RPZip wrote:
Oh, Padawan... how fast you have fallen!
The game uses a one-roll combat table. Decreasing the chance to miss increases only the chance to hit - it has no effect on the chance to crit, glance, dodge, parry or be blocked except in certain outlier situations.
If you have a 9% chance to miss, 9% of all swings will miss. If you have a 5.6% chance to be dodged and a 10% crit chance, 5.6% of all swings will be dodged and 10% of all swings will crit. Going to 0% miss chance still means 5.6% of all swings will be dodged and 10% of all swings will crit.
Ok I think I got it :-)
so taking those percentages. 1000 swings of your weapon.
With a 9% chance to miss, 5.6% chance to be dodge, 5.6% chance to be parried. We are looking at 90 missed swings, 56 dodged swings and 56 parried swings(more damage taken by you from faster returned swing).
Now cap +hit and lessen expertise(we'll just use the 9% number for parry and dodge) works out to 10 missed swings(if I'm not mistaken you can't go less than 1% miss rate) 90 dodged swings, 90 parried swings.
With hit capped, you are missing an overall of 190 swings, be it a miss, dodge and parry. On the non hit-capped you are missing 202 swings, but 34 more parried swings which causes more damage to you.
I'm sorry if I sound dumb here, I know I'm a bit tired and slow, but I think I see how expertise would be better. I know those are simple numbers I put up there and I'm not taking everything into account, but it's usually easier for me to see it when I simplify it like that. :-P
Edit: dislexyia ftl.
Edited, Jan 22nd 2008 2:43pm by SynnTastic