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Main Tanking KaraFollow

#1 Jan 21 2008 at 9:13 PM Rating: Decent
How far in do you think I could main tank kara with my current set up? Thank you in advance.
http://www.wowarmory.com/character-sheet.xml?r=Cho%27gall&n=Grubelurs
#2 Jan 21 2008 at 10:05 PM Rating: Decent
42 posts
You're short um 30 some def, so change your feet/body to obtain 490 def.
#3 Jan 21 2008 at 10:35 PM Rating: Decent
Okay fixed thank you for telling me that, someone told me it was only 440. I am currently at 492 defense rating and 13k hp unbuffed hopefully armory updates by tomarrow morning. Thanks again
#4 Jan 21 2008 at 11:09 PM Rating: Decent
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501 posts
With 490 and 13k unbuffed you're good to tank all of Kara. You should also be able to tank HKM in Gruul's.
#5 Jan 22 2008 at 6:21 AM Rating: Decent
That's what I like to hear. How far into ZA could I tank because from mu understanding the dungeons go a little something like this:
1.Heroics
2.Kara
3.ZA
4.Gruuls
5.SSC
6.The Eye
7.Hyjal
8.BT
Thanks for all your help.
#6 Jan 22 2008 at 7:01 AM Rating: Decent
49 posts
Gruul is a pushover once you get him the first time. Loot reaver in TK is also quite easy. I would rate some of the later bosses in ZA as some of the hardest in the game. You can easily down bear boss and eagle boss with a well geared kara tank, but you wont get much further than that. Each raid has their own easy and hard bosses. Lurker in SSC becomes quite easy with a bit of coordination, while Vashj I would rate as one of the most difficult raid bosses you will EVER encounter. Good luck in your progression!
#7 Jan 22 2008 at 7:30 AM Rating: Good
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3,202 posts
Armory is not showing for me right now (probably because it's Tues maint time) but in addition to the 490 def, it's good to have at least 30% combined dodge/parry as well.

I'm main tanking Kara now and have successfully tanked up through Curator and trash all the way to the chess event with no problems. I have the minimum 490 def and 30% dodge/parry. I also am still under 12k hp unbuffed though it's slowly creeping up with gear upgrades. My armor is between 15k and 16k. The heroic badge gear is terrific for filling in gear slots where upgrades just refuse to drop for me. Doing heroics is also really good practice for starting Kara as many of the fights seem to be around the same difficulty.

I'd say to look at my armory but I think I'm logged out in my dps/farming gear today.
#8 Jan 22 2008 at 7:57 AM Rating: Good
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286 posts
Your unbuffed armor is 15-16k? How the hell? lol. My unbuffed armor is like 12k, and I can't figure out how to get it all that much higher.
#9 Jan 22 2008 at 9:21 AM Rating: Good
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3,202 posts
duvar wrote:
Your unbuffed armor is 15-16k? How the hell? lol. My unbuffed armor is like 12k, and I can't figure out how to get it all that much higher.


Pick up a few epic upgrades and it will jump up there before you know it. :)

Armory is working for me now and unfortunately for this thread, I am showing in my DPS gear so it's hard to compare directly. Your gear looks pretty good though I would highly recommend replacing that chest. The one from the fire boss in Mech would be a great upgrade though there are a few other non-epic options as well.
#10 Jan 22 2008 at 9:27 AM Rating: Good
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286 posts
Hmm, I actually have no idea what boss you're talking about lol. The chestpiece I'm wearing actually is from Mech. You thinking of Breastplate of the Bold? I tried to get it a few times but it hasn't dropped yet, and it's only a marginal upgrade. Has 0 upgrade armor-wise, which is what I think I'm lacking.

Edit: Now that I read it again I think the second paragraph of your post is to the OP, not to me :P

Edited, Jan 22nd 2008 12:28pm by duvar
#11 Jan 22 2008 at 9:34 AM Rating: Good
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3,202 posts
Oh - sorry - I was looking at LostxPanda's armory profile with the Adamantite Breastplate (which I'm still using for dps for lack of something with better stats). I don't always look at names when I reply.

And the chest piece I was thinking of as an upgrade for the OP is the one you are wearing from Mech. We call her the fire 'boss' in polite company and something less flattering when we're fighting her. ;) I'm still using the Aldor revered rep chest which is great for tanking until you can get an epic to replace it.


The part about the epics stands though as I found my armor increasing a lot with just a few epics in the mix. :)

Edited, Jan 22nd 2008 11:27am by morghast
#12 Jan 22 2008 at 11:06 AM Rating: Good
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2,101 posts
My question doesn't have to do with gear, but it does have to deal with tanking Kara.

