churler wrote:
I like how people ignore the damage output Survival has.
And the 15% agility and 4% atk pwr scales pretty intensely.
If you leave out trap talents for sheer dps you can even take 5/5 master tactician and become hella mana efficient, with the ability to stay in hawk an entire boss fight.
edit: technician =/= tactician -.-
Edited, Jan 24th 2008 6:22pm by churler
No one is questioning SV's DPS capabilities. When picking classes in raids, it's all about raid utility, what each class/spec bring to the raid. SV hunters bring EW. Any more than 1 SV hunter and you have a DPS that isn't bringing anything more than their DPS, which other DPS can bring plus their own particular utility.
That then leads to the question of which spec between BM and MM would you bring to the raid(and also why MM is always competing with BM in everything they do and SV seems like the step child spec lol).
BM is favored more in raids because of one simple reason. TSA sucks. It doesn't scale well as you get deeper into end game content, where as FI scales incredibly well.
The basic point is all DPS can, well, bring DPS to the raid. The question (problem?) becomes, what else besides DPS can you bring to the raid.
Then the problem escalates, because someone reads the posts like this one I made here, saying how TSA sucks because it doesn't scale in end game. They then decide to go BM, someone asks them why they went BM, and they respond by saying something like "TSA sucks", which gets misconstrued because no real explanation is made. Which then carries to lower levels arguing that BM is better than MM and such. Which isn't really true in any sense.
Man I got way off track.
Back on point. Topping DPS charts is wonderful, but it isn't everything. Ask yourself this. If you are in a 25 man raid, you had to choose between 2 hunters an MM and a BM. Turns out the MM can out DPS the BM by a whole 10 points(which would relate to 6000 total damage in a 10 minute boss fight). Would you bring that MM hunter, or would you bring the BM hunter that does 10 DPS less, but increases the damage of all the DPSers in his group by 3%?
Assuming everyone does 800 DPS, in a 10 minute fight that works out to 480,000 damage, add in the 3% damage increase for 90% of that total damage(FI is a proc so you can't take 100% of the damage, 90% is a rather reasonable amount of the fight that FI would be effectively working) That's a total of 12960 damage or an increase in DPS of 21.6. and that is just one other DPS being increase, FI does this same thing for every DPS class in his group.
So again ask yourself, are you going to bring that MM hunter who can out DPS the BM hunter by 10 points, or are you going to bring that BM hunter that alone does 10 DPS less than the MM, but increases the other DPS in his party by 21.6?
My Point? I kind of forgot, lol... oh wait yeah topping DPS is nice, but it isn't everything. Raid utility is where it's at, the more you do for the raid, the more the raid does for you.
Disclaimer: I have no problems with MM or including MM in raids, they are a great spec, and we all know Player Skill > Spec anyway. But the fact is TSA needs some revamping, because it just doesn't bring as much to the table as it's group buff counterparts in the other specs(FI and EW).