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1st in Damage - Or - Who Cares...Follow

#1 Jan 20 2008 at 1:07 PM Rating: Good
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I was recently in a PUG, I was lagging a bit, but no excusses...

Anyway - This guy mentioned a few times that he was 1st in damage - That I was a Mage - and "Hahahahah"....

Personally - I like that IF I want, I can go OOM and destroy the mobs, but I really don't care who's 1st in Damage. My goal is a good, fast, successful run of the instance.

We were running Zul'farrak. (however you spell it). The Party had a Druid healer (Who was really good) a PLD Tank, and 2 Warlocks and me - (Mage obviously). So I was a big deal on the CC. Cause over in Zul. you bump into groups of Trolls that are 2 or 3 deep with healers/drinkers. Well my #1 priority was CC as we have Locks who can 2nd tank/dps. My thinking is that I must be sure of doing DPS, but with a constant eye on the Sheep that I hit up.

What's your opinion. Am I wrong - should i always be BIG DPS, or what. This question is both Specific to Zul Far (Again spell?) in Tarnasis and every instance/raid/every other thing...

My question is basically - was I 100% wrong not to be full DPS ***** the world, or like I thought - let the tank get his hits, be sure on CC, then fire away...

FYI - I'm Fire Mage, 2 pts in Arcane.


Thanks for the advice
#2 Jan 20 2008 at 1:12 PM Rating: Good
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In that non-raid setting, it's absolutely fine (and probably better) to not go fullout and unload for highest DPS to keep the sheep.

I used to always resheep while it was only half-done the duration.

***** that warlock who was stroking his epeen.
#3 Jan 20 2008 at 1:45 PM Rating: Good
You are a fire mage it is your job to destroy the world! But more importantly would be >.>

1. If CC is needed, This is first.
2. Do only enough dmg to not pull hate off the tank or not go oom every mob.
3. THEN DESTROY THE WORLD!!!!
#4 Jan 20 2008 at 3:02 PM Rating: Excellent
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Unless it's a ret paladin that out DPSes you, you're fine.
#6 Jan 20 2008 at 5:10 PM Rating: Decent
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Quote:
Unless it's a ret paladin that out DPSes you, you're fine.


hmm - meet mr. retri pala who kills DPS meters:

clicky

Not saying that he's topping them every time, but it does happen more often than not - and it's always funny to enter a raid with him (pug gruul, go go go) and have everone say "ret LAWL" and then after the raid say "OMFG I'm a disgrace, I've been owned by a retri palla.

Back to the topic - your doing fine! mages (as said loads of times above) are brought first and foremost for their sheep. DPS is just a nice bonus.

EDIT: link doesn't seem to work, so look pallowin on talnivarr up, since I can't get the silly armory page to load.

Edited, Jan 20th 2008 8:11pm by krqllebqlle
#7 Jan 20 2008 at 5:12 PM Rating: Good
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Remember, that level will play a big roll in all of this also. What levels are the toons you are playing with? What level are you? If they are a level or two above you, they should be doing more damage. Are you below the level of the mobs? your spells probably get resisted. Lock spells, with the correct talents, almost never get resisted at that level. In ZF, I would say who cares. If it were an heroic, I might care a little more, but probably not.
#8 Jan 20 2008 at 8:53 PM Rating: Excellent
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krqllebqlle wrote:
[quote]Unless it's a ret paladin that out DPSes you, you're fine.


hmm - meet mr. retri pala who kills DPS meters:

clicky

/quote]

Yeah... a pally in PvP gear owning dmg meters and you mention a PuG Gruul run...

Stick him against others, say umm, me for instance, as a mage, and I would destroy him.

People say "ret LAWL" for a reason, beating up on a PuG proves absolutely nothing. Now, ret pallies do have thier uses, but heavy dps, especially at high end isn't really one of their stronger roles.
#9 Jan 20 2008 at 10:05 PM Rating: Good
Ret dps really isn't that bad. Infinitely superior to ours pvp wise and not THAT far behind in PvE. Here you'll see a few paladins coming Nr.1 on dps meters on BT bossfights (Naj'entus and I can't remember what else). Sure, it doesn't mean they normally come first, but their dps is not nearly as bad as people thinks (and we do not normally come first, either). Just very gear dependent.

