating: Good
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10,601 posts
Alexsintra wrote:
i did a minor modo into your cast sequence. let me know what you think?

/cast !Auto shot
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
What are you trying to do with the extra auto? it doesn't really make sense. besides if the auto can't cast it will end the entire macro right there.
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