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1st in Damage - Or - Who Cares...Follow

#27 Jan 23 2008 at 12:40 AM Rating: Good
Kavekk wrote:
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And as for "well, they're helpful on trash"... that's really an awful reason to bring people to raids. I mean... it's nice, but there are plenty of other (if less reliable) ways to deal with trash. Looking for boss damage is probably the better call.


Sheep is pretty good on bosses too, at least some of them.

Kael'thas, 5th boss ZA, and, er...

Hmm, less than I thought, now that I think about it. Still, it does make those fights much easier. Well, Kael at any rate.


Poly on MC targets? Meh. Just stunning them (or Fear) is usually the better solution, since those won't break when someone tries to actually remove the MC effect the way Poly will.

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I would disgaree with Winter's Chill being a possible way out, though. Sure, that would work with imp scorch (though you'd still only need one mage to keep it up), but for Winter's Chill to work like that you;d need to buff Deep Frost a great deal. It is far too dependent on the elemental, which is not raiding friendly at all (I remember the time we were doing Doom Lord Kazzak and a frostpecced Mage's elemental got the mana leech bomb and wiped the raid). The fact that Blizz does not take it into account when designing raid bosses aside, it has 3 k hp.


No, that's not what I meant.

Warlocks have Imp. Shadow Bolt. This is a huge boost to damage, scales upwards as you bring more Warlocks, and effects more than just themselves (Hello, grateful Shadow Priests!)

Mages have Imp. Scorch or Winter's Chill. Both require only a single mage to bring, is a moderate damage boost and only effect Mages (and not even every Mage at that) to any significant degree. No, Flame Shock and Frost Shock don't count.

Bringing more Warlocks increases every Warlock's (and Shadow Priest's) DPS. Bringing more Mages does... nothing.

Brining more Warlocks gives additional Stamina buffs (depending upon spec), additional curses (which, past three, are even more DPS for the Warlock). Bringing more Mages gives them an easier time recasting AI before a boss.

Imagine if Mage's had a talent or innate ability to (say) increase the next three sources of non-Shadow damage to a target every time they crit. Think of it as "Imp. Shadowbolt, but for Fire/Frost/Arcane/Nature". That's not precisely what I'm thinking of, but it covers the basic principle.

The basic problem behind Mages versus Warlocks is that Warlocks bring better group utility, their DPS scales upwards the more you bring, they offer benefits to classes other than themselves and they have fantastic debuffs. Mages do comparable damage but don't do any of the other things that Warlocks can do. Targetable Armor spells would do a great deal towards fixing it, assuming that they were modified from their current forms.
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