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#52 Jan 25 2008 at 1:34 AM Rating: Decent
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501 posts
Got directed here from the warrior forums. Keep it going guys. Let it burn.
#53 Jan 25 2008 at 3:00 AM Rating: Decent
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169 posts
Can I has popcorn?
#54 Jan 25 2008 at 4:48 AM Rating: Excellent
*Thread Killer... okay not really but pretty OT*

I finally got to 70 last night!
#55 Jan 25 2008 at 8:49 AM Rating: Excellent
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1,538 posts
RPZip wrote:
And? The idea is to figure out how much damage you do.

Using WWS, if you dump all your Energy and then turn autoattack off until it's all back, you get a higher DPS. It doesn't mean you're doing more damage. It means you're putting more stock in a questionable number.

Going to grab spikes would be functionally the same thing, incidentally.

If it takes you 10 seconds to run 5 feet and grab a spine, you'd be right, but it doesn't. Losing a couple seconds every minute or so will have an almost negligible effect on DPS when calculated as WWS does, while you do lose a substantial amount of damage each time. 3 seconds off would decrease damage done by about 2,000-3,000. Done several times in a fight, and you lose a substantial chunk of damage.


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Yeah, on Kael'thas you don't do any more DPS later in the fight with those 122 DPS Legendary Weapons and +25% Physical Damage Debuff or anything.

Ever played a Rogue on Kael'thas? You get two minutes to beat the **** out of the advisors with no concerns at all but doing damage. Once Phase 4 starts, your DPS goes down because you lose about 25% of your natural energy regen to kick, you get mind controlled and sit around sheeped, have to run off the target for phoenixes and flamestrikes, etc. Your DPS is the highest it will ever get immediately after the weapons die (since you get double DPS from Blade Flurry), and it gradually goes down from there.

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Reread the post.

You're missing the point. We were at the same disadvantage, a comparison is perfectly logical. If I were comparing a ranged class to a melee on those fights, then yeah, it would be pretty stupid. Since we both wore the same amount of FR, and did the exact same thing on Supremus, I don't see why there's a problem.

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"Durr, I'm a better player than he is and here's the trash DPS from teh one pull aftr opera in Kara to prove it!" would have been about as valid.

It's hardly like that. Apparently, though, the only fights where DPS comparisons are valid to you are those that are perfect for melee.
#56 Jan 25 2008 at 8:57 AM Rating: Decent
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501 posts
Well, that IS the only real fair control factor for a real DPS comparison. He has a valid point. A fight that's perfect for melee DPS is the only way to get an entirely accurate melee DPS comparison.\

It's like 2 athletes running a mile on a wet field, falling a few times, and then trying to compare times with them falling down and decide who was fastest. There's a variable thrown in there that makes it really difficult to impossible to judge who was REALLY faster. They would have to have a dry track, perfect for running, to really get a fair race to judge who was the fastest between the two of them.

Edited, Jan 25th 2008 12:01pm by FletusSanguine
#57 Jan 25 2008 at 10:50 AM Rating: Good
Nooblestick wrote:
RPZip wrote:
And? The idea is to figure out how much damage you do.

Using WWS, if you dump all your Energy and then turn autoattack off until it's all back, you get a higher DPS. It doesn't mean you're doing more damage. It means you're putting more stock in a questionable number.

Going to grab spikes would be functionally the same thing, incidentally.

If it takes you 10 seconds to run 5 feet and grab a spine, you'd be right, but it doesn't. Losing a couple seconds every minute or so will have an almost negligible effect on DPS when calculated as WWS does, while you do lose a substantial amount of damage each time. 3 seconds off would decrease damage done by about 2,000-3,000. Done several times in a fight, and you lose a substantial chunk of damage.


And?

It shows you has having 85% Presence. If that's entirely due to Spine grabbing, that means that you spent 9 seconds out of every minute away from the boss. That's pretty significant; more likely, you either turned autoattack off or WWS flat-out didn't calculated DPS correctly.

Which is why the WWS DPS number is 100% worthless if it shows you as having a low presence.

Do spines make it not a great parse fight? Sure. But he beat you. Including it as proof of your superiority was rather dumb.


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Yeah, on Kael'thas you don't do any more DPS later in the fight with those 122 DPS Legendary Weapons and +25% Physical Damage Debuff or anything.

