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Tanking weaponsFollow

#1 Jan 22 2008 at 10:27 PM Rating: Good
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So, I'm somewhat confused about what kind of weapon a tank should look for (or what would be superior/preferable). A "caster" weapon? or a regular Tanking weapon?

For example, my guild's Tankadin ran around with the Sun Eater for the longest time. However, I've seen many people talking about using things like This which I can only describe as a "caster" weapon.

Now which style of weapon should a Tankadin seek out? Please note that I'm only wondering which style is more suitable, not which of my examples is better. Does it really make a difference or should one only really worry about meeting certain stats and using whichever blade/mace/axe helps them reach that point?

I think I did a terrible job of describing my question, but any and all help is greatly appreciated (my guild's only tankadin just left so There's really no-one for me to ask that I feel is capable of answering on my server /shrug)

EDIT: One more issue I'm having is that though things like the greatsword add to spell damage, which is sure to help hold aggro, do weapons like the Sun eater, which high a higher DPS themselves, contribute more to holding threat?

I'm only lvl 21 so I'm still learning the ropes, but I'd like to learn as much as I can well before I get into outlands.

Edited, Jan 22nd 2008 10:29pm by Jonofthedead
#2 Jan 22 2008 at 10:41 PM Rating: Decent
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Tankadin relies on spell damage over physical damage, especially to hold threat.

Remember, you get practically DOUBLE (ok, 1.9x but close enough) the threat from holy damage than physical damage with improved righteous fury. Therefore, get the biggest spell damage you can on your weapon, which will boost ALL holy damage, not just weapon strikes. We're talking boosts to consecrate, ret aura, seal of righteousness, holy shield, exorcism, etc, all of which helps you keep aggro and deal damage.
#3 Jan 22 2008 at 10:56 PM Rating: Good
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The beauty about the spell damage weapon over the tank weapon is simple. With the Spell damage enchant on the weapon you can just about get all the SD you need, allowing you to focus the rest of your gear on getting to uncrushable and uncrittable. If neither of these is a problem for you (spell damage or uncrush/crittable) i would prioritise anything with a good wep speed and stamina on it.
#4 Jan 22 2008 at 10:59 PM Rating: Good
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hcddog wrote:
Remember, you get practically DOUBLE (ok, 1.9x but close enough) the threat from holy damage than physical damage with improved righteous fury. Therefore, get the biggest spell damage you can on your weapon, which will boost ALL holy damage, not just weapon strikes. We're talking boosts to consecrate, ret aura, seal of righteousness, holy shield, exorcism, etc, all of which helps you keep aggro and deal damage.


I thought it didn't affect Ret aura.
#5 Jan 23 2008 at 1:53 AM Rating: Good
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Not Ret Aura, but I believe everything else.

To the OP: I have seen Tankadins using things like Suneater, King's Defender, etc.. with their goofy Mongoose enchants. Frankly, though they might do a passable job, they are gimping themselves. They have to spam Consecration, even on single targets, just to hold threat, thus going oom a lot more often. Most think, "Ok, tank, gear like a Warrior," which is true, except your weapon which should be a caster type. Still, I wouldn't go overboard. If there's 2 weapons you're looking at, one has higher spell damage and the other more stamina, go with the stamina.
#6 Jan 23 2008 at 4:50 AM Rating: Decent
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A caster weapon will be the main thing a tankadin should be running around with (apart from the Crystal forged sword, which is a tankadin weapon, not a caster weapon), but once you start putting together a t4 and badge set you a get decent amount of spell damage from your armour so an enchanted tanking sword (I have King's defender with +40 spell damage) is useful for those harder hitting bosses. Rubbing a bit of wizard oil on the KD gives it +80 spell damage which gives me over 200 spell damage when everything is added up.

I generally start a fight building aggro with my caster sword and retri aura, then once I have a decent lead switch to KD and maybe switch to devotion or a resistance aura to help out the healers. If the threat lead starts dropping, I just switch back and throw a few judgements and consecrations down.

Edit: Oh yeah, the post above mentiones stam.... He's right, don't pickup a caster sword which has no stam on it, regardless of the spelldamage.

Edited, Jan 23rd 2008 7:52am by Chamual
#7 Jan 23 2008 at 5:25 AM Rating: Good
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Maulgak wrote:
Still, I wouldn't go overboard. If there's 2 weapons you're looking at, one has higher spell damage and the other more stamina, go with the stamina.


I don't know, it's sort of a dance. I mean how many paladins have we seen in here at level 66 with great stamina and 47 spell damage wondering why they can't hold aggro and everyone thinks paladin tanks suck.

Jonofthedead - basically it's a dance with the gear. You need the stamina but you also need the spell damage (not a ton but more than 47 - I'm talking about Outland here, btw). Don't gimp one for the other.
#8 Jan 23 2008 at 5:53 AM Rating: Excellent
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3,801 posts
Jonofthedead wrote:
So, I'm somewhat confused about what kind of weapon a tank should look for (or what would be superior/preferable). A "caster" weapon? or a regular Tanking weapon?


The reasoning behind a "caster" weapon is quite simple. You get a massive amount of spell damage for a single slot. By comparison, the tanking stats you get from, for instance, the Sun Eater aren't really much higher than what you'd see on a Bracer. (good luck finding a bracer with over 100 +damage, though)

Go for a spell damage weapon. It'll be the best boost to your threat that you can possibly get.

If you are so far ahead in threat that you think you'd be able to replace a spell damage weapon for a tanking one, then dump your group/guild's DPS members and find ones that don't suck.
#9 Jan 23 2008 at 8:31 AM Rating: Good
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2,183 posts
It is a dance, but I'll illustrate my meaning below:

http://wow.allakhazam.com/db/item.html?source=live;witem=32660 or http://wow.allakhazam.com/db/item.html?source=live;witem=29153

In this situation you'd want the stamina even though Archmage has 38 more spell damage. Granted if it's a substantial amount of damage difference, but not too bad stamina wise, you can take the loss in stamina, but too big a hit and I would say it's not worth it. It's a judgment call (no pun intended).

Edited, Jan 23rd 2008 8:33am by Maulgak
#10 Jan 23 2008 at 8:45 AM Rating: Good
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3,339 posts
ZOMG how can you SAY that the crystalforged is better! The other one's PURPLE!!!!!

(sorry couldn't resist, and yeah I see your point. For some reason I read your earlier reply to mean that they should go with a warrior weapon if it had more stam, not choose the most stam-heavy of the caster-types)
#11 Jan 23 2008 at 8:48 AM Rating: Decent
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2,183 posts
Thought it might have been something along those lines :)
#12 Jan 23 2008 at 9:02 AM Rating: Decent
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1,117 posts
When tanking, I use the Crystalforged Sword (a depleted weapon that can be brought to life with Apexis Shards). It hoists a hefty 30 stamina, some intellect, blockrating, and quite a bit of spell damage. Perfect for any new tankadin with either the shards or some gold on their hands. They sell for about 200 gold on my server.

EDIT: A decent amount of spell damage to have is around 200. If you have 300, you can have a Godly amount of threat.

Edited, Jan 23rd 2008 12:03pm by Dathur
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