Forum Settings
       
Reply To Thread

QuestionFollow

#1 Jan 23 2008 at 8:35 PM Rating: Decent
Which would be better for PvP as a Retribution PLD, Blessing of Kings or Crusade?
#2 Jan 23 2008 at 9:38 PM Rating: Decent
Sig
#3 Jan 23 2008 at 10:26 PM Rating: Decent
hehe think he will get it?
#4 Jan 24 2008 at 6:10 AM Rating: Decent
I could care less if you like Ret or not, I do, and I asked a question. Would anyone actually have an answer, please?
#5 Jan 24 2008 at 6:49 AM Rating: Good
**
468 posts
Crusade, hands down. 3% dmg increase is a huge bonus plus it won’t get dispelled.

I think Kings is the best pvp buff but I wouldn’t take it over Crusade.
#6 Jan 24 2008 at 7:32 AM Rating: Good
**
648 posts
i agree with chood. definitely take crusade. kings is ok, but if you find a pally friend to do bg's with he can kings you, but he can't give you crusade.
#7 Jan 24 2008 at 7:48 AM Rating: Excellent
there is no blessing of crusade. your question cant be answered.

Edit: now if your talking about talent choices (which you should have explained) no, i never have a use for Kings in PvP, and i dont spec for it either. i always run might. the 11 points to get to kings is not justified.

also, as a ret for pvp, its my opinion that no points should be put in prot anyway.

Edited, Jan 24th 2008 7:54am by RuenBahamut
#8 Jan 24 2008 at 7:52 AM Rating: Decent
lol
#9 Jan 24 2008 at 9:07 AM Rating: Decent
***
1,117 posts
3% of 2000 is 60. That is to say if you manage to crit someone for 2000, you will do 60 more damage to them.

For PvP Retribution, the Prot tree is a big component to up your survivability. I'd say take Kings for the stamina, crit, intellect, etc. boost. Crusade, in my opinion is meant for PvE Ret.
#10 Jan 24 2008 at 9:28 AM Rating: Good
**
648 posts
Dathur wrote:
3% of 2000 is 60. That is to say if you manage to crit someone for 2000, you will do 60 more damage to them.

For PvP Retribution, the Prot tree is a big component to up your survivability. I'd say take Kings for the stamina, crit, intellect, etc. boost. Crusade, in my opinion is meant for PvE Ret.


haha, in your spec's that you show in your sig, your ret spec doesn't have kings - 10 points in prot isn't enough.... you just being an alternate view here? or is that your PVE spec or something?

you make a good point though.... i may have spoken too soon... i still think that might + crusade will boost your dps by more, but perhaps you'd want the added survivability in prot. although if you're going up to kings i don't see that you're so much more survivable. do you give up your 5 in holy to go farther in prot? in that case you're gimping your dps a bit more. although.... 10% more strength is 10% more whether it comes from Divine Strength or Kings i suppose. hmm, i'm gonna have to do some thinking on this haha. i'll post again when i've got this straightened out....
#11 Jan 24 2008 at 9:50 AM Rating: Decent
***
1,117 posts
That's my PvE spec. I don't PvP much to begin with, and do Arenas as Holy.
#12 Jan 24 2008 at 9:56 AM Rating: Good
Terrorfiend
*****
12,905 posts
Dathur wrote:
3% of 2000 is 60. That is to say if you manage to crit someone for 2000, you will do 60 more damage to them.

For PvP Retribution, the Prot tree is a big component to up your survivability. I'd say take Kings for the stamina, crit, intellect, etc. boost. Crusade, in my opinion is meant for PvE Ret.


The thing is, in PvP it isnt always about 2000 damage. its about 10s of thousands of damage. I've had arena matches where i do 50k damage in 2v2 on my rogue, hell its easy to do way more than that. but for 50k damage its an extra 1500 damage. Personally i dont think the benefits of kings outweighs crusade+might.
#13 Jan 24 2008 at 10:03 AM Rating: Good
Quote:
10% more strength is 10% more whether it comes from Divine Strength or Kings i suppose. hmm, i'm gonna have to do some thinking on this haha. i'll post again when i've got this straightened out....


thats true untill you realize that if your using kings, then your not using Might. 10% more str from kings is less AP then you would get from might. AND it took you 11 talent points to get it. . . and 10% agility is points less as most your crit comes from talents and crit rating. 10% stam, well, paladins have great survivability by default. you need damage, plain and simple. Rets have a DPS handicap already. dont make it worse.