Ever played a Rogue on Kael'thas? You get two minutes to beat the sh*t out of the advisors with no concerns at all but doing damage. Once Phase 4 starts, your DPS goes down because you lose about 25% of your natural energy regen to kick, you get mind controlled and sit around sheeped, have to run off the target for phoenixes and flamestrikes, etc. Your DPS is the highest it will ever get immediately after the weapons die (since you get double DPS from Blade Flurry), and it gradually goes down from there.


Strictly speaking, when you're Mind Controlled your DPS usually goes up until you're Sheeped, at which point the ever-stupid WWS will stop recording your presence.

Your DPS is also the lowest in P1 and only marginal in P2, depending upon weapon kill order. 122 DPS weapons plus 25% more damage plus 30% haste gives you a hell of a boost even over Blade Flurry on two targets. Quite simply, it should easily be higher in P4 in 90% of the cases since you get all those nifty benefits! At least, higher enough to compensate for the incredible awfulness of the P1 and early P2.

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Reread the post.

You're missing the point. We were at the same disadvantage, a comparison is perfectly logical. If I were comparing a ranged class to a melee on those fights, then yeah, it would be pretty stupid. Since we both wore the same amount of FR, and did the exact same thing on Supremus, I don't see why there's a problem.

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"Durr, I'm a better player than he is and here's the trash DPS from teh one pull aftr opera in Kara to prove it!" would have been about as valid.

It's hardly like that. Apparently, though, the only fights where DPS comparisons are valid to you are those that are perfect for melee.


Since someone else got here first;

Quote:
Well, that IS the only real fair control factor for a real DPS comparison. He has a valid point. A fight that's perfect for melee DPS is the only way to get an entirely accurate melee DPS comparison.\

It's like 2 athletes running a mile on a wet field, falling a few times, and then trying to compare times with them falling down and decide who was fastest. There's a variable thrown in there that makes it really difficult to impossible to judge who was REALLY faster. They would have to have a dry track, perfect for running, to really get a fair race to judge who was the fastest between the two of them.


I don't know how much old-world raiding you did, but Huhuran was not the end-all melee DPS parsing fight. Neither was Sartura, Chromaggus, Firemaw or Shazzrah.

Edited, Jan 25th 2008 4:34pm by RPZip
#58 Jan 25 2008 at 11:40 AM Rating: Good
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112 posts
Quote:
Warrior > Skill + Gear > Average + Gear > Skill + No Gear > Bad + Gear > Bad + No Gear

imo


SSC Ultimate Aero > Warrior > Skill + Gear > Average + Gear > Skill + No Gear > Bad + Gear > Bad + No Gear

Ah the hell with it..

Warrior + Healer > SSC Ultimate Aero > All else that ever existed.








I just really wanted to get involved in such a winful thread
#59 Jan 25 2008 at 12:14 PM Rating: Good
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1,006 posts
MyTeddy > Theo = Demea > Tyr
#60 Jan 25 2008 at 12:28 PM Rating: Default
36 posts
Quote:
MyTeddy > Theo = Demea > Tyr

What about Mongoosexcore?

MyTeddy > Theo = Demea > Tyr > Mongoosexcore > Me > Y'ALL

There, I clarified ;-)

Edited, Jan 25th 2008 3:42pm by Nutzin
#61 Jan 25 2008 at 12:35 PM Rating: Decent
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1,006 posts
WTF are you?

P.S. Lol nelf

Edited, Jan 25th 2008 3:35pm by EonSprinter
#62 Jan 25 2008 at 1:17 PM Rating: Default
36 posts
Don't diss my nelfness
#63 Jan 25 2008 at 1:54 PM Rating: Decent
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19,369 posts
EonSprinter wrote:
Old Demea > MyTeddy > Theo = Demea > Tyr


/nod
#64 Jan 25 2008 at 2:55 PM Rating: Excellent
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2,826 posts
Did Demea get stealth nerfed recently or something?
#65REDACTED, Posted: Jan 25 2008 at 4:20 PM, Rating: Sub-Default, (Expand Post) Sorry, its Gear > Skill in this game.
#66 Jan 25 2008 at 8:44 PM Rating: Decent
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340 posts
This video and thread make a strong arguement that gear>skill

http://forums.worldofwarcraft.com/thread.html?topicId=4164629508&sid=1

a terribad rogue with a warglaive pwning faces. Of course Ming weighed in with is pretentious bullsh1t.
#67 Jan 27 2008 at 10:41 AM Rating: Excellent
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1,538 posts
RPZip wrote:
It shows you has having 85% Presence. If that's entirely due to Spine grabbing, that means that you spent 9 seconds out of every minute away from the boss. That's pretty significant; more likely, you either turned autoattack off or WWS flat-out didn't calculated DPS correctly.