I'm curious about which Pots would be best as a MT.

You have a choice of the Super Healing Potion, Ironshield Potion, Heroic Potion, and Haste Potion. All benefit tanking in some way.

Super Healing Potion: For obvious reasons, regens health for those moment when the healers aren't keeping up for whatever reason, that fraction of a seconds worth of extra health, could make the difference from a wipe to a victory.

Ironshield Potion: Again for obvious reasons, 2500 armor for 2 minutes, which each pot has a 2 minute CD, so essentially you have an extra 2500 armor for the entire boss fight.

Heroic Potion: Kind of like a second Last Stand, plus it grants an extra 70 strength, which adds a little more DPS and TPS to the mix.

Haste Potion: +400 Haste, I'm not exactly sure how haste rating converts over to attack speed, but +400 doesn't seem small on any accounts. I could see these as very usefull in the beginning of the fight. Pop a haste potion, increased attack speed, is increased rage, is increased TPS, is a bigger gap on total threat between you and the DPS to allow the DPS to go all full bore earlier in the fight.


I see all having some good benefits to MT in raids, but I can't decide. I could easily use the Haste Potion 1st then spam Ironshield throughout the fight, but that would leave the Super Healing pot out of the question since it's more of a situational Pot and Ironshield will be taking up the CD. But again I don't even know if the Haste is really worth it since I've never really used it before. Any advice is apreciated.
#13 Jan 22 2008 at 11:30 AM Rating: Good
#14 Jan 22 2008 at 11:33 AM Rating: Good
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286 posts
I made an interesting Excel Spreadsheet today. It uses Effective Health theory to determine how much Effective Health is added by various types of buffs, potions, equipment upgrades, etc. It's specific to each character, but here's some of the numbers I came up with for my character. I assume that the target is a level 70 elite mob in all of the following calculations.

Commanding Shout -> 8.78% increase to EH
Ironshield Potion -> 11.18% increase to EH
Stoneshield Potion -> 8.95% increase to EH
Elixir of Superior Defense -> 2.01% increase to EH
Last Stand -> 30.00% increase to EH
Super Healing Potion -> 16% increase to EH
Heroic Potion -> 5.9% increase to EH

These are all when used by themselves and no other buffs active. Things change slightly when you have lots of other buffs. Let's say I have a Scroll of Protection V, Prayer of Fortitude, Commanding Shout, eating a Spicy Crawdad and an Elixir of Superior Defense.

Now the above numbers change to the following:

Ironshield Potion -> 13.16% increase to EH
Stoneshield Potion -> 10.53% increase to EH
Last Stand -> 36.56% increase to EH
Super Healing Potion -> 16.84% increase to EH
Heroic Potion -> 5.9% increase to EH

The ordering is still the same in that Super Healing Potion provides the largest boost to effective health. But by changing my stats via various buffs you can see the gap is closing. Ironshield Potion is only 3.5% behind Super Healing Potion when I'm buffed, vs. almost 5% behind a Super Healing Potion when unbuffed. So the answer may be different for you, it depends on your stats.
#15 Jan 22 2008 at 11:51 AM Rating: Good
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2,101 posts
duvar wrote:

The ordering is still the same in that Super Healing Potion provides the largest boost to effective health. But by changing my stats via various buffs you can see the gap is closing. Ironshield Potion is only 3.5% behind Super Healing Potion when I'm buffed, vs. almost 5% behind a Super Healing Potion when unbuffed. So the answer may be different for you, it depends on your stats.


I'm curious to how you came to that EH number. I'm not sure how to word it, but I guess I am asking, is that EH number for the duration of the entire 2 minutes for the Pots cooldown, or is it a number based on the moment you use the pot?

I ask because it could make a difference, where of course the Super Healing Pot will have a larger EH% if it was based on the instant the pot was used, but possibly the Ironshield Pot could work out to be a higher EH since it has a longer duration.

If the number is based on the entire 2 minutes of the CD, would I be spamming a Super Healing Pot every 2 minutes, like I would an Ironshield Potion?

Edit: Calindc, thanks for the reply, but those are elixirs, which I have started stockpiling the mats for those two elixirs, but I'm wondering about which potions I should start gathering mats for.

Edited, Jan 22nd 2008 2:53pm by SynnTastic
#16 Jan 22 2008 at 12:10 PM Rating: Good
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286 posts
For the healing potion I simply assumed that you have a health pool of exactly 2,000 more than if you don't use the healing potion. Since it actually restores anywhere from 1,500 to 2,500 I assumed a normal distribution so that over time it recovers 2,000 per usage.

The math I used was as follows, feel free to correct if it's wrong.