On another note, the top guild on my server (before they transferred) had a Boomkin topping damage meters on a regular basis so much so that a 0/21/40 warlock considered them tough competition.

It's not like with the current state of our pve dps we are in a position to be elitist anymore.

Edited, Jan 21st 2008 1:07am by Kavekk

Edited, Jan 21st 2008 1:07am by Kavekk
#10 Jan 21 2008 at 12:08 AM Rating: Excellent
Kavekk wrote:
Ret dps really isn't that bad. Infinitely superior to ours pvp wise and not THAT far behind in PvE. Here you'll see a few paladins coming Nr.1 on dps meters on BT bossfights (Naj'entus and I can't remember what else). Sure, it doesn't mean they normally come first, but their dps is not nearly as bad as people thinks (and we do not normally come first, either). Just very gear dependent.

On another note, the top guild on my server (before they transferred) had a Boomkin topping damage meters on a regular basis so much so that a 0/21/40 warlock considered them tough competition.

It's not like with the current state of our pve dps we are in a position to be elitist anymore.

Edited, Jan 21st 2008 1:07am by Kavekk

Edited, Jan 21st 2008 1:07am by Kavekk


Mage DPS issues are overblown. The issue isn't really being outdamaged by Warlocks... it's that you don't do any more damage than Warlocks do and bring no real raid utility (see: Curses, Soulstone) beyond what you need a single Mage to provide.

And yeah, I troll the R&D forums pretty extensively and I've only ever seen one WWS of a Retadin doing actual good DPS. In the same fight, he was beaten by a Rogue, a Warlock, a Mage and a Hunter.

The Retadin had three Bloodlusts, Windfury Totem and an Enhance Shaman over the Rogue, and he still didn't beat him. It was supposed to be a pure Retadin epeen boosting WWS but it didn't quite work out that way.
#11 Jan 21 2008 at 7:05 AM Rating: Decent
If non threat capped the dps difference is pretty large, thanks in no small part to imp shadowbolt. But yes, the huge differnece in raid utility is a problem too. But ours is etill different and normally required to some extent (sheeping) even though it consists of nought but sheep, and that is why people still take mages to raids. I'd say raid utility is more the class' saving grace than our DPS is.

On the WWS subject - check the link. It's full of good WWS reports for paladins (although it seems some of the best have expired). The only problem, in my opinion, is if, even with their utility, they are worth replacing a rogue with in the melee dps group, as melee spots are limited and WF is pretty large for a Retadin.

#12 Jan 21 2008 at 7:40 AM Rating: Decent
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Remember that Mages are not only for DPS. Their CC-abilities belong to the best in the game and they also have a supporting role (food/water).

It's really important not to crit so great, that you steal aggro from the tank.
A Ret Pally out-DPS's you? So what? At least you know that the player behind the pally is doing his job well.
Plus the fact that pallies are not squishy, so they can take som aggro and still live.

The OP is so right about wanting the run to go smooth instead of pwning all the mobs faces. The warlock was just an ***-hat for making fun of you and no doubt he strokes his ego at a daily basis.
Next time you encounter somebody like that, give him the advise of using a threatmeter instead of a damagemeter.
#13 Jan 21 2008 at 8:29 AM Rating: Decent
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damage meters are for raid groups to find their weakest link (the strongest is actually the one who is of no concern)

Raglu wrote:
***** that warlock who was stroking his epeen.

what is with warlocks' obsession with their dps??? i'm surprised the 2 warlocks in your party weren't spending the whole time bragging to each other about how awesome their dps is.