I think you don't quite understand what Presence means. Presence is how long you were alive in the fight. DPS time is how much of that time you were doing your job. I had a 94% DPS time, so out of every minute I was DPSing, I spent 3.6 seconds out of combat (grabbing a spine, bandaging, etc). It seems as though you were calculating my DPS including the time I was dead. Elaii had only 1% higher DPS time than me, but was 139 DPS less than I did. The only reason he outdamaged me is because I died 69 seconds before the boss did. If you multiply that time by Elaii's average DPS, you get that he was about 53,000 damage behind me when I died. He was only able to beat me by 13,000 damage with 69 seconds extra DPS time.

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Strictly speaking, when you're Mind Controlled your DPS usually goes up until you're Sheeped, at which point the ever-stupid WWS will stop recording your presence.

So, I'll take it that you have never played a Rogue on Kael'thas. You get mind controlled, hit one person a couple times, then run off like a ****** and try to hit somebody else. Yes, your DPS goes down in Phase 4/5. Every minute, Kael puts up his wonderful Shock barrier, and you get 10-12 seconds of DPS time where you do 0 damage, but WWS keeps logging you as in combat. There goes 1/6 of your DPS right there.

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Your DPS is also the lowest in P1 and only marginal in P2

Your DPS in Phase 1 is actually pretty good. You'll be out of combat for two of the bosses, you get to blow your 2 minute cooldowns on the second one, and both die so fast that you don't have time for your DPS to level out after the initial energy dump. I also have no idea why you think DPS in phase 2 is marginal. You kill the mace, then move onto the other weapons which you get to double your DPS on with Blade Flurry. In Phase 3, you get Bloodlust from your Shaman + Legendary Weapons + 25% Physical Damage + Adrenaline Rush + Haste Potion (if you feel frisky) + 20% Haste from sword. Phase 3 DPS is enormous for a Rogue, and coming immediately out of Phase 2 where you got doubled DPS, the end of P2/Beginning of P3 is the highest your DPS will ever be in that fight. It's the same perks as Kael, but none of the baggage of MC, Flamestrikes, Phoenixes, spamming kick to stop fireballs (-600-1000 damage each time) and losing a sixth of your DPS time to shock barrier. Next time you do Kael (if your guild still does Kael, maybe keying the odd recruit/alt/whatever), pull out SWS and watch Rogue DPS.

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Since someone else got here first;

Quote:
Well, that IS the only real fair control factor for a real DPS comparison. He has a valid point. A fight that's perfect for melee DPS is the only way to get an entirely accurate melee DPS comparison.\

It's like 2 athletes running a mile on a wet field, falling a few times, and then trying to compare times with them falling down and decide who was fastest. There's a variable thrown in there that makes it really difficult to impossible to judge who was REALLY faster. They would have to have a dry track, perfect for running, to really get a fair race to judge who was the fastest between the two of them.

A nice analogy, but not an entirely fair one. We're not doing something so complicated as running across a wet field trying to avoid puddles and not slip. All we have to do is walk back in range on a predictable timer. This is not anything complicated. If it was a small margin, then yeah, this point would be valid. There are any number of factors that could have caused a slight shift. But my DPS was 30% higher than his. The bottom line is you have to do your job on every boss. You can't just say "Oh, that wasn't a great boss for me, so it doesn't mean anything that I got trounced in DPS by others of the same class."

Edited, Jan 27th 2008 12:42pm by Nooblestick

Edited, Jan 27th 2008 12:42pm by Nooblestick
#68 Jan 27 2008 at 11:22 AM Rating: Good
Nooblestick wrote:
RPZip wrote:
It shows you has having 85% Presence. If that's entirely due to Spine grabbing, that means that you spent 9 seconds out of every minute away from the boss. That's pretty significant; more likely, you either turned autoattack off or WWS flat-out didn't calculated DPS correctly.