M = Mitigation
A = Armor Value
H = Health
EL = Effective Health
ELPH = Effective Life Per Health

M = A / (A + 10557.5) (reference)

ELPH = 1 / (1 - M)

EL = ELPH * H


Combining all these equations to get one simple equation gives:

EL = H * (1 + A/10557.5)

So in the case of a Super Healing Potion it's basically "Increase H by 2,000 and recalculate". In the case of an Ironshield Potion it's "Increase A by 2,500 and recalculate".

In my case, A = 11889 and H = 12274.

EL = 12274 * (1 + 11889 / 10557.5) = 26095.98

Increasing H by 2,000 gives

EL' = 14274 * (1 + 11889 / 10557.5) = 30348.22

Instead increasing A by 2,500 gives

EL'' = 12274 * (1 + 14389 / 10557.5) = 29002.45
#17 Jan 22 2008 at 12:17 PM Rating: Good
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2,101 posts
That answers my question just fine. I'm not good at adjusting math, but when I see it, I tend to understand what is going on. And basically put the EH from your spreadsheet is an instant number, effective only at the moment in which you use the Pot.

So in essence when comparing the Super Healing Potion to the Iron Shield Potion. The Super Healing Potion may be better at the moment it is consumed, the Ironshield Potion is better overall, since the EH% you have goes throughout the entire 2 minutes before you can use a second potion.

I'm still curious about the Haste Potion and how that would factor in, how good of an increase in TPS it would generate.
#18 Jan 22 2008 at 12:21 PM Rating: Good
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286 posts
Sorry, should have added. You can use that to derive a general expression that will allow you to determine whether or not you should add a certain amount of armor or a certain amount of health. If anyone wants I can show the derivation, but basically if you have to choose between adding 'h' Health, or 'a' Armor, you should choose health if and only if

h/H > a/(10557.5+A)

Quote:

So in essence when comparing the Super Healing Potion to the Iron Shield Potion. The Super Healing Potion may be better at the moment it is consumed, the Ironshield Potion is better overall, since the EH% you have goes throughout the entire 2 minutes before you can use a second potion.


Yea, unfortunately effective health theory only really demonstrates what happens if a mob is beating on you from full health until you're dead, and you're receiving no healing. An Ironshield Potion will likely last over the course of being hit 50-60 times, and it will probably end up mitigating far more than 2,000 damage over those 50 or 60 hits. If a mob is hitting you for 3,000 per hit and you're at 53% mitigation, that means it's raw damage is around 6382. Increasing your armor by 2,500 gives you 57.8% mititagion, which means each hit is now around 2693. So it's doing about 307 damage per hit less. It would only take being hit 6.5 times to make up the difference in the potion.

Cliffs notes: If it's near the end of the fight or it won't last much longer, use a health potion. If it's a trash pull and you're going to be tanking multiple mobs at once, use the Ironshield. If you're almost dead and the pull isn't even close to being dead yet, pop Shield Wall and Last Stand, then use the Ironshield Potion :P

Edited, Jan 22nd 2008 3:32pm by duvar
#19 Jan 22 2008 at 1:12 PM Rating: Good
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2,101 posts
duvar wrote:
Cliffs notes: If it's near the end of the fight or it won't last much longer, use a health potion. If it's a trash pull and you're going to be tanking multiple mobs at once, use the Ironshield. If you're almost dead and the pull isn't even close to being dead yet, pop Shield Wall and Last Stand, then use the Ironshield Potion :P


The bolded part is actually where my question originated.

Unlike most potions, Ironshield can be have a perpetual buff. Since the duration of the buff lasts as long as the cooldown to drink another potion. You would want to keep that buff up at all times. So you won't really have a choice to use the Health Potion, because your potions would always be on CD.

Now with some pre-planning you could pop a health potion on one of the CDs. I've always seen the Super Health Potion as a saving grace, I tend to use it the moment Last Stand wears off so the healers don't freak out at my drastic loss of health. So for me at least, I am going for the more consistant helper in the Ironshield Potion, and hope that with the added armor, my healers will be able to keep up healing on the boss fights.
#20 Jan 23 2008 at 6:23 AM Rating: Decent
Quote:
Unlike most potions, Ironshield can be have a perpetual buff. Since the duration of the buff lasts as long as the cooldown to drink another potion.
I pop those like candy, after I relized that the CD is less? than the duration of the pot. I only use them on the hard hitters (Nightbane, Prince, no need for Netherspite because of the red beam, ALL bosses in ZA... only cleared bear and eagle so far but we're getting there). There's also the 2000 armor ones, if there are no ironshield pots. The 2000 is cheaper than the Ironshield pots.
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