bodhisattva wrote:
Also Ret has never been a build that requires skill. In fact it is mindnumbling easy.
playing ret is easy. playing ret well is not. gearing ret well with the lack of good gear blizzard has given for ret is even less easy. i've seen many a ret with sub-par performance, usually because they try to gear like blizzard would have them gear or they just don't understand the class. I've also seen 2 on my server (besides myself) that have topped dps charts in heroics. haven't seen one in the couple kara runs i've attempted on my holy pally. to get maximum use out of ret you need skill. not just for dps, but to know when to heal, cleanse, bubble, LoH, DI, BoF, which judgement to use when, etc. it's not as easy as holy. [/quote]
Not that any part of this game is incredibly complicated, but playing whack-a-mole with healing is usually harder (or at least different) than a standard DPS class. The difference is that (melee DPS t least) needs to react to a lot more situational stuff than casters of any type typically do, so it balances out.
Except for Warlocks. Stupid Warlocks.
With that said, am I missing anything especially complicated about DPSing as a Retadin? Judge and refresh Seals after a melee swing so you don't lose DPS (as opposed to doing it just before a swing and not having Seal up). Crusader Strike when it's off cooldown. Wash, rinse and repeat?
Playing a Retadin well, beyond some simple fixes (see: swing timer) seems to be mostly about gearing well. If Enhancement Shaman didn't have Totem Twisting they'd be in much the same situation; they're both largely non-interactive DPS classes.
As to your guide in general... it's nice, but you're using too many generalities (which may be all you have, in which case there's not much to do). If you're looking at a piece of gear, how much STR is worth how much Crit? If you can trade 3 Crit for 4 STR, should you? Vice versa? What about 2 STR for 5 +DMG? 3 Hit versus 3 STR? 2 HIT versus 3 STR?
I can rattle off the stats for Fury Warriors off the top of my head. Assuming BoK and after you've hit the special hit cap (142 Hit - 15.75 * Points into Precision), the approximation is;
1 STR ~= 2.2 AP ~= 1.05 Crit ~= 6.5 Armor Penetration ~= 1.25 Haste ~= 1.45 AGI ~= 1.66 Hit
Don't suppose you have anything like that? Or an approximation? I know you're trying to outline the basics but hard formulas like that are incredibly useful guidelines if you can calculate them (accuracy is important, for obvious reasons).