successful run? then your dps was great, ty. ask the druid heal who he would kick first, if he had to: the mage or warlock at the top of the damage meter? mages win.
#14 Jan 21 2008 at 9:24 AM Rating: Good
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As long as you can go through a 5 man without any problems, the meters aren't really a concern, but it is fun to compete with guildies to see who is going to be top of the dps meters for a heroic. Last night me and some guildies ran heroic ub and me and a lock were within 10k damage when it was all said and done. I won though:)

As far as the ret pally argument, I would rather help gear up a holy or prot pally any day. They bring much more utility to a group.
#15 Jan 21 2008 at 10:12 AM Rating: Decent
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When I am in an instance, I don't pay attention to DPS meters if the mobs are going down and we are progressing smoothly. The thing to watch like a hawk is my threat meter. I pump out enough DPS to remain just under the tank on the threat meter and no more ( barring accidents). How much that is depends on the skill of the tank.
#16 Jan 21 2008 at 10:14 AM Rating: Default
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Quote:
My thinking is that I must be sure of doing DPS, but with a constant eye on the Sheep that I hit up.


I am guessing I’m about your level, as ZF just appeared on my LFG. But I had the same problem trying to keep track of my sheep and DPSing at the same time. So I searched all day yesterday and tried out a bunch of add-ons for keeping track of your spell affects timers.

I came accross Natur EnemyCastBar at curse.com

(http://wow.curse.com/downloads/details/2786/)

It’s a really cool add-on that keeps track of all your spell affects and time until the affect wears off. It works on more than one mob at the same time. Defiantly let me concentrate on my DPS and stop worrying about re-sheeping.
#17 Jan 21 2008 at 11:59 AM Rating: Good
Quote:
If non threat capped the dps difference is pretty large, thanks in no small part to imp shadowbolt. But yes, the huge differnece in raid utility is a problem too. But ours is etill different and normally required to some extent (sheeping) even though it consists of nought but sheep, and that is why people still take mages to raids. I'd say raid utility is more the class' saving grace than our DPS is.


In personal DPS? If you run a Shadow Priest Imp. SB gets eaten up pretty quick - it's still a nice raid boost, but in terms of personal contribution it's not as significant. That's the problem, though... you're like a Rogue, if a Rogue did about as much damage as an Enhancement Shaman or a Retadin did. There just needs to be more group utility from Mages so you'd ever want to ideally bring more than one.

Manastonewell would be a start, but they really need either a) Another class who gives a damn about Imp. Scorch (or Winter's Chill, for that matter), or b) Some variation on curses or blessings. Even a group buff a la Elemental Shaman would help.

And as for "well, they're helpful on trash"... that's really an awful reason to bring people to raids. I mean... it's nice, but there are plenty of other (if less reliable) ways to deal with trash. Looking for boss damage is probably the better call.

I'd be interested to see some good Retadin WWS reports (Teron is the best damage parse fight at the moment), but so far I'm... let's go with "intensely skeptical".
#18 Jan 21 2008 at 10:27 PM Rating: Decent
Quote:

And as for "well, they're helpful on trash"... that's really an awful reason to bring people to raids. I mean... it's nice, but there are plenty of other (if less reliable) ways to deal with trash. Looking for boss damage is probably the better call.


Sheep is pretty good on bosses too, at least some of them.

Kael'thas, 5th boss ZA, and, er...

Hmm, less than I thought, now that I think about it. Still, it does make those fights much easier. Well, Kael at any rate.

I would disgaree with Winter's Chill being a possible way out, though. Sure, that would work with imp scorch (though you'd still only need one mage to keep it up), but for Winter's Chill to work like that you;d need to buff Deep Frost a great deal. It is far too dependent on the elemental, which is not raiding friendly at all (I remember the time we were doing Doom Lord Kazzak and a frostpecced Mage's elemental got the mana leech bomb and wiped the raid). The fact that Blizz does not take it into account when designing raid bosses aside, it has 3 k hp.

The thing about imp shadowbolt is the more Warlocks you have the less of an impact the Shadowpriest leeching the debuff has.

