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Stopping power vs rate of fireFollow

#1 Jan 23 2008 at 3:59 PM Rating: Decent
I'm a beast spec hunter and I've finally reached the level where I've got some selection options for missile weapons which has created a problem.

Should I focus on -

High speed, low damage
High damage, low speed
Medium both

I'm mostly PvE but I do enough PvP that if there's a real difference, I'd be willing to have a spare weapon for the BGs.
#2 Jan 23 2008 at 4:24 PM Rating: Decent
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1,594 posts
At early levels, out of PvP, it doesn't matter all that much. Unless you're broke a lot.. arrows aren't that expensive, but certain weapons blow right through them.

In PvP, I'd say you want an extreme weapon. Either very fast with a nice scope and all the haste effects you can toss on to machinegun stuff down; or very slow, for big hits whenever you have the chance to stand still. I don't know much about PvP, outside BGs though.

At 62, you gain Steady Shot. This is where it all goes stupid, because at this point, your DPS correlates *VERY* strongly to your modified weapon speed. It comes down the the point that, if you're BM, the first epic level 70 gun you'll get in the lowest 70 raid is better than *all* other guns game-wide.. for PvE anyway.
#3 Jan 24 2008 at 4:49 AM Rating: Decent
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27,272 posts
Not completely, there is a 2.6 speed gun from Doomwalker wich is better then Wolfslayer ;)

And for pvp, go with the slowest damn thing you can find.
For pve pre lvl 62 it doesnt matter at all.
After lvl 62 it gets really complicated =P
#4 Jan 24 2008 at 11:29 AM Rating: Decent
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747 posts
BM stick with the higher delay weapons because your talents will drop your actual Ranged Attack Speed by 1-1.2 seconds or more if IAotH procs.

Reason this is, is because one you start getting below 2.0 (1.7 is really the limit IMO, but 2.0 is a turning point) you really need to start concentrating more on weaving steady shots in, and anything lower than 1.7 makes practically impossible to weave steady shots indefinitely without clipping into your auto-shots and dropping your DPS by a fair margin.

I was going to do a bunch of math but instead i'll just say this.... using Steady Shot perfectly can effectively double your DPS. If your RAS cuts into your Steady Shot casting time, therefore clipping auto shots, you can cut your potential DPS by almost 1/3, meaning 1 auto-shot clip every other or even every 3rd shot can drop your DPS from 1000 to 667, making the difference from 1337 DPS and leading the meters to sitting outside the raid instance waiting to see if one of the people who can out DPS you needs to leave early.
#5 Jan 24 2008 at 2:35 PM Rating: Decent
OK, some clarifications - the toon is 55 and as noted, Beast spec.

This is my first hunter and I don't have any close friends who have hunters, so I don't know about some of the abilities you're talking about, sorry. :(

Conscensus seems to be that 62 is when speed vs damage becomes an issue - could I get an expanded n00b explanation of some of the stuff you guys are talking about please?

You don't need to lay out big math formulas or anything - the general principle in layman's terms is fine just so that I can understand ie/ this talent lets you do this which can double your dps as long as you're using it in this way.
#6 Jan 24 2008 at 3:27 PM Rating: Good
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377 posts
The global cooldown is 1.5 seconds. Steady Shot has a 1.5 second casting time. For BM perfection would be to have a 1.55 Attackspeed after all your hasty stuff (because autoshot has a .5 second casting time that you'll never see). In reality that speed is too fast. You'll never be able to fit steady shot in between your auto shots perfectly due to human error, latency, etc). You want to go as fast as possible without ever causing your autoshot to be delayed by the casting time of Steady Shot.

tl;dr version: Shoot as fast as possible without firing so fast that you cause your auto shot to be delayed and go auto, steady, auto, steady, auto, steady

Edited, Jan 24th 2008 9:44pm by Ieatrocks
#7 Jan 25 2008 at 1:59 AM Rating: Decent
It's fairly even but I'd swing towards faster speed as it will mean more GftT and AotH procs.
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