I think you don't quite understand what Presence means. Presence is how long you were alive in the fight. DPS time is how much of that time you were doing your job. I had a 94% DPS time, so out of every minute I was DPSing, I spent 3.6 seconds out of combat (grabbing a spine, bandaging, etc). It seems as though you were calculating my DPS including the time I was dead. Elaii had only 1% higher DPS time than me, but was 139 DPS less than I did. The only reason he outdamaged me is because I died 69 seconds before the boss did. If you multiply that time by Elaii's average DPS, you get that he was about 53,000 damage behind me when I died. He was only able to beat me by 13,000 damage with 69 seconds extra DPS time.


Fair enough about Presence. I'm not used to it versus DPS time since they were combined in the old WWS (not hosted on wowwebstats.com).

But so what? You still don't have a decent WWS where neither of you die and it's not a finicky melee DPS fight (resist gear, not in melee, whatever). If you don't have a good WWS that's fine, but none of the ones you've posted have been worth a damn.


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Strictly speaking, when you're Mind Controlled your DPS usually goes up until you're Sheeped, at which point the ever-stupid WWS will stop recording your presence.

So, I'll take it that you have never played a Rogue on Kael'thas. You get mind controlled, hit one person a couple times, then run off like a ****** and try to hit somebody else. Yes, your DPS goes down in Phase 4/5. Every minute, Kael puts up his wonderful Shock barrier, and you get 10-12 seconds of DPS time where you do 0 damage, but WWS keeps logging you as in combat. There goes 1/6 of your DPS right there.


It stops recording 'combat time' when you're running around. It just shows you demolishing person X, then wait, then demolishing person Y.

And it takes you twelve seconds to burn through Shock Barrier? Ouch. Ever since they dropped the HP to 80,000 we've done it in five seconds or less, which is nearly enough to interrupt the first Pyroblast. Twelve seconds would entail the tank eating two, which has to get old. I mean... if the overall DPS is that bad then sure, I can see the DPS going down.

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Your DPS is also the lowest in P1 and only marginal in P2

Your DPS in Phase 1 is actually pretty good. You'll be out of combat for two of the bosses, you get to blow your 2 minute cooldowns on the second one, and both die so fast that you don't have time for your DPS to level out after the initial energy dump. I also have no idea why you think DPS in phase 2 is marginal. You kill the mace, then move onto the other weapons which you get to double your DPS on with Blade Flurry. In Phase 3, you get Bloodlust from your Shaman + Legendary Weapons + 25% Physical Damage + Adrenaline Rush + Haste Potion (if you feel frisky) + 20% Haste from sword. Phase 3 DPS is enormous for a Rogue, and coming immediately out of Phase 2 where you got doubled DPS, the end of P2/Beginning of P3 is the highest your DPS will ever be in that fight. It's the same perks as Kael, but none of the baggage of MC, Flamestrikes, Phoenixes, spamming kick to stop fireballs (-600-1000 damage each time) and losing a sixth of your DPS time to shock barrier. Next time you do Kael (if your guild still does Kael, maybe keying the odd recruit/alt/whatever), pull out SWS and watch Rogue DPS.


Fake DPS: What WWS Reports
Actual DPS: What SWS Reports

They're not the same thing. Your SWS DPS in P1 is going to be awful, since it records in combat time as part of the DPS time measurement. You only deal damage to half of the mobs in P1. The rest of the time you go play in the corner.

And maybe your guild pops all cooldowns in P3, but not every guild does. Nevertheless, you're still dealing with all the baggage from P1 (and P2, in your case) in terms of DPS contributions.
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Since someone else got here first;

Quote:
Well, that IS the only real fair control factor for a real DPS comparison. He has a valid point. A fight that's perfect for melee DPS is the only way to get an entirely accurate melee DPS comparison.\

It's like 2 athletes running a mile on a wet field, falling a few times, and then trying to compare times with them falling down and decide who was fastest. There's a variable thrown in there that makes it really difficult to impossible to judge who was REALLY faster. They would have to have a dry track, perfect for running, to really get a fair race to judge who was the fastest between the two of them.