If this was pre tBC soemthing like Brilliance Aura would be an idea for a group buff, but post tBC... it really isn't needed (or it'd replace Shadow priests, and they'd *****). That's one of the main problems with adding utility, IMO, you have to be sure not to step on anyone's toes (and to be somewhat original).

More personal dps would solve it, in my opinion. Just make us the best ranged dps, but not as drastically so as in Naxx, and Rogues the best melee dps (and obviously better than us).

More on topic, if you spec arcane and spam arcane blast every pull you should win dps pretty easily. Only works in 5 mans, though.

Off topic again: Retadin 2nd on Gorefiend + Doomwalker
#19 Jan 22 2008 at 3:33 AM Rating: Default
the best way make a start on mage group utility would be to give us a mana aura. mages had it in W3, and i think an aura for +mp/5 would actually make us consider duration fights. the reason they aren't gonna do it is because shamans have such a thing and paladins too, though not as an aura.

allowing us to attack sheep without breaking the effect and without the healing would be another "fix" back to way things worked as described by lore, and would possibly give us a little boost in the right direction for pvp (warlocks have been able to do this since launch, so why not us?)

mages need white damage. dots possibly, but the LoS exploitation is a serious pvp problem for classes who must stand in one spot and cast for seconds at a time. a real fire dot would work miracles for pvp los issues, and something like creeping cold could be dreamed up for frosties. aside from oomkin (which is really only 1/3 of the class, not ALL druids), mages are the only class in the game who are rendered useless merely through consistently taking damage -- rather than requiring a real CC method to lock down. hunters are, for all intents and purposes, spell casters (ranged dps) but their damage cannot be stopped short of something that causes lose of control of their character, and even then they still have pets. bringing mages closer to this sort of performance wouldn't require that we do more damage, our base damage per spell could be decreased to make up for a gained ability to actually DEAL it in the first place.

dampen/amplify magic is, right now, even more useless than detect magic (which, i'll point out, they removed and gave to everyone for free, essentially) was. in the manner of paladin buffs, i'd like to see these two spells changed in a way that makes them not only worth using, but possibly with offensive uses as well. i can easily see this akin to the paladins' judgements. increasing the spell damage taken by targets and at the same time reducing damage taken by allies (and decreasing/increasing healing received) could allow mages to finally be useful to other classes than themselves. i believe this sort of functionality is what blizzard had in mind with improved scorch (in a raid setting) and i'd gladly up imp scorch for this kind of ability.

aside from counter spell, mages have no serious defenses against spell casters in the way shadow priests and warlocks have. mana burn should have been a mage spell all along, but whatever. spell steal was a great first step, but considering how outrageously expensive it is (compared to purge, dispel, devour magic, cleanse...) i think it wouldn't be at all unreasonable to ask for the mana cost to be reduced to about 20% of what it is now. if they did that, i could forgo my next request. which is to make improved counter spell automatic (remove the talent and just add that behavior to all mages' CS).

because, really, we don't have a wide variety of spells. as a pure caster class, it should be worrisome that only druids have a smaller spell selection than we do, but they have feral forms to make up for it whereas we still can't sustain top dps and neither do we have any definitive utility or CC role. warlocks have more CC options and capability than we do (roughly three or four times the number of abilities, depending on how you count your fears), and despite the ubiquity of humanoids, beasts and dragonkin, sheep is just not the most important or even most powerful CC method. disappointing when you remember that the mage class was officially defined as utility, CC and magical dps at launch...

as long as i'm wishing for the world, i'd also like to see the water elemental become a permanent pet for all mages. perhaps obtained somewhere in the middle levels. obviously the elemental's damage output should be reduced in this case, and i'd like to see other abilities granted to it (why not? hunter pets and warlock pets have almost as many different abilities possible as druids have spells!), but this doesn't mean it would have to be a tank either. it's just pathetic that frost mages only have three abilities without a cooldown, one of them is channeled and another you don't get till level 66. sure, they're decent enough abilities and some are important for all mages, but is it too much to ask that my class require more involved thought and action than i could easily program a bot to do? i'm about to have to replace my "1" key while "2" - "=" have visible dust on them (well, not now that i pressed 2 and =).

