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Invisibility?Follow

#1 Jan 22 2008 at 1:33 PM Rating: Default
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First of all, what's the point? In my experience, *if* you pull aggro on a boss, 5 secs to fade is too long and the boss ends up hitting you anyways. Then you either die or the invisibility fades, neither of which are helpful. Ice Block is the only thing I use when I grab aggro. And if I want to stop generating aggro, I just stop casting. That works well enough that I don't need to pop invisibility.

I mean, it's useful in some soloing situations and it's fun to play around with, but other than that I don't really see any use for it.

Am I missing something? Or is Invisibility kinda pointless in raid situations?
#2 Jan 22 2008 at 1:40 PM Rating: Decent
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Each "tick" (I think at least) of invis is lowering your aggro, so your aggro drops from the moment you cast it, until you finally loose all aggro when you actually go invis (5 secs after the cast).

Invis is also VERY useful to avoid repairbills with when running heroics or basicly anything with a PUG.

Last and definatly not least - invis is GODlike in arenas!

Edited, Jan 22nd 2008 4:41pm by krqllebqlle
#3 Jan 22 2008 at 2:01 PM Rating: Excellent
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In boss fights, invis is awesome. For example, last night during our Prince fight, I popped invis right before phase 2. It dropped all my aggro and I was able to unload the rest of the fight without having to worry about my threat. It is also nice for bad pulls where you know you are going to wipe, hit invis, run away and go ooc. Saves a ton of money on repair bills.

Long story short, you are supposed to invis before you pull aggro.
#4 Jan 22 2008 at 3:37 PM Rating: Excellent
You use invisibility as a preventative measure not as a reaction. You see yourself catching up on threat to the tank? pop invisibility and drop your threat below the ret paladin's.
#5 Jan 22 2008 at 3:56 PM Rating: Excellent
31 posts
As Anobix said, its preventitive. You use invisibility just before you top the threat list. When you have to pop Ice Block its already too late. I like to cast invis when im just about to top aggro, then watch it drop it down to ZERO. Then its pew pew away as it take a while to catch back up to the top.
#6 Jan 22 2008 at 4:14 PM Rating: Excellent
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Anobix wrote:
You use invisibility as a preventative measure not as a reaction. You see yourself catching up on threat to the tank? pop invisibility and drop your threat below the ret paladin's.


This.
#7 Jan 22 2008 at 5:02 PM Rating: Decent
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what is really the point when u use invis after you pull aggro from..let's say..prince?tank has a nice chance to get his health to 1 and u wiped the raid.
how about nightbane?tank gets feared all mellee get tail hit and u wipe the raid.
let's say for 25 man.how about void reaver?tank get's knocked and u get aggro.it's a really nice wipe there too.
there is absolutely no excuse for you when you raid to get aggro off the tank.
because the best way to wipe that aggro is to die.remember the mobs in kara that put the tank in a frost trap?just imagine a "resist" on the tank's taunt.and again, why on earth you have to nuke trash mobs?
that's why you have the magic button called "invisibility".
when you are close to the tank's threat hit it and you are safe once again.
each second u lose about 15% of your threat until you finaly invis and lose all aggro.even 2-3 seconds are enough for it to work and save your repair money.

and to answer your question.when you raid you don't think about your repair money...you think about wiping the raid.and you have other 24 people in there that are wasting their time because you didn't invis on time.
#8 Jan 22 2008 at 5:04 PM Rating: Decent
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The One and Only Poldaran wrote:
Anobix wrote:
You use invisibility as a preventative measure not as a reaction. You see yourself catching up on threat to the tank? pop invisibility and drop your threat below the ret paladin's.


This.


is what i was trying to say in my original post. Gee whiz you are smart anobix.
#9 Jan 22 2008 at 10:24 PM Rating: Excellent
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fuganator wrote:
The One and Only Poldaran wrote:
Anobix wrote:
You use invisibility as a preventative measure not as a reaction. You see yourself catching up on threat to the tank? pop invisibility and drop your threat below the ret paladin's.


This.


is what i was trying to say in my original post. Gee whiz you are smart anobix.


Yours did indeed say roughly the same thing, but simpler versions are more retainable by the random new 70.
#10 Jan 22 2008 at 10:36 PM Rating: Excellent
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Quote:
what is really the point when u use invis after you pull aggro from..let's say..prince?tank has a nice chance to get his health to 1 and u wiped the raid.


Wow, using it before you pull aggro? Who woulda thought!
#11 Jan 23 2008 at 10:54 AM Rating: Decent
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It's kinda depressing how everyone feel they should ALWAYS reply to a thread - even if the correct (and full) answer is already posted. /shrug
#12 Jan 23 2008 at 1:41 PM Rating: Excellent
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krqllebqlle wrote:
It's kinda depressing how everyone feel they should ALWAYS reply to a thread - even if the correct (and full) answer is already posted. /shrug

This.

