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Solo, just got mangle, when to spam?Follow

#1 Jan 23 2008 at 1:13 AM Rating: Decent
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My druid just hit 50, I finally get the beloved mangle. Since I'm using this build, (unless the mob is immune to bleed effects) I had in the past been doing pounce - FFF - shred - shred to open up, followed by whatever fits the fight best. My question is, now that I got mangle, where should I put it into the rotation? Once pounce wears off I'm going to spam it, and if I wait until the shreds are done I lose 1-2 ticks of pounce bleed that I could have given the bonus to, but I think the extra damage from shred would outweigh the loss of potential damage from pounce.

I guess what I want is confirmation that I should still stick with the openning combo mentioned above and then introduce mangle to the equation, or if I should put mangle in the place of shred 1 or shred 2 to get more damage out of pounce? (In my rotation, shred 1 would be at T=2.0 seconds, if T=0.0 seconds at pounce, and shred 2 would occur in the interval between T=3.0 seconds and T=4.0 seconds, depending on when energy ticks. If I were to wait until after to mangle, it would be at around T=6.0-7.9 (depending on how well I timed my pounce) meaning I'd miss 2 ticks of pounce if I use mangle after, 1 tick if I replace shred 2 with mangle, and 0 if I mangle right after FFF.
So from that it looks like I should either do Pounce - FFF - shred - shred still, or pounce - FFF - mangle - shred. Which would you recommend?

Edited, Jan 23rd 2008 1:14am by skribs
#2 Jan 23 2008 at 1:20 AM Rating: Decent
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When opening from Stealth, on bleed mobs. Pounce, mangle > shred > fff if you got time and dont have energy for anything next, if you got ooc proc. Shred a second time. Mob turns, spam mangle FB if you got close to 35 energy, rip if mob is some kinda big shot but at lvl 50 and for a while after that for me, Mob usually was almost dead by time pounce stun weared off, so using rip was pointless so FB or mangle, If you got low downtime between kills. Don't use FB and just mangle. Heck even now at 70, usually using rip when soloing is pointless since mob dies too fast.

On bleed immune mobs pounce is still good, simply for avoiding dmg and extra dmg from mangle shred combo and a chance for ooc proc. If mobs really weak, like casters, ravage may be also feasible for fun.
#3 Jan 23 2008 at 1:27 AM Rating: Decent
i usually go pounce > mangle(till 5 points) >FFF when no energy > FB half the time they die before FB and the pounce wears of and if pounce does go they might be lucky to hit me once
but if i know the fights gonna last a bit i would pounce > ff > mangle(5 points) >bleed > mangle(5 points) >maim > heal (if needed) >Mangle(5 points)> FB

Edited, Jan 23rd 2008 4:38am by Plainwalker
#4 Jan 23 2008 at 1:56 AM Rating: Decent
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Plainwalker wrote:
i usually go pounce > mangle(till 5 points) >FFF when no energy > FB half the time they die before FB and the pounce wears of and if pounce does go they might be lucky to hit me once
but if i know the fights gonna last a bit i would pounce > ff > mangle(5 points) >bleed > mangle(5 points) >maim > heal (if needed) >Mangle(5 points)> FB

Edited, Jan 23rd 2008 4:38am by Plainwalker


Just out of curiosity. Why don't you use shred after pounce/mangle? ;p
#5 Jan 23 2008 at 2:49 AM Rating: Good
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um, what i do is just stick mangle after the FFF in place of the first shred. so pounce > ff > mangle > shred. if you get an ooc proc (at 61) youll be able to chuck another shred in there sometimes, for some extra hotness.
#6 Jan 23 2008 at 5:16 AM Rating: Decent
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Usually, I do pounce>FFF>mangle>shred. If OOC procs, there is still time to squeeze another shred.
If none critted(spell?) and OOC did not proc, another mangle, powershift, rip/bite. Else (critted or OOC procced), rip/bite, powershift, mangle.
If it is a caster normal mob, I go with bite and usually he is dead right now. When it is not a caster, I usually go with rip, unless he has something like 1000 hp (my bite hits, right now, for something around 900 if it's not a crit).
#7 Jan 23 2008 at 5:22 AM Rating: Good
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Definitely put Mangle in before your Shred for some extra bonus goodness. Similar to some others, I do:

Pounce-Mangle-Shred-(Shred again if OOC)-FFF-Mangle til full combo points

Except sometimes I'll finish them with 3 or 4 combo points instead cause there's nothing more irritating than having the damn thing die on you with combo points left unspent, yaknow?

Anyway to the FFF point, I don't do it right after Pounce simply because I'm often not fast enough and nothing is more annoying than missing the Shred. I'm such a keyboard spaz that once in a while I miss it anyway because I'm not positioned properly even though it looked like I was and then by the time I get it right... too late.

Man, the impression I give here is that of a sucky druid, huh? Hm. Maybe I am a sucky druid.

If you can get the FFF in first, it's probably better that way, so long as you aren't missing out on the good stuff while they're still stunned.


Edited, Jan 23rd 2008 8:24am by teacake
#8 Jan 23 2008 at 6:01 AM Rating: Decent
Elustriel wrote:
Heck even now at 70, usually using rip when soloing is pointless since mob dies too fast.