and yes, i'm even irked about molten shield. warlocks who's dots gain massive bonuses from +dmg, got a self buff that gives even more +dmg on top of augmenting their outrageous endurance (a warlock can life tap huge amounts of mana from just a single lifebloom, for instance, and i don't any reason for them to have special treatment from a healer on top of their mana generation capabilities). the damage shield portion of molten shield is just pathetic. you'd deal more damage if you got a free melee swing with your equipped weapon every time you were hit. the reduction in crits received is a decent enough effect, just far too weak to really be worth consideration in pvp where our life expectancy is approximately the time it takes a hunter to press three buttons. and, really, pvp is why that 5% crit reduction is even there. the crit rate increase is also nice -- who can complain about extra damage. except when it's a measly 3% and what mages really need is reliable damage output, not spikes on their threat meter. for starters, mages' strong point is against melee attackers already: what we really fear are ranged attackers, and last i saw, molten armor didn't do anything to them. i'd gladly trade my molten armor to any warlock -- i need that 20% extra healing while i'm AoEing in a raid/group, thank you very much, and it's much more important for me then than it is for a warlock who just wants to steal some of the healer's mana.

sure, i'm whining. sure i'm green with envy. but mages have a right to be, i think. and in that case, it's not whining or jealousy at all; it's an objective observation.
#20 Jan 22 2008 at 5:37 AM Rating: Decent
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Borsuk wrote:
I was recently in a PUG ... We were running Zul'farrak...
Yeah ... I'm gonna go with the 'who cares' vote here. At that level, your only concern should be hitting the next level.

Borsuk wrote:
was I 100% wrong not to be full DPS ***** the world, or like I thought - let the tank get his hits, be sure on CC, then fire away...
Absolutely not. IMO a hallmark of a good dps player is that they dont WANT aggro. Letting the tank get and keep the mob is also a dps responsibility. Only an idiot considers pulling aggro to be indicative of 'good dps'.

Another issue here though, is that with good macros and efficient keybindings you can resheep right in the middle of your nuking, in less time than it takes to cast a fireball. One of the cool things about mages IMO is that maintaining CC is relatively effortless for us.

You were fine. Ignore fools like that and proceed to level 70.

Edited, Jan 22nd 2008 1:39pm by Timorith
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#21 Jan 22 2008 at 7:41 AM Rating: Decent
You have the right idea; you should never let your DPS become a problem for the group, instance or raid. I'm sorry that the player mocked you, but let's face it: Mages simply cannot go all-out in most situations because it'll create problems (especially since you're a Fire Mage; you get more than enough DPS to make your 10% threat reduction all but meaningless).

As long as you (edit) are managing threat, maintaining CC, etc., go nuts. ^_^ And if you observe in a certain fight that you can go all out without serious repercussion (like the ZF Pyramid Battle), do so and laugh all the way to victory.

Edited, Jan 22nd 2008 10:41am by PsydonX
#22 Jan 22 2008 at 7:51 AM Rating: Decent
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In any group situation, whether instance, raid or PUG, your main objective should be completing the instance cleanly and quickly while still having enough fun to make it worthwhile.

Where your DPS is on the meter is absolutely irrelevant so long as the instance is going smoothly. While leveling, my tankadin had to off-tank BRD because we already had a warrior tank. Fact - paladins can't off-tank very well in 5-mans because they need people hitting them for all their threat-gaining abilities to be useful, and everyone was hitting the warrior, so my poor tankadin was basically sitting there on his plated *** judging Seal of Light on every mob he saw.

But we got through the instance fine. I mean, I did jack all and the rogue got annoyed that I walked away with most of the good loot, but what I was doing turned out to be irrelevant. We downed every boss up to the Lyceum simply and easily and it felt like running Deadmines again.