Ohsh...
#13 Jan 23 2008 at 3:52 PM Rating: Excellent
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Gagady wrote:
IDON'TLIKETOMAKEREADABLEWORDSTHATMAKESENSE


The best way to wipe aggro is not dying... if you die, the aggro goes to the next-highest person, if you shed aggro in a different manner, the aggro goes to the next highest person.

Edit: I read long ago that it was a 9% threat drop per second, and jumps from 45% to 100% when you turn invisible, but now I can't find any sources to support that anymore...

Edited, Jan 23rd 2008 6:56pm by Raglu
#14 Jan 23 2008 at 9:35 PM Rating: Decent
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Ok cool thanks guys. I actually didn't know you lost aggro per tick of invisibility, but I know what to use it for now. Gives me more opportunity to pump out DPS.

Oh, I rarely pull aggro in raids. I'm not THAT much of a noobish mage, lol. Though I must say, some of you get a little heated in these posts. Calm down. It's only a forum.
#15 Jan 23 2008 at 9:38 PM Rating: Excellent
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riprunner wrote:
Calm down. It's only a forum.


This is more than a forum, it is a validation of my life!

Why do you hate my life? Smiley: frown
#16 Jan 23 2008 at 11:55 PM Rating: Default
Invisibility exists to lower your dps. warlocks get moar dps time from soulshatter, and it doesn't fail on incoming damage. Just lke Blizzard gives Warlocks +6% shadowbolt damage on tier 6 and +5% fireball damage on our set.

They're beating us anyway, but Blizzard doesn't let that stop them clawing to give the warlock as many buffs as possible.

//tinfoil hat
#17 Jan 24 2008 at 12:26 AM Rating: Excellent
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Kavekk wrote:
Just lke Blizzard gives Warlocks +6% shadowbolt damage on tier 6 and +5% fireball damage on our set.


Remember that fireball is a greater portion of our DPS than Shadowbolt tends to be of theirs. It's still ********* but I had to point it out.
#18 Jan 24 2008 at 4:48 AM Rating: Good
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And in turn hunters have it better than warlocks in that respect. Stuff works differently in different ways.

Anyway, both of the aforementioned abilities can be resisted, whereas I can't see how invis could be.

Unless you get hit. :)
#19 Jan 24 2008 at 8:04 AM Rating: Decent
Quote:
Remember that fireball is a greater portion of our DPS than Shadowbolt tends to be of theirs. It's still bullsh*t, but I had to point it out.


Not as 0/21/40 succubus killer =(
#20 Jan 24 2008 at 9:36 AM Rating: Good
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Kavekk wrote:
Quote:
Remember that fireball is a greater portion of our DPS than Shadowbolt tends to be of theirs. It's still bullsh*t, but I had to point it out.


Not as 0/21/40 succubus killer =(


Don't they still use one of their DoTs fairly heavily though? Immolate or something? I remember reading something about that, but I can't remember directly.
#21 Jan 24 2008 at 9:49 AM Rating: Decent
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Quote:
Just lke Blizzard gives Warlocks +6% shadowbolt damage on tier 6 and +5% fireball damage on our set.

Taking numbers out of context ftw!
Fireball has a 1.15 coefficient, Sbolt only 1.057
Fireball has a 2.1 crit coefficient, Sbolt only 2.0
Fireball has a crit increase of 9%, Sbolt only 8%

Quote:
Not as 0/21/40 succubus killer =(

They should still be getting a significant portion of their total damage from Corruption/Immolate (depending on crit/haste) and CoD.

And as fiercestcalm pointed out, Soulshatter can be resisted, in which case the lock is basically ****** for the next 5 minutes. Shouldn't happen often, but it does happen. Soulshatter also only drops aggro by half, instead of full, though if you're timing it correctly that should rarely be an issue.
#22 Jan 25 2008 at 9:27 AM Rating: Good
And if i am correct invis on none raid groups (5 mans) the invis even gets you out of combat....drinks anyone? or as I saw someone posted, if you are engineer.......battleresurrection with cables anyone?
#23 Jan 26 2008 at 4:23 PM Rating: Decent
Succubus killer does not use corruption, it uses CoD if not using CoS or CoE, but that is it.


Quote:
Fireball has a 1.15 coefficient, Sbolt only 1.057
Fireball has a 2.1 crit coefficient, Sbolt only 2.0
Fireball has a crit increase of 9%, Sbolt only 8%


Improved Shadowbolt.

What do I win?

In any case, while soulshatetr has a 1% resist chance (OH NOES) Invisibility is completely unusable in several fights.
#24 Jan 26 2008 at 4:36 PM Rating: Good
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Kavekk wrote:
Improved Shadowbolt.


That's more the answer to Imp Scorch, tbh.
#25 Jan 27 2008 at 3:00 AM Rating: Decent
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We could just give all classes the exact same abilities with the exact same effect and the exact same chance to fail... but wouldn't that be kind of boring?

#26 Jan 27 2008 at 3:09 AM Rating: Decent
(Shadow-weaving is the answer to imp scorch imo).

Yes, it would be boring. But you could try and make them different without gimping one of the classes.
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