As I run more and more instances I am not always in the best DPS/CC party setups so I am looking to see how I can effectively achieve aggro containment without disruption of the CC. Now I pull two different ways, the first by mana tap then tossing Avenger’s Shield and the second by Avenger’s Shield at the start. But as you know this tactic can play havoc towards CC since you don’t know what 3 targets it will hit in a +4 group pull. Here is what I am seeing per CC class.
Mage
-No issues here. I will have the mage immediately sheep after pull so I am achieve max range and better ability to utilize consecration. Only issue I might run into from time-to-time is if the mage is late on the sheep or doesn’t resheep.
Hunter
-Nightmare. Once I pull and if Avengers Shield hits their target he/she has almost impossible time getting the target off of me. I am thinking he could use distractive shot right after the pull but have been unable to neither confirm this nor do I want to advise another class till I know.
Warlock
-Ineffective. Not saying it isn’t possible for charm to work on pulls but I haven’t come across a lock yet that will get their target charmed fast enough before it gets into my initial consecration kill zone.
Rogue
-Semi issue free. I will usually have the Rogue sap and I will mana tap a mob before using Avenger’s Shield at a safer distance.
So in the end I usually just tank +3 mobs at once but I am wondering what types of tricks do you guys use that makes your CC work best for the party when it is a must to use?