The point is that your position on the damage charts is not directly indicative of your total use to the group. So long as the paladin wasn't dealing more damage than you, you have naught to worry about.
#23 Jan 22 2008 at 9:47 AM Rating: Good
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Since most mages dont seem to be using sheep macros, here's what I use.

/clearfocus [button:2]
/stopcasting
/cast [target=focus,exists,nodead] Polymorph(Rank 4)
/stopmacro [target=focus,exists,nodead]
/clearfocus [target=focus,exists,nodead]
/focus [harm,exists,nodead]

First click sets the focus, the next click will cast sheep whether or not your target is selected.

Right click the icon if you wish to set a new focus target during the fight.

I used to top the dmg meters in raid environments and most 5 mans, finally realised it was better to just turn off the dmg meter and watch the run go smoothly (as much as it can).

On the topic of ret pallies, whoever said they're a useless probably doesnt know crusader strike and the effect it has. How do you like permanently having seal of wisdom on a boss during raids? Or seal of light (i think it's seal of light... the healing one) for you melee DPS? Sure not every raid group has a ret pally available, but he wont be useless thats for sure. If geared properly, he will do more than decent damage too (void reaver, lurker below).
#24 Jan 22 2008 at 5:20 PM Rating: Decent
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you could also combine the sheeping macro with x-perl add on
so you can monitor your focus at all times.
it's what i do both in raids and 5 man PUG's.
x-perl will let you know when the timer runs out
and you just recast without changing targets.
#25 Jan 22 2008 at 6:59 PM Rating: Good
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Turbomart wrote:
On the topic of ret pallies, whoever said they're a useless probably doesnt know crusader strike and the effect it has. How do you like permanently having seal of wisdom on a boss during raids? Or seal of light (i think it's seal of light... the healing one) for you melee DPS? Sure not every raid group has a ret pally available, but he wont be useless thats for sure. If geared properly, he will do more than decent damage too (void reaver, lurker below).


As a person who also plays a healadin, it's not all that hard to joust in to keep up the debuff. Believe me, I know all about Crusader Strike. However, this really isn't the place to argue ret paladins. The paladin board here gets that more than enough(consensus is that their utility isn't good enough utility to make up for the fact that the player has to be amazing to put out decent DPS).
#26 Jan 22 2008 at 11:41 PM Rating: Decent
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Just a quick counter-argument to this

and yes, i'm even irked about molten shield. warlocks who's dots gain massive bonuses from +dmg, got a self buff that gives even more +dmg on top of augmenting their outrageous endurance (a warlock can life tap huge amounts of mana from just a single lifebloom, for instance, and i don't any reason for them to have special treatment from a healer on top of their mana generation capabilities). the damage shield portion of molten shield is just pathetic. you'd deal more damage if you got a free melee swing with your equipped weapon every time you were hit. the reduction in crits received is a decent enough effect, just far too weak to really be worth consideration in pvp where our life expectancy is approximately the time it takes a hunter to press three buttons. and, really, pvp is why that 5% crit reduction is even there. the crit rate increase is also nice -- who can complain about extra damage. except when it's a measly 3% and what mages really need is reliable damage output, not spikes on their threat meter. for starters, mages' strong point is against melee attackers already: what we really fear are ranged attackers, and last i saw, molten armor didn't do anything to them. i'd gladly trade my molten armor to any warlock -- i need that 20% extra healing while i'm AoEing in a raid/group, thank you very much, and it's much more important for me then than it is for a warlock who just wants to steal some of the healer's mana.

end quote

I'm fully raid fire at the moment, so I'm fully aware of both dealing and recieving huge damage spikes. While critting for 4.5k with fireballs is nice and all, recieving a 6k crit from a charging warrior is the exact opposite. While leveling to 70 with full frost, I remember the frost/arc tree being a lot "softer" as in you cause less (frostbolt spam) damage but with the "all powerfull ice barrier you live longer and take less initial damage. Especially in pvp. I see it as another utility vs damage or pvp vs pve argument. Ice barrier + Mana Shield+(Nigh Invulnerability belt) in a BG is pretty impressive to pull off. Just my 2c
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