A nice analogy, but not an entirely fair one. We're not doing something so complicated as running across a wet field trying to avoid puddles and not slip. All we have to do is walk back in range on a predictable timer. This is not anything complicated. If it was a small margin, then yeah, this point would be valid. There are any number of factors that could have caused a slight shift. But my DPS was 30% higher than his. The bottom line is you have to do your job on every boss. You can't just say "Oh, that wasn't a great boss for me, so it doesn't mean anything that I got trounced in DPS by others of the same class."


Of course you can say that. Or something similar to that. You're trying to compare yourself to him; it's on you to demonstrate that claim's validity, not the rest of us to take you at his word. You're trying to demonstrate why you're better, but failing horribly.

If you want a WWS to be valid comparison, "neither person died" is probably a good place to start sifting through to separate good ones to use versus bad ones. So is "the fight isn't kind of odd with melee DPS". You're looking for Patchwerk, not Grobbulus. You're looking for Lucifron, not Geddon. You're looking for Ebonroc, not Firemaw.

Here's your buddy crushing you, using the same stats;

http://wowwebstats.com/qc6sz13dsvqpe?s=8981-9255&m - Rage Winterchill
http://wowwebstats.com/qc6sz13dsvqpe?m&s=14674-15131 - Naj'entus
http://wowwebstats.com/qc6sz13dsvqpe?m&s=13084-13316 - Also Naj'entus
http://wowwebstats.com/u5zxae56zhu1c?s=11371-12314 - Supremus

Man, I guess he's just so much better than you. Clearly all of those WWS's are valid on my say-so, even though they're awful fights.
#69 Jan 27 2008 at 1:45 PM Rating: Excellent
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1,538 posts
RPZip wrote:
Fair enough about Presence. I'm not used to it versus DPS time since they were combined in the old WWS (not hosted on wowwebstats.com).

But so what? You still don't have a decent WWS where neither of you die and it's not a finicky melee DPS fight (resist gear, not in melee, whatever).

You just can't admit when you're wrong, can you? Naj'entus is a fine fight for melee DPS. It's exactly the same from start to finish, with minimal breaks on damage. He barely outdamaged me with over a minute of extra DPS time. How can you possibly decide that is inconclusive? Yes, I died, but why do you have to survive the whole fight for how you performed to be an accurate representation? If I'd died 2 minutes in, then yeah, I'd agree. But after 8 minutes, that's plenty of time for DPS to normalize, and it can't possibly be an issue of lucky crits.

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It stops recording 'combat time' when you're running around. It just shows you demolishing person X, then wait, then demolishing person Y.

That's an oversimplification. It takes a certain amount of time without you showing up in the combat log before it determines you are not in combat any more. Hitting a person, having your deadly poison tick while you run to the next one, and repeat until sheep keeps you in combat for the full duration as far as WWS is concerned.

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And it takes you twelve seconds to burn through Shock Barrier? Ouch. Ever since they dropped the HP to 80,000 we've done it in five seconds or less, which is nearly enough to interrupt the first Pyroblast. Twelve seconds would entail the tank eating two, which has to get old. I mean... if the overall DPS is that bad then sure, I can see the DPS going down.

We run Kael with 5-8 apps usually, most often in kara gear. So yeah, the DPS is pretty bad. People who are too dense to stop what they're doing and DPS the shield down, or people dying to Thaladrad in P3, and in some cases even Capernian in P1 on rare occasions. Kael isn't done with the A team, so to speak.

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Fake DPS: What WWS Reports
Actual DPS: What SWS Reports

They're not the same thing. Your SWS DPS in P1 is going to be awful, since it records in combat time as part of the DPS time measurement. You only deal damage to half of the mobs in P1. The rest of the time you go play in the corner.

You're just dismissing my point entirely. SWS isn't the issue here. We're looking at the DPS from WWS, and your DPS in WWS is going to be highest right around the time Elaii died. Your logic for the DPS not being valid is because I supposedly had some uber advantage in P4/5, which is simply not the case, and is what I'm debating.

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And maybe your guild pops all cooldowns in P3, but not every guild does.

And what other guilds do are very important when I'm talking about a specific fight with my guild. Right.

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Nevertheless, you're still dealing with all the baggage from P1 (and P2, in your case) in terms of DPS contributions.