I find myself using Rip on anything higher than about 1500 health, because just two ticks of Rip will deal as much if not more damage than a non-crit FB, and it doesn't sap your entire energy bar.

YMMV of course.
#9 Jan 23 2008 at 6:40 AM Rating: Good
teacake wrote:
there's nothing more irritating than having the damn thing die on you with combo points left unspent, yaknow?

So it's not just me that hates that happening, huh? :P
#10 Jan 23 2008 at 7:09 AM Rating: Decent
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I start off with Pounce - FFF - Mangle - shred as well. After that I spam mangle if they don't have much hp or throw a rip in if its going to be a prolonged fight.

Also, I get seriously irritated when a mob dies on me before I can get my bite off with those five combo points -_-
#11 Jan 23 2008 at 7:21 AM Rating: Decent
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I usually use rip/bite with 4 combo points, because I don't like to waste combo points when the last one is a crit. What you guys usually do, 5 or 4 points?
#12 Jan 23 2008 at 7:38 AM Rating: Decent
Elustriel wrote:

Just out of curiosity. Why don't you use shred after pounce/mangle? ;p


i prob do but forgot to mention :P

Edited, Jan 23rd 2008 10:39am by Plainwalker
#13 Jan 23 2008 at 10:22 AM Rating: Good
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Norellicus wrote:
Elustriel wrote:
Heck even now at 70, usually using rip when soloing is pointless since mob dies too fast.


I find myself using Rip on anything higher than about 1500 health, because just two ticks of Rip will deal as much if not more damage than a non-crit FB, and it doesn't sap your entire energy bar.

YMMV of course.


I almost always use Rip even if it won't get its full effect before the mob dies. I don't like losing all my energy to FB.
#14 Jan 23 2008 at 10:45 AM Rating: Excellent
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Brisin wrote:
Usually, I do pounce>FFF>mangle>shred. If OOC procs, there is still time to squeeze another shred.
Ditto. Especially now that Pounce costs me 20 less energy thanks to my energytick watcher called RogueFocus that lets me see the previously unseen tick which happens every X seconds even when you're at 100. I LOVE that. Makes it totally easy to get the FFF in at the very beginning of the sequence and never miss the Shred or second Shred.

Norellicus wrote:
I find myself using Rip on anything higher than about 1500 health, because just two ticks of Rip will deal as much if not more damage than a non-crit FB, and it doesn't sap your entire energy bar.

teacake wrote:
I almost always use Rip even if it won't get its full effect before the mob dies. I don't like losing all my energy to FB.
I'm a Maimer myself. I like that it can crit unlike Rip, and when fighting one mob I just really enjoy the Maim -> Get Behind -> Pause -> Shred finishing combo because it feels like I'm gently setting them on a tee and launching 'em down the fairway of death. And when I'm fighting two mobs I like to make the first almost-dead mob stop hitting me while it bleeds to death so I can start on the next target.
#15 Jan 23 2008 at 11:55 AM Rating: Decent
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Well, I don't have furor or OOC (just hit 50 so I dont have access to those AND mangle atm), but I didn't realize mangle affected shred as well, thought it was only bleed effects. Forget I asked.
#16 Jan 23 2008 at 12:10 PM Rating: Decent
Mangle not only increases bleed damage, it also increases Shred damage. Use Mangle immediately after pouncing.

Another question, I often keep up Rake while the Mangle debuff is up. Seems like a cheap combo point and I figure the extra bleed damage from Mangle helps... should I keep doing this or is this a waste of energy?
#17 Jan 23 2008 at 12:31 PM Rating: Decent
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Just a motivator, but this is a recap of a PvP fight against a Warlock last night. Just so you know what's in store for you in 20 levels.

Your Ravage crits Warlock for 3613 damage.
Your Mangle crits Warlock for 1902 damage.
Your Shred crits Warlock for 3060 damage.
Your Maim crits Warlock for 1092 damage.

I kid you not. Almost peed my pants when I saw all those big numbers on my screen. Not counting in the white crits either.

He didn't even manage to pull off a Death Coil. Poor *******.
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#18 Jan 23 2008 at 12:48 PM Rating: Decent
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Mazra wrote:
Just a motivator, but this is a recap of a PvP fight against a Warlock last night. Just so you know what's in store for you in 20 levels.

Your Ravage crits Warlock for 3613 damage.
Your Mangle crits Warlock for 1902 damage.
Your Shred crits Warlock for 3060 damage.
Your Maim crits Warlock for 1092 damage.

I kid you not. Almost peed my pants when I saw all those big numbers on my screen. Not counting in the white crits either.

He didn't even manage to pull off a Death Coil. Poor *******.

I did something similar yesterday on a run at Slave Pens, but with lower numbers, since I'm still 64.
Got Ravage, FFF, mangle, shred and bite criting. Got my higher crit so far, something like 2.3k with the bite with OOC procced (counts as full energy bar).

Quote:

Another question, I often keep up Rake while the Mangle debuff is up. Seems like a cheap combo point and I figure the extra bleed damage from Mangle helps... should I keep doing this or is this a waste of energy?

