Quote:
It was "ignored" for a weekend (when they dont work) and a holiday(when they werent at work). It probably could have been responded to faster if the whole forum wasnt spammed...
I call foul. The original post was posted mid-Firday, and if you check other CM logs some of them are still commenting at that time. How much additional "work" would it have been to write a simple "we shall look into this matter"? 3-4 seconds? Just one blue poster having typed that sole line would have alleviated all the wide spread panic and hyping this issue received. But no. That was apparently too much for them.
As for Blizzard's success, sure the game in itself is doing well. This is because of the quality of PvE and the time sink it presents. Casual PvP however is falling apart. There are still only four battlegrounds to choose from after ~three years of existence, and they're all dwarfed by AV. You "can" play in the others, but you're usually just wasting time getting that precious honor. Then when you look at the Arena the game is remarkably unbalanced. ~Three classes dominate all three brackets and don't give many other classes a chance at playing. For people like myself who used to play the game for PvP and didn't really have the time for PvE, this means you either roll as those classes or you're basically SOL. As hard as it seems to grasp, blizzard fixing stealth or even fixing vanish would be a tremendous "buff" to the rogue class as it would make one of our abilities finally work. That being said, the core problem of the game still wouldn't be fixed: warriors would still trump us in terms of pvp.
In other words, my argument is not that the game is doing poorly or that Blizzard seems to hate the rogue class. My argument is that blizzard does seem to hate PvP'rs, as the "content" seen is largely unbalanced and is too dull and repetitive. I know they are "working on it" with WoTLK, but should a game really take two expansions before PvP works effectively? Even then, I doubt blizzard will address the class power balancing issue. What I am hoping for eventually is that when you see the statistics of top arena teams, you see an even spread of all classes represented in all brackets. This is the definition of a balanced game, and is quite a stark contrast from the actual results one usually sees: Three Classes having +20% representation while everyone else just kind of festers at the bottom.
In Short:
-The Game is doing well because of the quality of its PvE time sinks. For casual (and even hardcore time sink) pvp however, the game is failing miserably.
-Only one new battleground has surfaced since the game's release, and all of the battle grounds are "pointless" except for AV.
-PvP Brackets are unbalanced, with ~three classes representing 60% of all classes played. With a game that has nine classes, that's a pretty big problem.
-Blizzard seems to think Gear is the solution for everything. You can bet your *** that pvp players would have rather seen an increase in balance and better quality of pvp then "lol,gearout" races.
But it's like RPzip has said many times: this game is PvE with PvP on the side. Hence, one of the many reasons why a pvp-oriented person like myself no longer plays.
Edited, Jan 23rd 2008 10:32am by Shaolinz