Exactly. In this case, the baggage is greatly increased DPS from Blade Flurry, which gradually decreases over the course of the fight. You seem to be arguing with SWS logic against WWS data. Well yeah, if you only factor DPS as how long the fight lasted, then yes, you'd be right and DPS will increase over the fight. The problem is we aren't talking about results from SWS. We're talking about WWS. In this WWS log, Elaii died just as his DPS peaked. My DPS as represented in this log decreased from the time he died because of the nature of the fight.

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Of course you can say that. Or something similar to that. You're trying to compare yourself to him; it's on you to demonstrate that claim's validity, not the rest of us to take you at his word. You're trying to demonstrate why you're better, but failing horribly.

And yet another example of glossing over a point. Yes, I heard you the first time when you said this was not a valid comparison, but I've yet to see a valid argument as to why. You can say it over and over again, but until you actually give a legitimate reason why, it means nothing. To restate my point so you don't have to go digging through the past posts:

If we are both working at the same disadvantage, a comparison is valid. Fights don't have to be perfect in order to draw a conclusion. I'm not trying to say this is a representation of his DPS on every fight, as he certainly does much more damage on other fights. The point is that working under the same conditions, when both of us survived the whole fight, he was completely and utterly destroyed in DPS output. To go back to the runner analogy, would you draw a conclusion if one runner finished in two hours, and the other took four? Of course you would, it's such a huge difference that there is no choice to accept anything but one runner was bested by the other.

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If you want a WWS to be valid comparison, "neither person died" is probably a good place to start sifting through to separate good ones to use versus bad ones.

How about "neither person died within the first couple minutes"? A person dying doesn't invalidate the data if there has been plenty of time for random quirks like lucky crits to be worked out. It's the law of averages, you just have to determine when it becomes valid. I think 8 minutes into the fight is perfectly reasonable (the Naj'entus log). My death didn't magically increase my DPS, nor did it decrease Elaii's. If you still feel that this log is invalid, please explain how my death invalidates the log, why only beating me by 13k damage with 69 seconds of extra DPS time doesn't matter, and why being over 50k damage ahead of Elaii at the time of my death doesn't matter.

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So is "the fight isn't kind of odd with melee DPS".

If I were looking for a log to say that X Rogue doesn't do much damage, then yes, you would be 100% correct. But comparing one rogue to another doesn't require perfect conditions. Like I said, we have to do our job no matter what fight it is. Adverse conditions don't erase the fact that another rogue under identical conditions outperformed by some huge margin. I'm not nitpicking over 10 DPS here, but 100-250. It's not a huge stretch to draw a conclusion from the data I've presented. You just continually dismiss my arguments and restate your own, as if I've said nothing.


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http://wowwebstats.com/qc6sz13dsvqpe?s=8981-9255&m - Rage Winterchill

Dying right after you blow cooldowns, get bloodlust, etc has been known to give you much higher than normal DPS...

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http://wowwebstats.com/qc6sz13dsvqpe?m&s=14674-15131 - Naj'entus

just as both people in question dying before even the halfway point of an attempt that might have gotten the boss to 30% gives extremely skewed numbers. When one of the people in question has an abysmal 77% DPS time, it's even less valid.

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http://wowwebstats.com/qc6sz13dsvqpe?m&s=13084-13316 - Also Naj'entus

That's what happens on a fight that ends at 65% when one Rogue blows his cooldowns and the other doesn't.

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http://wowwebstats.com/u5zxae56zhu1c?s=11371-12314 - Supremus

Do you really want me to address this? I mean, my death 60 seconds into the fight couldn't have possibly skewed the data by a huge amount.

This is getting pitiful. You're grasping at straws. How about actually addressing my points instead of restating yours and linking horribly unrepresentative logs.

[quote]Man, I guess he's just so much better than you. Clearly all of those WWS's are valid on my say-so, even though they're awful fights.[/quote]
Yeah, you're right. I mean, a fight where I died 60 seconds in, or when I didn't use cooldowns is exactly the same as a full kill where both of us were alive either the whole time or long enough to get a representative DPS. You've yet to explain properly why mine were awful fights. You argue unrelated points (like how SWS would say DPS is lower on Kael, when we're talking about WWS data) and constantly ignore my points while restating your own.

Edited to fix tags

Edited, Jan 27th 2008 3:54pm by Nooblestick
#70 Jan 27 2008 at 2:00 PM Rating: Excellent
Official Shrubbery Waterer
*****
14,659 posts
Bigdaddyjug wrote:
Did Demea get stealth nerfed recently or something?