also, 3% more damage is the same as 3% more crit if i remember correctly, they both add up to 3% more DPS. yet if it was 3% more crit, that talent would be taken without question. Edit: Actually, 3% more damage is even better as its less effected by Resiliance then the hypothetical 3% crit.

kings is never better then any blessing(exeptions for tanks). its nearly always 3rd on the list for a reason. in PVP, it should be second.

in addition.
from my expirience, if there is ever a pally handing out blessings in a BG, its always a Healadin, and its always kings for everyone.

if your Ret, again my rather strong opinion, dont spec into prot. precision is for raids at best and the rest is trash. Offensence is the best defence, yada yada yada. . .

Edited, Jan 24th 2008 10:04am by RuenBahamut

Edited, Jan 24th 2008 10:07am by RuenBahamut
#14 Jan 24 2008 at 11:35 AM Rating: Decent
**
468 posts
The RuenBahamut of Doom wrote:
if your Ret, again my rather strong opinion, dont spec into prot. precision is for raids at best and the rest is trash. Offensence is the best defence, yada yada yada. . .


Good post but I have to disagree with your opinion about precision. Think about this...

How much offense do you have if you miss your target?

Until you have the gear Precision is a must, imo. Remember you need 5% +hit (9% for bosses in PVE) to avoid missing. It isn’t impossible to reach with gear alone but Precision makes it a lot easier.

To hit the 5% hit cap you need 79 hit rating w/o Precision and 32 with it.
To hit the 9% hit cap you need 142 hit rating w/o Precision and 95 with it.

Edited, Jan 24th 2008 3:31pm by chood
#15 Jan 24 2008 at 11:51 AM Rating: Good
true enough, i guess i would rather gear up a slot with +hit then worry about it. i have that Overlords helm of the second sight, which is a quest reward so its easy enough to get.

socketed with +8 hit gems and will soon have Rep for Glyph of Ferocity for it, is plenty of +hit so precision looks less appieling to me, hence the bias comment. my appoligies.
#16 Jan 24 2008 at 1:10 PM Rating: Good
**
648 posts
hmm, still haven't had a chance to do my maths.... haha, but ruen i think i agree w/ some of what you said... i think you might be right that divine strength + might + crusader would be the most dps. however, i don't agree about spending points in prot. i think precision is a must unless you're fully maxed on +hit. which what you were linking by itself won't get you there. it will only give you 53 +hit. i'd rather spend the 8 points and get the glyph w/ int instead of hit and only put 2 hit gems on there to max out +hit. then you can put a Sovereign Nightseye or similar gem in the blue socket and still get the +4 strength bonus from having it gemmed correctly. or you could roll a draenei and if you have precision you only need 16 +hit... that'd be that helm and a glinting noble topaz in one of the yellow sockets to have 5% hit.... ;)

it lets you customize your gear a bit more. and once you have precision, it's only 3 more points to get kings.... which is why i'm still debating w/ myself if it's worth it. i'm leaning strongly towards BoM + crusade.... but i'm open minded at least...
#17 Jan 24 2008 at 2:19 PM Rating: Good
how much +hit = 1 DPS for a Ret?

when you take into account: white, SoC, and CS?

Edited, Jan 24th 2008 2:21pm by RuenBahamut
#18 Jan 24 2008 at 2:32 PM Rating: Good
So i decided to try my hand at some math . . c.c.

i decided that using Gems was a good base as its the easiest way to customize the stats in question.

to get the benifits from precision from gemming alone.
you need 47.4 +hit, which 6 +8 gems = 48+hit.

those same sockets gemmed with +8 str instead + DS = 105.6 AP
which given White, SoC, CS = 14.5 DPS boost.

str DPS = 14.5
hit DPS = 3%?? need help with this one. need base numbers and stuff, and thats way beyond me.

some how i think it will pay off more to gem str and actually spec in precision(Edit: perhaps as much as 10 DPS difference). but i would still like to know exactly how much DPS difference there is.

my thinking is whats better:
gem hit and spec improved might(44AP)(which now looks really silly). 5 talents (6 + 3%?? = ?? DPS)
or
gem str and spec precision. 8 talents (14.5 + 3%?? = ?? DPS)

Edited, Jan 24th 2008 2:34pm by RuenBahamut

Edited, Jan 24th 2008 2:47pm by RuenBahamut

Edited, Jan 24th 2008 2:57pm by RuenBahamut

Edit: i suck at math.

