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Naj'entus is a fine fight for melee DPS. It's exactly the same from start to finish, with minimal breaks on damage. He barely outdamaged me with over a minute of extra DPS time. How can you possibly decide that is inconclusive? Yes, I died, but why do you have to survive the whole fight for how you performed to be an accurate representation? If I'd died 2 minutes in, then yeah, I'd agree. But after 8 minutes, that's plenty of time for DPS to normalize, and it can't possibly be an issue of lucky crits.
Instinct #1: Any fight upon which you die is a bad fight to parse for DPS. Period. It's a
tainted parse. Get a different one if you want to demonstrate anything.
Strictly speaking, you had a higher % of time due to Bloodlust and Adrenaline Rush. It's not strictly asymmetrical nor is it symmetrical, it's just
off. If you want to demonstrate anything, get a
pure parse; that would be, a fight that isn't rather biased against melee and/or doesn't require you to wear an awful gearset (Azgalor). I still reccomend Gorefiend.
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We run Kael with 5-8 apps usually, most often in kara gear. So yeah, the DPS is pretty bad. People who are too dense to stop what they're doing and DPS the shield down, or people dying to Thaladrad in P3, and in some cases even Capernian in P1 on rare occasions. Kael isn't done with the A team, so to speak.
Kara tryouts?
Ouch.
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You're just dismissing my point entirely. SWS isn't the issue here. We're looking at the DPS from WWS, and your DPS in WWS is going to be highest right around the time Elaii died. Your logic for the DPS not being valid is because I supposedly had some uber advantage in P4/5, which is simply not the case, and is what I'm debating.
NO U!
More precisely, you said;
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Next time you do Kael (if your guild still does Kael, maybe keying the odd recruit/alt/whatever), pull out SWS and watch Rogue DPS.
SWS and WWS; they still don't generate anything even close to the same DPS numbers.
See above for
why it's such a bad parse, even if neither person died. But since someone did, it's even less valid. Period.
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And what other guilds do are very important when I'm talking about a specific fight with my guild. Right.
No, but assuming that other people should know that P3 is the highest DPS point in the fight doesn't hold true if people do the fight differently. Cheers.
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Exactly. In this case, the baggage is greatly increased DPS from Blade Flurry, which gradually decreases over the course of the fight. You seem to be arguing with SWS logic against WWS data. Well yeah, if you only factor DPS as how long the fight lasted, then yes, you'd be right and DPS will increase over the fight. The problem is we aren't talking about results from SWS. We're talking about WWS. In this WWS log, Elaii died just as his DPS peaked. My DPS as represented in this log decreased from the time he died because of the nature of the fight.
Even working off WWS logic, the DPS in P1 and P2 is lower than the DPS in P4 and P5, even with all the extras. The "peak" may be in P3 for you but it's still
higher later in the fight than it was earlier in the fight. You should end up with a higher DPS over the entire fight rather than P1 + P2 + P3.
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If we are both working at the same disadvantage, a comparison is valid. Fights don't have to be perfect in order to draw a conclusion. I'm not trying to say this is a representation of his DPS on every fight, as he certainly does much more damage on other fights. The point is that working under the same conditions, when both of us survived the whole fight, he was completely and utterly destroyed in DPS output. To go back to the runner analogy, would you draw a conclusion if one runner finished in two hours, and the other took four? Of course you would, it's such a huge difference that there is no choice to accept anything but one runner was bested by the other.
Oh? And are you working at the same disadvantage?
Supremus can easily cut people off and prevent them from getting back into range (Volcano Wall gets old, quick). He can, for that matter, also fling you across the room or just go charging off to the other side of the courtyard at the end of the kite phase.
Working with resistance gear can easily undercut you depending upon what set of gear you use (i.e. "which pieces are being replaced" turns someone with generally better gear into someone with considerably worse gear). It's also like comparing relative DPS without using your weapons; it's just wrong!
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How about "neither person died within the first couple minutes"? A person dying doesn't invalidate the data if there has been plenty of time for random quirks like lucky crits to be worked out.
It absolutely does.
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It's the law of averages, you just have to determine when it becomes valid. I think 8 minutes into the fight is perfectly reasonable (the Naj'entus log). My death didn't magically increase my DPS, nor did it decrease Elaii's. If you still feel that this log is invalid, please explain how my death invalidates the log, why only beating me by 13k damage with 69 seconds of extra DPS time doesn't matter, and why being over 50k damage ahead of Elaii at the time of my death doesn't matter.
Strictly speaking, no fight under twenty minutes of Patchwerk-style beating on a mob would be even remotely valid (think about how long you spend if you want a good test in Blasted Lands). But really, there's plenty of things that can go right or wrong in a fight that means that
if you want a really valid parse, you should start with 'the people I'm trying to compare did not die'.
Like I've said, I'm not really doubting that you are the better Rogue. You just haven't done anything to prove it as you've claimed.
Yes, the point was they all have flaws. Grats! You discovered them too.
And all the ones you posted to support yourself have flaws as well, and often the
very same flaws that you so astutely noted.
Thanks for doing my work for me!