I used to be a vicious drunk, a shameless flirt, and a leet haxor.

Then I grew up.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#71 Jan 27 2008 at 9:34 PM Rating: Good
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340 posts
The Demea of Doom wrote:
and a leet haxor.

Then I grew up.



I played that game too. I am so old that when I did it, it was 1200 bps modems, and scripts in Basic were viable. I am petty sure the term "leet" didn't exist back then.

Yes I am THAT old.
#72 Jan 27 2008 at 9:41 PM Rating: Excellent
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459 posts
I just want to point out that this thread has had more than 1,000 views in 3 days. The FAQ at the top of the forum has ~7,000 and it has been there how long?
#73 Jan 27 2008 at 10:31 PM Rating: Good
Regardless of whether you have the "same" disadvantages doesn't mean that you guys are going to have them at the same time, for the same amount of time, because you can never get a disadvantage twice in a row or more times than another person of the same class...hence u fail.

Regardless of whether who died first, you really don't know what COULD have been done..sure you can go by what happened where you left off, but the rest is inconclusive...u fail again.

I like the running analogy but to make it better its like having 2 runners on 2 completely different surfaces, but in the same gear...one on ice, one on a track for instance..results should vary. wow, you fail some more.

You can flame me all you want...whatever makes you feel like a man...Say what you want but this isn't about me...remember that when ur flaming me ;-)

OOhhh this is where a target dummy, in both faction's major cities, that records this DPS, DMG done and blah blah blah (like an ingame WWS or SWS) would be nice to have. "Hey bro, I'm better than you, lets see who does more dmg and dps, meet me at the dummies" type thing...ya know?
#74 Jan 28 2008 at 2:05 AM Rating: Decent
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362 posts
I am astonished how far a discussion like this can get.

Come on. We are talking about " I am better then that noob" thread.
Thread like this is lame I think and analyzing it is just hilarious.

Everyone who raids knows that DPS depends on so many things. One of them is luck, the other time spent chasing family away from computer or how tired/focused one is, how much does he want to spend on consumables and (trash) risk additional repair costs or how bad he lags.

Of course you can make a pattern after a week or two of raids, but I ve seen great DPSers very low. Does it mean they suck? Not really.

Everyone here can post a thread " I am better then him !!!".

Great that most don't feel the need for it.
If someone does need it - let them have a moment of glory.
OP you are just awesome.
I want to be just like you when I grow up.

Wait I already did.


#75 Jan 28 2008 at 3:32 AM Rating: Decent
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169 posts
But it is funny...
#76 Jan 28 2008 at 9:34 AM Rating: Decent
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1,538 posts
PigeonMan wrote:
Regardless of whether you have the "same" disadvantages doesn't mean that you guys are going to have them at the same time, for the same amount of time, because you can never get a disadvantage twice in a row or more times than another person of the same class...hence u fail.

Err, you haven't done Supremus, have you? The disadvantage is that you stand a good chance to die if you melee him during Phase 2, which cycles very predictably. Yes, we were at the same disadvantage, at the same times, for the same durations. Hence you fail.

By the way, saying that you can never get a disadvantage more than another person of the same class supports my argument. You really fail there.

Quote:
Regardless of whether who died first, you really don't know what COULD have been done..sure you can go by what happened where you left off, but the rest is inconclusive...u fail again.

I'm going to assume this is in reference to Naj'entus. For us to have tied if I'd have lived, I would have had to drop to a pitiful 188 DPS. I could accomplish more than that with nothing but offhand white swings and no buffs. You fail again.


Quote:
I like the running analogy but to make it better its like having 2 runners on 2 completely different surfaces, but in the same gear...one on ice, one on a track for instance..results should vary. wow, you fail some more.

Wow, you're a moron. Do you really think this is a valid analogy, or even makes sense? I'm sure you thought this was a well thought out, witty and insightful analogy, but damn. Are you actually retarded? For you to believe this was a legitimate analogy, there would have to be something seriously wrong with your brain.

Let the adults have their discussion in peace, and take your idiotic ramblings back to the Warrior forum. I'm sure they miss you there.

Edited, Jan 28th 2008 11:35am by Nooblestick
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