Rake is a waste of energy so far. There are several places with the actual numbers on it, you just have to google for. I'm almost certain that there are calculations on this subject at the elitistjerks forums:

http://www.elitistjerks.com
#19 Jan 23 2008 at 1:05 PM Rating: Good
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JeeBar wrote:
I'm a Maimer myself. I like that it can crit unlike Rip, and when fighting one mob I just really enjoy the Maim -> Get Behind -> Pause -> Shred finishing combo because it feels like I'm gently setting them on a tee and launching 'em down the fairway of death. And when I'm fighting two mobs I like to make the first almost-dead mob stop hitting me while it bleeds to death so I can start on the next target.


Ooh I like this. I really don't use Maim to its full potential at all. I often only remember it's there when I need a heal and Barkskin is on cooldown.

Tangent, but I find it's like this with most of the abilities I got at higher levels. I'm kind of stuck in my ways and fighting the same way I did at 50 except with higher numbers.
#20 Jan 23 2008 at 3:19 PM Rating: Good
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i like maim a lot too. its more shredding goodness, and if you need a break in combat you can wait till you get a quick 5-pt maim from crits and pop out, heal, then get back into cat without worrying about breaking your rhythym too much.
#21 Jan 23 2008 at 6:25 PM Rating: Decent
Yeah, when I got maim I was like "what's this for?" and asked my guild, the only Druid online said PVP. I was like "makes sense." Took me about 15 minutes to think of a PVE use for it. Now that I've used it more often, I frequently use maim for tons of things in PVE. I was misled.
#22 Jan 23 2008 at 6:56 PM Rating: Good
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ya, i see a lot of druids who think maim is useless outside of pvp or even solo pve. its a spell interrupt! use it as such. no, it doesnt lockout, but on many kinds of trash mobs you can save a lot of pain by using it to stop a cast, even if the guy starts up half a second later. half a second may be all thats needed to do something key.
#23 Jan 23 2008 at 9:12 PM Rating: Good
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Quor wrote:
ya, i see a lot of druids who think maim is useless outside of pvp or even solo pve. its a spell interrupt! use it as such. no, it doesnt lockout, but on many kinds of trash mobs you can save a lot of pain by using it to stop a cast, even if the guy starts up half a second later. half a second may be all thats needed to do something key.
Wow, this is pretty enlightening, I had no idea Maim was such a widely underused/undervalued attack. I was so psyched when I got Maim that I started a friggin' thread about it! I thought it was so powerful that it should be a high-level feral talent instead of a trainable skill. The "Maim -> Get Behind, Pause -> Shred!!!" finisher was the first change to combat tactics in forever, and a fun one at that, and finally having a spell interrupt in cat form seemed too good to be true.

I personally find that Maim's biggest value in instances is actually not interrupting damage spells, (not discounting that at all, mind you) but cutting off those pesky heals that would save the asses of the mob or whoever they're healing. Nothing frustrates me as much as having a mob at 5% heal itself back up to 2/3 health. All that wasted DPS. : (
#24 Jan 23 2008 at 10:22 PM Rating: Decent
JeeBar wrote:
Quor wrote:
ya, i see a lot of druids who think maim is useless outside of pvp or even solo pve. its a spell interrupt! use it as such. no, it doesnt lockout, but on many kinds of trash mobs you can save a lot of pain by using it to stop a cast, even if the guy starts up half a second later. half a second may be all thats needed to do something key.
Wow, this is pretty enlightening, I had no idea Maim was such a widely underused/undervalued attack. I was so psyched when I got Maim that I started a friggin' thread about it! I thought it was so powerful that it should be a high-level feral talent instead of a trainable skill. The "Maim -> Get Behind, Pause -> Shred!!!" finisher was the first change to combat tactics in forever, and a fun one at that, and finally having a spell interrupt in cat form seemed too good to be true.

I personally find that Maim's biggest value in instances is actually not interrupting damage spells, (not discounting that at all, mind you) but cutting off those pesky heals that would save the asses of the mob or whoever they're healing. Nothing frustrates me as much as having a mob at 5% heal itself back up to 2/3 health. All that wasted DPS. : (


All that wasted DPS? I consider that to be a chance to further cement my hold on the top of the DPS meter. Mwahahhahahaah.
#25 Jan 27 2008 at 9:34 AM Rating: Good
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Brisin wrote:
bite with OOC procced (counts as full energy bar).


Do you have a source for that? I'm pretty sure FB with OOC just makes the 35 energy part free, and the bonus damage goes off whatever extra energy is burned.
#26 Jan 28 2008 at 5:02 AM Rating: Decent
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AstarintheDruid wrote:
Brisin wrote:
bite with OOC procced (counts as full energy bar).


Do you have a source for that? I'm pretty sure FB with OOC just makes the 35 energy part free, and the bonus damage goes off whatever extra energy is burned.

No source, no proof. Just what it seens to happen to me. Bu tmaybe what you said is correct and instead of losing 35 energy points those are going to the bonus and adding the damage.
Anw, what I meant was that with OOC procced FB does more damage than without it procced.
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