Axehilt wrote:
Really the only fight I've run so far where it seemed like my lack of CC seriously compromised the group was Braggok where lack of combat-CC makes the fight far harder than normal.
Speaking from experience, I've found that bosses themselves are actually about the easiest parts of heroics. It's the multi-mob pulls that are murder.
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Apart from that, there are few mobs which can be CCed which can't be Slowed - and any mob that can be slowed can be easily kited by a shaman, which is functionally similar to CC (it's not full CC and you're not doing quite as much damage as a typical CC class can while it's target is CCed, but it usually solves the problem.)
Theorycrafting at its finest.
Problem with that being that there are very few wide open areas that are conducive to pure kiting through snares. You need a
very wide track to run on because you can not afford to take a single hit. Doesn't take too many slip-ups at 2000-4000 a hit to see you dead, and you can't just run back down a narrow hallway out of your healer's range.
This is additionally inferior to CC because it requires your constant attention and completely consumes your damage. An Elemental Shaman can leapfrog Frost Shock and Earthbind Totem to get a lightning spell off here and there, but it's still a
dramatic DPS decrease and they can't focus another mob
while kiting their target. Enhancement Shaman can't do anything... because if they run up to melee their target, why are they kiting at all? Oh, right, the 2000-4000 damage hits...
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The hardest battle in heroics is bludgeoning your way through people's preconceived notions of what a shaman can do in a heroic, and getting yourself into a group. Most players aren't that amazing, and so people have seen a lot of lackluster shaman DPS in groups - so when a shaman who knows how to play comes around, they just assume he's junk like the rest.
That's actually an argument
for my point, not against it. A good DPS Shaman can't make the difference in a lackluster group. You can not. Even if you make use of every aspect of your class to its fullest potential, you still have zero effect on the group's potential because at the end of it all, the only thing you bring is phenominal DPS and DPS buffs. Shaman mitigation totems are
crap in heroics and Kara.
An additional CC, however, can help a less than amazing group clear a heroic. An amazingly geared/skilled tank can help a less than amazing group clear a heroic. (A great healer is necessary either way, but the tank and the CC are the most important factors.)
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Thus far as Ele I've come out as #1 DPS in 95% of my heroic runs, while providing a fairly good amount of utility (offhealing, buffing, rezzing, grounding/interrupts, and quasi-CC via earthbind/frostshock-kiting.) Heroics are one of the few places in the game where offhealing actually feels handy, since certain pulls can really lay the hurt on your group if your healer isn't superbly geared. And a lot of my gear is kinda junky: PVP budget-epix and my 1h+Shield are both healing gear still :X (Crystal Pulse + PVP Healing Mace (which tbh has a fairly good amount of +dmg))
You'll have to forgive the obnoxiousness of how this next response is going to come across, but... that's really nothing more than a lot of wishful thinking. You haven't really made that much of a difference. I've topped herioc and Kara meters too... what of it? At the end of the day, all we really bring is DPS.
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... and I stepped out after the 2nd wipe to let them find a replacement with combat CC.
Hmm...