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if you wont listen to two of the most knowledgable Warlocks on these forums (Loki and mikelolol) then I have no chance in hell of convincing you that extra escapes are invaluable. So I will just say this- you must be invincible in PvP!
I never said they are not "invaluable", only that a well-played warlock can easily get by without it. Being able to avoid a stunlock is
better than reacting to one - whether with a trinket, or escape artist. If you don't get this, then you're obviously a great player /end sarcasm.
As for "teachers": I've been personally taught by two of the three best warlocks in my server. *shrugs*, I know this doesn't impress you, and it may lower your view of all Lethon Alliance locks, but meh ~ I'm trying to point out I'm not some idiot with her head up her ***.
My laptop burned out last weekend (hence, no raids/pvp), but when I get it back early next week I'll happily post my most recent AV score. I can dig up some other ones that show I sacrifice myself for objectives over honor-whoring, so you can't use that as an excuse. Hopefully will be getting it back Mon./Tues. of next week - remind me and I'll post ^^.
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unbalanced racials? bloodlust, WotF, arcane torrent. they're FAR more OP than escape artist, personnaly i don't know why they nerfed it to a 1:45 cd instead of a 1min. also, gnome >>> human. oval you've no idea what you're talking about and ty killer for leaving me out...
He left you out because you obviously aren't one of the "knowledgable Warlocks" (btw, this is misspelled...huh?). If you don't know why the Horde have better initial pvp abilities than alliance, you obviously don't realize the point of WoW - to make Blizzard money. If you still don't get the correlation... yeah.
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7k HKs... no arena teams.
I already stated I did not have experience with arena strategy, so don't try to use this as some random "point". As for the HKs - sorry I haven't devoted my life to PvP, I haven't had a need to. Sorry, just used to games where people are judged by skill, not tks. Hmm, and I don't need the arena gear to pvp fyi (although I am stacking up on the s1 for the resilience) - considering I've been pvping people with full S3 in raid gear.
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Here's a hint. PvP isn't about killing someone first, it's about being the last to die.
Wow, and here I thought Warlocks were awesome because even if we die, the other player dies shortly thereafter from our dots... Oh noes, we're burst-less mages (destro aside)! Sarcasm aside, this is an asinine statement: if person A dies first, obviously person B will be the last to die.
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Classes and races with longevity are the ones that will carry wins, with a few rare exceptions. SL/SL is successful because it makes you hard to kill,
True, but I fail to see how a preemptive avoidance fails to a reactive ability. Staying out of melee range is a great form of survivability, and in my opinion trumps an additional escape (in which you cannot easily leave melee range to avoid another movement impairment). I also have not said
anything about differing builds - only racial abilities.
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however, if the resto druid can root you and then LoS around a corner, you've got a problem.
Why are you giving the druid enough time to root and then run around a corner? I'm pretty sure that the time it takes to root and then run for LoS problems is less than the cast time of a
regular fear.
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When you have to get away from an improved hamstring bind, you aren't going to trinket if you can pop your racial.
Yes, this is true. Then again, you can make due without an extra escape - it's simply harder to do. This comes down to the balance of the pvp racial ability: in some circumstances, escape clearly is more beneficial, yet in others perception is clearly better. A lot of it also comes down to play-style: even if perception is technically balanced, if it doesn't work for you, it doesn't work for you :/.
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Yes, you're trading global cooldowns, but it allows for serious escapability in PvP situations. Anyone that would PvP without their 2 minute cooldown PvP trinket is an idiot.
True. I'm not saying escape artist doesn't let you "escape", simply that you're trading global cds and the
safe distance between yourself and an attacker.
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Anyone that thinks Perception is going to stack up against a 2nd trinket (easily the most indispensable item in PvP) is kidding himself
Anyone who claims that build types are equitable depending on play-style is a hypocrite if they do not also apply the same reasoning to racial abilities. Putting any "attitude" aside, if you aren't going to seriously think about the points I've brought up, I'm not going to bother trying to convince you otherwise.
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Perception allows you to spot and prevent cloaked players from reaching your team's healers/flag capturers in a battle. So yeah, perception doesn't just apply to 1v1 pvp. (/edit)
Edited, Jan 25th 2008 8:02pm by OveliaLethon