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Heroic Instances: Starting Tank Stats?Follow

#1 Jan 21 2008 at 8:54 PM Rating: Good
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My friends and I are looking to start up Heroics in the near future and as we gear we are each researching base stats we need to get started. I was wondering what stats should I shoot for as a Tank to handle let's say Slave Pens and Mech?

As of now here is where I stand with no buffs or auras.

HP: 10147
MP: 4488
Armor: 12012 (53.22% RPD)
Defense: 493
Dodge: 10.69%
Parry: 15.85%
Block: 10.72% (40.72% w/ Holy Shield)
Spell B/D: 242
#2 Jan 21 2008 at 9:05 PM Rating: Good
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3,339 posts
You're looking fine to start some of the heroics. You're uncritable, good armor, you've got some nice health, not the greatest avoidance but it's fine for starting and you'll get there soon enough.
#3 Jan 21 2008 at 9:06 PM Rating: Decent
also you'd do good to basically check out the faq page for defense and mitigation. Basically as most of the more knowledgeable people here will tell you, if you're geared for kara you can do heroics.

Personally I'd look to get a little more health either through some enchants, gems or just a chest upgrade. Pally tanks can never have to much health
#4 Jan 21 2008 at 10:31 PM Rating: Good
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3,339 posts
maskofdeath wrote:
Personally I'd look to get a little more health either through some enchants, gems or just a chest upgrade. Pally tanks can never have to much health


Very true but for starting out some of the easier heroics, he's fine as long as he's got some CC going on.
#5 Jan 22 2008 at 1:48 AM Rating: Decent
True. But an epic'd healer would also work I'd think since pally tanks, at least most that I know, prefer to tank 3-4 mobs simply because it's a little easier to hold aggro on a couple of mobs instead of just 1
#6 Jan 22 2008 at 5:40 AM Rating: Decent
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375 posts
Quote:
I'd think since pally tanks, at least most that I know, prefer to tank 3-4 mobs simply because it's a little easier to hold aggro on a couple of mobs instead of just 1


Having more than one MOB beating on you doesn't increase the threat for one particular target. It justifies the mana we use to tank (HS, AS, Cons, ect) and is much more satisfying.

Also, since paladin can AOE tank effectivly as long as he/she has a good healer behind them, CC just makes things harder and less appropiate.

CC for paladin can still be nessesary.

Kz
#7 Jan 22 2008 at 6:17 AM Rating: Good
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473 posts
So... I am looking to focus on increasing my health and dodge. That seems to be realistic and works in my favor since I am still working on upgrading my gear from the 70 5-man instances.

maskofdeath wrote:
But an epic'd healer would also work I'd think

My friend currently has a 10k mana pool with +1300 healing so I am hoping that is a good start for him to keep me up.

Killzon wrote:
Also, since paladin can AOE tank effectively as long as he/she has a good healer behind them, CC just makes things harder and less appropriate.

Amen. The hardest part I have in groups is explaining that I don't need 3 different CC's on a 4 target pull.

Edited, Jan 22nd 2008 9:18am by Wales
#8 Jan 22 2008 at 6:20 AM Rating: Decent
Well guys i don't know about heroics.

My stats.

Health - 10887
mana - 4865

armor - 13700

unbuffed.

avoidance is at - 104.3

So im uncrushable with holy shield up.

And i still have not been able to do a single heroic. Though i have succesfully downed all bosses in Kara, got my first badge item the trinket. Tried doing Steam Vaults, some said the easiest. Forget me tanking more then one at a time. Each hit is about 1500-2000. Not sure if it is the make-up of the groups or what? Healer just keeps complaining that he can't keep up. Priests, druids, have not been with a pally healer. So if anybody is on the Norgannon server and wants to do some heroics let me know.

Im not complaining about anyone when i say the healer can't keep up. I just don't want to keep running them if we are going to wipe, time after time. Repair bills are starting to get exp.

So over this past weekend i did a respec, went holy. Only way i know to get more badges from heroics. Armory is down right now, but im at roughly +890 healing and 186 mp/5. Gotta get that a little higher.

Edited, Jan 22nd 2008 9:46am by hamletarcher
#9 Jan 22 2008 at 7:25 AM Rating: Decent
when looking at your mp/5 sec look at while casting, its the second number. Just to give you heads up when comparing for mp/5 secs recommended.
#10 Jan 22 2008 at 7:35 AM Rating: Decent
Yeah, I noticed that when i was reading the healing sticky's at top. I think that number is around 58, that is mana while casting. Right.


I really enjoy tanking, trying to heal gives a whole new look at the game, it really isn't as bad as i thought it would be. Of course either roll as the tank or healer is the most important.

#11 Jan 22 2008 at 7:37 AM Rating: Good
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692 posts
Quote:
Tried doing Steam Vaults, some said the easiest. Forget me tanking more then one at a time. Each hit is about 1500-2000.


Smack whoever said that with a stick, not the stupid stick mind you, they've already been hit. If you want heroic easy mode the best you can do would be the other two coilfangs.

As a paladin tank look at your healer, if they are coming in with less than 1k healing, keep looking. All heroic heavy mobs will hit for some nice burst damage against paladin tanks (charged fist is the first thing that comes to mind in H mechanar) we have no defense against this aside from taking it in the teeth.

With all blues, purple trinket, hands, and head I still don't like tanking heroic instances; you depend entirely too much on the dps burning the mobs quickly, and the healer having good HOT's and fat heals. With the heroic level being at honored now pickups are suspect at best.
#12 Jan 22 2008 at 7:54 AM Rating: Good
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3,339 posts
Wales wrote:
Amen. The hardest part I have in groups is explaining that I don't need 3 different CC's on a 4 target pull.


You do in heroics - at least when you're starting. So you may want to hold off on that explanation.

I don't care if your healer is epicced or not, if you get 3 shot (one from each mob) before they can get a heal off their purple pixels aren't going to do crap for you.

I remember an HBF run (and I was way better geared than you). We had a little trouble with the CC at first and 2 of the demons in the back hallway came after me and hit me for over 12k in about a second and a half.
#13 Jan 22 2008 at 8:51 AM Rating: Excellent
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3,801 posts
Wales wrote:
Killzon wrote:
Also, since paladin can AOE tank effectively as long as he/she has a good healer behind them, CC just makes things harder and less appropriate.

Amen. The hardest part I have in groups is explaining that I don't need 3 different CC's on a 4 target pull.


At your gear level, you do. Hell even at my gear level I will try to avoid tanking more than 2 mobs at once in a heroic, if the real heavy hitters are in there. (every heroic seems to have a few mobs that hit far harder than all others in the dungeon)

As a reference for my gear level, I recently went through Old Hillsbrad to help a friend get keyed for Kara. I was pulling 2-3 trash packs at a time.

You don't need to CC everything, but there's no reason to tank additional mobs if it's not necessary. The only times you want to be tanking multiple (more than 2) mobs are:

1) significant AoE damage dealers in the party.
2) the amount of incoming damage isn't enough to keep your mana filled.

If you have moderate AoE damage (Rogues with Blade Flurry, or a DPS warrior) you can (and should) tank 2 at a time.

Really, though, there's no shame in using CC.
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