Edited, Jan 24th 2008 3:09pm by RuenBahamut
#19 Jan 24 2008 at 2:43 PM Rating: Good
Terrorfiend
*****
12,905 posts
The RuenBahamut of Doom wrote:
how much +hit = 1 DPS for a Ret?

when you take into account: white, SoC, and CS?

Edited, Jan 24th 2008 2:21pm by RuenBahamut


SInce all those abilities have a 5% chance to miss on equal level opponents, wouldnt it be safe to say that up until 5% hit, each percent= 1% more dps?
#20 Jan 24 2008 at 2:45 PM Rating: Good
i wanted to think that too KT. if that is the case. then my original logic is way off base, and spec'ing in Precision is far better then gemming for it.

looks like i have a date with the trainer . . that is, after im done getting my PvP gear.

Edit: Thank you ToJ for putting me in my place. ^^

Edited, Jan 24th 2008 3:00pm by RuenBahamut
#21 Jan 24 2008 at 3:14 PM Rating: Good
Terrorfiend
*****
12,905 posts
i dunno much about ret specs, but speccing 7 into prot for 3% hit sounds bad. I would think you have better places to spend them. I guess if you dont have the gear than sure. no idea what ret itemization is like either.
#22 Jan 24 2008 at 3:21 PM Rating: Good
for pure damage spec, not taking any PvP or persuit of justice. you can fit it in fine, if you really want persuit of justice, then you would have to sacrifice 3 points from either Imp Might or Benediction. which i would gladly drop 3 points from Imp Might for 15% run speed.

Build for as much damage as you can get from Ret in a PvE setting.

Edit: Actually, seeing as SoB is 25% cheeper mana cost then SoC, i could take 3 points out of Benediction for PoJ . . .

Edited, Jan 24th 2008 3:24pm by RuenBahamut

Edit: I wouldn't actually roll with that build as of yet, as im more interested PvP atm. thats just to say it can be done without any sacrific as far as PvE is conserned.

Edited, Jan 24th 2008 3:26pm by RuenBahamut
#23 Jan 24 2008 at 3:54 PM Rating: Excellent
**
648 posts
The RuenBahamut of Doom wrote:
Edit: Thank you ToJ for putting me in my place.


it was never my intention to put anyone "in their place"... i merely was stating my opinion haha. i'm gonna do me some math eventually and figure this out for myself. but in general 1% hit > 1% damage > 1% crit = 1% increase in AP. in other words hit affects all swings, % damage only affects swings that hit regardless of chances and crit is only a chance. increasing our crit or your AP by 1% should be kept in balance. when 1% crit is cheaper stats to stack than 1% more AP crit is cheaper. when 1% increase in AP is cheaper thats thats the route to go. hmm, i'll need to do math on this.. cause i may be wrong.... haha. if i'm right i'm replacing my crit gems with strength gems... if someone else sees where i slipped up before i do pls let me know....
#24 Jan 25 2008 at 8:07 AM Rating: Good
no no no, you did, intent or not. i get opinionated some times. and it takes a good thrashing for me to see the light.

Edited, Jan 25th 2008 8:08am by RuenBahamut
#25 Feb 01 2008 at 7:45 AM Rating: Decent
**
387 posts
Ruen,

You remarked that 1% extra crit is more or less equal to 1% extra damage, which imo is not true for a Ret paladin, certainly not in PVP.

- for the Ret paladin part: vengeance procs more often with more +crit, hence +crit gives more % +damage, right?

- for the PVP part: damage spikes >>> flat damage, hence extra crit% >> extra flat damage.

As to the OP: just as Ruen said: up your damage as much as you can because THAT is the area where a Ret seems to lack. Survivability could be better but you have at least a bubble... the extra stam from kings takes away more damage through blessing of might.

Though: if you choice is ONE point into kings (unwilling to drop the 10 prereq points in protection) or ONE point into crusade: by all means, choose Kings if only to give the blessing to your teammate(s)!
#26 Feb 01 2008 at 8:20 AM Rating: Decent
Quote:
- for the Ret paladin part: vengeance procs more often with more +crit, hence +crit gives more % +damage, right?

- for the PVP part: damage spikes >>> flat damage, hence extra crit% >> extra flat damage.


/agree
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 169 All times are in CST
Anonymous Guests (169)